/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.IO; using Microsoft.CSharp; //using Microsoft.JScript; using Microsoft.VisualBasic; using log4net; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using OpenMetaverse; namespace OpenSim.Region.ScriptEngine.Shared.CodeTools { public class Compiler : ICompiler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // * Uses "LSL2Converter" to convert LSL to C# if necessary. // * Compiles C#-code into an assembly // * Returns assembly name ready for AppDomain load. // // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. // internal enum enumCompileType { lsl = 0, cs = 1, vb = 2, js = 3, yp = 4 } /// /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs. /// public int LinesToRemoveOnError = 3; private enumCompileType DefaultCompileLanguage; private bool WriteScriptSourceToDebugFile; private bool CompileWithDebugInformation; private Dictionary AllowedCompilers = new Dictionary(StringComparer.CurrentCultureIgnoreCase); private Dictionary LanguageMapping = new Dictionary(StringComparer.CurrentCultureIgnoreCase); private string FilePrefix; private string ScriptEnginesPath = "ScriptEngines"; // mapping between LSL and C# line/column numbers private ICodeConverter LSL_Converter; private List m_warnings = new List(); // private object m_syncy = new object(); private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); // private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp private static YP2CSConverter YP_Converter = new YP2CSConverter(); // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files private static UInt64 scriptCompileCounter = 0; // And a counter public IScriptEngine m_scriptEngine; private Dictionary, KeyValuePair>> m_lineMaps = new Dictionary, KeyValuePair>>(); public Compiler(IScriptEngine scriptEngine) { m_scriptEngine = scriptEngine; ReadConfig(); } public bool in_startup = true; public void ReadConfig() { // Get some config WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); // Get file prefix from scriptengine name and make it file system safe: FilePrefix = "CommonCompiler"; foreach (char c in Path.GetInvalidFileNameChars()) { FilePrefix = FilePrefix.Replace(c, '_'); } // First time we start? Delete old files if (in_startup) { in_startup = false; DeleteOldFiles(); } // Map name and enum type of our supported languages LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs); LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb); LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js); LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp); // Allowed compilers string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl"); AllowedCompilers.Clear(); #if DEBUG m_log.Debug("[Compiler]: Allowed languages: " + allowComp); #endif foreach (string strl in allowComp.Split(',')) { string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); if (!LanguageMapping.ContainsKey(strlan)) { m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); } else { #if DEBUG //m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); #endif } AllowedCompilers.Add(strlan, true); } if (AllowedCompilers.Count == 0) m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); // Default language string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower(); // Is this language recognized at all? if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) { m_log.Error("[Compiler]: " + "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); defaultCompileLanguage = "lsl"; } // Is this language in allow-list? if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) { m_log.Error("[Compiler]: " + "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); } else { #if DEBUG // m_log.Debug("[Compiler]: " + // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); #endif // LANGUAGE IS IN ALLOW-LIST DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; } // We now have an allow-list, a mapping list, and a default language } /// /// Delete old script files /// private void DeleteOldFiles() { // CREATE FOLDER IF IT DOESNT EXIST if (!Directory.Exists(ScriptEnginesPath)) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception ex) { m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); } } if (!Directory.Exists(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()))) { try { Directory.CreateDirectory(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString())); } catch (Exception ex) { m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString()); } } foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*")) { try { File.Delete(file); } catch (Exception ex) { m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); } } foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_source*")) { try { File.Delete(file); } catch (Exception ex) { m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); } } } ////private ICodeCompiler icc = codeProvider.CreateCompiler(); //public string CompileFromFile(string LSOFileName) //{ // switch (Path.GetExtension(LSOFileName).ToLower()) // { // case ".txt": // case ".lsl": // Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS"); // return CompileFromLSLText(File.ReadAllText(LSOFileName)); // case ".cs": // Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS"); // return CompileFromCSText(File.ReadAllText(LSOFileName)); // default: // throw new Exception("Unknown script type."); // } //} public object GetCompilerOutput(UUID assetID) { return Path.Combine(ScriptEnginesPath, Path.Combine( m_scriptEngine.World.RegionInfo.RegionID.ToString(), FilePrefix + "_compiled_" + assetID + ".dll")); } /// /// Converts script from LSL to CS and calls CompileFromCSText /// /// LSL script /// Filename to .dll assembly public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, out string assembly, out Dictionary, KeyValuePair> linemap) { linemap = null; m_warnings.Clear(); assembly = Path.Combine(ScriptEnginesPath, Path.Combine( m_scriptEngine.World.RegionInfo.RegionID.ToString(), FilePrefix + "_compiled_" + asset + ".dll")); if (!Directory.Exists(ScriptEnginesPath)) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception) { } } if (!Directory.Exists(Path.Combine(ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()))) { try { Directory.CreateDirectory(ScriptEnginesPath); } catch (Exception) { } } // Don't recompile if we already have it // Performing 3 file exists tests for every script can still be slow if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map")) { // If we have already read this linemap file, then it will be in our dictionary. // Don't build another copy of the dictionary (saves memory) and certainly // don't keep reading the same file from disk multiple times. if (!m_lineMaps.ContainsKey(assembly)) m_lineMaps[assembly] = ReadMapFile(assembly + ".map"); linemap = m_lineMaps[assembly]; return; } if (Script == String.Empty) { throw new Exception("Cannot find script assembly and no script text present"); } enumCompileType language = DefaultCompileLanguage; if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) language = enumCompileType.cs; if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) { language = enumCompileType.vb; // We need to remove //vb, it won't compile with that Script = Script.Substring(4, Script.Length - 4); } if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) language = enumCompileType.lsl; if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) language = enumCompileType.js; if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) language = enumCompileType.yp; if (!AllowedCompilers.ContainsKey(language.ToString())) { // Not allowed to compile to this language! string errtext = String.Empty; errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; throw new Exception(errtext); } if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false) { // Not allowed to compile to this language! string errtext = String.Empty; errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!"; throw new Exception(errtext); } string compileScript = Script; if (language == enumCompileType.lsl) { // Its LSL, convert it to C# LSL_Converter = (ICodeConverter)new CSCodeGenerator(); compileScript = LSL_Converter.Convert(Script); // copy converter warnings into our warnings. foreach (string warning in LSL_Converter.GetWarnings()) { AddWarning(warning); } linemap = ((CSCodeGenerator)LSL_Converter).PositionMap; // Write the linemap to a file and save it in our dictionary for next time. m_lineMaps[assembly] = linemap; WriteMapFile(assembly + ".map", linemap); } if (language == enumCompileType.yp) { // Its YP, convert it to C# compileScript = YP_Converter.Convert(Script); } switch (language) { case enumCompileType.cs: case enumCompileType.lsl: compileScript = CreateCSCompilerScript(compileScript); break; case enumCompileType.vb: compileScript = CreateVBCompilerScript(compileScript); break; // case enumCompileType.js: // compileScript = CreateJSCompilerScript(compileScript); // break; case enumCompileType.yp: compileScript = CreateYPCompilerScript(compileScript); break; } assembly = CompileFromDotNetText(compileScript, language, asset, assembly); return; } public string[] GetWarnings() { return m_warnings.ToArray(); } private void AddWarning(string warning) { if (!m_warnings.Contains(warning)) { m_warnings.Add(warning); } } // private static string CreateJSCompilerScript(string compileScript) // { // compileScript = String.Empty + // "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" + // "package SecondLife {\r\n" + // "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + // compileScript + // "} }\r\n"; // return compileScript; // } private static string CreateCSCompilerScript(string compileScript) { compileScript = String.Empty + "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + @"public Script() { } " + compileScript + "} }\r\n"; return compileScript; } private static string CreateYPCompilerScript(string compileScript) { compileScript = String.Empty + "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + //@"public Script() { } " + @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " + @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " + compileScript + "} }\r\n"; return compileScript; } private static string CreateVBCompilerScript(string compileScript) { compileScript = String.Empty + "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + String.Empty + "NameSpace SecondLife:" + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " + "\r\nPublic Sub New()\r\nEnd Sub: " + compileScript + ":End Class :End Namespace\r\n"; return compileScript; } /// /// Compile .NET script to .Net assembly (.dll) /// /// CS script /// Filename to .dll assembly internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) { string ext = "." + lang.ToString(); // Output assembly name scriptCompileCounter++; try { File.Delete(assembly); } catch (Exception e) // NOTLEGIT - Should be just FileIOException { throw new Exception("Unable to delete old existing " + "script-file before writing new. Compile aborted: " + e.ToString()); } // DEBUG - write source to disk if (WriteScriptSourceToDebugFile) { string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(assembly) + ext; try { File.WriteAllText(Path.Combine(Path.Combine( ScriptEnginesPath, m_scriptEngine.World.RegionInfo.RegionID.ToString()), srcFileName), Script); } catch (Exception ex) //NOTLEGIT - Should be just FileIOException { m_log.Error("[Compiler]: Exception while " + "trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); } } // Do actual compile CompilerParameters parameters = new CompilerParameters(); parameters.IncludeDebugInformation = true; string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll")); parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); if (lang == enumCompileType.yp) { parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll")); } parameters.GenerateExecutable = false; parameters.OutputAssembly = assembly; parameters.IncludeDebugInformation = CompileWithDebugInformation; //parameters.WarningLevel = 1; // Should be 4? parameters.TreatWarningsAsErrors = false; CompilerResults results; switch (lang) { case enumCompileType.vb: results = VBcodeProvider.CompileAssemblyFromSource( parameters, Script); break; case enumCompileType.cs: case enumCompileType.lsl: bool complete = false; bool retried = false; do { lock (CScodeProvider) { results = CScodeProvider.CompileAssemblyFromSource( parameters, Script); } // Deal with an occasional segv in the compiler. // Rarely, if ever, occurs twice in succession. // Line # == 0 and no file name are indications that // this is a native stack trace rather than a normal // error log. if (results.Errors.Count > 0) { if (!retried && (results.Errors[0].FileName == null || results.Errors[0].FileName == String.Empty) && results.Errors[0].Line == 0) { // System.Console.WriteLine("retrying failed compilation"); retried = true; } else { complete = true; } } else { complete = true; } } while (!complete); break; // case enumCompileType.js: // results = JScodeProvider.CompileAssemblyFromSource( // parameters, Script); // break; case enumCompileType.yp: results = YPcodeProvider.CompileAssemblyFromSource( parameters, Script); break; default: throw new Exception("Compiler is not able to recongnize " + "language type \"" + lang.ToString() + "\""); } // Check result // Go through errors // // WARNINGS AND ERRORS // bool hadErrors = false; string errtext = String.Empty; if (results.Errors.Count > 0) { foreach (CompilerError CompErr in results.Errors) { string severity = CompErr.IsWarning ? "Warning" : "Error"; KeyValuePair lslPos; // Show 5 errors max, but check entire list for errors if (severity == "Error") { lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); string text = CompErr.ErrorText; // Use LSL type names if (lang == enumCompileType.lsl) text = ReplaceTypes(CompErr.ErrorText); // The Second Life viewer's script editor begins // countingn lines and columns at 0, so we subtract 1. errtext += String.Format("({0},{1}): {4} {2}: {3}\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, text, severity); hadErrors = true; } } } if (hadErrors) { throw new Exception(errtext); } // On today's highly asynchronous systems, the result of // the compile may not be immediately apparent. Wait a // reasonable amount of time before giving up on it. if (!File.Exists(assembly)) { for (int i = 0; i < 20 && !File.Exists(assembly); i++) { System.Threading.Thread.Sleep(250); } // One final chance... if (!File.Exists(assembly)) { errtext = String.Empty; errtext += "No compile error. But not able to locate compiled file."; throw new Exception(errtext); } } // m_log.DebugFormat("[Compiler] Compiled new assembly "+ // "for {0}", asset); // Because windows likes to perform exclusive locks, we simply // write out a textual representation of the file here // // Read the binary file into a buffer // FileInfo fi = new FileInfo(assembly); if (fi == null) { errtext = String.Empty; errtext += "No compile error. But not able to stat file."; throw new Exception(errtext); } Byte[] data = new Byte[fi.Length]; try { FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read); fs.Read(data, 0, data.Length); fs.Close(); } catch (Exception) { errtext = String.Empty; errtext += "No compile error. But not able to open file."; throw new Exception(errtext); } // Convert to base64 // string filetext = System.Convert.ToBase64String(data); System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); Byte[] buf = enc.GetBytes(filetext); FileStream sfs = File.Create(assembly + ".text"); sfs.Write(buf, 0, buf.Length); sfs.Close(); return assembly; } private class kvpSorter : IComparer> { public int Compare(KeyValuePair a, KeyValuePair b) { return a.Key.CompareTo(b.Key); } } public static KeyValuePair FindErrorPosition(int line, int col, Dictionary, KeyValuePair> positionMap) { if (positionMap == null || positionMap.Count == 0) return new KeyValuePair(line, col); KeyValuePair ret = new KeyValuePair(); if (positionMap.TryGetValue(new KeyValuePair(line, col), out ret)) return ret; List> sorted = new List>(positionMap.Keys); sorted.Sort(new kvpSorter()); int l = 1; int c = 1; foreach (KeyValuePair cspos in sorted) { if (cspos.Key >= line) { if (cspos.Key > line) return new KeyValuePair(l, c); if (cspos.Value > col) return new KeyValuePair(l, c); c = cspos.Value; if (c == 0) c++; } else { l = cspos.Key; } } return new KeyValuePair(l, c); } string ReplaceTypes(string message) { message = message.Replace( "OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString", "string"); message = message.Replace( "OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger", "integer"); message = message.Replace( "OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat", "float"); message = message.Replace( "OpenSim.Region.ScriptEngine.Shared.LSL_Types.list", "list"); return message; } private static void WriteMapFile(string filename, Dictionary, KeyValuePair> linemap) { string mapstring = String.Empty; foreach (KeyValuePair, KeyValuePair> kvp in linemap) { KeyValuePair k = kvp.Key; KeyValuePair v = kvp.Value; mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value); } System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); Byte[] mapbytes = enc.GetBytes(mapstring); FileStream mfs = File.Create(filename); mfs.Write(mapbytes, 0, mapbytes.Length); mfs.Close(); } private static Dictionary, KeyValuePair> ReadMapFile(string filename) { Dictionary, KeyValuePair> linemap; try { StreamReader r = File.OpenText(filename); linemap = new Dictionary, KeyValuePair>(); string line; while ((line = r.ReadLine()) != null) { String[] parts = line.Split(new Char[] { ',' }); int kk = System.Convert.ToInt32(parts[0]); int kv = System.Convert.ToInt32(parts[1]); int vk = System.Convert.ToInt32(parts[2]); int vv = System.Convert.ToInt32(parts[3]); KeyValuePair k = new KeyValuePair(kk, kv); KeyValuePair v = new KeyValuePair(vk, vv); linemap[k] = v; } } catch { linemap = new Dictionary, KeyValuePair>(); } return linemap; } } }