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* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
///
/// Tests for OSSL NPC API
///
[TestFixture]
public class OSSL_NpcApiAppearanceTest
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
config.Set("AllowOSFunctions", "true");
config.Set("OSFunctionThreatLevel", "Severe");
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
///
/// Test removal of an owned NPC.
///
[Test]
public void TestOsNpcRemoveOwned()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
UUID otherUserId = TestHelpers.ParseTail(0x2);
float newHeight = 1.9f;
SceneHelpers.AddScenePresence(m_scene, otherUserId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId);
SceneObjectPart otherPart = otherSo.RootPart;
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED);
otherOsslApi.osNpcRemove(npcRaw);
// Should still be around
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
osslApi.osNpcRemove(npcRaw);
npc = m_scene.GetScenePresence(npcId);
}
///
/// Test removal of an unowned NPC.
///
[Test]
public void TestOsNpcRemoveUnowned()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
osslApi.osNpcRemove(npcRaw);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Null);
}
}
}