/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Security.Policy;
using System.IO;
using System.Xml;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.XMREngine;
using OpenSim.Region.Framework.Scenes;
using log4net;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.XMREngine
{
public partial class XMRInstance
{
/********************************************************************************\
* The only method of interest to outside this module is GetExecutionState() *
* which captures the current state of the script into an XML document. *
* *
* The rest of this module contains support routines for GetExecutionState(). *
\********************************************************************************/
/**
* @brief Create an XML element that gives the current state of the script.
*
* globalsandstackdump
* m_Running
*
*
* Updates the .state file while we're at it.
*/
public XmlElement GetExecutionState(XmlDocument doc)
{
/*
* When we're detaching an attachment, we need to wait here.
*/
// Change this to a 5 second timeout. If things do mess up,
// we don't want to be stuck forever.
//
m_DetachReady.WaitOne (5000, false);
XmlElement scriptStateN = doc.CreateElement("", "ScriptState", "");
scriptStateN.SetAttribute("Engine", m_Engine.ScriptEngineName);
scriptStateN.SetAttribute("Asset", m_Item.AssetID.ToString());
scriptStateN.SetAttribute ("SourceHash", m_ObjCode.sourceHash);
/*
* Make sure we aren't executing part of the script so it stays
* stable. Setting suspendOnCheckRun tells CheckRun() to suspend
* and return out so RunOne() will release the lock asap.
*/
suspendOnCheckRunHold = true;
lock (m_RunLock)
{
m_RunOnePhase = "GetExecutionState enter";
CheckRunLockInvariants(true);
/*
* Get copy of script globals and stack in relocateable form.
*/
MemoryStream snapshotStream = new MemoryStream();
MigrateOutEventHandler(snapshotStream);
Byte[] snapshotBytes = snapshotStream.ToArray();
snapshotStream.Close();
string snapshotString = Convert.ToBase64String(snapshotBytes);
XmlElement snapshotN = doc.CreateElement("", "Snapshot", "");
snapshotN.AppendChild(doc.CreateTextNode(snapshotString));
scriptStateN.AppendChild(snapshotN);
m_RunOnePhase = "GetExecutionState B"; CheckRunLockInvariants(true);
/*
* "Running" says whether or not we are accepting new events.
*/
XmlElement runningN = doc.CreateElement("", "Running", "");
runningN.AppendChild(doc.CreateTextNode(m_Running.ToString()));
scriptStateN.AppendChild(runningN);
m_RunOnePhase = "GetExecutionState C"; CheckRunLockInvariants(true);
/*
* "DoGblInit" says whether or not default:state_entry() will init global vars.
*/
XmlElement doGblInitN = doc.CreateElement("", "DoGblInit", "");
doGblInitN.AppendChild(doc.CreateTextNode(doGblInit.ToString()));
scriptStateN.AppendChild(doGblInitN);
m_RunOnePhase = "GetExecutionState D"; CheckRunLockInvariants(true);
/*
* More misc data.
*/
XmlNode permissionsN = doc.CreateElement("", "Permissions", "");
scriptStateN.AppendChild(permissionsN);
XmlAttribute granterA = doc.CreateAttribute("", "granter", "");
granterA.Value = m_Item.PermsGranter.ToString();
permissionsN.Attributes.Append(granterA);
XmlAttribute maskA = doc.CreateAttribute("", "mask", "");
maskA.Value = m_Item.PermsMask.ToString();
permissionsN.Attributes.Append(maskA);
m_RunOnePhase = "GetExecutionState E"; CheckRunLockInvariants(true);
/*
* "DetectParams" are returned by llDetected...() script functions
* for the currently active event, if any.
*/
if (m_DetectParams != null)
{
XmlElement detParArrayN = doc.CreateElement("", "DetectArray", "");
AppendXMLDetectArray(doc, detParArrayN, m_DetectParams);
scriptStateN.AppendChild(detParArrayN);
}
m_RunOnePhase = "GetExecutionState F"; CheckRunLockInvariants(true);
/*
* Save any events we have in the queue.
*
*
* ... ...
* ... ...
*
* ...
*
*/
XmlElement queuedEventsN = doc.CreateElement("", "EventQueue", "");
lock (m_QueueLock)
{
foreach (EventParams evt in m_EventQueue)
{
XmlElement singleEventN = doc.CreateElement("", "Event", "");
singleEventN.SetAttribute("Name", evt.EventName);
AppendXMLObjectArray(doc, singleEventN, evt.Params, "param");
AppendXMLDetectArray(doc, singleEventN, evt.DetectParams);
queuedEventsN.AppendChild(singleEventN);
}
}
scriptStateN.AppendChild(queuedEventsN);
m_RunOnePhase = "GetExecutionState G"; CheckRunLockInvariants(true);
/*
* "Plugins" indicate enabled timers and listens, etc.
*/
Object[] pluginData =
AsyncCommandManager.GetSerializationData(m_Engine,
m_ItemID);
XmlNode plugins = doc.CreateElement("", "Plugins", "");
AppendXMLObjectArray(doc, plugins, pluginData, "plugin");
scriptStateN.AppendChild(plugins);
m_RunOnePhase = "GetExecutionState H"; CheckRunLockInvariants(true);
/*
* Let script run again.
*/
suspendOnCheckRunHold = false;
m_RunOnePhase = "GetExecutionState leave";
CheckRunLockInvariants(true);
}
/*
* scriptStateN represents the contents of the .state file so
* write the .state file while we are here.
*/
FileStream fs = File.Create(m_StateFileName);
StreamWriter sw = new StreamWriter(fs);
sw.Write(scriptStateN.OuterXml);
sw.Close();
fs.Close();
return scriptStateN;
}
/**
* @brief Write script state to output stream.
* The script microthread is at same state on return,
* ie, either inactive or suspended inside CheckRun().
*
* Input:
* stream = stream to write event handler state information to
*/
private void MigrateOutEventHandler (Stream stream)
{
moehexcep = null;
// do all the work in the MigrateOutEventHandlerThread() method below
moehstream = stream;
XMRScriptThread cst = XMRScriptThread.CurrentScriptThread ();
if (cst != null) {
// we might be getting called inside some LSL Api function
// so we are already in script thread and thus must do
// migration directly
MigrateOutEventHandlerThread ();
} else {
// some other thread, do migration via a script thread
lock (XMRScriptThread.m_WakeUpLock) {
m_Engine.m_ThunkQueue.Enqueue (this.MigrateOutEventHandlerThread);
}
XMRScriptThread.WakeUpOne ();
// wait for it to complete
lock (moehdone) {
while (moehstream != null) {
Monitor.Wait (moehdone);
}
}
}
// maybe it threw up
if (moehexcep != null) throw moehexcep;
}
private Exception moehexcep;
private object moehdone = new object ();
private Stream moehstream;
private void MigrateOutEventHandlerThread ()
{
Exception except;
try {
/*
* Resume the microthread and it will throw a StackCaptureException()
* with the stack frames saved to this.stackFrames.
* Then write the saved stack frames to the output stream.
*
* There is a stack only if the event code is not None.
*/
if (this.eventCode != ScriptEventCode.None) {
// tell microthread to continue
// it should see captureStackFrames and throw StackCaptureException()
// ...generating XMRStackFrames as it unwinds
this.captureStackFrames = true;
except = this.microthread.ResumeEx ();
this.captureStackFrames = false;
if (except == null) {
throw new Exception ("stack save did not complete");
}
if (!(except is StackCaptureException)) {
throw except;
}
}
/*
* Write script state out, frames and all, to the stream.
* Does not change script state.
*/
moehstream.WriteByte (migrationVersion);
moehstream.WriteByte ((byte)16);
this.MigrateOut (new BinaryWriter (moehstream));
/*
* Now restore script stack.
* Microthread will suspend inside CheckRun() when restore is complete.
*/
if (this.eventCode != ScriptEventCode.None) {
this.stackFramesRestored = false;
except = this.microthread.StartEx ();
if (except != null) {
throw except;
}
if (!this.stackFramesRestored) {
throw new Exception ("restore after save did not complete");
}
}
} catch (Exception e) {
moehexcep = e;
} finally {
// make sure CheckRunLockInvariants() won't puque
if (this.microthread.Active () == 0) {
this.eventCode = ScriptEventCode.None;
}
// wake the MigrateOutEventHandler() method above
lock (moehdone) {
moehstream = null;
Monitor.Pulse (moehdone);
}
}
}
/**
* @brief Convert an DetectParams[] to corresponding XML.
* DetectParams[] holds the values retrievable by llDetected...() for
* a given event.
*/
private static void AppendXMLDetectArray(XmlDocument doc, XmlElement parent, DetectParams[] detect)
{
foreach (DetectParams d in detect)
{
XmlElement detectParamsN = GetXMLDetect(doc, d);
parent.AppendChild(detectParamsN);
}
}
private static XmlElement GetXMLDetect(XmlDocument doc, DetectParams d)
{
XmlElement detectParamsN = doc.CreateElement("", "DetectParams", "");
XmlAttribute d_key = doc.CreateAttribute("", "key", "");
d_key.Value = d.Key.ToString();
detectParamsN.Attributes.Append(d_key);
XmlAttribute pos = doc.CreateAttribute("", "pos", "");
pos.Value = d.OffsetPos.ToString();
detectParamsN.Attributes.Append(pos);
XmlAttribute d_linkNum = doc.CreateAttribute("", "linkNum", "");
d_linkNum.Value = d.LinkNum.ToString();
detectParamsN.Attributes.Append(d_linkNum);
XmlAttribute d_group = doc.CreateAttribute("", "group", "");
d_group.Value = d.Group.ToString();
detectParamsN.Attributes.Append(d_group);
XmlAttribute d_name = doc.CreateAttribute("", "name", "");
d_name.Value = d.Name.ToString();
detectParamsN.Attributes.Append(d_name);
XmlAttribute d_owner = doc.CreateAttribute("", "owner", "");
d_owner.Value = d.Owner.ToString();
detectParamsN.Attributes.Append(d_owner);
XmlAttribute d_position = doc.CreateAttribute("", "position", "");
d_position.Value = d.Position.ToString();
detectParamsN.Attributes.Append(d_position);
XmlAttribute d_rotation = doc.CreateAttribute("", "rotation", "");
d_rotation.Value = d.Rotation.ToString();
detectParamsN.Attributes.Append(d_rotation);
XmlAttribute d_type = doc.CreateAttribute("", "type", "");
d_type.Value = d.Type.ToString();
detectParamsN.Attributes.Append(d_type);
XmlAttribute d_velocity = doc.CreateAttribute("", "velocity", "");
d_velocity.Value = d.Velocity.ToString();
detectParamsN.Attributes.Append(d_velocity);
return detectParamsN;
}
/**
* @brief Append elements of an array of objects to an XML parent.
* @param doc = document the parent is part of
* @param parent = parent to append the items to
* @param array = array of objects
* @param tag = ... for each element
*/
private static void AppendXMLObjectArray(XmlDocument doc, XmlNode parent, object[] array, string tag)
{
foreach (object o in array)
{
XmlElement element = GetXMLObject(doc, o, tag);
parent.AppendChild(element);
}
}
/**
* @brief Get and XML representation of an object.
* @param doc = document the tag will be put in
* @param o = object to be represented
* @param tag = ...
*/
private static XmlElement GetXMLObject(XmlDocument doc, object o, string tag)
{
XmlAttribute typ = doc.CreateAttribute("", "type", "");
XmlElement n = doc.CreateElement("", tag, "");
if (o is LSL_List)
{
typ.Value = "list";
n.Attributes.Append(typ);
AppendXMLObjectArray(doc, n, ((LSL_List)o).Data, "item");
}
else
{
typ.Value = o.GetType().ToString();
n.Attributes.Append(typ);
n.AppendChild(doc.CreateTextNode(o.ToString()));
}
return n;
}
}
}