/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.AvatarFactory; using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; namespace OpenSim.Region.ScriptEngine.Shared.Tests { [TestFixture] public class LSL_ApiObjectTests : OpenSimTestCase { private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; private const float FLOAT_ACCURACY = 0.00005f; protected Scene m_scene; protected XEngine.XEngine m_engine; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, initConfigSource); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); } [Test] public void TestllGetLinkPrimitiveParams() { TestHelpers.InMethod(); TestHelpers.EnableLogging(); UUID ownerId = TestHelpers.ParseTail(0x1); SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); grp1.AbsolutePosition = new Vector3(10, 11, 12); m_scene.AddSceneObject(grp1); LSL_Api apiGrp1 = new LSL_Api(); apiGrp1.Initialize(m_engine, grp1.RootPart, null, null, null); // Check simple 1 prim case { LSL_List resList = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); Assert.That(resList.Length, Is.EqualTo(1)); } // Check 2 prim case { LSL_List resList = apiGrp1.llGetLinkPrimitiveParams( 1, new LSL_List( new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), new LSL_Integer(2), new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); Assert.That(resList.Length, Is.EqualTo(2)); } // Check invalid parameters are ignored { LSL_List resList = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); Assert.That(resList.Length, Is.EqualTo(0)); } // Check all parameters are ignored if an initial bad link is given { LSL_List resList = apiGrp1.llGetLinkPrimitiveParams( 3, new LSL_List( new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), new LSL_Integer(1), new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); Assert.That(resList.Length, Is.EqualTo(0)); } // Check only subsequent parameters are ignored when we hit the first bad link number { LSL_List resList = apiGrp1.llGetLinkPrimitiveParams( 1, new LSL_List( new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), new LSL_Integer(3), new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); Assert.That(resList.Length, Is.EqualTo(1)); } } [Test] // llSetPrimitiveParams and llGetPrimitiveParams test. public void TestllSetPrimitiveParams() { TestHelpers.InMethod(); // Create Prim1. Scene scene = new SceneHelpers().SetupScene(); string obj1Name = "Prim1"; UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); SceneObjectPart part1 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = obj1Name, UUID = objUuid }; Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); LSL_Api apiGrp1 = new LSL_Api(); apiGrp1.Initialize(m_engine, part1, null, null, null); // Note that prim hollow check is passed with the other prim params in order to allow the // specification of a different check value from the prim param. A cylinder, prism, sphere, // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below // specifies a value of 95% and checks to see if 70% was properly returned. // Test a sphere. CheckllSetPrimitiveParams( apiGrp1, "test 1", // Prim test identification string new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut 0.80f, // Prim hollow new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple 0.80f); // Prim hollow check // Test a prism. CheckllSetPrimitiveParams( apiGrp1, "test 2", // Prim test identification string new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 0.90f, // Prim hollow new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear 0.90f); // Prim hollow check // Test a box. CheckllSetPrimitiveParams( apiGrp1, "test 3", // Prim test identification string new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size ScriptBaseClass.PRIM_TYPE_BOX, // Prim type ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 0.99f, // Prim hollow new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear 0.99f); // Prim hollow check // Test a tube. CheckllSetPrimitiveParams( apiGrp1, "test 4", // Prim test identification string new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 0.00f, // Prim hollow new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size // Expression for y selected to test precision problems during byte // cast in SetPrimitiveShapeParams. new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut // Expression for y selected to test precision problems during sbyte // cast in SetPrimitiveShapeParams. new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper 1.11f, // Prim revolutions 0.88f, // Prim radius 0.95f, // Prim skew 0.00f); // Prim hollow check // Test a prism. CheckllSetPrimitiveParams( apiGrp1, "test 5", // Prim test identification string new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 0.99f, // Prim hollow // Expression for x selected to test precision problems during sbyte // cast in SetPrimitiveShapeBlockParams. new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist // Expression for y selected to test precision problems during sbyte // cast in SetPrimitiveShapeParams. new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear 0.70f); // Prim hollow check // Test a sculpted prim. CheckllSetPrimitiveParams( apiGrp1, "test 6", // Prim test identification string new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type } // Set prim params for a box, cylinder or prism and check results. public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear, float primHollowCheck) { // Set the prim params. api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, ScriptBaseClass.PRIM_TYPE, primType, primHoleType, primCut, primHollow, primTwist, primTaper, primShear)); // Get params for prim to validate settings. LSL_Types.list primParams = api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); // Validate settings. CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); Assert.AreEqual(primType, api.llList2Integer(primParams, 1), "TestllSetPrimitiveParams " + primTest + " prim type check fail"); Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2), "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut"); Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY, "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist"); CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper"); CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear"); } // Set prim params for a sphere and check results. public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck) { // Set the prim params. api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, ScriptBaseClass.PRIM_TYPE, primType, primHoleType, primCut, primHollow, primTwist, primDimple)); // Get params for prim to validate settings. LSL_Types.list primParams = api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); // Validate settings. CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); Assert.AreEqual(primType, api.llList2Integer(primParams, 1), "TestllSetPrimitiveParams " + primTest + " prim type check fail"); Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2), "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut"); Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY, "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist"); CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple"); } // Set prim params for a torus, tube or ring and check results. public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize, LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper, float primRev, float primRadius, float primSkew, float primHollowCheck) { // Set the prim params. api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, ScriptBaseClass.PRIM_TYPE, primType, primHoleType, primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut, primTaper, primRev, primRadius, primSkew)); // Get params for prim to validate settings. LSL_Types.list primParams = api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); // Valdate settings. CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); Assert.AreEqual(primType, api.llList2Integer(primParams, 1), "TestllSetPrimitiveParams " + primTest + " prim type check fail"); Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2), "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut"); Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY, "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist"); CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size"); CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear"); CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut"); CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper"); Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY, "TestllSetPrimitiveParams " + primTest + " prim revolutions fail"); Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY, "TestllSetPrimitiveParams " + primTest + " prim radius fail"); Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY, "TestllSetPrimitiveParams " + primTest + " prim skew fail"); } // Set prim params for a sculpted prim and check results. public void CheckllSetPrimitiveParams(LSL_Api api, string primTest, LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType) { // Set the prim params. api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType)); // Get params for prim to validate settings. LSL_Types.list primParams = api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); // Validate settings. CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size"); Assert.AreEqual(primType, api.llList2Integer(primParams, 1), "TestllSetPrimitiveParams " + primTest + " prim type check fail"); Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2), "TestllSetPrimitiveParams " + primTest + " prim map check fail"); Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3), "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail"); } public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg) { // Check each vector component against expected result. Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY, "TestllSetPrimitiveParams " + msg + " vector check fail on x component"); Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY, "TestllSetPrimitiveParams " + msg + " vector check fail on y component"); Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY, "TestllSetPrimitiveParams " + msg + " vector check fail on z component"); } } }