/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using Nini.Config; using OpenSim.Framework; using OpenSim.Data; using OpenSim.Services.Interfaces; using OpenSim.Services.Base; namespace OpenSim.Services.AssetService { public class AssetServiceBase : ServiceBase { protected IAssetDataPlugin m_Database = null; protected IAssetLoader m_AssetLoader = null; public AssetServiceBase(IConfigSource config) : base(config) { string dllName = String.Empty; string connString = String.Empty; // // Try reading the [AssetService] section first, if it exists // IConfig assetConfig = config.Configs["AssetService"]; if (assetConfig != null) { dllName = assetConfig.GetString("StorageProvider", dllName); connString = assetConfig.GetString("ConnectionString", connString); } // // Try reading the [DatabaseService] section, if it exists // IConfig dbConfig = config.Configs["DatabaseService"]; if (dbConfig != null) { if (dllName == String.Empty) dllName = dbConfig.GetString("StorageProvider", String.Empty); if (connString == String.Empty) connString = dbConfig.GetString("ConnectionString", String.Empty); } // // We tried, but this doesn't exist. We can't proceed. // if (dllName.Equals(String.Empty)) throw new Exception("No StorageProvider configured"); m_Database = LoadPlugin<IAssetDataPlugin>(dllName); if (m_Database == null) throw new Exception("Could not find a storage interface in the given module"); m_Database.Initialise(connString); string loaderName = assetConfig.GetString("DefaultAssetLoader", String.Empty); if (loaderName != String.Empty) { m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); if (m_AssetLoader == null) throw new Exception("Asset loader could not be loaded"); } } } }