/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.ScriptEngine.Shared; using EventParams = OpenSim.ScriptEngine.Shared.EventParams; namespace OpenSim.ScriptEngine.Shared { public struct RegionInfoStructure { public Scene Scene; public IConfigSource ConfigSource; public IScriptLoader ScriptLoader; public Dictionary<string, IScriptEventProvider> EventProviders; public Dictionary<string, IScriptExecutor> Executors; public Dictionary<string, IScriptCompiler> Compilers; public Dictionary<string, IScriptScheduler> Schedulers; public Dictionary<string, IScriptCommandProvider> CommandProviders; public void Executors_Execute(EventParams p) { // Execute a command on all executors lock (Executors) { foreach (IScriptExecutor exec in Executors.Values) { exec.ExecuteCommand(p); } } } public void Executors_Execute(ScriptStructure scriptContainer, EventParams p) { // Execute a command on all executors lock (Executors) { foreach (IScriptExecutor exec in Executors.Values) { exec.ExecuteCommand(ref scriptContainer, p); } } } public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData) { string compiler = "Compiler_LSL"; if (scriptMetaData.ContainsKey("Compiler")) compiler = scriptMetaData["Compiler"]; lock (Compilers) { if (!Compilers.ContainsKey(compiler)) throw new Exception("Requested script compiler \"" + compiler + "\" does not exist."); return Compilers[compiler]; } } public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData) { string scheduler = "Scheduler"; if (scriptMetaData.ContainsKey("Scheduler")) scheduler = scriptMetaData["Scheduler"]; lock (Schedulers) { if (!Schedulers.ContainsKey(scheduler)) throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist."); return Schedulers[scheduler]; } } //public Assembly[] GetCommandProviderAssemblies() //{ // lock (CommandProviders) // { // Assembly[] ass = new Assembly[CommandProviders.Count]; // int i = 0; // foreach (string key in CommandProviders.Keys) // { // ass[i] = CommandProviders[key].GetType().Assembly; // i++; // } // return ass; // } //} } }