/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Server.Handlers.Base; namespace OpenSim.Server.Handlers.Login { public class LLLoginServiceInConnector : ServiceConnector { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private ILoginService m_LoginService; private bool m_Proxy; public LLLoginServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) : base(config, server, String.Empty) { m_log.Debug("[LLLOGIN IN CONNECTOR]: Starting..."); string loginService = ReadLocalServiceFromConfig(config); ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); ILibraryService libService = scene.RequestModuleInterface<ILibraryService>(); Object[] args = new Object[] { config, simService, libService }; m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args); InitializeHandlers(server); } public LLLoginServiceInConnector(IConfigSource config, IHttpServer server) : base(config, server, String.Empty) { string loginService = ReadLocalServiceFromConfig(config); Object[] args = new Object[] { config }; m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args); InitializeHandlers(server); } private string ReadLocalServiceFromConfig(IConfigSource config) { IConfig serverConfig = config.Configs["LoginService"]; if (serverConfig == null) throw new Exception(String.Format("No section LoginService in config file")); string loginService = serverConfig.GetString("LocalServiceModule", String.Empty); if (loginService == string.Empty) throw new Exception(String.Format("No LocalServiceModule for LoginService in config file")); m_Proxy = serverConfig.GetBoolean("HasProxy", false); return loginService; } private void InitializeHandlers(IHttpServer server) { LLLoginHandlers loginHandlers = new LLLoginHandlers(m_LoginService, m_Proxy); server.AddXmlRPCHandler("login_to_simulator", loginHandlers.HandleXMLRPCLogin, false); server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false); server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin); } } }