/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.AvatarFactory; using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; namespace OpenSim.Region.ScriptEngine.Shared.Tests { /// /// Tests relating directly to avatars /// [TestFixture] public class LSL_ApiAvatarTests : OpenSimTestCase { protected Scene m_scene; protected XEngine.XEngine m_engine; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, initConfigSource); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); } /// /// Test llSetLinkPrimtiveParams for agents. /// /// /// Also testing entity updates here as well. Possibly that's putting 2 different concerns into one test and /// this should be separated. /// [Test] public void TestllSetLinkPrimitiveParamsForAgent() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f); LSL_Api apiGrp1 = new LSL_Api(); apiGrp1.Initialize(m_engine, part, null, null, null); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); // sp has to be less than 10 meters away from 0, 0, 0 (default part position) Vector3 startPos = new Vector3(3, 2, 1); sp.AbsolutePosition = startPos; sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); int entityUpdates = 0; ((TestClient)sp.ControllingClient).OnReceivedEntityUpdate += (entity, flags) => { if (entity is ScenePresence) { entityUpdates++; }}; // Test position { Vector3 newPos = new Vector3(1, 2, 3); apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos)); Assert.That(sp.OffsetPosition, Is.EqualTo(newPos)); m_scene.Update(1); Assert.That(entityUpdates, Is.EqualTo(1)); } // Test small reposition { Vector3 newPos = new Vector3(1.001f, 2, 3); apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos)); Assert.That(sp.OffsetPosition, Is.EqualTo(newPos)); m_scene.Update(1); Assert.That(entityUpdates, Is.EqualTo(2)); } // Test world rotation { Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f); apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROTATION, newRot)); Assert.That( sp.Rotation, new QuaternionToleranceConstraint(part.GetWorldRotation() * newRot, 0.000001)); m_scene.Update(1); Assert.That(entityUpdates, Is.EqualTo(3)); } // Test local rotation { Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f); apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROT_LOCAL, newRot)); Assert.That( sp.Rotation, new QuaternionToleranceConstraint(newRot, 0.000001)); m_scene.Update(1); Assert.That(entityUpdates, Is.EqualTo(4)); } } } }