/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.AvatarFactory; using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.ScriptEngine.Shared.Tests { /// /// Tests for OSSL NPC API /// [TestFixture] public class OSSL_NpcApiAppearanceTest : OpenSimTestCase { protected Scene m_scene; protected XEngine.XEngine m_engine; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); config.Set("AllowOSFunctions", "true"); config.Set("OSFunctionThreatLevel", "Severe"); config = initConfigSource.AddConfig("NPC"); config.Set("Enabled", "true"); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); } /// /// Test creation of an NPC where the appearance data comes from a notecard /// [Test] public void TestOsNpcCreateUsingAppearanceFromNotecard() { TestHelpers.InMethod(); // Store an avatar with a different height from default in a notecard. UUID userId = TestHelpers.ParseTail(0x1); float newHeight = 1.9f; ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, part, null); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); // Try creating a bot using the appearance in the notecard. string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName); Assert.That(npcRaw, Is.Not.Null); UUID npcId = new UUID(npcRaw); ScenePresence npc = m_scene.GetScenePresence(npcId); Assert.That(npc, Is.Not.Null); Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); } /// /// Test creation of an NPC where the appearance data comes from an avatar already in the region. /// [Test] public void TestOsNpcCreateUsingAppearanceFromAvatar() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); // Store an avatar with a different height from default in a notecard. UUID userId = TestHelpers.ParseTail(0x1); float newHeight = 1.9f; ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, part, null); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); // Try creating a bot using the existing avatar's appearance string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString()); Assert.That(npcRaw, Is.Not.Null); UUID npcId = new UUID(npcRaw); ScenePresence npc = m_scene.GetScenePresence(npcId); Assert.That(npc, Is.Not.Null); Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); } /// /// Test removal of an owned NPC. /// [Test] public void TestOsNpcRemoveOwned() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); // Store an avatar with a different height from default in a notecard. UUID userId = TestHelpers.ParseTail(0x1); UUID otherUserId = TestHelpers.ParseTail(0x2); float newHeight = 1.9f; SceneHelpers.AddScenePresence(m_scene, otherUserId); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20); SceneObjectPart otherPart = otherSo.RootPart; m_scene.AddSceneObject(otherSo); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, part, null); OSSL_Api otherOsslApi = new OSSL_Api(); otherOsslApi.Initialize(m_engine, otherPart, null); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); string npcRaw = osslApi.osNpcCreate( "Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED); otherOsslApi.osNpcRemove(npcRaw); // Should still be around UUID npcId = new UUID(npcRaw); ScenePresence npc = m_scene.GetScenePresence(npcId); Assert.That(npc, Is.Not.Null); osslApi.osNpcRemove(npcRaw); npc = m_scene.GetScenePresence(npcId); // Now the owner deleted it and it's gone Assert.That(npc, Is.Null); } /// /// Test removal of an unowned NPC. /// [Test] public void TestOsNpcRemoveUnowned() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); // Store an avatar with a different height from default in a notecard. UUID userId = TestHelpers.ParseTail(0x1); float newHeight = 1.9f; ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, part, null); string notecardName = "appearanceNc"; osslApi.osOwnerSaveAppearance(notecardName); string npcRaw = osslApi.osNpcCreate( "Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED); osslApi.osNpcRemove(npcRaw); UUID npcId = new UUID(npcRaw); ScenePresence npc = m_scene.GetScenePresence(npcId); Assert.That(npc, Is.Null); } } }