/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; namespace OpenSim.Region.ScriptEngine.XEngine { public class ScriptEngineConsoleCommands { IScriptEngine m_engine; public ScriptEngineConsoleCommands(IScriptEngine engine) { m_engine = engine; } public void RegisterCommands() { MainConsole.Instance.Commands.AddCommand( "Scripts", false, "show script sensors", "show script sensors", "Show script sensors information", HandleShowSensors); MainConsole.Instance.Commands.AddCommand( "Scripts", false, "show script timers", "show script timers", "Show script sensors information", HandleShowTimers); } private bool IsSceneSelected() { return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World; } private void HandleShowSensors(string module, string[] cmdparams) { if (!IsSceneSelected()) return; SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine); if (sr == null) { MainConsole.Instance.Output("Plugin not yet initialized"); return; } List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo(); ConsoleDisplayTable cdt = new ConsoleDisplayTable(); cdt.AddColumn("Part name", 40); cdt.AddColumn("Script item ID", 36); cdt.AddColumn("Type", 4); cdt.AddColumn("Interval", 8); cdt.AddColumn("Range", 8); cdt.AddColumn("Arc", 8); foreach (SensorRepeat.SensorInfo s in sensorInfo) { cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc); } MainConsole.Instance.Output(cdt.ToString()); MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count); } private void HandleShowTimers(string module, string[] cmdparams) { if (!IsSceneSelected()) return; Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine); if (timerPlugin == null) { MainConsole.Instance.Output("Plugin not yet initialized"); return; } List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo(); ConsoleDisplayTable cdt = new ConsoleDisplayTable(); cdt.AddColumn("Part local ID", 13); cdt.AddColumn("Script item ID", 36); cdt.AddColumn("Interval", 10); cdt.AddColumn("Next", 8); foreach (Timer.TimerInfo t in timersInfo) { // Convert from 100 ns ticks back to seconds cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next); } MainConsole.Instance.Output(cdt.ToString()); MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count); } } }