/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; namespace OpenSim.Region.ScriptEngine.XMREngine { public interface IEventHandlers { void at_rot_target (int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot); void at_target (int tnum, LSL_Vector targetpos, LSL_Vector ourpos); void attach (string id); void changed (int change); void collision (int num_detected); void collision_end (int num_detected); void collision_start (int num_detected); void control (string id, int held, int change); void dataserver (string queryid, string data); void email (string time, string address, string subj, string message, int num_left); void http_request (string request_id, string method, string body); void http_response (string request_id, int status, LSL_List metadata, string body); void land_collision (LSL_Vector pos); void land_collision_end (LSL_Vector pos); void land_collision_start (LSL_Vector pos); void link_message (int sender_num, int num, string str, string id); void listen (int channel, string name, string id, string message); void money (string id, int amount); void moving_end (); void moving_start (); void no_sensor (); void not_at_rot_target (); void not_at_target (); void object_rez (string id); void on_rez (int start_param); void remote_data (int event_type, string channel, string message_id, string sender, int idata, string sdata); void run_time_permissions (int perm); void sensor (int num_detected); void state_entry (); void state_exit (); void timer (); void touch (int num_detected); void touch_start (int num_detected); void touch_end (int num_detected); void transaction_result(string id, int success, string data); void path_update(int type, LSL_List data); void region_cross(LSL_Vector newpos, LSL_Vector oldpos); } }