/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Server.Handlers.Base; namespace OpenSim.Server.Handlers.Neighbour { public class NeighbourServiceInConnector : ServiceConnector { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private INeighbourService m_NeighbourService; private IAuthenticationService m_AuthenticationService = null; public NeighbourServiceInConnector(IConfigSource source, IHttpServer server, INeighbourService nService, IScene scene) : base(source, server, String.Empty) { m_NeighbourService = nService; if (m_NeighbourService == null) { m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided"); return; } //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false); //if (authentication) // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>(); server.AddStreamHandler(new NeighbourPostHandler(m_NeighbourService, m_AuthenticationService)); server.AddStreamHandler(new NeighbourGetHandler(m_NeighbourService, m_AuthenticationService)); } } }