/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.Remoting.Lifetime; using System.Text; using System.Net; using System.Threading; using System.Xml; using log4net; using OpenMetaverse; using OpenMetaverse.StructuredData; using Nini.Config; using OpenSim; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Scripting; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using TPFlags = OpenSim.Framework.Constants.TeleportFlags; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using System.Text.RegularExpressions; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using PermissionMask = OpenSim.Framework.PermissionMask; using OpenSim.Services.Connectors.Hypergrid; namespace OpenSim.Region.ScriptEngine.Shared.Api { ////////////////////////////////////////////////////////////// // // Level description // // None - Function is no threat at all. It doesn't constitute // an threat to either users or the system and has no // known side effects // // Nuisance - Abuse of this command can cause a nuisance to the // region operator, such as log message spew // // VeryLow - Extreme levels ob abuse of this function can cause // impaired functioning of the region, or very gullible // users can be tricked into experiencing harmless effects // // Low - Intentional abuse can cause crashes or malfunction // under certain circumstances, which can easily be rectified, // or certain users can be tricked into certain situations // in an avoidable manner. // // Moderate - Intentional abuse can cause denial of service and crashes // with potential of data or state loss, or trusting users // can be tricked into embarrassing or uncomfortable // situationsa. // // High - Casual abuse can cause impaired functionality or temporary // denial of service conditions. Intentional abuse can easily // cause crashes with potential data loss, or can be used to // trick experienced and cautious users into unwanted situations, // or changes global data permanently and without undo ability // Malicious scripting can allow theft of content // // VeryHigh - Even normal use may, depending on the number of instances, // or frequency of use, result in severe service impairment // or crash with loss of data, or can be used to cause // unwanted or harmful effects on users without giving the // user a means to avoid it. // // Severe - Even casual use is a danger to region stability, or function // allows console or OS command execution, or function allows // taking money without consent, or allows deletion or // modification of user data, or allows the compromise of // sensitive data by design. class FunctionPerms { public List AllowedCreators; public List AllowedOwners; public List AllowedOwnerClasses; public FunctionPerms() { AllowedCreators = new List(); AllowedOwners = new List(); AllowedOwnerClasses = new List(); } } [Serializable] public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public const string GridInfoServiceConfigSectionName = "GridInfoService"; internal IScriptEngine m_ScriptEngine; internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there internal SceneObjectPart m_host; internal TaskInventoryItem m_item; internal bool m_OSFunctionsEnabled = false; internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; internal float m_ScriptDelayFactor = 1.0f; internal float m_ScriptDistanceFactor = 1.0f; internal bool m_debuggerSafe = false; internal Dictionary m_FunctionPerms = new Dictionary(); protected IUrlModule m_UrlModule = null; public void Initialize( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item) { m_ScriptEngine = scriptEngine; m_host = host; m_item = item; m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); m_UrlModule = m_ScriptEngine.World.RequestModuleInterface(); if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) { m_OSFunctionsEnabled = true; // m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED"); } m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); m_ScriptDistanceFactor = m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); string risk = m_ScriptEngine.Config.GetString("OSFunctionThreatLevel", "VeryLow"); switch (risk) { case "NoAccess": m_MaxThreatLevel = ThreatLevel.NoAccess; break; case "None": m_MaxThreatLevel = ThreatLevel.None; break; case "VeryLow": m_MaxThreatLevel = ThreatLevel.VeryLow; break; case "Low": m_MaxThreatLevel = ThreatLevel.Low; break; case "Moderate": m_MaxThreatLevel = ThreatLevel.Moderate; break; case "High": m_MaxThreatLevel = ThreatLevel.High; break; case "VeryHigh": m_MaxThreatLevel = ThreatLevel.VeryHigh; break; case "Severe": m_MaxThreatLevel = ThreatLevel.Severe; break; default: break; } } public override Object InitializeLifetimeService() { ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.FromMinutes(0); // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); } return lease; } public Scene World { get { return m_ScriptEngine.World; } } internal void OSSLError(string msg) { if (m_debuggerSafe) { OSSLShoutError(msg); } else { throw new ScriptException("OSSL Runtime Error: " + msg); } } /// /// Initialize the LSL interface. /// /// /// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no /// guarantee the interface is present on Initialize(). There needs to be another post initialize call from /// ScriptInstance. /// private void InitLSL() { if (m_LSL_Api != null) return; m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL"); } // //Dumps an error message on the debug console. // internal void OSSLShoutError(string message) { if (message.Length > 1023) message = message.Substring(0, 1023); World.SimChat(Utils.StringToBytes(message), ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); } // Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed.. // for safe funtions always active public void CheckThreatLevel() { if (!m_OSFunctionsEnabled) OSSLError(String.Format("{0} permission denied. All OS functions are disabled.")); // throws } // Returns if the function is allowed. Throws a script exception if not allowed. public void CheckThreatLevel(ThreatLevel level, string function) { if (!m_OSFunctionsEnabled) OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws string reasonWhyNot = CheckThreatLevelTest(level, function); if (!String.IsNullOrEmpty(reasonWhyNot)) { OSSLError(reasonWhyNot); } } // Check to see if function is allowed. Returns an empty string if function permitted // or a string explaining why this function can't be used. private string CheckThreatLevelTest(ThreatLevel level, string function) { if (!m_FunctionPerms.ContainsKey(function)) { FunctionPerms perms = new FunctionPerms(); m_FunctionPerms[function] = perms; string ownerPerm = m_ScriptEngine.Config.GetString("Allow_" + function, ""); string creatorPerm = m_ScriptEngine.Config.GetString("Creators_" + function, ""); if (ownerPerm == "" && creatorPerm == "") { // Default behavior perms.AllowedOwners = null; perms.AllowedCreators = null; perms.AllowedOwnerClasses = null; } else { bool allowed; if (bool.TryParse(ownerPerm, out allowed)) { // Boolean given if (allowed) { // Allow globally perms.AllowedOwners.Add(UUID.Zero); } } else { string[] ids = ownerPerm.Split(new char[] {','}); foreach (string id in ids) { string current = id.Trim(); if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD" || current.ToUpper() == "GOD") { if (!perms.AllowedOwnerClasses.Contains(current)) perms.AllowedOwnerClasses.Add(current.ToUpper()); } else { UUID uuid; if (UUID.TryParse(current, out uuid)) { if (uuid != UUID.Zero) perms.AllowedOwners.Add(uuid); } } } ids = creatorPerm.Split(new char[] {','}); foreach (string id in ids) { string current = id.Trim(); UUID uuid; if (UUID.TryParse(current, out uuid)) { if (uuid != UUID.Zero) perms.AllowedCreators.Add(uuid); } } } } } // If the list is null, then the value was true / undefined // Threat level governs permissions in this case // // If the list is non-null, then it is a list of UUIDs allowed // to use that particular function. False causes an empty // list and therefore means "no one" // // To allow use by anyone, the list contains UUID.Zero // if (m_FunctionPerms[function].AllowedOwners == null) { // Allow / disallow by threat level if (level > m_MaxThreatLevel) return String.Format( "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.", function, m_MaxThreatLevel, level); } else { if (!m_FunctionPerms[function].AllowedOwners.Contains(UUID.Zero)) { // Not anyone. Do detailed checks if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID)) { // prim owner is in the list of allowed owners return String.Empty; } UUID ownerID = m_item.OwnerID; //OSSL only may be used if object is in the same group as the parcel if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) { ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) { return String.Empty; } } //Only Parcelowners may use the function if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER")) { ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID == ownerID) { return String.Empty; } } //Only Estate Managers may use the function if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER")) { //Only Estate Managers may use the function if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) { return String.Empty; } } //Only regionowners may use the function if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_OWNER")) { if (World.RegionInfo.EstateSettings.EstateOwner == ownerID) { return String.Empty; } } //Only grid gods may use the function if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD")) { if (World.Permissions.IsGridGod(ownerID)) { return String.Empty; } } //Any god may use the function if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD")) { if (World.Permissions.IsAdministrator(ownerID)) { return String.Empty; } } //Only active gods may use the function if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD")) { ScenePresence sp = World.GetScenePresence(ownerID); if (sp != null && !sp.IsDeleted && sp.IsGod) { return String.Empty; } } if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) return( String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", function)); if (m_item.CreatorID != ownerID) { if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) return String.Format("{0} permission denied. Script permissions error.", function); } } } return String.Empty; } internal void OSSLDeprecated(string function, string replacement) { OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement)); } protected void ScriptSleep(int delay) { delay = (int)((float)delay * m_ScriptDelayFactor); if (delay == 0) return; System.Threading.Thread.Sleep(delay); } public LSL_Integer osSetTerrainHeight(int x, int y, double val) { CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight"); return SetTerrainHeight(x, y, val); } public LSL_Integer osTerrainSetHeight(int x, int y, double val) { CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight"); OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight"); return SetTerrainHeight(x, y, val); } private LSL_Integer SetTerrainHeight(int x, int y, double val) { m_host.AddScriptLPS(1); if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) OSSLError("osSetTerrainHeight: Coordinate out of bounds"); if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) { World.Heightmap[x, y] = val; return 1; } else { return 0; } } public LSL_Float osGetTerrainHeight(int x, int y) { CheckThreatLevel(ThreatLevel.None, "osGetTerrainHeight"); return GetTerrainHeight(x, y); } public LSL_Float osTerrainGetHeight(int x, int y) { CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight"); OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight"); return GetTerrainHeight(x, y); } private LSL_Float GetTerrainHeight(int x, int y) { m_host.AddScriptLPS(1); if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) OSSLError("osGetTerrainHeight: Coordinate out of bounds"); return World.Heightmap[x, y]; } public void osTerrainFlush() { CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush"); m_host.AddScriptLPS(1); ITerrainModule terrainModule = World.RequestModuleInterface(); if (terrainModule != null) terrainModule.TaintTerrain(); } public int osRegionRestart(double seconds) { // This is High here because region restart is not reliable // it may result in the region staying down or becoming // unstable. This should be changed to Low or VeryLow once // The underlying functionality is fixed, since the security // as such is sound // CheckThreatLevel(ThreatLevel.High, "osRegionRestart"); IRestartModule restartModule = World.RequestModuleInterface(); m_host.AddScriptLPS(1); if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null)) { if (seconds < 15) { restartModule.AbortRestart("Region restart has been aborted\n"); return 1; } RegionRestart(seconds, String.Empty); return 1; } else { return 0; } } public int osRegionRestart(double seconds, string msg) { CheckThreatLevel(ThreatLevel.High, "osRegionRestart"); IRestartModule restartModule = World.RequestModuleInterface(); m_host.AddScriptLPS(1); if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null)) { if (seconds < 15) { restartModule.AbortRestart("Region restart has been aborted\n"); return 1; } RegionRestart(seconds, msg); return 1; } else { return 0; } } private void RegionRestart(double seconds, string msg) { IRestartModule restartModule = World.RequestModuleInterface(); List times = new List(); while (seconds > 0) { times.Add((int)seconds); if (seconds > 300) seconds -= 120; else if (seconds > 120) seconds -= 60; else if (seconds > 60) seconds -= 30; else seconds -= 15; } if (msg == String.Empty) restartModule.ScheduleRestart(UUID.Zero, "Region: " + World.RegionInfo.RegionName + " is about to restart.\n\nIf you stay here you will be logged out.\n\n\nTime remaining: {0}.\n", times.ToArray(), true); else restartModule.ScheduleRestart(UUID.Zero, msg + "\n\nTime remaining: {0}.\n", times.ToArray(), true); } public void osRegionNotice(string msg) { // This implementation provides absolutely no security // It's high griefing potential makes this classification // necessary // CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice"); m_host.AddScriptLPS(1); IDialogModule dm = World.RequestModuleInterface(); if (dm != null) dm.SendGeneralAlert(msg); } public void osSetRot(UUID target, Quaternion rotation) { // This function has no security. It can be used to destroy // arbitrary builds the user would normally have no rights to // CheckThreatLevel(ThreatLevel.VeryHigh, "osSetRot"); m_host.AddScriptLPS(1); if (World.Entities.ContainsKey(target)) { EntityBase entity; if (World.Entities.TryGetValue(target, out entity)) { if (entity is SceneObjectGroup) ((SceneObjectGroup)entity).UpdateGroupRotationR(rotation); else if (entity is ScenePresence) ((ScenePresence)entity).Rotation = rotation; } } else { OSSLError("osSetRot: Invalid target"); } } public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { // This may be upgraded depending on the griefing or DOS // potential, or guarded with a delay // CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURL"); m_host.AddScriptLPS(1); if (dynamicID == String.Empty) { IDynamicTextureManager textureManager = World.RequestModuleInterface(); UUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, extraParams, timer); return createdTexture.ToString(); } else { //TODO update existing dynamic textures } return UUID.Zero.ToString(); } public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams, int timer, int alpha) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlend"); m_host.AddScriptLPS(1); if (dynamicID == String.Empty) { IDynamicTextureManager textureManager = World.RequestModuleInterface(); UUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, extraParams, timer, true, (byte) alpha); return createdTexture.ToString(); } else { //TODO update existing dynamic textures } return UUID.Zero.ToString(); } public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace"); m_host.AddScriptLPS(1); if (dynamicID == String.Empty) { IDynamicTextureManager textureManager = World.RequestModuleInterface(); UUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, extraParams, timer, blend, disp, (byte) alpha, face); return createdTexture.ToString(); } else { //TODO update existing dynamic textures } return UUID.Zero.ToString(); } public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureData"); m_host.AddScriptLPS(1); if (dynamicID == String.Empty) { IDynamicTextureManager textureManager = World.RequestModuleInterface(); if (textureManager != null) { if (extraParams == String.Empty) { extraParams = "256"; } UUID createdTexture = textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, extraParams, timer); return createdTexture.ToString(); } } else { //TODO update existing dynamic textures } return UUID.Zero.ToString(); } public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlend"); m_host.AddScriptLPS(1); if (dynamicID == String.Empty) { IDynamicTextureManager textureManager = World.RequestModuleInterface(); if (textureManager != null) { if (extraParams == String.Empty) { extraParams = "256"; } UUID createdTexture = textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, extraParams, timer, true, (byte) alpha); return createdTexture.ToString(); } } else { //TODO update existing dynamic textures } return UUID.Zero.ToString(); } public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace"); m_host.AddScriptLPS(1); if (dynamicID == String.Empty) { IDynamicTextureManager textureManager = World.RequestModuleInterface(); if (textureManager != null) { if (extraParams == String.Empty) { extraParams = "256"; } UUID createdTexture = textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, extraParams, timer, blend, disp, (byte) alpha, face); return createdTexture.ToString(); } } else { //TODO update existing dynamic textures } return UUID.Zero.ToString(); } public bool osConsoleCommand(string command) { CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand"); m_host.AddScriptLPS(1); // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) { MainConsole.Instance.RunCommand(command); return true; } return false; } public void osSetPrimFloatOnWater(int floatYN) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetPrimFloatOnWater"); m_host.AddScriptLPS(1); m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN); } // Teleport functions public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) { // High because there is no security check. High griefer potential // CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent"); TeleportAgent(agent, regionName, position, lookat, false); } private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { // For osTeleportAgent, agent must be over owners land to avoid abuse // For osTeleportOwner, this restriction isn't necessary // commented out because its redundant and uneeded please remove eventually. // if (relaxRestrictions || // m_host.OwnerID // == World.LandChannel.GetLandObject( // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) // { // We will launch the teleport on a new thread so that when the script threads are terminated // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. Util.FireAndForget( o => World.RequestTeleportLocation( presence.ControllingClient, regionName, position, lookat, (uint)TPFlags.ViaLocation), null, "OSSL_Api.TeleportAgentByRegionCoords"); ScriptSleep(5000); // } } } } public void osTeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) { // High because there is no security check. High griefer potential // CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent"); TeleportAgent(agent, regionGridX, regionGridY, position, lookat, false); } private void TeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) { ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY); m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { // For osTeleportAgent, agent must be over owners land to avoid abuse // For osTeleportOwner, this restriction isn't necessary // commented out because its redundant and uneeded please remove eventually. // if (relaxRestrictions || // m_host.OwnerID // == World.LandChannel.GetLandObject( // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) // { // We will launch the teleport on a new thread so that when the script threads are terminated // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. Util.FireAndForget( o => World.RequestTeleportLocation( presence.ControllingClient, regionHandle, position, lookat, (uint)TPFlags.ViaLocation), null, "OSSL_Api.TeleportAgentByRegionName"); ScriptSleep(5000); // } } } } public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) { osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat); } public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) { // Threat level None because this is what can already be done with the World Map in the viewer CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true); } public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) { osTeleportOwner(World.RegionInfo.RegionName, position, lookat); } public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) { CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, true); } /// /// Allows a script IN the target prim to force an avatar to sit on it using normal methods /// as if called by the client. /// Silent fail if agent (or target if overloaded) not found. /// Does work if passed key (or keys if overloaded). /// /// public void osForceOtherSit(string avatar) { CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit"); m_host.AddScriptLPS(1); ForceSit(avatar, m_host.UUID); } /// /// Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force /// an avatar to sit on the target prim using normal methods as if called by the client. /// /// /// public void osForceOtherSit(string avatar, string target) { CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit"); m_host.AddScriptLPS(1); UUID targetID = new UUID(target); ForceSit(avatar, targetID); } public void ForceSit(string avatar, UUID targetID) { UUID agentID; if (!UUID.TryParse(avatar, out agentID)) return; ScenePresence presence = World.GetScenePresence(agentID); SceneObjectPart part = World.GetSceneObjectPart(targetID); if (presence != null && part != null && part.SitTargetAvatar == UUID.Zero) presence.HandleAgentRequestSit(presence.ControllingClient, agentID, targetID, part.SitTargetPosition); } // Functions that get information from the agent itself. // // osGetAgentIP - this is used to determine the IP address of //the client. This is needed to help configure other in world //resources based on the IP address of the clients connected. //I think High is a good risk level for this, as it is an //information leak. public string osGetAgentIP(string agent) { CheckThreatLevel(ThreatLevel.High, "osGetAgentIP"); UUID avatarID = (UUID)agent; m_host.AddScriptLPS(1); if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence) { ScenePresence target = (ScenePresence)World.Entities[avatarID]; return target.ControllingClient.RemoteEndPoint.Address.ToString(); } // fall through case, just return nothing return ""; } // Get a list of all the avatars/agents in the region public LSL_List osGetAgents() { // threat level is None as we could get this information with an // in-world script as well, just not as efficient CheckThreatLevel(ThreatLevel.None, "osGetAgents"); m_host.AddScriptLPS(1); LSL_List result = new LSL_List(); World.ForEachRootScenePresence(delegate(ScenePresence sp) { result.Add(new LSL_String(sp.Name)); }); return result; } // Adam's super super custom animation functions public void osAvatarPlayAnimation(string avatar, string animation) { CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation"); AvatarPlayAnimation(avatar, animation); } private void AvatarPlayAnimation(string avatar, string animation) { m_host.AddScriptLPS(1); UUID avatarID; if(!UUID.TryParse(avatar, out avatarID)) return; if(!World.Entities.ContainsKey(avatarID)) return; ScenePresence target = null; if ((World.Entities[avatarID] is ScenePresence)) target = (ScenePresence)World.Entities[avatarID]; if (target == null) return; UUID animID = UUID.Zero; m_host.TaskInventory.LockItemsForRead(true); foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == (int)AssetType.Animation) { if (inv.Value.Name == animation) { animID = inv.Value.AssetID; break; } } } m_host.TaskInventory.LockItemsForRead(false); if (animID == UUID.Zero) target.Animator.AddAnimation(animation, m_host.UUID); else target.Animator.AddAnimation(animID, m_host.UUID); } public void osAvatarStopAnimation(string avatar, string animation) { CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation"); AvatarStopAnimation(avatar, animation); } private void AvatarStopAnimation(string avatar, string animation) { UUID avatarID = (UUID)avatar; m_host.AddScriptLPS(1); // FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common // method (though see that doesn't do the is animation check, which is probably a bug) and have both // these functions call that common code. However, this does mean navigating the brain-dead requirement // of calling InitLSL() if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) { ScenePresence target = (ScenePresence)World.Entities[avatarID]; if (target != null) { UUID animID; if (!UUID.TryParse(animation, out animID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation); if (item != null && item.Type == (int)AssetType.Animation) animID = item.AssetID; else animID = UUID.Zero; } if (animID == UUID.Zero) target.Animator.RemoveAnimation(animation); else target.Animator.RemoveAnimation(animID, true); } } } //Texture draw functions public string osMovePen(string drawList, int x, int y) { CheckThreatLevel(ThreatLevel.None, "osMovePen"); m_host.AddScriptLPS(1); drawList += "MoveTo " + x + "," + y + ";"; return drawList; } public string osDrawLine(string drawList, int startX, int startY, int endX, int endY) { CheckThreatLevel(ThreatLevel.None, "osDrawLine"); m_host.AddScriptLPS(1); drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; "; return drawList; } public string osDrawLine(string drawList, int endX, int endY) { CheckThreatLevel(ThreatLevel.None, "osDrawLine"); m_host.AddScriptLPS(1); drawList += "LineTo " + endX + "," + endY + "; "; return drawList; } public string osDrawText(string drawList, string text) { CheckThreatLevel(ThreatLevel.None, "osDrawText"); m_host.AddScriptLPS(1); drawList += "Text " + text + "; "; return drawList; } public string osDrawEllipse(string drawList, int width, int height) { CheckThreatLevel(ThreatLevel.None, "osDrawEllipse"); m_host.AddScriptLPS(1); drawList += "Ellipse " + width + "," + height + "; "; return drawList; } public string osDrawRectangle(string drawList, int width, int height) { CheckThreatLevel(ThreatLevel.None, "osDrawRectangle"); m_host.AddScriptLPS(1); drawList += "Rectangle " + width + "," + height + "; "; return drawList; } public string osDrawFilledRectangle(string drawList, int width, int height) { CheckThreatLevel(ThreatLevel.None, "osDrawFilledRectangle"); m_host.AddScriptLPS(1); drawList += "FillRectangle " + width + "," + height + "; "; return drawList; } public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y) { CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon"); m_host.AddScriptLPS(1); if (x.Length != y.Length || x.Length < 3) { return ""; } drawList += "FillPolygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0); for (int i = 1; i < x.Length; i++) { drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i); } drawList += "; "; return drawList; } public string osDrawPolygon(string drawList, LSL_List x, LSL_List y) { CheckThreatLevel(ThreatLevel.None, "osDrawPolygon"); m_host.AddScriptLPS(1); if (x.Length != y.Length || x.Length < 3) { return ""; } drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0); for (int i = 1; i < x.Length; i++) { drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i); } drawList += "; "; return drawList; } public string osSetFontSize(string drawList, int fontSize) { CheckThreatLevel(ThreatLevel.None, "osSetFontSize"); m_host.AddScriptLPS(1); drawList += "FontSize "+ fontSize +"; "; return drawList; } public string osSetFontName(string drawList, string fontName) { CheckThreatLevel(ThreatLevel.None, "osSetFontName"); m_host.AddScriptLPS(1); drawList += "FontName "+ fontName +"; "; return drawList; } public string osSetPenSize(string drawList, int penSize) { CheckThreatLevel(ThreatLevel.None, "osSetPenSize"); m_host.AddScriptLPS(1); drawList += "PenSize " + penSize + "; "; return drawList; } public string osSetPenColor(string drawList, string color) { CheckThreatLevel(ThreatLevel.None, "osSetPenColor"); m_host.AddScriptLPS(1); drawList += "PenColor " + color + "; "; return drawList; } // Deprecated public string osSetPenColour(string drawList, string colour) { CheckThreatLevel(ThreatLevel.None, "osSetPenColour"); OSSLDeprecated("osSetPenColour", "osSetPenColor"); m_host.AddScriptLPS(1); drawList += "PenColour " + colour + "; "; return drawList; } public string osSetPenCap(string drawList, string direction, string type) { CheckThreatLevel(ThreatLevel.None, "osSetPenCap"); m_host.AddScriptLPS(1); drawList += "PenCap " + direction + "," + type + "; "; return drawList; } public string osDrawImage(string drawList, int width, int height, string imageUrl) { CheckThreatLevel(ThreatLevel.None, "osDrawImage"); m_host.AddScriptLPS(1); drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ; return drawList; } public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) { CheckThreatLevel(ThreatLevel.VeryLow, "osGetDrawStringSize"); m_host.AddScriptLPS(1); LSL_Vector vec = new LSL_Vector(0,0,0); IDynamicTextureManager textureManager = World.RequestModuleInterface(); if (textureManager != null) { double xSize, ySize; textureManager.GetDrawStringSize(contentType, text, fontName, fontSize, out xSize, out ySize); vec.x = xSize; vec.y = ySize; } return vec; } public void osSetStateEvents(int events) { // This function is a hack. There is no reason for it's existence // anymore, since state events now work properly. // It was probably added as a crutch or debugging aid, and // should be removed // CheckThreatLevel(ThreatLevel.High, "osSetStateEvents"); m_host.AddScriptLPS(1); m_host.SetScriptEvents(m_item.ItemID, events); } public void osSetRegionWaterHeight(double height) { CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); m_host.AddScriptLPS(1); World.EventManager.TriggerRequestChangeWaterHeight((float)height); } /// /// Changes the Region Sun Settings, then Triggers a Sun Update /// /// True to use Estate Sun instead of Region Sun /// True to keep the sun stationary /// The "Sun Hour" that is desired, 0...24, with 0 just after SunRise public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) { CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings"); m_host.AddScriptLPS(1); while (sunHour > 24.0) sunHour -= 24.0; while (sunHour < 0) sunHour += 24.0; World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 World.RegionInfo.RegionSettings.FixedSun = sunFixed; World.RegionInfo.RegionSettings.Save(); World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle); } /// /// Changes the Estate Sun Settings, then Triggers a Sun Update /// /// True to keep the sun stationary, false to use global time /// The "Sun Hour" that is desired, 0...24, with 0 just after SunRise public void osSetEstateSunSettings(bool sunFixed, double sunHour) { CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings"); m_host.AddScriptLPS(1); while (sunHour > 24.0) sunHour -= 24.0; while (sunHour < 0) sunHour += 24.0; World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; World.RegionInfo.EstateSettings.SunPosition = sunHour; World.RegionInfo.EstateSettings.FixedSun = sunFixed; World.EstateDataService.StoreEstateSettings(World.RegionInfo.EstateSettings); World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle); } /// /// Return the current Sun Hour 0...24, with 0 being roughly sun-rise /// /// public double osGetCurrentSunHour() { CheckThreatLevel(ThreatLevel.None, "osGetCurrentSunHour"); m_host.AddScriptLPS(1); // Must adjust for the fact that Region Sun Settings are still LL offset double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6; // See if the sun module has registered itself, if so it's authoritative ISunModule module = World.RequestModuleInterface(); if (module != null) { sunHour = module.GetCurrentSunHour(); } return sunHour; } public double osSunGetParam(string param) { CheckThreatLevel(ThreatLevel.None, "osSunGetParam"); OSSLDeprecated("osSunGetParam", "osGetSunParam"); return GetSunParam(param); } public double osGetSunParam(string param) { CheckThreatLevel(ThreatLevel.None, "osGetSunParam"); return GetSunParam(param); } private double GetSunParam(string param) { m_host.AddScriptLPS(1); double value = 0.0; ISunModule module = World.RequestModuleInterface(); if (module != null) { value = module.GetSunParameter(param); } return value; } public void osSunSetParam(string param, double value) { CheckThreatLevel(ThreatLevel.None, "osSunSetParam"); OSSLDeprecated("osSunSetParam", "osSetSunParam"); SetSunParam(param, value); } public void osSetSunParam(string param, double value) { CheckThreatLevel(ThreatLevel.None, "osSetSunParam"); SetSunParam(param, value); } private void SetSunParam(string param, double value) { m_host.AddScriptLPS(1); ISunModule module = World.RequestModuleInterface(); if (module != null) { module.SetSunParameter(param, value); } } public string osWindActiveModelPluginName() { CheckThreatLevel(ThreatLevel.None, "osWindActiveModelPluginName"); m_host.AddScriptLPS(1); IWindModule module = World.RequestModuleInterface(); if (module != null) { return module.WindActiveModelPluginName; } return String.Empty; } public void osSetWindParam(string plugin, string param, LSL_Float value) { CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam"); m_host.AddScriptLPS(1); IWindModule module = World.RequestModuleInterface(); if (module != null) { try { module.WindParamSet(plugin, param, (float)value); } catch (Exception) { } } } public LSL_Float osGetWindParam(string plugin, string param) { CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam"); m_host.AddScriptLPS(1); IWindModule module = World.RequestModuleInterface(); if (module != null) { return module.WindParamGet(plugin, param); } return 0.0f; } // Routines for creating and managing parcels programmatically public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2) { CheckThreatLevel(ThreatLevel.High, "osParcelJoin"); m_host.AddScriptLPS(1); int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x); int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y); int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x); int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y); World.LandChannel.Join(startx,starty,endx,endy,m_host.OwnerID); } public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2) { CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide"); m_host.AddScriptLPS(1); int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x); int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y); int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x); int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y); World.LandChannel.Subdivide(startx,starty,endx,endy,m_host.OwnerID); } public void osParcelSetDetails(LSL_Vector pos, LSL_List rules) { const string functionName = "osParcelSetDetails"; CheckThreatLevel(ThreatLevel.High, functionName); OSSLDeprecated(functionName, "osSetParcelDetails"); SetParcelDetails(pos, rules, functionName); } public void osSetParcelDetails(LSL_Vector pos, LSL_List rules) { const string functionName = "osSetParcelDetails"; CheckThreatLevel(ThreatLevel.High, functionName); SetParcelDetails(pos, rules, functionName); } private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName) { m_host.AddScriptLPS(1); // Get a reference to the land data and make sure the owner of the script // can modify it ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y); if (startLandObject == null) { OSSLShoutError("There is no land at that location"); return; } if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false)) { OSSLShoutError("You do not have permission to modify the parcel"); return; } // Create a new land data object we can modify LandData newLand = startLandObject.LandData.Copy(); UUID uuid; // Process the rules, not sure what the impact would be of changing owner or group for (int idx = 0; idx < rules.Length;) { int code = rules.GetLSLIntegerItem(idx++); string arg = rules.GetLSLStringItem(idx++); switch (code) { case ScriptBaseClass.PARCEL_DETAILS_NAME: newLand.Name = arg; break; case ScriptBaseClass.PARCEL_DETAILS_DESC: newLand.Description = arg; break; case ScriptBaseClass.PARCEL_DETAILS_OWNER: CheckThreatLevel(ThreatLevel.VeryHigh, functionName); if (UUID.TryParse(arg, out uuid)) newLand.OwnerID = uuid; break; case ScriptBaseClass.PARCEL_DETAILS_GROUP: CheckThreatLevel(ThreatLevel.VeryHigh, functionName); if (UUID.TryParse(arg, out uuid)) newLand.GroupID = uuid; break; case ScriptBaseClass.PARCEL_DETAILS_CLAIMDATE: CheckThreatLevel(ThreatLevel.VeryHigh, functionName); newLand.ClaimDate = Convert.ToInt32(arg); if (newLand.ClaimDate == 0) newLand.ClaimDate = Util.UnixTimeSinceEpoch(); break; } } World.LandChannel.UpdateLandObject(newLand.LocalID,newLand); } public double osList2Double(LSL_Types.list src, int index) { // There is really no double type in OSSL. C# and other // have one, but the current implementation of LSL_Types.list // is not allowed to contain any. // This really should be removed. // CheckThreatLevel(ThreatLevel.None, "osList2Double"); m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0.0; } return Convert.ToDouble(src.Data[index]); } public void osSetParcelMediaURL(string url) { // What actually is the difference to the LL function? // CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL"); m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID != m_host.OwnerID) return; land.SetMediaUrl(url); } public void osSetParcelSIPAddress(string SIPAddress) { // What actually is the difference to the LL function? // CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress"); m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID != m_host.OwnerID) { OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function"); return; } // get the voice module IVoiceModule voiceModule = World.RequestModuleInterface(); if (voiceModule != null) voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID); else OSSLError("osSetParcelSIPAddress: No voice module enabled for this land"); } public string osGetScriptEngineName() { // This gets a "high" because knowing the engine may be used // to exploit engine-specific bugs or induce usage patterns // that trigger engine-specific failures. // Besides, public grid users aren't supposed to know. // CheckThreatLevel(ThreatLevel.High, "osGetScriptEngineName"); m_host.AddScriptLPS(1); int scriptEngineNameIndex = 0; if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName)) { // parse off the "ScriptEngine." scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex); scriptEngineNameIndex++; // get past delimiter int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex; // create char array then a string that is only the script engine name Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength); String scriptEngineName = new String(scriptEngineNameCharArray); return scriptEngineName; } else { return String.Empty; } } public LSL_Integer osCheckODE() { CheckThreatLevel(); m_host.AddScriptLPS(1); LSL_Integer ret = 0; // false if (m_ScriptEngine.World.PhysicsScene != null) { string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType; if (physEngine == "OpenDynamicsEngine") { ret = 1; // true } } return ret; } public string osGetPhysicsEngineType() { // High because it can be used to target attacks to known weaknesses // This would allow a new class of griefer scripts that don't even // require their user to know what they are doing (see script // kiddie) // Because it would be nice if scripts didn't blow up if the information // about the physics engine, this function returns an empty string if // the user does not have permission to see it. This as opposed to // throwing an exception. m_host.AddScriptLPS(1); string ret = String.Empty; if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType"))) { if (m_ScriptEngine.World.PhysicsScene != null) { ret = m_ScriptEngine.World.PhysicsScene.EngineType; // An old physics engine might have an uninitialized engine type if (ret == null) ret = "unknown"; } } return ret; } public string osGetPhysicsEngineName() { CheckThreatLevel(); m_host.AddScriptLPS(1); string ret = "NoEngine"; if (m_ScriptEngine.World.PhysicsScene != null) { ret = m_ScriptEngine.World.PhysicsScene.EngineName; // An old physics engine might have an uninitialized engine type if (ret == null) ret = "UnknownEngine"; } return ret; } public string osGetSimulatorVersion() { // High because it can be used to target attacks to known weaknesses // This would allow a new class of griefer scripts that don't even // require their user to know what they are doing (see script // kiddie) // CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion"); m_host.AddScriptLPS(1); return m_ScriptEngine.World.GetSimulatorVersion(); } private Hashtable osdToHashtable(OSDMap map) { Hashtable result = new Hashtable(); foreach (KeyValuePair item in map) { result.Add(item.Key, osdToObject(item.Value)); } return result; } private ArrayList osdToArray(OSDArray list) { ArrayList result = new ArrayList(); foreach ( OSD item in list ) { result.Add(osdToObject(item)); } return result; } private Object osdToObject(OSD decoded) { if ( decoded is OSDString ) { return (string) decoded.AsString(); } else if ( decoded is OSDInteger ) { return (int) decoded.AsInteger(); } else if ( decoded is OSDReal ) { return (float) decoded.AsReal(); } else if ( decoded is OSDBoolean ) { return (bool) decoded.AsBoolean(); } else if ( decoded is OSDMap ) { return osdToHashtable((OSDMap) decoded); } else if ( decoded is OSDArray ) { return osdToArray((OSDArray) decoded); } else { return null; } } public Object osParseJSONNew(string JSON) { CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); m_host.AddScriptLPS(1); try { OSD decoded = OSDParser.DeserializeJson(JSON); return osdToObject(decoded); } catch(Exception e) { OSSLError("osParseJSONNew: Problems decoding JSON string " + JSON + " : " + e.Message) ; return null; } } public Hashtable osParseJSON(string JSON) { CheckThreatLevel(ThreatLevel.None, "osParseJSON"); m_host.AddScriptLPS(1); Object decoded = osParseJSONNew(JSON); if ( decoded is Hashtable ) { return (Hashtable) decoded; } else if ( decoded is ArrayList ) { ArrayList decoded_list = (ArrayList) decoded; Hashtable fakearray = new Hashtable(); int i = 0; for ( i = 0; i < decoded_list.Count ; i++ ) { fakearray.Add(i, decoded_list[i]); } return fakearray; } else { OSSLError("osParseJSON: unable to parse JSON string " + JSON); return null; } } /// /// Send a message to to object identified by the given UUID /// /// /// A script in the object must implement the dataserver function /// the dataserver function is passed the ID of the calling function and a string message /// /// /// public void osMessageObject(LSL_Key objectUUID, string message) { CheckThreatLevel(ThreatLevel.Low, "osMessageObject"); m_host.AddScriptLPS(1); UUID objUUID; if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead. { OSSLShoutError("osMessageObject() cannot send messages to objects with invalid UUIDs"); return; } MessageObject(objUUID, message); } private void MessageObject(UUID objUUID, string message) { object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); if (sceneOP == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead. { OSSLShoutError("osMessageObject() cannot send message to " + objUUID.ToString() + ", object was not found in scene."); return; } m_ScriptEngine.PostObjectEvent( sceneOP.LocalId, new EventParams( "dataserver", resobj, new DetectParams[0])); } /// /// Similar to llDie but given an object UUID /// /// public void osDie(LSL_Key objectUUID) { // CheckThreatLevel(ThreatLevel.VeryHigh, "osDie"); // if this is restricted to objects rezzed by this host level can be reduced CheckThreatLevel(ThreatLevel.Low, "osDie"); m_host.AddScriptLPS(1); UUID objUUID; if (!UUID.TryParse(objectUUID, out objUUID)) { OSSLShoutError("osDie() cannot delete objects with invalid UUIDs"); return; } // harakiri check if(objUUID == UUID.Zero) { if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); return; } SceneObjectGroup sceneOG = World.GetSceneObjectGroup(objUUID); if (sceneOG == null || sceneOG.IsDeleted) return; if(sceneOG.IsAttachment) return; if (sceneOG.OwnerID != m_host.OwnerID) return; // harakiri check if(sceneOG.UUID == m_host.ParentGroup.UUID) throw new SelfDeleteException(); // restrict to objects rezzed by host if(sceneOG.RezzerID == m_host.ParentGroup.UUID) World.DeleteSceneObject(sceneOG, false); } /// /// Write a notecard directly to the prim's inventory. /// /// /// This needs ThreatLevel high. It is an excellent griefer tool, /// In a loop, it can cause asset bloat and DOS levels of asset /// writes. /// /// The name of the notecard to write. /// The contents of the notecard. public void osMakeNotecard(string notecardName, LSL_Types.list contents) { CheckThreatLevel(ThreatLevel.High, "osMakeNotecard"); m_host.AddScriptLPS(1); StringBuilder notecardData = new StringBuilder(); for (int i = 0; i < contents.Length; i++) notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n")); SaveNotecard(notecardName, "Script generated notecard", notecardData.ToString(), false); } /// /// Save a notecard to prim inventory. /// /// /// Description of notecard /// /// /// If true, then if an item exists with the same name, it is replaced. /// If false, then a new item is created witha slightly different name (e.g. name 1) /// /// Prim inventory item created. protected TaskInventoryItem SaveNotecard(string name, string description, string data, bool forceSameName) { // Create new asset AssetBase asset = new AssetBase(UUID.Random(), name, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString()); asset.Description = description; byte[] a; byte[] b; byte[] c; b = Util.UTF8.GetBytes(data); a = Util.UTF8.GetBytes( "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " + b.Length.ToString() + "\n"); c = Util.UTF8.GetBytes("}"); byte[] d = new byte[a.Length + b.Length + c.Length]; Buffer.BlockCopy(a, 0, d, 0, a.Length); Buffer.BlockCopy(b, 0, d, a.Length, b.Length); Buffer.BlockCopy(c, 0, d, a.Length + b.Length, c.Length); asset.Data = d; World.AssetService.Store(asset); // Create Task Entry TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.ResetIDs(m_host.UUID); taskItem.ParentID = m_host.UUID; taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); taskItem.Name = name; taskItem.Description = description; taskItem.Type = (int)AssetType.Notecard; taskItem.InvType = (int)InventoryType.Notecard; taskItem.OwnerID = m_host.OwnerID; taskItem.CreatorID = m_host.OwnerID; taskItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; taskItem.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; taskItem.EveryonePermissions = 0; taskItem.NextPermissions = (uint)PermissionMask.All; taskItem.GroupID = m_host.GroupID; taskItem.GroupPermissions = 0; taskItem.Flags = 0; taskItem.PermsGranter = UUID.Zero; taskItem.PermsMask = 0; taskItem.AssetID = asset.FullID; if (forceSameName) m_host.Inventory.AddInventoryItemExclusive(taskItem, false); else m_host.Inventory.AddInventoryItem(taskItem, false); m_host.ParentGroup.AggregatePerms(); return taskItem; } /// /// Load the notecard data found at the given prim inventory item name or asset uuid. /// /// /// The text loaded. Null if no notecard was found. protected string LoadNotecard(string notecardNameOrUuid) { UUID assetID = CacheNotecard(notecardNameOrUuid); if (assetID != UUID.Zero) { StringBuilder notecardData = new StringBuilder(); for (int count = 0; count < NotecardCache.GetLines(assetID); count++) { string line = NotecardCache.GetLine(assetID, count) + "\n"; // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); notecardData.Append(line); } return notecardData.ToString(); } return null; } /// /// Cache a notecard's contents. /// /// /// /// The asset id of the notecard, which is used for retrieving the cached data. /// UUID.Zero if no asset could be found. /// protected UUID CacheNotecard(string notecardNameOrUuid) { UUID assetID = UUID.Zero; bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); if (!notecardNameIsUUID) { assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); } if (assetID == UUID.Zero) return UUID.Zero; if (!NotecardCache.IsCached(assetID)) { AssetBase a = World.AssetService.Get(assetID.ToString()); if (a == null) { // Whoops, it's still possible here that the notecard name was properly // formatted like a UUID but isn't an asset UUID so lets look it up by name after all assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); if (assetID == UUID.Zero) return UUID.Zero; if (!NotecardCache.IsCached(assetID)) { a = World.AssetService.Get(assetID.ToString()); if (a == null) { return UUID.Zero; } } } NotecardCache.Cache(assetID, a.Data); }; return assetID; } protected UUID SearchTaskInventoryForAssetId(string name) { UUID assetId = UUID.Zero; m_host.TaskInventory.LockItemsForRead(true); foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 7 && item.Name == name) { assetId = item.AssetID; } } m_host.TaskInventory.LockItemsForRead(false); return assetId; } /// /// Directly get an entire notecard at once. /// /// /// Instead of using the LSL Dataserver event to pull notecard data /// this will simply read the entire notecard and return its data as a string. /// /// Warning - due to the synchronous method this function uses to fetch assets, its use /// may be dangerous and unreliable while running in grid mode. /// /// Name of the notecard or its asset id /// The line number to read. The first line is line 0 /// Notecard line public string osGetNotecardLine(string name, int line) { CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecardLine"); m_host.AddScriptLPS(1); UUID assetID = CacheNotecard(name); if (assetID == UUID.Zero) { OSSLShoutError("Notecard '" + name + "' could not be found."); return "ERROR!"; } return NotecardCache.GetLine(assetID, line); } /// /// Get an entire notecard at once. /// /// /// Instead of using the LSL Dataserver event to pull notecard data line by line, /// this will simply read the entire notecard and return its data as a string. /// /// Warning - due to the synchronous method this function uses to fetch assets, its use /// may be dangerous and unreliable while running in grid mode. /// /// Name of the notecard or its asset id /// Notecard text public string osGetNotecard(string name) { CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecard"); m_host.AddScriptLPS(1); string text = LoadNotecard(name); if (text == null) { OSSLShoutError("Notecard '" + name + "' could not be found."); return "ERROR!"; } else { return text; } } /// /// Get the number of lines in the given notecard. /// /// /// Instead of using the LSL Dataserver event to pull notecard data, /// this will simply read the number of note card lines and return this data as an integer. /// /// Warning - due to the synchronous method this function uses to fetch assets, its use /// may be dangerous and unreliable while running in grid mode. /// /// Name of the notecard or its asset id /// public int osGetNumberOfNotecardLines(string name) { CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNumberOfNotecardLines"); m_host.AddScriptLPS(1); UUID assetID = CacheNotecard(name); if (assetID == UUID.Zero) { OSSLShoutError("Notecard '" + name + "' could not be found."); return -1; } return NotecardCache.GetLines(assetID); } public string osAvatarName2Key(string firstname, string lastname) { CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key"); m_host.AddScriptLPS(1); IUserManagement userManager = World.RequestModuleInterface(); if (userManager == null) { OSSLShoutError("osAvatarName2Key: UserManagement module not available"); return string.Empty; } // Check if the user is already cached UUID userID = userManager.GetUserIdByName(firstname, lastname); if (userID != UUID.Zero) return userID.ToString(); // Query for the user String realFirstName; String realLastName; String serverURI; if (Util.ParseForeignAvatarName(firstname, lastname, out realFirstName, out realLastName, out serverURI)) { try { UserAgentServiceConnector userConnection = new UserAgentServiceConnector(serverURI, true); if (userConnection != null) { userID = userConnection.GetUUID(realFirstName, realLastName); if (userID != UUID.Zero) { userManager.AddUser(userID, realFirstName, realLastName, serverURI); return userID.ToString(); } } } catch (Exception /*e*/) { // m_log.Warn("[osAvatarName2Key] UserAgentServiceConnector - Unable to connect to destination grid ", e); } } else { UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, firstname, lastname); if (account != null) return account.PrincipalID.ToString(); } return UUID.Zero.ToString(); } public string osKey2Name(string id) { CheckThreatLevel(ThreatLevel.Low, "osKey2Name"); m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key); if (account != null) return account.Name; if (m_ScriptEngine.World.GridUserService != null) { GridUserInfo uInfo = m_ScriptEngine.World.GridUserService.GetGridUserInfo(key.ToString()); if (uInfo != null) { UUID userUUID; String gridURL; String firstName; String lastName; String tmp; if (Util.ParseUniversalUserIdentifier(uInfo.UserID, out userUUID, out gridURL, out firstName, out lastName, out tmp)) { string grid = new Uri(gridURL).Authority; return firstName + "." + lastName + " @" + grid; } } } } return ""; } private enum InfoType { Nick, Name, Login, Home, Custom }; private string GridUserInfo(InfoType type) { return GridUserInfo(type, ""); } private string GridUserInfo(InfoType type, string key) { string retval = String.Empty; IConfigSource config = m_ScriptEngine.ConfigSource; string url = null; IConfig gridInfoConfig = config.Configs["GridInfo"]; if (gridInfoConfig != null) url = gridInfoConfig.GetString("GridInfoURI", String.Empty); if (String.IsNullOrEmpty(url)) return "Configuration Error!"; string verb ="/json_grid_info"; OSDMap json = new OSDMap(); OSDMap info = WebUtil.GetFromService(String.Format("{0}{1}",url,verb), 3000); if (info["Success"] != true) return "Get GridInfo Failed!"; json = (OSDMap)OSDParser.DeserializeJson(info["_RawResult"].AsString()); switch (type) { case InfoType.Nick: retval = json["gridnick"]; break; case InfoType.Name: retval = json["gridname"]; break; case InfoType.Login: retval = json["login"]; break; case InfoType.Home: retval = json["home"]; break; case InfoType.Custom: retval = json[key]; break; default: retval = "error"; break; } return retval; } /// /// Get the nickname of this grid, as set in the [GridInfo] config section. /// /// /// Threat level is Moderate because intentional abuse, for instance /// scripts that are written to be malicious only on one grid, /// for instance in a HG scenario, are a distinct possibility. /// /// public string osGetGridNick() { CheckThreatLevel(ThreatLevel.Moderate, "osGetGridNick"); m_host.AddScriptLPS(1); string nick = String.Empty; IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs[GridInfoServiceConfigSectionName] != null) nick = config.Configs[GridInfoServiceConfigSectionName].GetString("gridnick", nick); if (String.IsNullOrEmpty(nick)) nick = GridUserInfo(InfoType.Nick); return nick; } public string osGetGridName() { CheckThreatLevel(ThreatLevel.Moderate, "osGetGridName"); m_host.AddScriptLPS(1); string name = String.Empty; IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs[GridInfoServiceConfigSectionName] != null) name = config.Configs[GridInfoServiceConfigSectionName].GetString("gridname", name); if (String.IsNullOrEmpty(name)) name = GridUserInfo(InfoType.Name); return name; } public string osGetGridLoginURI() { CheckThreatLevel(ThreatLevel.Moderate, "osGetGridLoginURI"); m_host.AddScriptLPS(1); string loginURI = String.Empty; IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs[GridInfoServiceConfigSectionName] != null) loginURI = config.Configs[GridInfoServiceConfigSectionName].GetString("login", loginURI); if (String.IsNullOrEmpty(loginURI)) loginURI = GridUserInfo(InfoType.Login); return loginURI; } public string osGetGridHomeURI() { CheckThreatLevel(ThreatLevel.Moderate, "osGetGridHomeURI"); m_host.AddScriptLPS(1); IConfigSource config = m_ScriptEngine.ConfigSource; string HomeURI = Util.GetConfigVarFromSections(config, "HomeURI", new string[] { "Startup", "Hypergrid" }, String.Empty); if (!string.IsNullOrEmpty(HomeURI)) return HomeURI; // Legacy. Remove soon! if (config.Configs["LoginService"] != null) HomeURI = config.Configs["LoginService"].GetString("SRV_HomeURI", HomeURI); if (String.IsNullOrEmpty(HomeURI)) HomeURI = GridUserInfo(InfoType.Home); return HomeURI; } public string osGetGridGatekeeperURI() { CheckThreatLevel(ThreatLevel.Moderate, "osGetGridGatekeeperURI"); m_host.AddScriptLPS(1); IConfigSource config = m_ScriptEngine.ConfigSource; string gatekeeperURI = Util.GetConfigVarFromSections(config, "GatekeeperURI", new string[] { "Startup", "Hypergrid" }, String.Empty); if (!string.IsNullOrEmpty(gatekeeperURI)) return gatekeeperURI; // Legacy. Remove soon! if (config.Configs["GridService"] != null) gatekeeperURI = config.Configs["GridService"].GetString("Gatekeeper", gatekeeperURI); return gatekeeperURI; } public string osGetGridCustom(string key) { CheckThreatLevel(ThreatLevel.Moderate, "osGetGridCustom"); m_host.AddScriptLPS(1); string retval = String.Empty; IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs[GridInfoServiceConfigSectionName] != null) retval = config.Configs[GridInfoServiceConfigSectionName].GetString(key, retval); if (String.IsNullOrEmpty(retval)) retval = GridUserInfo(InfoType.Custom, key); return retval; } public string osGetAvatarHomeURI(string uuid) { CheckThreatLevel(ThreatLevel.Low, "osGetAvatarHomeURI"); m_host.AddScriptLPS(1); IUserManagement userManager = m_ScriptEngine.World.RequestModuleInterface(); string returnValue = ""; if (userManager != null) { returnValue = userManager.GetUserServerURL(new UUID(uuid), "HomeURI"); } if (returnValue == "") { IConfigSource config = m_ScriptEngine.ConfigSource; returnValue = Util.GetConfigVarFromSections(config, "HomeURI", new string[] { "Startup", "Hypergrid" }, String.Empty); if (!string.IsNullOrEmpty(returnValue)) return returnValue; // Legacy. Remove soon! if (config.Configs["LoginService"] != null) returnValue = config.Configs["LoginService"].GetString("SRV_HomeURI", returnValue); if (String.IsNullOrEmpty(returnValue)) returnValue = GridUserInfo(InfoType.Home); } return returnValue; } public LSL_String osFormatString(string str, LSL_List strings) { CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString"); m_host.AddScriptLPS(1); return String.Format(str, strings.Data); } public LSL_List osMatchString(string src, string pattern, int start) { CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString"); m_host.AddScriptLPS(1); LSL_List result = new LSL_List(); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length + start; } if (start < 0 || start >= src.Length) { return result; // empty list } // Find matches beginning at start position Regex matcher = new Regex(pattern); Match match = matcher.Match(src, start); while (match.Success) { foreach (System.Text.RegularExpressions.Group g in match.Groups) { if (g.Success) { result.Add(new LSL_String(g.Value)); result.Add(new LSL_Integer(g.Index)); } } match = match.NextMatch(); } return result; } public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) { CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString"); m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length + start; } if (start < 0 || start >= src.Length) { return src; } // Find matches beginning at start position Regex matcher = new Regex(pattern); return matcher.Replace(src,replace,count,start); } public string osLoadedCreationDate() { CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate"); m_host.AddScriptLPS(1); return World.RegionInfo.RegionSettings.LoadedCreationDate; } public string osLoadedCreationTime() { CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationTime"); m_host.AddScriptLPS(1); return World.RegionInfo.RegionSettings.LoadedCreationTime; } public string osLoadedCreationID() { CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationID"); m_host.AddScriptLPS(1); return World.RegionInfo.RegionSettings.LoadedCreationID; } /// /// Get the primitive parameters of a linked prim. /// /// /// Threat level is 'Low' because certain users could possibly be tricked into /// dropping an unverified script into one of their own objects, which could /// then gather the physical construction details of the object and transmit it /// to an unscrupulous third party, thus permitting unauthorized duplication of /// the object's form. /// /// /// /// public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules) { CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); m_host.AddScriptLPS(1); InitLSL(); // One needs to cast m_LSL_Api because we're using functions not // on the ILSL_Api interface. LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; LSL_List retVal = new LSL_List(); LSL_List remaining = new LSL_List(); List parts = LSL_Api.GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) { remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); } while (remaining.Length > 2) { linknumber = remaining.GetLSLIntegerItem(0); rules = remaining.GetSublist(1, -1); parts = LSL_Api.GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); } return retVal; } public void osForceCreateLink(string target, int parent) { CheckThreatLevel(ThreatLevel.VeryLow, "osForceCreateLink"); m_host.AddScriptLPS(1); InitLSL(); ((LSL_Api)m_LSL_Api).CreateLink(target, parent); } public void osForceBreakLink(int linknum) { CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakLink"); m_host.AddScriptLPS(1); InitLSL(); ((LSL_Api)m_LSL_Api).BreakLink(linknum); } public void osForceBreakAllLinks() { CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakAllLinks"); m_host.AddScriptLPS(1); InitLSL(); ((LSL_Api)m_LSL_Api).BreakAllLinks(); } public LSL_Integer osIsNpc(LSL_Key npc) { CheckThreatLevel(ThreatLevel.None, "osIsNpc"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId; if (UUID.TryParse(npc.m_string, out npcId)) if (module.IsNPC(npcId, World)) return ScriptBaseClass.TRUE; } return ScriptBaseClass.FALSE; } public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) { CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); m_host.AddScriptLPS(1); // have to get the npc module also here to set the default Not Owned INPCModule module = World.RequestModuleInterface(); if(module == null) return new LSL_Key(UUID.Zero.ToString()); bool owned = (module.NPCOptionFlags & NPCOptionsFlags.AllowNotOwned) == 0; return NpcCreate(firstname, lastname, position, notecard, owned, false, false); } public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) { CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); m_host.AddScriptLPS(1); return NpcCreate( firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0, (options & ScriptBaseClass.OS_NPC_OBJECT_GROUP) != 0); } private LSL_Key NpcCreate( string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent, bool hostGroupID) { if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) { OSSLError("no permission to rez NPC at requested location"); return new LSL_Key(UUID.Zero.ToString()); } INPCModule module = World.RequestModuleInterface(); if(module == null) { OSSLError("NPC module not enabled"); return new LSL_Key(UUID.Zero.ToString()); } string groupTitle = String.Empty; UUID groupID = UUID.Zero; AvatarAppearance appearance = null; // check creation options NPCOptionsFlags createFlags = module.NPCOptionFlags; if((createFlags & NPCOptionsFlags.AllowNotOwned) == 0 && !owned) { OSSLError("Not owned NPCs disabled"); owned = true; // we should get here... } if((createFlags & NPCOptionsFlags.AllowSenseAsAvatar) == 0 && senseAsAgent) { OSSLError("NPC allow sense as Avatar disabled"); senseAsAgent = false; } if(hostGroupID && m_host.GroupID != UUID.Zero) { IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface(); if (groupsModule != null) { GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID); if (member == null) { OSSLError(string.Format("osNpcCreate: the object owner is not member of the object group")); return new LSL_Key(UUID.Zero.ToString()); } groupID = m_host.GroupID; if((createFlags & NPCOptionsFlags.NoNPCGroup) != 0) { GroupRecord grprec = groupsModule.GetGroupRecord(m_host.GroupID); if(grprec != null && grprec.GroupName != "") groupTitle = grprec.GroupName; } } } if((createFlags & NPCOptionsFlags.NoNPCGroup) == 0) { if (firstname != String.Empty || lastname != String.Empty) { if (firstname != "Shown outfit:") groupTitle = "- NPC -"; } } if((createFlags & NPCOptionsFlags.AllowCloneOtherAvatars) != 0) { UUID id; if (UUID.TryParse(notecard, out id)) { ScenePresence clonePresence = World.GetScenePresence(id); if (clonePresence != null) appearance = clonePresence.Appearance; } } if (appearance == null) { string appearanceSerialized = LoadNotecard(notecard); if (appearanceSerialized != null) { try { OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); appearance = new AvatarAppearance(); appearance.Unpack(appearanceOsd); } catch { OSSLError(string.Format("osNpcCreate: Error processing notcard '{0}'", notecard)); return new LSL_Key(UUID.Zero.ToString()); } } else { OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); } } UUID ownerID = UUID.Zero; if (owned) ownerID = m_host.OwnerID; UUID x = module.CreateNPC(firstname, lastname, position, UUID.Random(), ownerID, groupTitle, groupID, senseAsAgent, World, appearance); ScenePresence sp; if (World.TryGetScenePresence(x, out sp)) { sp.SendAvatarDataToAllAgents(); } return new LSL_Key(x.ToString()); } /// /// Save the current appearance of the NPC permanently to the named notecard. /// /// /// The name of the notecard to which to save the appearance. /// The asset ID of the notecard saved. public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard) { CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance"); m_host.AddScriptLPS(1); INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return new LSL_Key(UUID.Zero.ToString()); if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) return new LSL_Key(UUID.Zero.ToString()); return SaveAppearanceToNotecard(npcId, notecard); } return new LSL_Key(UUID.Zero.ToString()); } public void osNpcLoadAppearance(LSL_Key npc, string notecard) { CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance"); m_host.AddScriptLPS(1); INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return; if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) return; string appearanceSerialized = LoadNotecard(notecard); if (appearanceSerialized == null) OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); // Console.WriteLine("a.Type {0}, a.ToString() {1}", a.Type, a); AvatarAppearance appearance = new AvatarAppearance(); appearance.Unpack(appearanceOsd); npcModule.SetNPCAppearance(npcId, appearance, m_host.ParentGroup.Scene); } } public LSL_Key osNpcGetOwner(LSL_Key npc) { CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner"); m_host.AddScriptLPS(1); INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null) { UUID npcId; if (UUID.TryParse(npc.m_string, out npcId)) { UUID owner = npcModule.GetOwner(npcId); if (owner != UUID.Zero) return new LSL_Key(owner.ToString()); else return npc; } } return new LSL_Key(UUID.Zero.ToString()); } public LSL_Vector osNpcGetPos(LSL_Key npc) { CheckThreatLevel(ThreatLevel.High, "osNpcGetPos"); m_host.AddScriptLPS(1); INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return new LSL_Vector(0, 0, 0); if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) return new LSL_Vector(0, 0, 0); ScenePresence sp = World.GetScenePresence(npcId); if (sp != null) return new LSL_Vector(sp.AbsolutePosition); } return Vector3.Zero; } public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) { CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return; if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.MoveToTarget(npcId, World, pos, false, true, false); } } public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options) { CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return; if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.MoveToTarget( new UUID(npc.m_string), World, target, (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); } } public LSL_Rotation osNpcGetRot(LSL_Key npc) { CheckThreatLevel(ThreatLevel.High, "osNpcGetRot"); m_host.AddScriptLPS(1); INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return new LSL_Rotation(Quaternion.Identity); if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) return new LSL_Rotation(Quaternion.Identity); ScenePresence sp = World.GetScenePresence(npcId); if (sp != null) return new LSL_Rotation(sp.GetWorldRotation()); } return Quaternion.Identity; } public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation) { CheckThreatLevel(ThreatLevel.High, "osNpcSetRot"); m_host.AddScriptLPS(1); INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null) { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) return; if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) return; ScenePresence sp = World.GetScenePresence(npcId); if (sp != null) sp.Rotation = rotation; } } public void osNpcStopMoveToTarget(LSL_Key npc) { CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.StopMoveToTarget(npcId, World); } } public void osNpcSetProfileAbout(LSL_Key npc, string about) { CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileAbout"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; ScenePresence sp = World.GetScenePresence(npcId); if (sp != null) ((INPC)(sp.ControllingClient)).profileAbout = about; } } public void osNpcSetProfileImage(LSL_Key npc, string image) { CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileImage"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; UUID ImageID = new UUID(); ImageID = ScriptUtils.GetAssetIdFromItemName(m_host, image, (int)AssetType.Texture); if (ImageID == null || ImageID == UUID.Zero) { if (!UUID.TryParse(image, out ImageID)) return; } ScenePresence sp = World.GetScenePresence(npcId); if (sp != null) ((INPC)(sp.ControllingClient)).profileImage = ImageID; } } public void osNpcSay(LSL_Key npc, string message) { osNpcSay(npc, 0, message); } public void osNpcSay(LSL_Key npc, int channel, string message) { CheckThreatLevel(ThreatLevel.High, "osNpcSay"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.Say(npcId, World, message, channel); } } public void osNpcShout(LSL_Key npc, int channel, string message) { CheckThreatLevel(ThreatLevel.High, "osNpcShout"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.Shout(npcId, World, message, channel); } } public void osNpcSit(LSL_Key npc, LSL_Key target, int options) { CheckThreatLevel(ThreatLevel.High, "osNpcSit"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.Sit(npcId, new UUID(target.m_string), World); } } public void osNpcStand(LSL_Key npc) { CheckThreatLevel(ThreatLevel.High, "osNpcStand"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.Stand(npcId, World); } } public void osNpcRemove(LSL_Key npc) { CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); m_host.AddScriptLPS(1); try { INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.DeleteNPC(npcId, World); } } catch { } } public void osNpcPlayAnimation(LSL_Key npc, string animation) { CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcID = new UUID(npc.m_string); if (module.CheckPermissions(npcID, m_host.OwnerID)) AvatarPlayAnimation(npcID.ToString(), animation); } } public void osNpcStopAnimation(LSL_Key npc, string animation) { CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcID = new UUID(npc.m_string); if (module.CheckPermissions(npcID, m_host.OwnerID)) AvatarStopAnimation(npcID.ToString(), animation); } } public void osNpcWhisper(LSL_Key npc, int channel, string message) { CheckThreatLevel(ThreatLevel.High, "osNpcWhisper"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); if (module != null) { UUID npcId = new UUID(npc.m_string); if (!module.CheckPermissions(npcId, m_host.OwnerID)) return; module.Whisper(npcId, World, message, channel); } } public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num) { CheckThreatLevel(ThreatLevel.High, "osNpcTouch"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface(); int linkNum = link_num.value; if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS)) { UUID npcId; if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID)) return; SceneObjectPart part = null; UUID objectId; if (UUID.TryParse(LSL_String.ToString(object_key), out objectId)) part = World.GetSceneObjectPart(objectId); if (part == null) return; if (linkNum != ScriptBaseClass.LINK_THIS) { if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT) { // 0 and 1 are treated as root, find the root if the current part isnt it if (!part.IsRoot) part = part.ParentGroup.RootPart; } else { // Find the prim with the given link number if not found then fail silently part = part.ParentGroup.GetLinkNumPart(linkNum); if (part == null) return; } } module.Touch(npcId, part.UUID); } } /// /// Save the current appearance of the script owner permanently to the named notecard. /// /// The name of the notecard to which to save the appearance. /// The asset ID of the notecard saved. public LSL_Key osOwnerSaveAppearance(string notecard) { CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance"); m_host.AddScriptLPS(1); return SaveAppearanceToNotecard(m_host.OwnerID, notecard); } public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard) { CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance"); m_host.AddScriptLPS(1); return SaveAppearanceToNotecard(avatarId, notecard); } protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecard) { IAvatarFactoryModule appearanceModule = World.RequestModuleInterface(); if (appearanceModule != null) { appearanceModule.SaveBakedTextures(sp.UUID); EntityTransferContext ctx = new EntityTransferContext(); OSDMap appearancePacked = sp.Appearance.Pack(ctx); TaskInventoryItem item = SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true); return new LSL_Key(item.AssetID.ToString()); } else { return new LSL_Key(UUID.Zero.ToString()); } } protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecard) { ScenePresence sp = World.GetScenePresence(avatarId); if (sp == null || sp.IsChildAgent) return new LSL_Key(UUID.Zero.ToString()); return SaveAppearanceToNotecard(sp, notecard); } protected LSL_Key SaveAppearanceToNotecard(LSL_Key rawAvatarId, string notecard) { UUID avatarId; if (!UUID.TryParse(rawAvatarId, out avatarId)) return new LSL_Key(UUID.Zero.ToString()); return SaveAppearanceToNotecard(avatarId, notecard); } /// /// Get the gender as specified in avatar appearance for a given avatar key /// /// /// "male" or "female" or "unknown" public LSL_String osGetGender(LSL_Key rawAvatarId) { CheckThreatLevel(ThreatLevel.None, "osGetGender"); m_host.AddScriptLPS(1); UUID avatarId; if (!UUID.TryParse(rawAvatarId, out avatarId)) return new LSL_String("unknown"); ScenePresence sp = World.GetScenePresence(avatarId); if (sp == null || sp.IsChildAgent || sp.Appearance == null || sp.Appearance.VisualParams == null) return new LSL_String("unknown"); // find the index of "shape" parameter "male" int vpShapeMaleIndex = 0; bool indexFound = false; VisualParam param = new VisualParam(); foreach(var vpEntry in VisualParams.Params) { param = vpEntry.Value; if (param.Name == "male" && param.Wearable == "shape") { indexFound = true; break; } if (param.Group == 0) vpShapeMaleIndex++; } if (!indexFound) return new LSL_String("unknown"); float vpShapeMale = Utils.ByteToFloat(sp.Appearance.VisualParams[vpShapeMaleIndex], param.MinValue, param.MaxValue); bool isMale = vpShapeMale > 0.5f; return new LSL_String(isMale ? "male" : "female"); } /// /// Get current region's map texture UUID /// /// public LSL_Key osGetMapTexture() { CheckThreatLevel(ThreatLevel.None, "osGetMapTexture"); m_host.AddScriptLPS(1); return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString(); } /// /// Get a region's map texture UUID by region UUID or name. /// /// /// public LSL_Key osGetRegionMapTexture(string regionName) { CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture"); m_host.AddScriptLPS(1); Scene scene = m_ScriptEngine.World; UUID key = UUID.Zero; GridRegion region; //If string is a key, use it. Otherwise, try to locate region by name. if (UUID.TryParse(regionName, out key)) region = scene.GridService.GetRegionByUUID(UUID.Zero, key); else region = scene.GridService.GetRegionByName(UUID.Zero, regionName); // If region was found, return the regions map texture key. if (region != null) key = region.TerrainImage; ScriptSleep(1000); return key.ToString(); } /// /// Return information regarding various simulator statistics (sim fps, physics fps, time /// dilation, total number of prims, total number of active scripts, script lps, various /// timing data, packets in/out, etc. Basically much the information that's shown in the /// client's Statistics Bar (Ctrl-Shift-1) /// /// List of floats public LSL_List osGetRegionStats() { CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats"); m_host.AddScriptLPS(1); LSL_List ret = new LSL_List(); float[] stats = World.StatsReporter.LastReportedSimStats; for (int i = 0; i < 21; i++) { ret.Add(new LSL_Float(stats[i])); } return ret; } public LSL_Vector osGetRegionSize() { CheckThreatLevel(ThreatLevel.None, "osGetRegionSize"); m_host.AddScriptLPS(1); Scene scene = m_ScriptEngine.World; RegionInfo reg = World.RegionInfo; // GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID); // return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeY, (float)Constants.RegionHeight); return new LSL_Vector((float)reg.RegionSizeX, (float)reg.RegionSizeY, 0.0f); } public int osGetSimulatorMemory() { CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory"); m_host.AddScriptLPS(1); long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64; if (pws > Int32.MaxValue) return Int32.MaxValue; if (pws < 0) return 0; return (int)pws; } public void osSetSpeed(string UUID, LSL_Float SpeedModifier) { CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); m_host.AddScriptLPS(1); ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); if (avatar != null) avatar.SpeedModifier = (float)SpeedModifier; } public void osKickAvatar(string FirstName, string SurName, string alert) { CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); m_host.AddScriptLPS(1); World.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.Firstname == FirstName && sp.Lastname == SurName) { // kick client... if (alert != null) sp.ControllingClient.Kick(alert); // ...and close on our side sp.Scene.CloseAgent(sp.UUID, false); } }); } public LSL_Float osGetHealth(string avatar) { CheckThreatLevel(ThreatLevel.None, "osGetHealth"); m_host.AddScriptLPS(1); LSL_Float health = new LSL_Float(-1); ScenePresence presence = World.GetScenePresence(new UUID(avatar)); if (presence != null) health = presence.Health; return health; } public void osCauseDamage(string avatar, double damage) { CheckThreatLevel(ThreatLevel.High, "osCauseDamage"); m_host.AddScriptLPS(1); UUID avatarId = new UUID(avatar); Vector3 pos = m_host.GetWorldPosition(); ScenePresence presence = World.GetScenePresence(avatarId); if (presence != null) { LandData land = World.GetLandData(pos); if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) { float health = presence.Health; health -= (float)damage; presence.setHealthWithUpdate(health); if (health <= 0) { float healthliveagain = 100; presence.ControllingClient.SendAgentAlertMessage("You died!", true); presence.setHealthWithUpdate(healthliveagain); presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient); } } } } public void osCauseHealing(string avatar, double healing) { CheckThreatLevel(ThreatLevel.High, "osCauseHealing"); m_host.AddScriptLPS(1); UUID avatarId = new UUID(avatar); ScenePresence presence = World.GetScenePresence(avatarId); if (presence != null) { float health = presence.Health; health += (float)healing; if (health >= 100) health = 100; presence.setHealthWithUpdate(health); } } public void osSetHealth(string avatar, double health) { CheckThreatLevel(ThreatLevel.High, "osSetHealth"); m_host.AddScriptLPS(1); UUID avatarId = new UUID(avatar); ScenePresence presence = World.GetScenePresence(avatarId); if (presence != null) { if (health > 100.0) health = 100.0; else if (health < 1.0) health = 1.0; presence.setHealthWithUpdate((float)health); } } public void osSetHealRate(string avatar, double healrate) { CheckThreatLevel(ThreatLevel.High, "osSetHealRate"); m_host.AddScriptLPS(1); UUID avatarId = new UUID(avatar); ScenePresence presence = World.GetScenePresence(avatarId); if (presence != null) presence.HealRate = (float)healrate; } public LSL_Float osGetHealRate(string avatar) { CheckThreatLevel(ThreatLevel.None, "osGetHealRate"); m_host.AddScriptLPS(1); LSL_Float rate = new LSL_Float(0); ScenePresence presence = World.GetScenePresence(new UUID(avatar)); if (presence != null) rate = presence.HealRate; return rate; } public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules) { CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams"); m_host.AddScriptLPS(1); InitLSL(); return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); } public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) { CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams"); m_host.AddScriptLPS(1); InitLSL(); m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); } /// /// Set parameters for light projection in host prim /// public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb) { CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams"); osSetProjectionParams(UUID.Zero.ToString(), projection, texture, fov, focus, amb); } /// /// Set parameters for light projection with uuid of target prim /// public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb) { CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams"); m_host.AddScriptLPS(1); SceneObjectPart obj = null; if (prim == UUID.Zero.ToString()) { obj = m_host; } else { obj = World.GetSceneObjectPart(new UUID(prim)); if (obj == null) return; } obj.Shape.ProjectionEntry = projection; obj.Shape.ProjectionTextureUUID = new UUID(texture); obj.Shape.ProjectionFOV = (float)fov; obj.Shape.ProjectionFocus = (float)focus; obj.Shape.ProjectionAmbiance = (float)amb; obj.ParentGroup.HasGroupChanged = true; obj.ScheduleFullUpdate(); } /// /// Like osGetAgents but returns enough info for a radar /// /// Strided list of the UUID, position and name of each avatar in the region public LSL_List osGetAvatarList() { CheckThreatLevel(ThreatLevel.None, "osGetAvatarList"); m_host.AddScriptLPS(1); LSL_List result = new LSL_List(); World.ForEachRootScenePresence(delegate (ScenePresence avatar) { if (avatar != null && avatar.UUID != m_host.OwnerID) { result.Add(new LSL_String(avatar.UUID.ToString())); result.Add(new LSL_Vector(avatar.AbsolutePosition)); result.Add(new LSL_String(avatar.Name)); } }); return result; } /// /// Convert a unix time to a llGetTimestamp() like string /// /// /// public LSL_String osUnixTimeToTimestamp(long time) { CheckThreatLevel(ThreatLevel.VeryLow, "osUnixTimeToTimestamp"); m_host.AddScriptLPS(1); long baseTicks = 621355968000000000; long tickResolution = 10000000; long epochTicks = (time * tickResolution) + baseTicks; DateTime date = new DateTime(epochTicks); return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); } /// /// Get the description from an inventory item /// /// /// Item description public LSL_String osGetInventoryDesc(string item) { m_host.AddScriptLPS(1); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Name == item) { return inv.Value.Description.ToString(); } } } return String.Empty; } /// /// Invite user to the group this object is set to /// /// /// public LSL_Integer osInviteToGroup(LSL_Key agentId) { CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup"); m_host.AddScriptLPS(1); UUID agent = new UUID(agentId); // groups module is required IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface(); if (groupsModule == null) return ScriptBaseClass.FALSE; // object has to be set to a group, but not group owned if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE; // object owner has to be in that group and required permissions GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID); if (member == null || (member.GroupPowers & (ulong)GroupPowers.Invite) == 0) return ScriptBaseClass.FALSE; // check if agent is in that group already //member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent); //if (member != null) return ScriptBaseClass.FALSE; // invited agent has to be present in this scene if (World.GetScenePresence(agent) == null) return ScriptBaseClass.FALSE; groupsModule.InviteGroup(null, m_host.OwnerID, m_host.GroupID, agent, UUID.Zero); return ScriptBaseClass.TRUE; } /// /// Eject user from the group this object is set to /// /// /// public LSL_Integer osEjectFromGroup(LSL_Key agentId) { CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup"); m_host.AddScriptLPS(1); UUID agent = new UUID(agentId); // groups module is required IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface(); if (groupsModule == null) return ScriptBaseClass.FALSE; // object has to be set to a group, but not group owned if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE; // object owner has to be in that group and required permissions GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID); if (member == null || (member.GroupPowers & (ulong)GroupPowers.Eject) == 0) return ScriptBaseClass.FALSE; // agent has to be in that group //member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent); //if (member == null) return ScriptBaseClass.FALSE; // ejectee can be offline groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent); return ScriptBaseClass.TRUE; } /// /// Sets terrain estate texture /// /// /// /// public void osSetTerrainTexture(int level, LSL_Key texture) { CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture"); m_host.AddScriptLPS(1); //Check to make sure that the script's owner is the estate manager/master //World.Permissions.GenericEstatePermission( if (World.Permissions.IsGod(m_host.OwnerID)) { if (level < 0 || level > 3) return; UUID textureID = new UUID(); if (!UUID.TryParse(texture, out textureID)) return; // estate module is required IEstateModule estate = World.RequestModuleInterface(); if (estate != null) estate.setEstateTerrainBaseTexture(level, textureID); } } /// /// Sets terrain heights of estate /// /// /// /// /// public void osSetTerrainTextureHeight(int corner, double low, double high) { CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight"); m_host.AddScriptLPS(1); //Check to make sure that the script's owner is the estate manager/master //World.Permissions.GenericEstatePermission( if (World.Permissions.IsGod(m_host.OwnerID)) { if (corner < 0 || corner > 3) return; // estate module is required IEstateModule estate = World.RequestModuleInterface(); if (estate != null) estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high); } } #region Attachment commands public void osForceAttachToAvatar(int attachmentPoint) { CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); m_host.AddScriptLPS(1); InitLSL(); ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); } public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint) { CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory"); m_host.AddScriptLPS(1); ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint); } public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) { CheckThreatLevel(ThreatLevel.VeryHigh, "osForceAttachToOtherAvatarFromInventory"); m_host.AddScriptLPS(1); UUID avatarId; if (!UUID.TryParse(rawAvatarId, out avatarId)) return; ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint); } public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint) { IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule == null) return; InitLSL(); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item == null) { ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Could not find object '{0}'", itemName)); throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName)); } if (item.InvType != (int)InventoryType.Object) { // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set // up the api reference. if (m_LSL_Api != null) ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName)); throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName)); } ScenePresence sp = World.GetScenePresence(avatarId); if (sp == null) return; string message; InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID, out message); if (newItem == null) { m_log.ErrorFormat( "[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}: {4}", itemName, m_host.Name, attachmentPoint, World.Name, message); ((LSL_Api)m_LSL_Api).llSay(0, message); return; } attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint); } public void osForceDetachFromAvatar() { CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar"); m_host.AddScriptLPS(1); InitLSL(); ((LSL_Api)m_LSL_Api).DetachFromAvatar(); } public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) { CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments"); m_host.AddScriptLPS(1); UUID targetUUID; ScenePresence target; LSL_List resp = new LSL_List(); if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) { foreach (object point in attachmentPoints.Data) { LSL_Integer ipoint = new LSL_Integer( (point is LSL_Integer || point is int || point is uint) ? (int)point : 0 ); resp.Add(ipoint); if (ipoint == 0) { // indicates zero attachments resp.Add(new LSL_Integer(0)); } else { // gets the number of attachments on the attachment point resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count)); } } } return resp; } public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options) { CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments"); m_host.AddScriptLPS(1); UUID targetUUID; if(!UUID.TryParse(avatar.ToString(), out targetUUID)) return; if(targetUUID == UUID.Zero) return; ScenePresence target; if(!World.TryGetScenePresence(targetUUID, out target)) return; if(target.IsDeleted || target.IsInTransit) return; List aps = new List(); if(attachmentPoints.Length != 0) { foreach (object point in attachmentPoints.Data) { int ipoint; if (int.TryParse(point.ToString(), out ipoint)) { aps.Add(ipoint); } } // parsing failed if(aps.Count != attachmentPoints.Length) return; } List attachments = new List(); bool msgAll; bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0; if(aps.Count == 0) { if(!invertPoints) return; msgAll = true; invertPoints = false; } else msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL); if (msgAll && invertPoints) return; if (msgAll || invertPoints) { attachments = target.GetAttachments(); } else { foreach (int point in aps) { if (point > 0) { attachments.AddRange(target.GetAttachments((uint)point)); } } } // if we have no attachments at this point, exit now if (attachments.Count == 0) { return; } bool optionObjCreator = (options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0; bool optionScriptCreator = (options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0; UUID hostCreatorID = m_host.CreatorID; UUID itemCreatorID = m_item.CreatorID; foreach (SceneObjectGroup sog in attachments) { if(sog.IsDeleted || sog.inTransit) continue; if (invertPoints && aps.Contains((int)sog.AttachmentPoint)) continue; UUID CreatorID = sog.RootPart.CreatorID; if (optionObjCreator && CreatorID != hostCreatorID) continue; if (optionScriptCreator && CreatorID != itemCreatorID) continue; SceneObjectPart[] parts = sog.Parts; foreach(SceneObjectPart p in parts) MessageObject(p.UUID, message); } } #endregion /// /// Checks if thing is a UUID. /// /// /// 1 if thing is a valid UUID, 0 otherwise public LSL_Integer osIsUUID(string thing) { CheckThreatLevel(ThreatLevel.None, "osIsUUID"); m_host.AddScriptLPS(1); UUID test; return UUID.TryParse(thing, out test) ? 1 : 0; } /// /// Wraps to Math.Min() /// /// /// /// public LSL_Float osMin(double a, double b) { CheckThreatLevel(ThreatLevel.None, "osMin"); m_host.AddScriptLPS(1); return Math.Min(a, b); } /// /// Wraps to Math.max() /// /// /// /// public LSL_Float osMax(double a, double b) { CheckThreatLevel(ThreatLevel.None, "osMax"); m_host.AddScriptLPS(1); return Math.Max(a, b); } public LSL_Key osGetRezzingObject() { CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject"); m_host.AddScriptLPS(1); UUID rezID = m_host.ParentGroup.RezzerID; if(rezID == UUID.Zero || m_host.ParentGroup.Scene.GetScenePresence(rezID) != null) return new LSL_Key(UUID.Zero.ToString()); return new LSL_Key(rezID.ToString()); } /// /// Sets the response type for an HTTP request/response /// /// public void osSetContentType(LSL_Key id, string type) { CheckThreatLevel(ThreatLevel.High, "osSetContentType"); if (m_UrlModule != null) m_UrlModule.HttpContentType(new UUID(id),type); } /// Shout an error if the object owner did not grant the script the specified permissions. /// /// /// boolean indicating whether an error was shouted. protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix) { m_host.AddScriptLPS(1); bool fail = false; if (m_item.PermsGranter != m_host.OwnerID) { fail = true; OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix)); } else if ((m_item.PermsMask & perms) == 0) { fail = true; OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix)); } return fail; } protected void DropAttachment(bool checkPerms) { if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) { return; } IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID); if (attachmentsModule != null && sp != null) { attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId); } } protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot) { if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) { return; } IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID); if (attachmentsModule != null && sp != null) { attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot); } } public void osDropAttachment() { CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment"); m_host.AddScriptLPS(1); DropAttachment(true); } public void osForceDropAttachment() { CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment"); m_host.AddScriptLPS(1); DropAttachment(false); } public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) { CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt"); m_host.AddScriptLPS(1); DropAttachmentAt(true, pos, rot); } public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) { CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt"); m_host.AddScriptLPS(1); DropAttachmentAt(false, pos, rot); } public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield) { CheckThreatLevel(ThreatLevel.Low, "osListenRegex"); m_host.AddScriptLPS(1); UUID keyID; UUID.TryParse(ID, out keyID); // if we want the name to be used as a regular expression, ensure it is valid first. if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME) { try { Regex.IsMatch("", name); } catch (Exception) { OSSLShoutError("Name regex is invalid."); return -1; } } // if we want the msg to be used as a regular expression, ensure it is valid first. if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) { try { Regex.IsMatch("", msg); } catch (Exception) { OSSLShoutError("Message regex is invalid."); return -1; } } IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); return (wComm == null) ? -1 : wComm.Listen( m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg, regexBitfield ); } public LSL_Integer osRegexIsMatch(string input, string pattern) { CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch"); m_host.AddScriptLPS(1); try { return Regex.IsMatch(input, pattern) ? 1 : 0; } catch (Exception) { OSSLShoutError("Possible invalid regular expression detected."); return 0; } } public LSL_String osRequestURL(LSL_List options) { CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL"); m_host.AddScriptLPS(1); Hashtable opts = new Hashtable(); for (int i = 0 ; i < options.Length ; i++) { object opt = options.Data[i]; if (opt.ToString() == "allowXss") opts["allowXss"] = true; } if (m_UrlModule != null) return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString(); return UUID.Zero.ToString(); } public LSL_String osRequestSecureURL(LSL_List options) { CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL"); m_host.AddScriptLPS(1); Hashtable opts = new Hashtable(); for (int i = 0 ; i < options.Length ; i++) { object opt = options.Data[i]; if (opt.ToString() == "allowXss") opts["allowXss"] = true; } if (m_UrlModule != null) return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString(); return UUID.Zero.ToString(); } public void osCollisionSound(string impact_sound, double impact_volume) { CheckThreatLevel(); m_host.AddScriptLPS(1); if(impact_sound == "") { m_host.CollisionSoundVolume = (float)impact_volume; m_host.CollisionSound = m_host.invalidCollisionSoundUUID; if(impact_volume == 0.0) m_host.CollisionSoundType = -1; // disable all sounds else if(impact_volume == 1.0f) m_host.CollisionSoundType = 0; // full return to default sounds else m_host.CollisionSoundType = 2; // default sounds with volume m_host.aggregateScriptEvents(); return; } // TODO: Parameter check logic required. UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); if(soundId != UUID.Zero) { m_host.CollisionSound = soundId; m_host.CollisionSoundVolume = (float)impact_volume; m_host.CollisionSoundType = 1; } else m_host.CollisionSoundType = -1; m_host.aggregateScriptEvents(); } // still not very usefull, detector is lost on rez, restarts, etc public void osVolumeDetect(int detect) { CheckThreatLevel(); m_host.AddScriptLPS(1); if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted || m_host.ParentGroup.IsAttachment) return; m_host.ScriptSetVolumeDetect(detect != 0); } /// /// Get inertial data /// /// /// /// /// a LSL list with contents: /// LSL_Float mass, the total mass of a linkset /// LSL_Vector CenterOfMass, center mass relative to root prim /// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass /// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass /// public LSL_List osGetInertiaData() { CheckThreatLevel(); m_host.AddScriptLPS(1); LSL_List result = new LSL_List(); float TotalMass; Vector3 CenterOfMass; Vector3 Inertia; Vector4 aux; SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return result; sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux ); if(TotalMass > 0) { float t = 1.0f/TotalMass; Inertia.X *= t; Inertia.Y *= t; Inertia.Z *= t; aux.X *= t; aux.Y *= t; aux.Z *= t; } result.Add(new LSL_Float(TotalMass)); result.Add(new LSL_Vector(CenterOfMass.X, CenterOfMass.Y, CenterOfMass.Z)); result.Add(new LSL_Vector(Inertia.X, Inertia.Y, Inertia.Z)); result.Add(new LSL_Vector(aux.X, aux.Y, aux.Z)); return result; } /// /// set inertial data /// replaces the automatic calculation of mass, center of mass and inertia /// /// /// total mass of linkset /// location of center of mass relative to root prim in local coords /// moment of inertia relative to principal axis and center of mass,Ixx, Iyy, Izz divided by mass /// rotation of the inertia, relative to local axis /// /// the inertia argument is is inertia divided by mass, so corresponds only to the geometric distribution of mass and both can be changed independently. /// public void osSetInertia(LSL_Float mass, LSL_Vector centerOfMass, LSL_Vector principalInertiaScaled, LSL_Rotation lslrot) { CheckThreatLevel(); m_host.AddScriptLPS(1); SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return; if(mass < 0 || principalInertiaScaled.x < 0 || principalInertiaScaled.y < 0 || principalInertiaScaled.z < 0) return; // need more checks Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); Vector3 Inertia; float m = (float)mass; Inertia.X = m * (float)principalInertiaScaled.x; Inertia.Y = m * (float)principalInertiaScaled.y; Inertia.Z = m * (float)principalInertiaScaled.z; Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.y, (float)lslrot.s); rot.Normalize(); sog.SetInertiaData(m, CenterOfMass, Inertia, rot ); } /// /// set inertial data as a sphere /// replaces the automatic calculation of mass, center of mass and inertia /// /// /// total mass of linkset /// size of the Box /// location of center of mass relative to root prim in local coords /// rotation of the box, and so inertia, relative to local axis /// /// public void osSetInertiaAsBox(LSL_Float mass, LSL_Vector boxSize, LSL_Vector centerOfMass, LSL_Rotation lslrot) { CheckThreatLevel(); m_host.AddScriptLPS(1); SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return; if(mass < 0) return; // need more checks Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); Vector3 Inertia; float lx = (float)boxSize.x; float ly = (float)boxSize.y; float lz = (float)boxSize.z; float m = (float)mass; float t = m / 12.0f; Inertia.X = t * (ly*ly + lz*lz); Inertia.Y = t * (lx*lx + lz*lz); Inertia.Z = t * (lx*lx + ly*ly); Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s); rot.Normalize(); sog.SetInertiaData(m, CenterOfMass, Inertia, rot ); } /// /// set inertial data as a sphere /// replaces the automatic calculation of mass, center of mass and inertia /// /// /// total mass of linkset /// radius of the sphere /// location of center of mass relative to root prim in local coords /// /// public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, LSL_Vector centerOfMass) { CheckThreatLevel(); m_host.AddScriptLPS(1); SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return; if(mass < 0) return; // need more checks Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); Vector3 Inertia; float r = (float)radius; float m = (float)mass; float t = 0.4f * m * r * r; Inertia.X = t; Inertia.Y = t; Inertia.Z = t; sog.SetInertiaData(m, CenterOfMass, Inertia, new Vector4(0f, 0f, 0f,1.0f)); } /// /// set inertial data as a cylinder /// replaces the automatic calculation of mass, center of mass and inertia /// /// /// total mass of linkset /// radius of the cylinder /// lenght of the cylinder /// location of center of mass relative to root prim in local coords /// rotation of the cylinder, and so inertia, relative to local axis /// /// cylinder axis aligned with Z axis. For other orientations provide the rotation. /// public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, LSL_Vector centerOfMass, LSL_Rotation lslrot) { CheckThreatLevel(); m_host.AddScriptLPS(1); SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return; if(mass < 0) return; // need more checks Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); Vector3 Inertia; float m = (float)mass; float r = (float)radius; r *= r; Inertia.Z = 0.5f * m * r; float t = (float)lenght; t *= t; t += 3.0f * r; t *= 8.333333e-2f * m; Inertia.X = t; Inertia.Y = t; Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s); rot.Normalize(); sog.SetInertiaData(m, CenterOfMass, Inertia, rot); } /// /// removes inertial data manual override /// default automatic calculation is used again /// /// public void osClearInertia() { CheckThreatLevel(); m_host.AddScriptLPS(1); SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return; sog.SetInertiaData(-1, Vector3.Zero, Vector3.Zero, Vector4.Zero ); } /// /// teleports a object (full linkset) /// /// the id of the linkset to teleport /// target position /// a rotation to apply /// several flags/param> /// /// only does teleport local to region /// if object has scripts, owner must have rights to run scripts on target location /// object owner must have rights to enter ojects on target location /// target location parcel must have enought free prims capacity for the linkset prims /// all avatars siting on the object must have access to target location /// has a cool down time. retries before expire reset it /// fail conditions are silent ignored /// public LSL_Integer osTeleportObject(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer flags) { CheckThreatLevel(ThreatLevel.Severe, "osTeleportObject"); m_host.AddScriptLPS(1); UUID objUUID; if (!UUID.TryParse(objectUUID, out objUUID)) { OSSLShoutError("osTeleportObject() invalid object Key"); return -1; } SceneObjectGroup sog = World.GetSceneObjectGroup(objUUID); if(sog== null || sog.IsDeleted) return -1; UUID myid = m_host.ParentGroup.UUID; return sog.TeleportObject(myid, targetPos, rotation, flags); // a delay here may break vehicles } public LSL_Integer osGetLinkNumber(LSL_String name) { CheckThreatLevel(); m_host.AddScriptLPS(1); SceneObjectGroup sog = m_host.ParentGroup; if(sog== null || sog.IsDeleted) return -1; return sog.GetLinkNumber(name); } } }