/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Collections; using System.Collections.Generic; using System.Runtime.Remoting.Lifetime; using OpenMetaverse; using Nini.Config; using OpenSim; using OpenSim.Framework; using OpenSim.Region.CoreModules.World.LightShare; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; namespace OpenSim.Region.ScriptEngine.Shared.Api { [Serializable] public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi { internal IScriptEngine m_ScriptEngine; internal SceneObjectPart m_host; internal bool m_LSFunctionsEnabled = false; internal IScriptModuleComms m_comms = null; public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) { m_ScriptEngine = ScriptEngine; m_host = host; if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) m_LSFunctionsEnabled = true; m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); if (m_comms == null) m_LSFunctionsEnabled = false; } public override Object InitializeLifetimeService() { ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.FromMinutes(0); // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); } return lease; } public Scene World { get { return m_ScriptEngine.World; } } // //Dumps an error message on the debug console. // internal void LSShoutError(string message) { if (message.Length > 1023) message = message.Substring(0, 1023); World.SimChat(Utils.StringToBytes(message), ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); } /// <summary> /// Get the current Windlight scene /// </summary> /// <returns>List of windlight parameters</returns> public LSL_List lsGetWindlightScene(LSL_List rules) { if (!m_LSFunctionsEnabled) { LSShoutError("LightShare functions are not enabled."); return new LSL_List(); } m_host.AddScriptLPS(1); RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; LSL_List values = new LSL_List(); int idx = 0; while (idx < rules.Length) { LSL_Integer ruleInt = rules.GetLSLIntegerItem(idx); uint rule = (uint)ruleInt; LSL_List toadd = new LSL_List(); switch (rule) { case (int)ScriptBaseClass.WL_AMBIENT: toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); break; case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); break; case (int)ScriptBaseClass.WL_BLUE_DENSITY: toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); break; case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: toadd.Add(new LSL_Float(wl.blurMultiplier)); break; case (int)ScriptBaseClass.WL_CLOUD_COLOR: toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); break; case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: toadd.Add(new LSL_Float(wl.cloudCoverage)); break; case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); break; case (int)ScriptBaseClass.WL_CLOUD_SCALE: toadd.Add(new LSL_Float(wl.cloudScale)); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: toadd.Add(new LSL_Float(wl.cloudScrollX)); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: toadd.Add(new LSL_Float(wl.cloudScrollY)); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); break; case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); break; case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: toadd.Add(new LSL_Float(wl.densityMultiplier)); break; case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: toadd.Add(new LSL_Float(wl.distanceMultiplier)); break; case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); break; case (int)ScriptBaseClass.WL_EAST_ANGLE: toadd.Add(new LSL_Float(wl.eastAngle)); break; case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: toadd.Add(new LSL_Float(wl.fresnelOffset)); break; case (int)ScriptBaseClass.WL_FRESNEL_SCALE: toadd.Add(new LSL_Float(wl.fresnelScale)); break; case (int)ScriptBaseClass.WL_HAZE_DENSITY: toadd.Add(new LSL_Float(wl.hazeDensity)); break; case (int)ScriptBaseClass.WL_HAZE_HORIZON: toadd.Add(new LSL_Float(wl.hazeHorizon)); break; case (int)ScriptBaseClass.WL_HORIZON: toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); break; case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); break; case (int)ScriptBaseClass.WL_MAX_ALTITUDE: toadd.Add(new LSL_Integer(wl.maxAltitude)); break; case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); break; case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); break; case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: toadd.Add(new LSL_Float(wl.refractScaleAbove)); break; case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: toadd.Add(new LSL_Float(wl.refractScaleBelow)); break; case (int)ScriptBaseClass.WL_SCENE_GAMMA: toadd.Add(new LSL_Float(wl.sceneGamma)); break; case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: toadd.Add(new LSL_Float(wl.starBrightness)); break; case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: toadd.Add(new LSL_Float(wl.sunGlowFocus)); break; case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: toadd.Add(new LSL_Float(wl.sunGlowSize)); break; case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); break; case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: toadd.Add(new LSL_Float(wl.sunMoonPosition)); break; case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: toadd.Add(new LSL_Float(wl.underwaterFogModifier)); break; case (int)ScriptBaseClass.WL_WATER_COLOR: toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); break; case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); break; } if (toadd.Length > 0) { values.Add(ruleInt); values.Add(toadd.Data[0]); } idx++; } return values; } private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) { RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); // LSL_List values = new LSL_List(); int idx = 0; while (idx < rules.Length) { uint rule = (uint)rules.GetLSLIntegerItem(idx); LSL_Types.Quaternion iQ; LSL_Types.Vector3 iV; switch (rule) { case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: idx++; wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_AMBIENT: idx++; iQ = rules.GetQuaternionItem(idx); wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); break; case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: idx++; iV = rules.GetVector3Item(idx); wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); break; case (int)ScriptBaseClass.WL_BLUE_DENSITY: idx++; iQ = rules.GetQuaternionItem(idx); wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); break; case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: idx++; wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_CLOUD_COLOR: idx++; iQ = rules.GetQuaternionItem(idx); wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); break; case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: idx++; wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: idx++; iV = rules.GetVector3Item(idx); wl.cloudDetailXYDensity = iV; break; case (int)ScriptBaseClass.WL_CLOUD_SCALE: idx++; wl.cloudScale = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: idx++; wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: idx++; wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: idx++; wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: idx++; wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; break; case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: idx++; iV = rules.GetVector3Item(idx); wl.cloudXYDensity = iV; break; case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: idx++; wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: idx++; wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: idx++; wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; break; case (int)ScriptBaseClass.WL_EAST_ANGLE: idx++; wl.eastAngle = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: idx++; wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_FRESNEL_SCALE: idx++; wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_HAZE_DENSITY: idx++; wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_HAZE_HORIZON: idx++; wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_HORIZON: idx++; iQ = rules.GetQuaternionItem(idx); wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); break; case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: idx++; iV = rules.GetVector3Item(idx); wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); break; case (int)ScriptBaseClass.WL_MAX_ALTITUDE: idx++; wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; break; case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: idx++; wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); break; case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: idx++; iV = rules.GetVector3Item(idx); wl.reflectionWaveletScale = iV; break; case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: idx++; wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: idx++; wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_SCENE_GAMMA: idx++; wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: idx++; wl.starBrightness = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: idx++; wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: idx++; wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: idx++; iQ = rules.GetQuaternionItem(idx); wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); break; case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: idx++; wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_WATER_COLOR: idx++; iV = rules.GetVector3Item(idx); wl.waterColor = iV; break; case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: idx++; wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); break; } idx++; } return wl; } /// <summary> /// Set the current Windlight scene /// </summary> /// <param name="rules"></param> /// <returns>success: true or false</returns> public int lsSetWindlightScene(LSL_List rules) { if (!m_LSFunctionsEnabled) { LSShoutError("LightShare functions are not enabled."); return 0; } if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) { LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); return 0; } int success = 0; m_host.AddScriptLPS(1); if (LightShareModule.EnableWindlight) { RegionLightShareData wl = getWindlightProfileFromRules(rules); wl.valid = true; m_host.ParentGroup.Scene.StoreWindlightProfile(wl); success = 1; } else { LSShoutError("Windlight module is disabled"); return 0; } return success; } public void lsClearWindlightScene() { if (!m_LSFunctionsEnabled) { LSShoutError("LightShare functions are not enabled."); return; } if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) { LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); return; } m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false; if (m_host.ParentGroup.Scene.SimulationDataService != null) m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID); m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile(); } /// <summary> /// Set the current Windlight scene to a target avatar /// </summary> /// <param name="rules"></param> /// <returns>success: true or false</returns> public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) { if (!m_LSFunctionsEnabled) { LSShoutError("LightShare functions are not enabled."); return 0; } if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) { LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); return 0; } int success = 0; m_host.AddScriptLPS(1); if (LightShareModule.EnableWindlight) { RegionLightShareData wl = getWindlightProfileFromRules(rules); World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); success = 1; } else { LSShoutError("Windlight module is disabled"); return 0; } return success; } } }