using System; using System.Collections.Generic; using System.Text; using OpenSim.ScriptEngine.Shared; namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler { public struct LoadUnloadStructure { public ScriptStructure Script; public LUType Action; public bool PostOnRez; public int StartParam; public enum LUType { Unknown = 0, Load = 1, Unload = 2 } } }