/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
namespace OpenSim.Services.Connectors.SimianGrid
{
///
/// Permissions bitflags
///
[Flags]
public enum PermissionMask : uint
{
None = 0,
Transfer = 1 << 13,
Modify = 1 << 14,
Copy = 1 << 15,
Move = 1 << 19,
Damage = 1 << 20,
All = 0x7FFFFFFF
}
///
/// Connects avatar inventories to the SimianGrid backend
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class SimianInventoryServiceConnector : IInventoryService, ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_serverUrl = String.Empty;
private string m_userServerUrl = String.Empty;
private object m_gestureSyncRoot = new object();
#region ISharedRegionModule
public Type ReplaceableInterface { get { return null; } }
public void RegionLoaded(Scene scene) { }
public void PostInitialise() { }
public void Close() { }
public SimianInventoryServiceConnector() { }
public string Name { get { return "SimianInventoryServiceConnector"; } }
public void AddRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.RegisterModuleInterface(this); } }
public void RemoveRegion(Scene scene) { if (!String.IsNullOrEmpty(m_serverUrl)) { scene.UnregisterModuleInterface(this); } }
#endregion ISharedRegionModule
public SimianInventoryServiceConnector(IConfigSource source)
{
Initialise(source);
}
public void Initialise(IConfigSource source)
{
if (Simian.IsSimianEnabled(source, "InventoryServices"))
{
IConfig gridConfig = source.Configs["InventoryService"];
if (gridConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
throw new Exception("Inventory connector init error");
}
string serviceUrl = gridConfig.GetString("InventoryServerURI");
if (String.IsNullOrEmpty(serviceUrl))
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Inventory connector init error");
}
m_serverUrl = serviceUrl;
gridConfig = source.Configs["UserAccountService"];
if (gridConfig != null)
{
serviceUrl = gridConfig.GetString("UserAccountServerURI");
if (!String.IsNullOrEmpty(serviceUrl))
m_userServerUrl = serviceUrl;
else
m_log.Info("[INVENTORY CONNECTOR]: No Server URI named in section UserAccountService");
}
else
{
m_log.Warn("[INVENTORY CONNECTOR]: UserAccountService missing from OpenSim.ini");
}
}
}
///
/// Create the entire inventory for a given user
///
///
///
public bool CreateUserInventory(UUID userID)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "AddInventory" },
{ "OwnerID", userID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
m_log.Warn("[INVENTORY CONNECTOR]: Inventory creation for " + userID + " failed: " + response["Message"].AsString());
return success;
}
///
/// Gets the skeleton of the inventory -- folders only
///
///
///
public List GetInventorySkeleton(UUID userID)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
{ "ItemID", userID.ToString() },
{ "OwnerID", userID.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "0" },
{ "ChildrenOnly", "0" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
OSDArray items = (OSDArray)response["Items"];
return GetFoldersFromResponse(items, userID, true);
}
else
{
m_log.Warn("[INVENTORY CONNECTOR]: Failed to retrieve inventory skeleton for " + userID + ": " +
response["Message"].AsString());
return new List(0);
}
}
///
/// Synchronous inventory fetch.
///
///
///
[Obsolete]
public InventoryCollection GetUserInventory(UUID userID)
{
m_log.Error("[INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = userID;
inventory.Folders = new List();
inventory.Items = new List();
return inventory;
}
///
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
///
///
///
[Obsolete]
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
m_log.Error("[INVENTORY CONNECTOR]: Obsolete GetUserInventory called for " + userID);
callback(new List(0), new List(0));
}
///
/// Retrieve the root inventory folder for the given user.
///
///
/// null if no root folder was found
public InventoryFolderBase GetRootFolder(UUID userID)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
{ "ItemID", userID.ToString() },
{ "OwnerID", userID.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "0" },
{ "ChildrenOnly", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
OSDArray items = (OSDArray)response["Items"];
List folders = GetFoldersFromResponse(items, userID, true);
if (folders.Count > 0)
return folders[0];
}
return null;
}
///
/// Gets the user folder for the given folder-type
///
///
///
///
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
string contentType = SLUtil.SLAssetTypeToContentType((int)type);
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetFolderForType" },
{ "ContentType", contentType },
{ "OwnerID", userID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Folder"] is OSDMap)
{
OSDMap folder = (OSDMap)response["Folder"];
return new InventoryFolderBase(
folder["ID"].AsUUID(),
folder["Name"].AsString(),
folder["OwnerID"].AsUUID(),
(short)SLUtil.ContentTypeToSLAssetType(folder["ContentType"].AsString()),
folder["ParentID"].AsUUID(),
(ushort)folder["Version"].AsInteger()
);
}
else
{
m_log.Warn("[INVENTORY CONNECTOR]: Default folder not found for content type " + contentType);
return GetRootFolder(userID);
}
}
///
/// Get an item, given by its UUID
///
///
///
public InventoryItemBase GetItem(InventoryItemBase item)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
{ "ItemID", item.ID.ToString() },
{ "OwnerID", item.Owner.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "1" },
{ "ChildrenOnly", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
List items = GetItemsFromResponse((OSDArray)response["Items"]);
if (items.Count > 0)
{
// The requested item should be the first in this list, but loop through
// and sanity check just in case
for (int i = 0; i < items.Count; i++)
{
if (items[i].ID == item.ID)
return items[i];
}
}
}
m_log.Warn("[INVENTORY CONNECTOR]: Item " + item.ID + " owned by " + item.Owner + " not found");
return null;
}
///
/// Get a folder, given by its UUID
///
///
///
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
{ "ItemID", folder.ID.ToString() },
{ "OwnerID", folder.Owner.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "0" },
{ "ChildrenOnly", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
OSDArray items = (OSDArray)response["Items"];
List folders = GetFoldersFromResponse(items, folder.ID, true);
if (folders.Count > 0)
return folders[0];
}
return null;
}
///
/// Gets everything (folders and items) inside a folder
///
///
///
///
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = userID;
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
{ "ItemID", folderID.ToString() },
{ "OwnerID", userID.ToString() },
{ "IncludeFolders", "1" },
{ "IncludeItems", "1" },
{ "ChildrenOnly", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
OSDArray items = (OSDArray)response["Items"];
inventory.Folders = GetFoldersFromResponse(items, folderID, false);
inventory.Items = GetItemsFromResponse(items);
}
else
{
m_log.Warn("[INVENTORY CONNECTOR]: Error fetching folder " + folderID + " content for " + userID + ": " +
response["Message"].AsString());
inventory.Folders = new List(0);
inventory.Items = new List(0);
}
return inventory;
}
///
/// Gets the items inside a folder
///
///
///
///
public List GetFolderItems(UUID userID, UUID folderID)
{
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = userID;
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNode" },
{ "ItemID", folderID.ToString() },
{ "OwnerID", userID.ToString() },
{ "IncludeFolders", "0" },
{ "IncludeItems", "1" },
{ "ChildrenOnly", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
{
OSDArray items = (OSDArray)response["Items"];
return GetItemsFromResponse(items);
}
else
{
m_log.Warn("[INVENTORY CONNECTOR]: Error fetching folder " + folderID + " for " + userID + ": " +
response["Message"].AsString());
return new List(0);
}
}
///
/// Add a new folder to the user's inventory
///
///
/// true if the folder was successfully added
public bool AddFolder(InventoryFolderBase folder)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "AddInventoryFolder" },
{ "FolderID", folder.ID.ToString() },
{ "ParentID", folder.ParentID.ToString() },
{ "OwnerID", folder.Owner.ToString() },
{ "Name", folder.Name },
{ "ContentType", SLUtil.SLAssetTypeToContentType(folder.Type) }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
{
m_log.Warn("[INVENTORY CONNECTOR]: Error creating folder " + folder.Name + " for " + folder.Owner + ": " +
response["Message"].AsString());
}
return success;
}
///
/// Update a folder in the user's inventory
///
///
/// true if the folder was successfully updated
public bool UpdateFolder(InventoryFolderBase folder)
{
return AddFolder(folder);
}
///
/// Move an inventory folder to a new location
///
/// A folder containing the details of the new location
/// true if the folder was successfully moved
public bool MoveFolder(InventoryFolderBase folder)
{
return AddFolder(folder);
}
///
/// Delete an item from the user's inventory
///
///
/// true if the item was successfully deleted
//bool DeleteItem(InventoryItemBase item);
public bool DeleteFolders(UUID userID, List folderIDs)
{
return DeleteItems(userID, folderIDs);
}
///
/// Delete an item from the user's inventory
///
///
/// true if the item was successfully deleted
public bool DeleteItems(UUID userID, List itemIDs)
{
// TODO: RemoveInventoryNode should be replaced with RemoveInventoryNodes
bool allSuccess = true;
for (int i = 0; i < itemIDs.Count; i++)
{
UUID itemID = itemIDs[i];
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "RemoveInventoryNode" },
{ "OwnerID", userID.ToString() },
{ "ItemID", itemID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
{
m_log.Warn("[INVENTORY CONNECTOR]: Error removing item " + itemID + " for " + userID + ": " +
response["Message"].AsString());
allSuccess = false;
}
}
return allSuccess;
}
///
/// Purge an inventory folder of all its items and subfolders.
///
///
/// true if the folder was successfully purged
public bool PurgeFolder(InventoryFolderBase folder)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "PurgeInventoryFolder" },
{ "OwnerID", folder.Owner.ToString() },
{ "FolderID", folder.ID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
{
m_log.Warn("[INVENTORY CONNECTOR]: Error purging folder " + folder.ID + " for " + folder.Owner + ": " +
response["Message"].AsString());
}
return success;
}
///
/// Add a new item to the user's inventory
///
///
/// true if the item was successfully added
public bool AddItem(InventoryItemBase item)
{
// A folder of UUID.Zero means we need to find the most appropriate home for this item
if (item.Folder == UUID.Zero)
{
InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType);
if (folder != null && folder.ID != UUID.Zero)
item.Folder = folder.ID;
else
item.Folder = item.Owner; // Root folder
}
if ((AssetType)item.AssetType == AssetType.Gesture)
UpdateGesture(item.Owner, item.ID, item.Flags == 1);
if (item.BasePermissions == 0)
m_log.WarnFormat("[INVENTORY CONNECTOR]: Adding inventory item {0} ({1}) with no base permissions", item.Name, item.ID);
OSDMap permissions = new OSDMap
{
{ "BaseMask", OSD.FromInteger(item.BasePermissions) },
{ "EveryoneMask", OSD.FromInteger(item.EveryOnePermissions) },
{ "GroupMask", OSD.FromInteger(item.GroupPermissions) },
{ "NextOwnerMask", OSD.FromInteger(item.NextPermissions) },
{ "OwnerMask", OSD.FromInteger(item.CurrentPermissions) }
};
OSDMap extraData = new OSDMap()
{
{ "Flags", OSD.FromInteger(item.Flags) },
{ "GroupID", OSD.FromUUID(item.GroupID) },
{ "GroupOwned", OSD.FromBoolean(item.GroupOwned) },
{ "SalePrice", OSD.FromInteger(item.SalePrice) },
{ "SaleType", OSD.FromInteger(item.SaleType) },
{ "Permissions", permissions }
};
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "AddInventoryItem" },
{ "ItemID", item.ID.ToString() },
{ "AssetID", item.AssetID.ToString() },
{ "ParentID", item.Folder.ToString() },
{ "OwnerID", item.Owner.ToString() },
{ "Name", item.Name },
{ "Description", item.Description },
{ "CreatorID", item.CreatorId },
{ "ExtraData", OSDParser.SerializeJsonString(extraData) }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
{
m_log.Warn("[INVENTORY CONNECTOR]: Error creating item " + item.Name + " for " + item.Owner + ": " +
response["Message"].AsString());
}
return success;
}
///
/// Update an item in the user's inventory
///
///
/// true if the item was successfully updated
public bool UpdateItem(InventoryItemBase item)
{
if (item.AssetID != UUID.Zero)
{
return AddItem(item);
}
else
{
// This is actually a folder update
InventoryFolderBase folder = new InventoryFolderBase(item.ID, item.Name, item.Owner, (short)item.AssetType, item.Folder, 0);
return UpdateFolder(folder);
}
}
public bool MoveItems(UUID ownerID, List items)
{
bool success = true;
while (items.Count > 0)
{
List currentItems = new List();
UUID destFolderID = items[0].Folder;
// Find all of the items being moved to the current destination folder
for (int i = 0; i < items.Count; i++)
{
InventoryItemBase item = items[i];
if (item.Folder == destFolderID)
currentItems.Add(item);
}
// Do the inventory move for the current items
success &= MoveItems(ownerID, items, destFolderID);
// Remove the processed items from the list
for (int i = 0; i < currentItems.Count; i++)
items.Remove(currentItems[i]);
}
return success;
}
///
/// Does the given user have an inventory structure?
///
///
///
public bool HasInventoryForUser(UUID userID)
{
return GetRootFolder(userID) != null;
}
///
/// Get the active gestures of the agent.
///
///
///
public List GetActiveGestures(UUID userID)
{
OSDArray items = FetchGestures(userID);
string[] itemIDs = new string[items.Count];
for (int i = 0; i < items.Count; i++)
itemIDs[i] = items[i].AsUUID().ToString();
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNodes" },
{ "OwnerID", userID.ToString() },
{ "Items", String.Join(",", itemIDs) }
};
// FIXME: Implement this in SimianGrid
return new List(0);
}
///
/// Get the union of permissions of all inventory items
/// that hold the given assetID.
///
///
///
/// The permissions or 0 if no such asset is found in
/// the user's inventory
public int GetAssetPermissions(UUID userID, UUID assetID)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetInventoryNodes" },
{ "OwnerID", userID.ToString() },
{ "AssetID", assetID.ToString() }
};
// FIXME: Implement this in SimianGrid
return (int)PermissionMask.All;
}
private List GetFoldersFromResponse(OSDArray items, UUID baseFolder, bool includeBaseFolder)
{
List invFolders = new List(items.Count);
for (int i = 0; i < items.Count; i++)
{
OSDMap item = items[i] as OSDMap;
if (item != null && item["Type"].AsString() == "Folder")
{
UUID folderID = item["ID"].AsUUID();
if (folderID == baseFolder && !includeBaseFolder)
continue;
invFolders.Add(new InventoryFolderBase(
folderID,
item["Name"].AsString(),
item["OwnerID"].AsUUID(),
(short)SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString()),
item["ParentID"].AsUUID(),
(ushort)item["Version"].AsInteger()
));
}
}
return invFolders;
}
private List GetItemsFromResponse(OSDArray items)
{
List invItems = new List(items.Count);
for (int i = 0; i < items.Count; i++)
{
OSDMap item = items[i] as OSDMap;
if (item != null && item["Type"].AsString() == "Item")
{
InventoryItemBase invItem = new InventoryItemBase();
invItem.AssetID = item["AssetID"].AsUUID();
invItem.AssetType = SLUtil.ContentTypeToSLAssetType(item["ContentType"].AsString());
invItem.CreationDate = item["CreationDate"].AsInteger();
invItem.CreatorId = item["CreatorID"].AsString();
invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
invItem.Description = item["Description"].AsString();
invItem.Folder = item["ParentID"].AsUUID();
invItem.ID = item["ID"].AsUUID();
invItem.InvType = SLUtil.ContentTypeToSLInvType(item["ContentType"].AsString());
invItem.Name = item["Name"].AsString();
invItem.Owner = item["OwnerID"].AsUUID();
OSDMap extraData = item["ExtraData"] as OSDMap;
if (extraData != null && extraData.Count > 0)
{
invItem.Flags = extraData["Flags"].AsUInteger();
invItem.GroupID = extraData["GroupID"].AsUUID();
invItem.GroupOwned = extraData["GroupOwned"].AsBoolean();
invItem.SalePrice = extraData["SalePrice"].AsInteger();
invItem.SaleType = (byte)extraData["SaleType"].AsInteger();
OSDMap perms = extraData["Permissions"] as OSDMap;
if (perms != null)
{
invItem.BasePermissions = perms["BaseMask"].AsUInteger();
invItem.CurrentPermissions = perms["OwnerMask"].AsUInteger();
invItem.EveryOnePermissions = perms["EveryoneMask"].AsUInteger();
invItem.GroupPermissions = perms["GroupMask"].AsUInteger();
invItem.NextPermissions = perms["NextOwnerMask"].AsUInteger();
}
}
if (invItem.BasePermissions == 0)
{
m_log.InfoFormat("[INVENTORY CONNECTOR]: Forcing item permissions to full for item {0} ({1})",
invItem.Name, invItem.ID);
invItem.BasePermissions = (uint)PermissionMask.All;
invItem.CurrentPermissions = (uint)PermissionMask.All;
invItem.EveryOnePermissions = (uint)PermissionMask.All;
invItem.GroupPermissions = (uint)PermissionMask.All;
invItem.NextPermissions = (uint)PermissionMask.All;
}
invItems.Add(invItem);
}
}
return invItems;
}
private bool MoveItems(UUID ownerID, List items, UUID destFolderID)
{
string[] itemIDs = new string[items.Count];
for (int i = 0; i < items.Count; i++)
itemIDs[i] = items[i].ID.ToString();
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "MoveInventoryNodes" },
{ "OwnerID", ownerID.ToString() },
{ "FolderID", destFolderID.ToString() },
{ "Items", String.Join(",", itemIDs) }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
{
m_log.Warn("[INVENTORY CONNECTOR]: Failed to move " + items.Count + " items to " +
destFolderID + ": " + response["Message"].AsString());
}
return success;
}
private void UpdateGesture(UUID userID, UUID itemID, bool enabled)
{
OSDArray gestures = FetchGestures(userID);
OSDArray newGestures = new OSDArray();
for (int i = 0; i < gestures.Count; i++)
{
UUID gesture = gestures[i].AsUUID();
if (gesture != itemID)
newGestures.Add(OSD.FromUUID(gesture));
}
if (enabled)
newGestures.Add(OSD.FromUUID(itemID));
SaveGestures(userID, newGestures);
}
private OSDArray FetchGestures(UUID userID)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "GetUser" },
{ "UserID", userID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
if (response["Success"].AsBoolean())
{
OSDMap user = response["User"] as OSDMap;
if (user != null && response.ContainsKey("Gestures"))
{
OSD gestures = OSDParser.DeserializeJson(response["Gestures"].AsString());
if (gestures != null && gestures is OSDArray)
return (OSDArray)gestures;
else
m_log.Error("[INVENTORY CONNECTOR]: Unrecognized active gestures data for " + userID);
}
}
else
{
m_log.Warn("[INVENTORY CONNECTOR]: Failed to fetch active gestures for " + userID + ": " +
response["Message"].AsString());
}
return new OSDArray();
}
private void SaveGestures(UUID userID, OSDArray gestures)
{
NameValueCollection requestArgs = new NameValueCollection
{
{ "RequestMethod", "AddUserData" },
{ "UserID", userID.ToString() },
{ "Gestures", OSDParser.SerializeJsonString(gestures) }
};
OSDMap response = WebUtil.PostToService(m_userServerUrl, requestArgs);
if (!response["Success"].AsBoolean())
{
m_log.Warn("[INVENTORY CONNECTOR]: Failed to save active gestures for " + userID + ": " +
response["Message"].AsString());
}
}
}
}