/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.Remoting.Lifetime; using System.Text; using System.Threading; using System.Text.RegularExpressions; using Nini.Config; using log4net; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.Packets; using OpenMetaverse.Rendering; using OpenSim; using OpenSim.Framework; using OpenSim.Region.CoreModules; using OpenSim.Region.CoreModules.World.Land; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Animation; using OpenSim.Region.Framework.Scenes.Scripting; using OpenSim.Region.Physics.Manager; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using PrimType = OpenSim.Region.Framework.Scenes.PrimType; using AssetLandmark = OpenSim.Framework.AssetLandmark; using RegionFlags = OpenSim.Framework.RegionFlags; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using System.Reflection; using System.Linq; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.ScriptEngine.Shared.Api { // MUST be a ref type public class UserInfoCacheEntry { public int time; public UserAccount account; public PresenceInfo pinfo; } /// /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public int LlRequestAgentDataCacheTimeoutMs { get; set; } protected IScriptEngine m_ScriptEngine; protected SceneObjectPart m_host; /// /// Used for script sleeps when we are using co-operative script termination. /// /// null if co-operative script termination is not active /// /// The item that hosts this script /// protected TaskInventoryItem m_item; protected bool throwErrorOnNotImplemented = false; protected AsyncCommandManager AsyncCommands = null; protected float m_ScriptDelayFactor = 1.0f; protected float m_ScriptDistanceFactor = 1.0f; protected float m_MinTimerInterval = 0.5f; protected float m_recoilScaleFactor = 0.0f; protected DateTime m_timer = DateTime.Now; protected bool m_waitingForScriptAnswer = false; protected bool m_automaticLinkPermission = false; protected IMessageTransferModule m_TransferModule = null; protected int m_notecardLineReadCharsMax = 255; protected int m_scriptConsoleChannel = 0; protected bool m_scriptConsoleChannelEnabled = false; protected IUrlModule m_UrlModule = null; protected Dictionary m_userInfoCache = new Dictionary(); protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. protected int m_sleepMsOnSetTexture = 200; protected int m_sleepMsOnSetLinkTexture = 200; protected int m_sleepMsOnScaleTexture = 200; protected int m_sleepMsOnOffsetTexture = 200; protected int m_sleepMsOnRotateTexture = 200; protected int m_sleepMsOnSetPos = 200; protected int m_sleepMsOnSetRot = 200; protected int m_sleepMsOnSetLocalRot = 200; protected int m_sleepMsOnPreloadSound = 1000; protected int m_sleepMsOnMakeExplosion = 100; protected int m_sleepMsOnMakeFountain = 100; protected int m_sleepMsOnMakeSmoke = 100; protected int m_sleepMsOnMakeFire = 100; protected int m_sleepMsOnRezAtRoot = 100; protected int m_sleepMsOnInstantMessage = 2000; protected int m_sleepMsOnEmail = 20000; protected int m_sleepMsOnCreateLink = 1000; protected int m_sleepMsOnGiveInventory = 3000; protected int m_sleepMsOnRequestAgentData = 100; protected int m_sleepMsOnRequestInventoryData = 1000; protected int m_sleepMsOnSetDamage = 5000; protected int m_sleepMsOnTextBox = 1000; protected int m_sleepMsOnAdjustSoundVolume = 100; protected int m_sleepMsOnEjectFromLand = 5000; protected int m_sleepMsOnAddToLandPassList = 100; protected int m_sleepMsOnDialog = 1000; protected int m_sleepMsOnRemoteLoadScript = 3000; protected int m_sleepMsOnRemoteLoadScriptPin = 3000; protected int m_sleepMsOnOpenRemoteDataChannel = 1000; protected int m_sleepMsOnSendRemoteData = 3000; protected int m_sleepMsOnRemoteDataReply = 3000; protected int m_sleepMsOnCloseRemoteDataChannel = 1000; protected int m_sleepMsOnSetPrimitiveParams = 200; protected int m_sleepMsOnSetLinkPrimitiveParams = 200; protected int m_sleepMsOnXorBase64Strings = 300; protected int m_sleepMsOnSetParcelMusicURL = 2000; protected int m_sleepMsOnGetPrimMediaParams = 1000; protected int m_sleepMsOnGetLinkMedia = 1000; protected int m_sleepMsOnSetPrimMediaParams = 1000; protected int m_sleepMsOnSetLinkMedia = 1000; protected int m_sleepMsOnClearPrimMedia = 1000; protected int m_sleepMsOnClearLinkMedia = 1000; protected int m_sleepMsOnRequestSimulatorData = 1000; protected int m_sleepMsOnLoadURL = 10000; protected int m_sleepMsOnParcelMediaCommandList = 2000; protected int m_sleepMsOnParcelMediaQuery = 2000; protected int m_sleepMsOnModPow = 1000; protected int m_sleepMsOnSetPrimURL = 2000; protected int m_sleepMsOnRefreshPrimURL = 20000; protected int m_sleepMsOnMapDestination = 1000; protected int m_sleepMsOnAddToLandBanList = 100; protected int m_sleepMsOnRemoveFromLandPassList = 100; protected int m_sleepMsOnRemoveFromLandBanList = 100; protected int m_sleepMsOnResetLandBanList = 100; protected int m_sleepMsOnResetLandPassList = 100; protected int m_sleepMsOnGetParcelPrimOwners = 2000; protected int m_sleepMsOnGetNumberOfNotecardLines = 100; protected int m_sleepMsOnGetNotecardLine = 100; protected string m_internalObjectHost = "lsl.opensim.local"; protected bool m_restrictEmail = false; protected ISoundModule m_SoundModule = null; protected float m_avatarHeightCorrection = 0.2f; protected bool m_useSimpleBoxesInGetBoundingBox = false; protected bool m_addStatsInGetBoundingBox = false; //LSL Avatar Bounding Box (lABB), lower (1) and upper (2), //standing (Std), Groundsitting (Grs), Sitting (Sit), //along X, Y and Z axes, constants (0) and coefficients (1) protected float m_lABB1StdX0 = -0.275f; protected float m_lABB2StdX0 = 0.275f; protected float m_lABB1StdY0 = -0.35f; protected float m_lABB2StdY0 = 0.35f; protected float m_lABB1StdZ0 = -0.1f; protected float m_lABB1StdZ1 = -0.5f; protected float m_lABB2StdZ0 = 0.1f; protected float m_lABB2StdZ1 = 0.5f; protected float m_lABB1GrsX0 = -0.3875f; protected float m_lABB2GrsX0 = 0.3875f; protected float m_lABB1GrsY0 = -0.5f; protected float m_lABB2GrsY0 = 0.5f; protected float m_lABB1GrsZ0 = -0.05f; protected float m_lABB1GrsZ1 = -0.375f; protected float m_lABB2GrsZ0 = 0.5f; protected float m_lABB2GrsZ1 = 0.0f; protected float m_lABB1SitX0 = -0.5875f; protected float m_lABB2SitX0 = 0.1875f; protected float m_lABB1SitY0 = -0.35f; protected float m_lABB2SitY0 = 0.35f; protected float m_lABB1SitZ0 = -0.35f; protected float m_lABB1SitZ1 = -0.375f; protected float m_lABB2SitZ0 = -0.25f; protected float m_lABB2SitZ1 = 0.25f; protected float m_primSafetyCoeffX = 2.414214f; protected float m_primSafetyCoeffY = 2.414214f; protected float m_primSafetyCoeffZ = 1.618034f; protected bool m_useCastRayV3 = false; protected float m_floatToleranceInCastRay = 0.00001f; protected float m_floatTolerance2InCastRay = 0.001f; protected DetailLevel m_primLodInCastRay = DetailLevel.Medium; protected DetailLevel m_sculptLodInCastRay = DetailLevel.Medium; protected DetailLevel m_meshLodInCastRay = DetailLevel.Highest; protected DetailLevel m_avatarLodInCastRay = DetailLevel.Medium; protected int m_maxHitsInCastRay = 16; protected int m_maxHitsPerPrimInCastRay = 16; protected int m_maxHitsPerObjectInCastRay = 16; protected bool m_detectExitsInCastRay = false; protected bool m_filterPartsInCastRay = false; protected bool m_doAttachmentsInCastRay = false; protected int m_msThrottleInCastRay = 200; protected int m_msPerRegionInCastRay = 40; protected int m_msPerAvatarInCastRay = 10; protected int m_msMinInCastRay = 2; protected int m_msMaxInCastRay = 40; protected static List m_castRayCalls = new List(); protected bool m_useMeshCacheInCastRay = true; protected static Dictionary m_cachedMeshes = new Dictionary(); //An array of HTTP/1.1 headers that are not allowed to be used //as custom headers by llHTTPRequest. private string[] HttpStandardHeaders = { "Accept", "Accept-Charset", "Accept-Encoding", "Accept-Language", "Accept-Ranges", "Age", "Allow", "Authorization", "Cache-Control", "Connection", "Content-Encoding", "Content-Language", "Content-Length", "Content-Location", "Content-MD5", "Content-Range", "Content-Type", "Date", "ETag", "Expect", "Expires", "From", "Host", "If-Match", "If-Modified-Since", "If-None-Match", "If-Range", "If-Unmodified-Since", "Last-Modified", "Location", "Max-Forwards", "Pragma", "Proxy-Authenticate", "Proxy-Authorization", "Range", "Referer", "Retry-After", "Server", "TE", "Trailer", "Transfer-Encoding", "Upgrade", "User-Agent", "Vary", "Via", "Warning", "WWW-Authenticate" }; public void Initialize( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item) { m_ScriptEngine = scriptEngine; m_host = host; m_item = item; LoadConfig(); m_TransferModule = m_ScriptEngine.World.RequestModuleInterface(); m_UrlModule = m_ScriptEngine.World.RequestModuleInterface(); m_SoundModule = m_ScriptEngine.World.RequestModuleInterface(); AsyncCommands = new AsyncCommandManager(m_ScriptEngine); } /// /// Load configuration items that affect script, object and run-time behavior. */ /// private void LoadConfig() { LlRequestAgentDataCacheTimeoutMs = 20000; IConfig seConfig = m_ScriptEngine.Config; if (seConfig != null) { m_ScriptDelayFactor = seConfig.GetFloat("ScriptDelayFactor", m_ScriptDelayFactor); m_ScriptDistanceFactor = seConfig.GetFloat("ScriptDistanceLimitFactor", m_ScriptDistanceFactor); m_MinTimerInterval = seConfig.GetFloat("MinTimerInterval", m_MinTimerInterval); m_automaticLinkPermission = seConfig.GetBoolean("AutomaticLinkPermission", m_automaticLinkPermission); m_notecardLineReadCharsMax = seConfig.GetInt("NotecardLineReadCharsMax", m_notecardLineReadCharsMax); // Rezzing an object with a velocity can create recoil. This feature seems to have been // removed from recent versions of SL. The code computes recoil (vel*mass) and scales // it by this factor. May be zero to turn off recoil all together. m_recoilScaleFactor = m_ScriptEngine.Config.GetFloat("RecoilScaleFactor", m_recoilScaleFactor); } if (m_notecardLineReadCharsMax > 65535) m_notecardLineReadCharsMax = 65535; // load limits for particular subsystems. IConfigSource seConfigSource = m_ScriptEngine.ConfigSource; if (seConfigSource != null) { IConfig lslConfig = seConfigSource.Configs["LL-Functions"]; if (lslConfig != null) { m_restrictEmail = lslConfig.GetBoolean("RestrictEmail", m_restrictEmail); m_avatarHeightCorrection = lslConfig.GetFloat("AvatarHeightCorrection", m_avatarHeightCorrection); m_useSimpleBoxesInGetBoundingBox = lslConfig.GetBoolean("UseSimpleBoxesInGetBoundingBox", m_useSimpleBoxesInGetBoundingBox); m_addStatsInGetBoundingBox = lslConfig.GetBoolean("AddStatsInGetBoundingBox", m_addStatsInGetBoundingBox); m_lABB1StdX0 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingXconst", m_lABB1StdX0); m_lABB2StdX0 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingXconst", m_lABB2StdX0); m_lABB1StdY0 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingYconst", m_lABB1StdY0); m_lABB2StdY0 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingYconst", m_lABB2StdY0); m_lABB1StdZ0 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingZconst", m_lABB1StdZ0); m_lABB1StdZ1 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingZcoeff", m_lABB1StdZ1); m_lABB2StdZ0 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingZconst", m_lABB2StdZ0); m_lABB2StdZ1 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingZcoeff", m_lABB2StdZ1); m_lABB1GrsX0 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingXconst", m_lABB1GrsX0); m_lABB2GrsX0 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingXconst", m_lABB2GrsX0); m_lABB1GrsY0 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingYconst", m_lABB1GrsY0); m_lABB2GrsY0 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingYconst", m_lABB2GrsY0); m_lABB1GrsZ0 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingZconst", m_lABB1GrsZ0); m_lABB1GrsZ1 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingZcoeff", m_lABB1GrsZ1); m_lABB2GrsZ0 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingZconst", m_lABB2GrsZ0); m_lABB2GrsZ1 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingZcoeff", m_lABB2GrsZ1); m_lABB1SitX0 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingXconst", m_lABB1SitX0); m_lABB2SitX0 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingXconst", m_lABB2SitX0); m_lABB1SitY0 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingYconst", m_lABB1SitY0); m_lABB2SitY0 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingYconst", m_lABB2SitY0); m_lABB1SitZ0 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingZconst", m_lABB1SitZ0); m_lABB1SitZ1 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingZcoeff", m_lABB1SitZ1); m_lABB2SitZ0 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingZconst", m_lABB2SitZ0); m_lABB2SitZ1 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingZcoeff", m_lABB2SitZ1); m_primSafetyCoeffX = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientX", m_primSafetyCoeffX); m_primSafetyCoeffY = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientY", m_primSafetyCoeffY); m_primSafetyCoeffZ = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientZ", m_primSafetyCoeffZ); m_useCastRayV3 = lslConfig.GetBoolean("UseLlCastRayV3", m_useCastRayV3); m_floatToleranceInCastRay = lslConfig.GetFloat("FloatToleranceInLlCastRay", m_floatToleranceInCastRay); m_floatTolerance2InCastRay = lslConfig.GetFloat("FloatTolerance2InLlCastRay", m_floatTolerance2InCastRay); m_primLodInCastRay = (DetailLevel)lslConfig.GetInt("PrimDetailLevelInLlCastRay", (int)m_primLodInCastRay); m_sculptLodInCastRay = (DetailLevel)lslConfig.GetInt("SculptDetailLevelInLlCastRay", (int)m_sculptLodInCastRay); m_meshLodInCastRay = (DetailLevel)lslConfig.GetInt("MeshDetailLevelInLlCastRay", (int)m_meshLodInCastRay); m_avatarLodInCastRay = (DetailLevel)lslConfig.GetInt("AvatarDetailLevelInLlCastRay", (int)m_avatarLodInCastRay); m_maxHitsInCastRay = lslConfig.GetInt("MaxHitsInLlCastRay", m_maxHitsInCastRay); m_maxHitsPerPrimInCastRay = lslConfig.GetInt("MaxHitsPerPrimInLlCastRay", m_maxHitsPerPrimInCastRay); m_maxHitsPerObjectInCastRay = lslConfig.GetInt("MaxHitsPerObjectInLlCastRay", m_maxHitsPerObjectInCastRay); m_detectExitsInCastRay = lslConfig.GetBoolean("DetectExitHitsInLlCastRay", m_detectExitsInCastRay); m_filterPartsInCastRay = lslConfig.GetBoolean("FilterPartsInLlCastRay", m_filterPartsInCastRay); m_doAttachmentsInCastRay = lslConfig.GetBoolean("DoAttachmentsInLlCastRay", m_doAttachmentsInCastRay); m_msThrottleInCastRay = lslConfig.GetInt("ThrottleTimeInMsInLlCastRay", m_msThrottleInCastRay); m_msPerRegionInCastRay = lslConfig.GetInt("AvailableTimeInMsPerRegionInLlCastRay", m_msPerRegionInCastRay); m_msPerAvatarInCastRay = lslConfig.GetInt("AvailableTimeInMsPerAvatarInLlCastRay", m_msPerAvatarInCastRay); m_msMinInCastRay = lslConfig.GetInt("RequiredAvailableTimeInMsInLlCastRay", m_msMinInCastRay); m_msMaxInCastRay = lslConfig.GetInt("MaximumAvailableTimeInMsInLlCastRay", m_msMaxInCastRay); m_useMeshCacheInCastRay = lslConfig.GetBoolean("UseMeshCacheInLlCastRay", m_useMeshCacheInCastRay); } IConfig smtpConfig = seConfigSource.Configs["SMTP"]; if (smtpConfig != null) { // there's an smtp config, so load in the snooze time. EMAIL_PAUSE_TIME = smtpConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); m_internalObjectHost = smtpConfig.GetString("internal_object_host", m_internalObjectHost); } } m_sleepMsOnEmail = EMAIL_PAUSE_TIME * 1000; } public override Object InitializeLifetimeService() { ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.FromMinutes(0); // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); } return lease; } protected virtual void ScriptSleep(int delay) { delay = (int)((float)delay * m_ScriptDelayFactor); if (delay == 0) return; Sleep(delay); } protected virtual void Sleep(int delay) { if (m_item == null) // Some unit tests don't set this { Thread.Sleep(delay); return; } m_ScriptEngine.SleepScript(m_item.ItemID, delay); } /// /// Check for co-operative termination. /// /// If called with 0, then just the check is performed with no wait. public Scene World { get { return m_ScriptEngine.World; } } public void state(string newState) { m_ScriptEngine.SetState(m_item.ItemID, newState); } /// /// Reset the named script. The script must be present /// in the same prim. /// public void llResetScript() { m_host.AddScriptLPS(1); // We need to tell the URL module, if we hav one, to release // the allocated URLs if (m_UrlModule != null) m_UrlModule.ScriptRemoved(m_item.ItemID); m_ScriptEngine.ApiResetScript(m_item.ItemID); } public void llResetOtherScript(string name) { UUID item; m_host.AddScriptLPS(1); if ((item = GetScriptByName(name)) != UUID.Zero) m_ScriptEngine.ResetScript(item); else Error("llResetOtherScript", "Can't find script '" + name + "'"); } public LSL_Integer llGetScriptState(string name) { UUID item; m_host.AddScriptLPS(1); if ((item = GetScriptByName(name)) != UUID.Zero) { return m_ScriptEngine.GetScriptState(item) ?1:0; } Error("llGetScriptState", "Can't find script '" + name + "'"); // If we didn't find it, then it's safe to // assume it is not running. return 0; } public void llSetScriptState(string name, int run) { UUID item; m_host.AddScriptLPS(1); // These functions are supposed to be robust, // so get the state one step at a time. if ((item = GetScriptByName(name)) != UUID.Zero) { m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); } else { Error("llSetScriptState", "Can't find script '" + name + "'"); } } /// /// Get a given link entity from a linkset (linked objects and any sitting avatars). /// /// /// If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then /// these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. /// The ScenePresences receive linknums in the order in which they sat. /// /// /// The link entity. null if not found. /// /// /// /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any /// positive integer is given in this case then null is returned. /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number /// of entities, then the entity which corresponds to that linknum is returned. /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then /// null is returned. /// public ISceneEntity GetLinkEntity(SceneObjectPart part, int linknum) { if (linknum < 0) { if (linknum == ScriptBaseClass.LINK_THIS) return part; else return null; } int actualPrimCount = part.ParentGroup.PrimCount; List sittingAvatars = part.ParentGroup.GetSittingAvatars(); int adjustedPrimCount = actualPrimCount + sittingAvatars.Count; // Special case for a single prim. In this case the linknum is zero. However, this will not match a single // prim that has any avatars sat upon it (in which case the root prim is link 1). if (linknum == 0) { if (actualPrimCount == 1 && sittingAvatars.Count == 0) return part; return null; } // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but // here we must match 1 (ScriptBaseClass.LINK_ROOT). else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1) { if (sittingAvatars.Count > 0) return part.ParentGroup.RootPart; else return null; } else if (linknum <= adjustedPrimCount) { if (linknum <= actualPrimCount) { return part.ParentGroup.GetLinkNumPart(linknum); } else { return sittingAvatars[linknum - actualPrimCount - 1]; } } else { return null; } } public List GetLinkParts(int linkType) { return GetLinkParts(m_host, linkType); } public static List GetLinkParts(SceneObjectPart part, int linkType) { List ret = new List(); ret.Add(part); switch (linkType) { case ScriptBaseClass.LINK_SET: return new List(part.ParentGroup.Parts); case ScriptBaseClass.LINK_ROOT: ret = new List(); ret.Add(part.ParentGroup.RootPart); return ret; case ScriptBaseClass.LINK_ALL_OTHERS: ret = new List(part.ParentGroup.Parts); if (ret.Contains(part)) ret.Remove(part); return ret; case ScriptBaseClass.LINK_ALL_CHILDREN: ret = new List(part.ParentGroup.Parts); if (ret.Contains(part.ParentGroup.RootPart)) ret.Remove(part.ParentGroup.RootPart); return ret; case ScriptBaseClass.LINK_THIS: return ret; default: if (linkType < 0) return new List(); SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); if (target == null) return new List(); ret = new List(); ret.Add(target); return ret; } } public List GetLinkEntities(int linkType) { return GetLinkEntities(m_host, linkType); } public List GetLinkEntities(SceneObjectPart part, int linkType) { List ret; switch (linkType) { case ScriptBaseClass.LINK_SET: return new List(part.ParentGroup.Parts); case ScriptBaseClass.LINK_ROOT: return new List() { part.ParentGroup.RootPart }; case ScriptBaseClass.LINK_ALL_OTHERS: ret = new List(part.ParentGroup.Parts); if (ret.Contains(part)) ret.Remove(part); return ret; case ScriptBaseClass.LINK_ALL_CHILDREN: ret = new List(part.ParentGroup.Parts); if (ret.Contains(part.ParentGroup.RootPart)) ret.Remove(part.ParentGroup.RootPart); return ret; case ScriptBaseClass.LINK_THIS: return new List() { part }; default: if (linkType < 0) return new List(); ISceneEntity target = GetLinkEntity(part, linkType); if (target == null) return new List(); return new List() { target }; } } //These are the implementations of the various ll-functions used by the LSL scripts. public LSL_Float llSin(double f) { m_host.AddScriptLPS(1); return (double)Math.Sin(f); } public LSL_Float llCos(double f) { m_host.AddScriptLPS(1); return (double)Math.Cos(f); } public LSL_Float llTan(double f) { m_host.AddScriptLPS(1); return (double)Math.Tan(f); } public LSL_Float llAtan2(double x, double y) { m_host.AddScriptLPS(1); return (double)Math.Atan2(x, y); } public LSL_Float llSqrt(double f) { m_host.AddScriptLPS(1); return (double)Math.Sqrt(f); } public LSL_Float llPow(double fbase, double fexponent) { m_host.AddScriptLPS(1); return (double)Math.Pow(fbase, fexponent); } public LSL_Integer llAbs(int i) { // changed to replicate LSL behaviour whereby minimum int value is returned untouched. m_host.AddScriptLPS(1); if (i == Int32.MinValue) return i; else return (int)Math.Abs(i); } public LSL_Float llFabs(double f) { m_host.AddScriptLPS(1); return (double)Math.Abs(f); } public LSL_Float llFrand(double mag) { m_host.AddScriptLPS(1); return Util.RandomClass.NextDouble() * mag; } public LSL_Integer llFloor(double f) { m_host.AddScriptLPS(1); return (int)Math.Floor(f); } public LSL_Integer llCeil(double f) { m_host.AddScriptLPS(1); return (int)Math.Ceiling(f); } // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) public LSL_Integer llRound(double f) { m_host.AddScriptLPS(1); return (int)Math.Round(f, MidpointRounding.AwayFromZero); } //This next group are vector operations involving squaring and square root. ckrinke public LSL_Float llVecMag(LSL_Vector v) { m_host.AddScriptLPS(1); return LSL_Vector.Mag(v); } public LSL_Vector llVecNorm(LSL_Vector v) { m_host.AddScriptLPS(1); return LSL_Vector.Norm(v); } private double VecDist(LSL_Vector a, LSL_Vector b) { double dx = a.x - b.x; double dy = a.y - b.y; double dz = a.z - b.z; return Math.Sqrt(dx * dx + dy * dy + dz * dz); } public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) { m_host.AddScriptLPS(1); return VecDist(a, b); } //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke /// /// Convert an LSL rotation to a Euler vector. /// /// /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 /// /// /// public LSL_Vector llRot2Euler(LSL_Rotation r) { m_host.AddScriptLPS(1); LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. if (m == 0.0) return new LSL_Vector(); double x = Math.Atan2(-v.y, v.z); double sin = v.x / m; if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. double y = Math.Asin(sin); // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); double z = Math.Atan2(v.y, v.x); return new LSL_Vector(x, y, z); } /* From wiki: The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. */ /* How we arrived at this llEuler2Rot * * Experiment in SL to determine conventions: * llEuler2Rot()=<1,0,0,0> * llEuler2Rot(<0,PI,0>)=<0,1,0,0> * llEuler2Rot(<0,0,PI>)=<0,0,1,0> * * Important facts about Quaternions * - multiplication is non-commutative (a*b != b*a) * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication * * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): * Qx = c1+i*s1 * Qy = c2+j*s2; * Qz = c3+k*s3; * * Rotations applied in order (from above) Z, Y, X * Q = (Qz * Qy) * Qx * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 * regroup: x=i*(s1*c2*c3+c1*s2*s3) * y=j*(c1*s2*c3-s1*c2*s3) * z=k*(s1*s2*c3+c1*c2*s3) * s= c1*c2*c3-s1*s2*s3 * * This implementation agrees with the functions found here: * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions * And with the results in SL. * * It's also possible to calculate llEuler2Rot by direct multiplication of * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function * from the wiki). * Apparently in some cases this is better from a numerical precision perspective? */ public LSL_Rotation llEuler2Rot(LSL_Vector v) { m_host.AddScriptLPS(1); double x,y,z,s; double c1 = Math.Cos(v.x * 0.5); double c2 = Math.Cos(v.y * 0.5); double c3 = Math.Cos(v.z * 0.5); double s1 = Math.Sin(v.x * 0.5); double s2 = Math.Sin(v.y * 0.5); double s3 = Math.Sin(v.z * 0.5); x = s1 * c2 * c3 + c1 * s2 * s3; y = c1 * s2 * c3 - s1 * c2 * s3; z = s1 * s2 * c3 + c1 * c2 * s3; s = c1 * c2 * c3 - s1 * s2 * s3; return new LSL_Rotation(x, y, z, s); } public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) { m_host.AddScriptLPS(1); double s; double tr = fwd.x + left.y + up.z + 1.0; if (tr >= 1.0) { s = 0.5 / Math.Sqrt(tr); return new LSL_Rotation( (left.z - up.y) * s, (up.x - fwd.z) * s, (fwd.y - left.x) * s, 0.25 / s); } else { double max = (left.y > up.z) ? left.y : up.z; if (max < fwd.x) { s = Math.Sqrt(fwd.x - (left.y + up.z) + 1.0); double x = s * 0.5; s = 0.5 / s; return new LSL_Rotation( x, (fwd.y + left.x) * s, (up.x + fwd.z) * s, (left.z - up.y) * s); } else if (max == left.y) { s = Math.Sqrt(left.y - (up.z + fwd.x) + 1.0); double y = s * 0.5; s = 0.5 / s; return new LSL_Rotation( (fwd.y + left.x) * s, y, (left.z + up.y) * s, (up.x - fwd.z) * s); } else { s = Math.Sqrt(up.z - (fwd.x + left.y) + 1.0); double z = s * 0.5; s = 0.5 / s; return new LSL_Rotation( (up.x + fwd.z) * s, (left.z + up.y) * s, z, (fwd.y - left.x) * s); } } } public LSL_Vector llRot2Fwd(LSL_Rotation r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; y = 2 * (r.x * r.y + r.z * r.s); z = 2 * (r.x * r.z - r.y * r.s); return (new LSL_Vector(x, y, z)); } public LSL_Vector llRot2Left(LSL_Rotation r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = 2 * (r.x * r.y - r.z * r.s); y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; z = 2 * (r.x * r.s + r.y * r.z); return (new LSL_Vector(x, y, z)); } public LSL_Vector llRot2Up(LSL_Rotation r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = 2 * (r.x * r.z + r.y * r.s); y = 2 * (-r.x * r.s + r.y * r.z); z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; return (new LSL_Vector(x, y, z)); } public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) { //A and B should both be normalized m_host.AddScriptLPS(1); LSL_Rotation rotBetween; // Check for zero vectors. If either is zero, return zero rotation. Otherwise, // continue calculation. if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) { rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); } else { a = LSL_Vector.Norm(a); b = LSL_Vector.Norm(b); double dotProduct = LSL_Vector.Dot(a, b); // There are two degenerate cases possible. These are for vectors 180 or // 0 degrees apart. These have to be detected and handled individually. // // Check for vectors 180 degrees apart. // A dot product of -1 would mean the angle between vectors is 180 degrees. if (dotProduct < -0.9999999f) { // First assume X axis is orthogonal to the vectors. LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); // Check for near zero vector. A very small non-zero number here will create // a rotation in an undesired direction. if (LSL_Vector.Mag(orthoVector) > 0.0001) { rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); } // If the magnitude of the vector was near zero, then assume the X axis is not // orthogonal and use the Z axis instead. else { // Set 180 z rotation. rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); } } // Check for parallel vectors. // A dot product of 1 would mean the angle between vectors is 0 degrees. else if (dotProduct > 0.9999999f) { // Set zero rotation. rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); } else { // All special checks have been performed so get the axis of rotation. LSL_Vector crossProduct = LSL_Vector.Cross(a, b); // Quarternion s value is the length of the unit vector + dot product. double qs = 1.0 + dotProduct; rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); // Normalize the rotation. double mag = LSL_Rotation.Mag(rotBetween); // We shouldn't have to worry about a divide by zero here. The qs value will be // non-zero because we already know if we're here, then the dotProduct is not -1 so // qs will not be zero. Also, we've already handled the input vectors being zero so the // crossProduct vector should also not be zero. rotBetween.x = rotBetween.x / mag; rotBetween.y = rotBetween.y / mag; rotBetween.z = rotBetween.z / mag; rotBetween.s = rotBetween.s / mag; // Check for undefined values and set zero rotation if any found. This code might not actually be required // any longer since zero vectors are checked for at the top. if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) { rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); } } } return rotBetween; } public void llWhisper(int channelID, string text) { m_host.AddScriptLPS(1); if (text.Length > 1023) text = text.Substring(0, 1023); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); } public void llSay(int channelID, string text) { m_host.AddScriptLPS(1); if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) { Console.WriteLine(text); } else { if (text.Length > 1023) text = text.Substring(0, 1023); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); } } public void llShout(int channelID, string text) { m_host.AddScriptLPS(1); if (text.Length > 1023) text = text.Substring(0, 1023); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); } public void llRegionSay(int channelID, string text) { if (channelID == 0) { Error("llRegionSay", "Cannot use on channel 0"); return; } if (text.Length > 1023) text = text.Substring(0, 1023); m_host.AddScriptLPS(1); World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.Region, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); } public void llRegionSayTo(string target, int channel, string msg) { if (msg.Length > 1023) msg = msg.Substring(0, 1023); m_host.AddScriptLPS(1); if (channel == ScriptBaseClass.DEBUG_CHANNEL) { return; } UUID TargetID; UUID.TryParse(target, out TargetID); World.SimChatToAgent(TargetID, Utils.StringToBytes(msg), channel, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); } public LSL_Integer llListen(int channelID, string name, string ID, string msg) { m_host.AddScriptLPS(1); UUID keyID; UUID.TryParse(ID, out keyID); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg); else return -1; } public void llListenControl(int number, int active) { m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.ListenControl(m_item.ItemID, number, active); } public void llListenRemove(int number) { m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) wComm.ListenRemove(m_item.ItemID, number); } public void llSensor(string name, string id, int type, double range, double arc) { m_host.AddScriptLPS(1); UUID keyID = UUID.Zero; UUID.TryParse(id, out keyID); AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_host.AddScriptLPS(1); UUID keyID = UUID.Zero; UUID.TryParse(id, out keyID); AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host); } public void llSensorRemove() { m_host.AddScriptLPS(1); AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID); } public string resolveName(UUID objecUUID) { // try avatar username surname UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, objecUUID); if (account != null) { string avatarname = account.Name; return avatarname; } // try an scene object SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); if (SOP != null) { string objectname = SOP.Name; return objectname; } EntityBase SensedObject; World.Entities.TryGetValue(objecUUID, out SensedObject); if (SensedObject == null) { IGroupsModule groups = World.RequestModuleInterface(); if (groups != null) { GroupRecord gr = groups.GetGroupRecord(objecUUID); if (gr != null) return gr.GroupName; } return String.Empty; } return SensedObject.Name; } public LSL_String llDetectedName(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return String.Empty; return detectedParams.Name; } public LSL_String llDetectedKey(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return String.Empty; return detectedParams.Key.ToString(); } public LSL_String llDetectedOwner(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return String.Empty; return detectedParams.Owner.ToString(); } public LSL_Integer llDetectedType(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return 0; return new LSL_Integer(detectedParams.Type); } public LSL_Vector llDetectedPos(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return new LSL_Vector(); return detectedParams.Position; } public LSL_Vector llDetectedVel(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return new LSL_Vector(); return detectedParams.Velocity; } public LSL_Vector llDetectedGrab(int number) { m_host.AddScriptLPS(1); DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (parms == null) return new LSL_Vector(0, 0, 0); return parms.OffsetPos; } public LSL_Rotation llDetectedRot(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return new LSL_Rotation(); return detectedParams.Rotation; } public LSL_Integer llDetectedGroup(int number) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams == null) return new LSL_Integer(0); if (m_host.GroupID == detectedParams.Group) return new LSL_Integer(1); return new LSL_Integer(0); } public LSL_Integer llDetectedLinkNumber(int number) { m_host.AddScriptLPS(1); DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (parms == null) return new LSL_Integer(0); return new LSL_Integer(parms.LinkNum); } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details /// public LSL_Vector llDetectedTouchBinormal(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); if (detectedParams == null) return new LSL_Vector(); return detectedParams.TouchBinormal; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details /// public LSL_Integer llDetectedTouchFace(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); if (detectedParams == null) return new LSL_Integer(-1); return new LSL_Integer(detectedParams.TouchFace); } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details /// public LSL_Vector llDetectedTouchNormal(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); if (detectedParams == null) return new LSL_Vector(); return detectedParams.TouchNormal; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details /// public LSL_Vector llDetectedTouchPos(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); if (detectedParams == null) return new LSL_Vector(); return detectedParams.TouchPos; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details /// public LSL_Vector llDetectedTouchST(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); if (detectedParams == null) return new LSL_Vector(-1.0, -1.0, 0.0); return detectedParams.TouchST; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details /// public LSL_Vector llDetectedTouchUV(int index) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); if (detectedParams == null) return new LSL_Vector(-1.0, -1.0, 0.0); return detectedParams.TouchUV; } public virtual void llDie() { m_host.AddScriptLPS(1); throw new SelfDeleteException(); } public LSL_Float llGround(LSL_Vector offset) { m_host.AddScriptLPS(1); Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; //Get the slope normal. This gives us the equation of the plane tangent to the slope. LSL_Vector vsn = llGroundNormal(offset); // Clamp to valid position if (pos.X < 0) pos.X = 0; else if (pos.X >= World.Heightmap.Width) pos.X = World.Heightmap.Width - 1; if (pos.Y < 0) pos.Y = 0; else if (pos.Y >= World.Heightmap.Height) pos.Y = World.Heightmap.Height - 1; //Get the height for the integer coordinates from the Heightmap float baseheight = (float)World.Heightmap[(int)pos.X, (int)pos.Y]; //Calculate the difference between the actual coordinates and the integer coordinates float xdiff = pos.X - (float)((int)pos.X); float ydiff = pos.Y - (float)((int)pos.Y); //Use the equation of the tangent plane to adjust the height to account for slope return (((vsn.x * xdiff) + (vsn.y * ydiff)) / (-1 * vsn.z)) + baseheight; } public LSL_Float llCloud(LSL_Vector offset) { m_host.AddScriptLPS(1); float cloudCover = 0f; ICloudModule module = World.RequestModuleInterface(); if (module != null) { Vector3 pos = m_host.GetWorldPosition(); int x = (int)(pos.X + offset.x); int y = (int)(pos.Y + offset.y); cloudCover = module.CloudCover(x, y, 0); } return cloudCover; } public LSL_Vector llWind(LSL_Vector offset) { m_host.AddScriptLPS(1); LSL_Vector wind = new LSL_Vector(0, 0, 0); IWindModule module = World.RequestModuleInterface(); if (module != null) { Vector3 pos = m_host.GetWorldPosition(); int x = (int)(pos.X + offset.x); int y = (int)(pos.Y + offset.y); Vector3 windSpeed = module.WindSpeed(x, y, 0); wind.x = windSpeed.X; wind.y = windSpeed.Y; } return wind; } public void llSetStatus(int status, int value) { m_host.AddScriptLPS(1); int statusrotationaxis = 0; if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) { if (value != 0) { SceneObjectGroup group = m_host.ParentGroup; bool allow = true; foreach (SceneObjectPart part in group.Parts) { if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) { allow = false; break; } } if (!allow) return; m_host.ScriptSetPhysicsStatus(true); } else { m_host.ScriptSetPhysicsStatus(false); } } if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) { m_host.ParentGroup.ScriptSetPhantomStatus(value != 0); } if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) { m_host.AddFlag(PrimFlags.CastShadows); } if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) { statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; } if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) { statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; } if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) { statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; } if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) m_host.BlockGrab = value != 0; if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT) == ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT) m_host.ParentGroup.BlockGrabOverride = value != 0; if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) { if (value != 0) m_host.SetDieAtEdge(true); else m_host.SetDieAtEdge(false); } if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) { if (value != 0) m_host.SetReturnAtEdge(true); else m_host.SetReturnAtEdge(false); } if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) { if (value != 0) m_host.SetStatusSandbox(true); else m_host.SetStatusSandbox(false); } if (statusrotationaxis != 0) { m_host.SetAxisRotation(statusrotationaxis, value); } } private bool IsPhysical() { return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics); } public LSL_Integer llGetStatus(int status) { m_host.AddScriptLPS(1); // m_log.Debug(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); switch (status) { case ScriptBaseClass.STATUS_PHYSICS: return IsPhysical() ? 1 : 0; case ScriptBaseClass.STATUS_PHANTOM: if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) { return 1; } return 0; case ScriptBaseClass.STATUS_CAST_SHADOWS: if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) { return 1; } return 0; case ScriptBaseClass.STATUS_BLOCK_GRAB: return m_host.BlockGrab ? 1 : 0; case ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT: return m_host.ParentGroup.BlockGrabOverride ? 1 : 0; case ScriptBaseClass.STATUS_DIE_AT_EDGE: if (m_host.GetDieAtEdge()) return 1; else return 0; case ScriptBaseClass.STATUS_RETURN_AT_EDGE: if (m_host.GetReturnAtEdge()) return 1; else return 0; case ScriptBaseClass.STATUS_ROTATE_X: // if (m_host.GetAxisRotation(2) != 0) if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0) return 1; else return 0; case ScriptBaseClass.STATUS_ROTATE_Y: if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0) return 1; else return 0; case ScriptBaseClass.STATUS_ROTATE_Z: if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0) return 1; else return 0; case ScriptBaseClass.STATUS_SANDBOX: if (m_host.GetStatusSandbox()) return 1; else return 0; } return 0; } public void llSetScale(LSL_Vector scale) { m_host.AddScriptLPS(1); SetScale(m_host, scale); } protected void SetScale(SceneObjectPart part, LSL_Vector scale) { // TODO: this needs to trigger a persistance save as well if (part == null || part.ParentGroup.IsDeleted) return; // First we need to check whether or not we need to clamp the size of a physics-enabled prim PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; if (pa != null && pa.IsPhysical) { scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); } else { // If not physical, then we clamp the scale to the non-physical min/max scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); } Vector3 tmp = part.Scale; tmp.X = (float)scale.x; tmp.Y = (float)scale.y; tmp.Z = (float)scale.z; part.Scale = tmp; part.SendFullUpdateToAllClients(); } public LSL_Vector llGetScale() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); } public void llSetClickAction(int action) { m_host.AddScriptLPS(1); m_host.ClickAction = (byte)action; m_host.ParentGroup.HasGroupChanged = true; m_host.ScheduleFullUpdate(); return; } public void llSetColor(LSL_Vector color, int face) { m_host.AddScriptLPS(1); if (face == ScriptBaseClass.ALL_SIDES) face = SceneObjectPart.ALL_SIDES; m_host.SetFaceColorAlpha(face, color, null); } public void llSetContentType(LSL_Key id, LSL_Integer type) { m_host.AddScriptLPS(1); if (m_UrlModule == null) return; // Make sure the content type is text/plain to start with m_UrlModule.HttpContentType(new UUID(id), "text/plain"); // Is the object owner online and in the region ScenePresence agent = World.GetScenePresence(m_host.ParentGroup.OwnerID); if (agent == null || agent.IsChildAgent) return; // Fail if the owner is not in the same region // Is it the embeded browser? string userAgent = m_UrlModule.GetHttpHeader(new UUID(id), "user-agent"); if (userAgent.IndexOf("SecondLife") < 0) return; // Not the embedded browser. Is this check good enough? // Use the IP address of the client and check against the request // seperate logins from the same IP will allow all of them to get non-text/plain as long // as the owner is in the region. Same as SL! string logonFromIPAddress = agent.ControllingClient.RemoteEndPoint.Address.ToString(); string requestFromIPAddress = m_UrlModule.GetHttpHeader(new UUID(id), "remote_addr"); //m_log.Debug("IP from header='" + requestFromIPAddress + "' IP from endpoint='" + logonFromIPAddress + "'"); if (requestFromIPAddress == null || requestFromIPAddress.Trim() == "") return; if (logonFromIPAddress == null || logonFromIPAddress.Trim() == "") return; // If the request isnt from the same IP address then the request cannot be from the owner if (!requestFromIPAddress.Trim().Equals(logonFromIPAddress.Trim())) return; switch (type) { case ScriptBaseClass.CONTENT_TYPE_HTML: m_UrlModule.HttpContentType(new UUID(id), "text/html"); break; case ScriptBaseClass.CONTENT_TYPE_XML: m_UrlModule.HttpContentType(new UUID(id), "application/xml"); break; case ScriptBaseClass.CONTENT_TYPE_XHTML: m_UrlModule.HttpContentType(new UUID(id), "application/xhtml+xml"); break; case ScriptBaseClass.CONTENT_TYPE_ATOM: m_UrlModule.HttpContentType(new UUID(id), "application/atom+xml"); break; case ScriptBaseClass.CONTENT_TYPE_JSON: m_UrlModule.HttpContentType(new UUID(id), "application/json"); break; case ScriptBaseClass.CONTENT_TYPE_LLSD: m_UrlModule.HttpContentType(new UUID(id), "application/llsd+xml"); break; case ScriptBaseClass.CONTENT_TYPE_FORM: m_UrlModule.HttpContentType(new UUID(id), "application/x-www-form-urlencoded"); break; case ScriptBaseClass.CONTENT_TYPE_RSS: m_UrlModule.HttpContentType(new UUID(id), "application/rss+xml"); break; default: m_UrlModule.HttpContentType(new UUID(id), "text/plain"); break; } } public void SetTexGen(SceneObjectPart part, int face,int style) { Primitive.TextureEntry tex = part.Shape.Textures; MappingType textype; textype = MappingType.Default; if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) textype = MappingType.Planar; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].TexMapType = textype; part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].TexMapType = textype; } tex.DefaultTexture.TexMapType = textype; } part.UpdateTextureEntry(tex.GetBytes()); return; } } public void SetGlow(SceneObjectPart part, int face, float glow) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Glow = glow; part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Glow = glow; } tex.DefaultTexture.Glow = glow; } part.UpdateTextureEntry(tex.GetBytes()); return; } } public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) { Shininess sval = new Shininess(); switch (shiny) { case 0: sval = Shininess.None; break; case 1: sval = Shininess.Low; break; case 2: sval = Shininess.Medium; break; case 3: sval = Shininess.High; break; default: sval = Shininess.None; break; } Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Shiny = sval; tex.FaceTextures[face].Bump = bump; part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Shiny = sval; tex.FaceTextures[i].Bump = bump; } tex.DefaultTexture.Shiny = sval; tex.DefaultTexture.Bump = bump; } part.UpdateTextureEntry(tex.GetBytes()); return; } } public void SetFullBright(SceneObjectPart part, int face, bool bright) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Fullbright = bright; part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Fullbright = bright; } } tex.DefaultTexture.Fullbright = bright; part.UpdateTextureEntry(tex.GetBytes()); return; } } public LSL_Float llGetAlpha(int face) { m_host.AddScriptLPS(1); return GetAlpha(m_host, face); } protected LSL_Float GetAlpha(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { int i; double sum = 0.0; for (i = 0 ; i < GetNumberOfSides(part); i++) sum += (double)tex.GetFace((uint)i).RGBA.A; return sum; } if (face >= 0 && face < GetNumberOfSides(part)) { return (double)tex.GetFace((uint)face).RGBA.A; } return 0.0; } public void llSetAlpha(double alpha, int face) { m_host.AddScriptLPS(1); SetAlpha(m_host, alpha, face); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) SetAlpha(part, alpha, face); } protected void SetAlpha(SceneObjectPart part, double alpha, int face) { Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; if (face >= 0 && face < GetNumberOfSides(part)) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.FaceTextures[i].RGBA = texcolor; } } // In some cases, the default texture can be null, eg when every face // has a unique texture if (tex.DefaultTexture != null) { texcolor = tex.DefaultTexture.RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); tex.DefaultTexture.RGBA = texcolor; } part.UpdateTextureEntry(tex.GetBytes()); return; } } /// /// Set flexi parameters of a part. /// /// FIXME: Much of this code should probably be within the part itself. /// /// /// /// /// /// /// /// /// protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, LSL_Vector Force) { if (part == null) return; if (flexi) { part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do // work once the prim is already flexi part.Shape.FlexiSoftness = softness; part.Shape.FlexiGravity = gravity; part.Shape.FlexiDrag = friction; part.Shape.FlexiWind = wind; part.Shape.FlexiTension = tension; part.Shape.FlexiForceX = (float)Force.x; part.Shape.FlexiForceY = (float)Force.y; part.Shape.FlexiForceZ = (float)Force.z; part.Shape.PathCurve = (byte)Extrusion.Flexible; } else { // Other values not set, they do not seem to be sent to the viewer // Setting PathCurve appears to be what actually toggles the check box and turns Flexi on and off part.Shape.PathCurve = (byte)Extrusion.Straight; part.Shape.FlexiEntry = false; } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } /// /// Set a light point on a part /// /// FIXME: Much of this code should probably be in SceneObjectGroup /// /// /// /// /// /// /// protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) { if (part == null) return; if (light) { part.Shape.LightEntry = true; part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); part.Shape.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f); part.Shape.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f); part.Shape.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f); } else { part.Shape.LightEntry = false; } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } public LSL_Vector llGetColor(int face) { m_host.AddScriptLPS(1); return GetColor(m_host, face); } protected LSL_Vector GetColor(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; LSL_Vector rgb = new LSL_Vector(); if (face == ScriptBaseClass.ALL_SIDES) { int i; for (i = 0 ; i < GetNumberOfSides(part); i++) { texcolor = tex.GetFace((uint)i).RGBA; rgb.x += texcolor.R; rgb.y += texcolor.G; rgb.z += texcolor.B; } rgb.x /= (float)GetNumberOfSides(part); rgb.y /= (float)GetNumberOfSides(part); rgb.z /= (float)GetNumberOfSides(part); return rgb; } if (face >= 0 && face < GetNumberOfSides(part)) { texcolor = tex.GetFace((uint)face).RGBA; rgb.x = texcolor.R; rgb.y = texcolor.G; rgb.z = texcolor.B; return rgb; } else { return new LSL_Vector(); } } public void llSetTexture(string texture, int face) { m_host.AddScriptLPS(1); SetTexture(m_host, texture, face); ScriptSleep(m_sleepMsOnSetTexture); } public void llSetLinkTexture(int linknumber, string texture, int face) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) SetTexture(part, texture, face); ScriptSleep(m_sleepMsOnSetLinkTexture); } protected void SetTexture(SceneObjectPart part, string texture, int face) { UUID textureID = new UUID(); textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); if (textureID == UUID.Zero) { if (!UUID.TryParse(texture, out textureID)) return; } Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.TextureID = textureID; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex.GetBytes()); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].TextureID = textureID; } } tex.DefaultTexture.TextureID = textureID; part.UpdateTextureEntry(tex.GetBytes()); return; } } public void llScaleTexture(double u, double v, int face) { m_host.AddScriptLPS(1); ScaleTexture(m_host, u, v, face); ScriptSleep(m_sleepMsOnScaleTexture); } protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.RepeatU = (float)u; texface.RepeatV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex.GetBytes()); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].RepeatU = (float)u; tex.FaceTextures[i].RepeatV = (float)v; } } tex.DefaultTexture.RepeatU = (float)u; tex.DefaultTexture.RepeatV = (float)v; part.UpdateTextureEntry(tex.GetBytes()); return; } } public void llOffsetTexture(double u, double v, int face) { m_host.AddScriptLPS(1); OffsetTexture(m_host, u, v, face); ScriptSleep(m_sleepMsOnOffsetTexture); } protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.OffsetU = (float)u; texface.OffsetV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex.GetBytes()); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].OffsetU = (float)u; tex.FaceTextures[i].OffsetV = (float)v; } } tex.DefaultTexture.OffsetU = (float)u; tex.DefaultTexture.OffsetV = (float)v; part.UpdateTextureEntry(tex.GetBytes()); return; } } public void llRotateTexture(double rotation, int face) { m_host.AddScriptLPS(1); RotateTexture(m_host, rotation, face); ScriptSleep(m_sleepMsOnRotateTexture); } protected void RotateTexture(SceneObjectPart part, double rotation, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.Rotation = (float)rotation; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex.GetBytes()); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Rotation = (float)rotation; } } tex.DefaultTexture.Rotation = (float)rotation; part.UpdateTextureEntry(tex.GetBytes()); return; } } public LSL_String llGetTexture(int face) { m_host.AddScriptLPS(1); return GetTexture(m_host, face); } protected LSL_String GetTexture(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface; texface = tex.GetFace((uint)face); string texture = texface.TextureID.ToString(); lock (part.TaskInventory) { foreach (KeyValuePair inv in part.TaskInventory) { if (inv.Value.AssetID == texface.TextureID) { texture = inv.Value.Name.ToString(); break; } } } return texture; } else { return UUID.Zero.ToString(); } } public void llSetPos(LSL_Vector pos) { m_host.AddScriptLPS(1); SetPos(m_host, pos, true); ScriptSleep(m_sleepMsOnSetPos); } /// /// Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos /// Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. /// Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking. /// /// /// 1 if successful, 0 otherwise. public LSL_Integer llSetRegionPos(LSL_Vector pos) { m_host.AddScriptLPS(1); // BEGIN WORKAROUND // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND. // // This workaround is to prevent silent failure of this function. // According to the specification on the SL Wiki, providing a position outside of the if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) { return 0; } // END WORK AROUND else if ( // this is not part of the workaround if-block because it's not related to the workaround. IsPhysical() || m_host.ParentGroup.IsAttachment || // return FALSE if attachment ( pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m ) ) { return 0; } // if we reach this point, then the object is not physical, it's not an attachment, and the destination is within the valid range. // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; LandData here = World.GetLandData(objectPos); LandData there = World.GetLandData(pos); // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. bool sameParcel = here.GlobalID == there.GlobalID; if (!sameParcel && !World.Permissions.CanRezObject( m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) { return 0; } SetPos(m_host.ParentGroup.RootPart, pos, false); return VecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; } // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) // note linked setpos is capped "differently" private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) { if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor) return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); else return end; } protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return fromPos; // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); if (part.ParentGroup.RootPart == part) { if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) targetPos.z = ground; } LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); return real_vec; } /// /// set object position, optionally capping the distance. /// /// /// /// if TRUE, will cap the distance to 10m. protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) { // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) LSL_Vector currentPos = GetPartLocalPos(part); float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); if (part.ParentGroup.RootPart == part) { if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) targetPos.z = ground; SceneObjectGroup parent = part.ParentGroup; parent.UpdateGroupPosition(!adjust ? targetPos : SetPosAdjust(currentPos, targetPos)); } else { part.OffsetPosition = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); SceneObjectGroup parent = part.ParentGroup; parent.HasGroupChanged = true; parent.ScheduleGroupForTerseUpdate(); } } public LSL_Vector llGetPos() { m_host.AddScriptLPS(1); return m_host.GetWorldPosition(); } public LSL_Vector llGetLocalPos() { m_host.AddScriptLPS(1); return GetPartLocalPos(m_host); } protected LSL_Vector GetPartLocalPos(SceneObjectPart part) { m_host.AddScriptLPS(1); Vector3 pos; if (!part.IsRoot) { pos = part.OffsetPosition; } else { if (part.ParentGroup.IsAttachment) { pos = part.AttachedPos; } else { pos = part.AbsolutePosition; } } // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); return new LSL_Vector(pos); } public void llSetRot(LSL_Rotation rot) { m_host.AddScriptLPS(1); // try to let this work as in SL... if (m_host.ParentID == 0) { // special case: If we are root, rotate complete SOG to new rotation SetRot(m_host, rot); } else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. SceneObjectPart rootPart = m_host.ParentGroup.RootPart; if (rootPart != null) // better safe than sorry { SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); } } ScriptSleep(m_sleepMsOnSetRot); } public void llSetLocalRot(LSL_Rotation rot) { m_host.AddScriptLPS(1); SetRot(m_host, rot); ScriptSleep(m_sleepMsOnSetLocalRot); } protected void SetRot(SceneObjectPart part, Quaternion rot) { part.UpdateRotation(rot); // Update rotation does not move the object in the physics scene if it's a linkset. //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt // It's perfectly okay when the object is not an active physical body though. // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against // but only if the object is not physial and active. This is important for rotating doors. // without the absoluteposition = absoluteposition happening, the doors do not move in the physics // scene PhysicsActor pa = part.PhysActor; if (pa != null && !pa.IsPhysical) { part.ParentGroup.ResetChildPrimPhysicsPositions(); } } /// /// See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation /// public LSL_Rotation llGetRot() { // unlinked or root prim then use llRootRotation // see llRootRotaion for references. if (m_host.LinkNum == 0 || m_host.LinkNum == 1) { return llGetRootRotation(); } m_host.AddScriptLPS(1); Quaternion q = m_host.GetWorldRotation(); return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } private LSL_Rotation GetPartRot(SceneObjectPart part) { Quaternion q; if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim { if (part.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); if (avatar != null) { if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate } else q = part.ParentGroup.GroupRotation; // Likely never get here but just in case } else q = part.ParentGroup.GroupRotation; // just the group rotation return new LSL_Rotation(q); } return new LSL_Rotation(part.GetWorldRotation()); } public LSL_Rotation llGetLocalRot() { m_host.AddScriptLPS(1); return new LSL_Rotation(m_host.RotationOffset); } public void llSetForce(LSL_Vector force, int local) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { if (local != 0) force *= llGetRot(); m_host.ParentGroup.RootPart.SetForce(force); } } public LSL_Vector llGetForce() { LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { force = m_host.ParentGroup.RootPart.GetForce(); } return force; } public void llSetVelocity(LSL_Vector velocity, int local) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { if (local != 0) velocity *= llGetRot(); m_host.ParentGroup.RootPart.Velocity = velocity; } } public void llSetAngularVelocity(LSL_Vector angularVelocity, int local) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { if (local != 0) angularVelocity *= llGetRot(); m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity; } } public LSL_Integer llTarget(LSL_Vector position, double range) { m_host.AddScriptLPS(1); return m_host.ParentGroup.registerTargetWaypoint(position, (float)range); } public void llTargetRemove(int number) { m_host.AddScriptLPS(1); m_host.ParentGroup.unregisterTargetWaypoint(number); } public LSL_Integer llRotTarget(LSL_Rotation rot, double error) { m_host.AddScriptLPS(1); return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); } public void llRotTargetRemove(int number) { m_host.AddScriptLPS(1); m_host.ParentGroup.unregisterRotTargetWaypoint(number); } public void llMoveToTarget(LSL_Vector target, double tau) { m_host.AddScriptLPS(1); m_host.MoveToTarget(target, (float)tau); } public void llStopMoveToTarget() { m_host.AddScriptLPS(1); m_host.StopMoveToTarget(); } public void llApplyImpulse(LSL_Vector force, int local) { m_host.AddScriptLPS(1); //No energy force yet Vector3 v = force; if (v.Length() > 20000.0f) { v.Normalize(); v = v * 20000.0f; } m_host.ApplyImpulse(v, local != 0); } public void llApplyRotationalImpulse(LSL_Vector force, int local) { m_host.AddScriptLPS(1); m_host.ApplyAngularImpulse(force, local != 0); } public void llSetTorque(LSL_Vector torque, int local) { m_host.AddScriptLPS(1); m_host.SetAngularImpulse(torque, local != 0); } public LSL_Vector llGetTorque() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.ParentGroup.GetTorque()); } public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) { m_host.AddScriptLPS(1); llSetForce(force, local); llSetTorque(torque, local); } public LSL_Vector llGetVel() { m_host.AddScriptLPS(1); Vector3 vel; if (m_host.ParentGroup.IsAttachment) { ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); vel = avatar.GetWorldVelocity(); } else { vel = m_host.Velocity; } return new LSL_Vector(vel); } public LSL_Vector llGetAccel() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.Acceleration); } public LSL_Vector llGetOmega() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.AngularVelocity); } public LSL_Float llGetTimeOfDay() { m_host.AddScriptLPS(1); return (double)((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)); } public LSL_Float llGetWallclock() { m_host.AddScriptLPS(1); return DateTime.Now.TimeOfDay.TotalSeconds; } public LSL_Float llGetTime() { m_host.AddScriptLPS(1); TimeSpan ScriptTime = DateTime.Now - m_timer; return (double)(ScriptTime.TotalMilliseconds / 1000); } public void llResetTime() { m_host.AddScriptLPS(1); m_timer = DateTime.Now; } public LSL_Float llGetAndResetTime() { m_host.AddScriptLPS(1); TimeSpan ScriptTime = DateTime.Now - m_timer; m_timer = DateTime.Now; return (double)(ScriptTime.TotalMilliseconds / 1000); } public void llSound(string sound, double volume, int queue, int loop) { m_host.AddScriptLPS(1); Deprecated("llSound", "Use llPlaySound instead"); } // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound // 20080530 Updated to remove code duplication public void llPlaySound(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in range if (m_SoundModule != null) { m_SoundModule.SendSound( m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None, 0, false, false); } } public void llLoopSound(string sound, double volume) { m_host.AddScriptLPS(1); if (m_SoundModule != null) { m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), volume, 20, false); } } public void llLoopSoundMaster(string sound, double volume) { m_host.AddScriptLPS(1); if (m_SoundModule != null) { m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), volume, 20, true); } } public void llLoopSoundSlave(string sound, double volume) { m_host.AddScriptLPS(1); lock (m_host.ParentGroup.LoopSoundSlavePrims) { m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); } } public void llPlaySoundSlave(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in range if (m_SoundModule != null) { m_SoundModule.SendSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, 0, true, false); } } public void llTriggerSound(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. if (m_SoundModule != null) { m_SoundModule.SendSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0, false, false); } } public void llStopSound() { m_host.AddScriptLPS(1); if (m_SoundModule != null) m_SoundModule.StopSound(m_host.UUID); } public void llPreloadSound(string sound) { m_host.AddScriptLPS(1); if (m_SoundModule != null) m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0); ScriptSleep(m_sleepMsOnPreloadSound); } /// /// Return a portion of the designated string bounded by /// inclusive indices (start and end). As usual, the negative /// indices, and the tolerance for out-of-bound values, makes /// this more complicated than it might otherwise seem. /// public LSL_String llGetSubString(string src, int start, int end) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventional substring if (start <= end) { // Implies both bounds are out-of-range. if (end < 0 || start >= src.Length) { return String.Empty; } // If end is positive, then it directly // corresponds to the lengt of the substring // needed (plus one of course). BUT, it // must be within bounds. if (end >= src.Length) { end = src.Length-1; } if (start < 0) { return src.Substring(0,end+1); } // Both indices are positive return src.Substring(start, (end+1) - start); } // Inverted substring (end < start) else { // Implies both indices are below the // lower bound. In the inverted case, that // means the entire string will be returned // unchanged. if (start < 0) { return src; } // If both indices are greater than the upper // bound the result may seem initially counter // intuitive. if (end >= src.Length) { return src; } if (end < 0) { if (start < src.Length) { return src.Substring(start); } else { return String.Empty; } } else { if (start < src.Length) { return src.Substring(0,end+1) + src.Substring(start); } else { return src.Substring(0,end+1); } } } } /// /// Delete substring removes the specified substring bounded /// by the inclusive indices start and end. Indices may be /// negative (indicating end-relative) and may be inverted, /// i.e. end < start. /// public LSL_String llDeleteSubString(string src, int start, int end) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventionally delimited substring if (start <= end) { // If both bounds are outside of the existing // string, then return unchanges. if (end < 0 || start >= src.Length) { return src; } // At least one bound is in-range, so we // need to clip the out-of-bound argument. if (start < 0) { start = 0; } if (end >= src.Length) { end = src.Length-1; } return src.Remove(start,end-start+1); } // Inverted substring else { // In this case, out of bounds means that // the existing string is part of the cut. if (start < 0 || end >= src.Length) { return String.Empty; } if (end > 0) { if (start < src.Length) { return src.Remove(start).Remove(0,end+1); } else { return src.Remove(0,end+1); } } else { if (start < src.Length) { return src.Remove(start); } else { return src; } } } } /// /// Insert string inserts the specified string identified by src /// at the index indicated by index. Index may be negative, in /// which case it is end-relative. The index may exceed either /// string bound, with the result being a concatenation. /// public LSL_String llInsertString(string dest, int index, string src) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (index < 0) { index = dest.Length+index; // Negative now means it is less than the lower // bound of the string. if (index < 0) { return src+dest; } } if (index >= dest.Length) { return dest+src; } // The index is in bounds. // In this case the index refers to the index that will // be assigned to the first character of the inserted string. // So unlike the other string operations, we do not add one // to get the correct string length. return dest.Substring(0,index)+src+dest.Substring(index); } public LSL_String llToUpper(string src) { m_host.AddScriptLPS(1); return src.ToUpper(); } public LSL_String llToLower(string src) { m_host.AddScriptLPS(1); return src.ToLower(); } public void llGiveMoney(string destination, int amount) { Util.FireAndForget(x => { m_host.AddScriptLPS(1); if (m_item.PermsGranter == UUID.Zero) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) { Error("llGiveMoney", "No permissions to give money"); return; } UUID toID = new UUID(); if (!UUID.TryParse(destination, out toID)) { Error("llGiveMoney", "Bad key in llGiveMoney"); return; } IMoneyModule money = World.RequestModuleInterface(); if (money == null) { NotImplemented("llGiveMoney"); return; } money.ObjectGiveMoney( m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); }, null, "LSL_Api.llGiveMoney"); } public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_host.AddScriptLPS(1); Deprecated("llMakeExplosion", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeExplosion); } public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) { m_host.AddScriptLPS(1); Deprecated("llMakeFountain", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeFountain); } public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_host.AddScriptLPS(1); Deprecated("llMakeSmoke", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeSmoke); } public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_host.AddScriptLPS(1); Deprecated("llMakeFire", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeFire); } public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { m_host.AddScriptLPS(1); Util.FireAndForget(x => { if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) return; float dist = (float)llVecDist(llGetPos(), pos); if (dist > m_ScriptDistanceFactor * 10.0f) return; TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); if (item == null) { Error("llRezAtRoot", "Can't find object '" + inventory + "'"); return; } if (item.InvType != (int)InventoryType.Object) { Error("llRezAtRoot", "Can't create requested object; object is missing from database"); return; } // need the magnitude later // float velmag = (float)Util.GetMagnitude(llvel); List new_groups = World.RezObject(m_host, item, pos, rot, vel, param); // If either of these are null, then there was an unknown error. if (new_groups == null) return; foreach (SceneObjectGroup group in new_groups) { // objects rezzed with this method are die_at_edge by default. group.RootPart.SetDieAtEdge(true); group.ResumeScripts(); m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( "object_rez", new Object[] { new LSL_String( group.RootPart.UUID.ToString()) }, new DetectParams[0])); float groupmass = group.GetMass(); PhysicsActor pa = group.RootPart.PhysActor; //Recoil. if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) { Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; if (recoil != Vector3.Zero) { llApplyImpulse(recoil, 0); } } // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) } }, null, "LSL_Api.llRezAtRoot"); //ScriptSleep((int)((groupmass * velmag) / 10)); ScriptSleep(m_sleepMsOnRezAtRoot); } public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { llRezAtRoot(inventory, pos, vel, rot, param); } public void llLookAt(LSL_Vector target, double strength, double damping) { m_host.AddScriptLPS(1); // Determine where we are looking from LSL_Vector from = llGetPos(); // normalized direction to target LSL_Vector dir = llVecNorm(target - from); // use vertical to help compute left axis LSL_Vector up = new LSL_Vector(0.0, 0.0, 1.0); // find normalized left axis parallel to horizon LSL_Vector left = llVecNorm(LSL_Vector.Cross(up, dir)); // make up orthogonal to left and dir up = LSL_Vector.Cross(dir, left); // compute rotation based on orthogonal axes LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up); // Per discussion with Melanie, for non-physical objects llLookAt appears to simply // set the rotation of the object, copy that behavior PhysicsActor pa = m_host.PhysActor; if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical) { llSetRot(rot); } else { m_host.StartLookAt(rot, (float)strength, (float)damping); } } public void llStopLookAt() { m_host.AddScriptLPS(1); m_host.StopLookAt(); } public void llSetTimerEvent(double sec) { if (sec != 0.0 && sec < m_MinTimerInterval) sec = m_MinTimerInterval; m_host.AddScriptLPS(1); // Setting timer repeat AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec); } public virtual void llSleep(double sec) { // m_log.Info("llSleep snoozing " + sec + "s."); m_host.AddScriptLPS(1); Sleep((int)(sec * 1000)); } public LSL_Float llGetMass() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.IsAttachment) { ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); if (attachedAvatar != null) { return attachedAvatar.GetMass(); } else { return 0; } } else { if (m_host.IsRoot) { return m_host.ParentGroup.GetMass(); } else { return m_host.GetMass(); } } } public LSL_Float llGetMassMKS() { // this is what the wiki says it does! // http://wiki.secondlife.com/wiki/LlGetMassMKS return llGetMass() * 100.0; } public void llCollisionFilter(string name, string id, int accept) { m_host.AddScriptLPS(1); m_host.CollisionFilter.Clear(); UUID objectID; if (!UUID.TryParse(id, out objectID)) objectID = UUID.Zero; if (objectID == UUID.Zero && name == "") return; m_host.CollisionFilter.Add(accept,objectID.ToString() + name); } public void llTakeControls(int controls, int accept, int pass_on) { if (m_item.PermsGranter != UUID.Zero) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence != null) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID); } } } m_host.AddScriptLPS(1); } public void llReleaseControls() { m_host.AddScriptLPS(1); if (m_item.PermsGranter != UUID.Zero) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence != null) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { // Unregister controls from Presence presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); // Remove Take Control permission. m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; } } } } public void llReleaseURL(string url) { m_host.AddScriptLPS(1); if (m_UrlModule != null) m_UrlModule.ReleaseURL(url); } /// /// Attach the object containing this script to the avatar that owns it. /// /// /// The attachment point (e.g. ATTACH_CHEST) /// /// true if the attach suceeded, false if it did not public bool AttachToAvatar(int attachmentPoint) { SceneObjectGroup grp = m_host.ParentGroup; ScenePresence presence = World.GetScenePresence(m_host.OwnerID); IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule != null) return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); else return false; } /// /// Detach the object containing this script from the avatar it is attached to. /// /// /// Nothing happens if the object is not attached. /// public void DetachFromAvatar() { Util.FireAndForget(DetachWrapper, m_host, "LSL_Api.DetachFromAvatar"); } private void DetachWrapper(object o) { if (World.AttachmentsModule != null) { SceneObjectPart host = (SceneObjectPart)o; ScenePresence presence = World.GetScenePresence(host.OwnerID); World.AttachmentsModule.DetachSingleAttachmentToInv(presence, host.ParentGroup); } } public void llAttachToAvatar(int attachmentPoint) { m_host.AddScriptLPS(1); // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) // return; if (m_item.PermsGranter != m_host.OwnerID) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) AttachToAvatar(attachmentPoint); } public void llDetachFromAvatar() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.AttachmentPoint == 0) return; if (m_item.PermsGranter != m_host.OwnerID) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) DetachFromAvatar(); } public void llTakeCamera(string avatar) { m_host.AddScriptLPS(1); Deprecated("llTakeCamera", "Use llSetCameraParams instead"); } public void llReleaseCamera(string avatar) { m_host.AddScriptLPS(1); Deprecated("llReleaseCamera", "Use llClearCameraParams instead"); } public LSL_String llGetOwner() { m_host.AddScriptLPS(1); return m_host.OwnerID.ToString(); } public void llInstantMessage(string user, string message) { m_host.AddScriptLPS(1); // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, // but I don't think we have a list of scenes available from here. // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) // user is a UUID // TODO: figure out values for client, fromSession, and imSessionID // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); GridInstantMessage msg = new GridInstantMessage(); msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid; msg.toAgentID = new Guid(user); // toAgentID.Guid; msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; //if (client != null) //{ msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; //} //else //{ // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it //} // Cap the message length at 1024. if (message != null && message.Length > 1024) msg.message = message.Substring(0, 1024); else msg.message = message; msg.dialog = (byte)19; // messgage from script ??? // dialog; msg.fromGroup = false;// fromGroup; msg.offline = (byte)0; //offline; msg.ParentEstateID = 0; //ParentEstateID; msg.Position = new Vector3(m_host.AbsolutePosition); msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; Vector3 pos = m_host.AbsolutePosition; msg.binaryBucket = Util.StringToBytes256( "{0}/{1}/{2}/{3}", World.RegionInfo.RegionName, (int)Math.Floor(pos.X), (int)Math.Floor(pos.Y), (int)Math.Floor(pos.Z)); if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } ScriptSleep(m_sleepMsOnInstantMessage); } public void llEmail(string address, string subject, string message) { m_host.AddScriptLPS(1); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface(); if (emailModule == null) { Error("llEmail", "Email module not configured"); return; } //Restrict email destination to the avatars registered email address? //The restriction only applies if the destination address is not local. if (m_restrictEmail == true && address.Contains(m_internalObjectHost) == false) { UserAccount account = World.UserAccountService.GetUserAccount( World.RegionInfo.ScopeID, m_host.OwnerID); if (account == null) { Error("llEmail", "Can't find user account for '" + m_host.OwnerID.ToString() + "'"); return; } if (String.IsNullOrEmpty(account.Email)) { Error("llEmail", "User account has not registered an email address."); return; } address = account.Email; } emailModule.SendEmail(m_host.UUID, address, subject, message); ScriptSleep(m_sleepMsOnEmail); } public void llGetNextEmail(string address, string subject) { m_host.AddScriptLPS(1); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface(); if (emailModule == null) { Error("llGetNextEmail", "Email module not configured"); return; } Email email; email = emailModule.GetNextEmail(m_host.UUID, address, subject); if (email == null) return; m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams("email", new Object[] { new LSL_String(email.time), new LSL_String(email.sender), new LSL_String(email.subject), new LSL_String(email.message), new LSL_Integer(email.numLeft)}, new DetectParams[0])); } public LSL_String llGetKey() { m_host.AddScriptLPS(1); return m_host.UUID.ToString(); } public LSL_Key llGenerateKey() { m_host.AddScriptLPS(1); return UUID.Random().ToString(); } public void llSetBuoyancy(double buoyancy) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); } } /// /// Attempt to clamp the object on the Z axis at the given height over tau seconds. /// /// Height to hover. Height of zero disables hover. /// False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher /// Number of seconds over which to reach target public void llSetHoverHeight(double height, int water, double tau) { m_host.AddScriptLPS(1); if (m_host.PhysActor != null) { PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { hoverType = PIDHoverType.GroundAndWater; } m_host.SetHoverHeight((float)height, hoverType, (float)tau); } } public void llStopHover() { m_host.AddScriptLPS(1); if (m_host.PhysActor != null) { m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f); } } public void llMinEventDelay(double delay) { m_host.AddScriptLPS(1); try { m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay); } catch (NotImplementedException) { // Currently not implemented in DotNetEngine only XEngine NotImplemented("llMinEventDelay", "In DotNetEngine"); } } public void llSoundPreload(string sound) { m_host.AddScriptLPS(1); Deprecated("llSoundPreload", "Use llPreloadSound instead"); } public void llRotLookAt(LSL_Rotation target, double strength, double damping) { m_host.AddScriptLPS(1); // Per discussion with Melanie, for non-physical objects llLookAt appears to simply // set the rotation of the object, copy that behavior PhysicsActor pa = m_host.PhysActor; if (strength == 0 || pa == null || !pa.IsPhysical) { llSetLocalRot(target); } else { m_host.RotLookAt(target, (float)strength, (float)damping); } } public LSL_Integer llStringLength(string str) { m_host.AddScriptLPS(1); if (str.Length > 0) { return str.Length; } else { return 0; } } public void llStartAnimation(string anim) { m_host.AddScriptLPS(1); if (m_item.PermsGranter == UUID.Zero) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence != null) { // Do NOT try to parse UUID, animations cannot be triggered by ID UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); if (animID == UUID.Zero) presence.Animator.AddAnimation(anim, m_host.UUID); else presence.Animator.AddAnimation(animID, m_host.UUID); } } } public void llStopAnimation(string anim) { m_host.AddScriptLPS(1); if (m_item.PermsGranter == UUID.Zero) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence != null) { UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim); if (animID == UUID.Zero) presence.Animator.RemoveAnimation(anim); else presence.Animator.RemoveAnimation(animID, true); } } } public void llPointAt(LSL_Vector pos) { m_host.AddScriptLPS(1); } public void llStopPointAt() { m_host.AddScriptLPS(1); } public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) { m_host.AddScriptLPS(1); TargetOmega(m_host, axis, spinrate, gain); } protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) { PhysicsActor pa = part.PhysActor; if ( ( pa == null || !pa.IsPhysical ) && gain == 0.0d ) spinrate = 0.0d; part.UpdateAngularVelocity(axis * spinrate); } public LSL_Integer llGetStartParameter() { m_host.AddScriptLPS(1); return m_ScriptEngine.GetStartParameter(m_item.ItemID); } public void llRequestPermissions(string agent, int perm) { UUID agentID; if (!UUID.TryParse(agent, out agentID)) return; if (agentID == UUID.Zero || perm == 0) // Releasing permissions { llReleaseControls(); m_item.PermsGranter = UUID.Zero; m_item.PermsMask = 0; m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); return; } if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); m_host.AddScriptLPS(1); int implicitPerms = 0; if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar) { // When attached, certain permissions are implicit if requested from owner implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | ScriptBaseClass.PERMISSION_TRACK_CAMERA | ScriptBaseClass.PERMISSION_ATTACH; } else { if (m_host.ParentGroup.GetSittingAvatars().SingleOrDefault(sp => sp.UUID == agentID) != null) { // When agent is sitting, certain permissions are implicit if requested from sitting agent implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | ScriptBaseClass.PERMISSION_TRACK_CAMERA | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; } else { if (World.GetExtraSetting("auto_grant_attach_perms") == "true") implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; } } if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms { lock (m_host.TaskInventory) { m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; m_host.TaskInventory[m_item.ItemID].PermsMask = perm; } m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); return; } ScenePresence presence = World.GetScenePresence(agentID); if (presence != null) { // If permissions are being requested from an NPC and were not implicitly granted above then // auto grant all requested permissions if the script is owned by the NPC or the NPCs owner INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null && npcModule.IsNPC(agentID, World)) { if (npcModule.CheckPermissions(agentID, m_host.OwnerID)) { lock (m_host.TaskInventory) { m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; m_host.TaskInventory[m_item.ItemID].PermsMask = perm; } m_ScriptEngine.PostScriptEvent( m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); } // it is an NPC, exit even if the permissions werent granted above, they are not going to answer // the question! return; } string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); if (ownerName == String.Empty) ownerName = "(hippos)"; if (!m_waitingForScriptAnswer) { lock (m_host.TaskInventory) { m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; m_host.TaskInventory[m_item.ItemID].PermsMask = 0; } presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; m_waitingForScriptAnswer=true; } presence.ControllingClient.SendScriptQuestion( m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm); return; } // Requested agent is not in range, refuse perms m_ScriptEngine.PostScriptEvent( m_item.ItemID, new EventParams("run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); } void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) { if (taskID != m_host.UUID) return; client.OnScriptAnswer -= handleScriptAnswer; m_waitingForScriptAnswer = false; if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); lock (m_host.TaskInventory) { m_host.TaskInventory[m_item.ItemID].PermsMask = answer; } m_ScriptEngine.PostScriptEvent( m_item.ItemID, new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); } public LSL_String llGetPermissionsKey() { m_host.AddScriptLPS(1); return m_item.PermsGranter.ToString(); } public LSL_Integer llGetPermissions() { m_host.AddScriptLPS(1); int perms = m_item.PermsMask; if (m_automaticLinkPermission) perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; return perms; } public LSL_Integer llGetLinkNumber() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.PrimCount > 1) { return m_host.LinkNum; } else { return 0; } } public void llSetLinkColor(int linknumber, LSL_Vector color, int face) { List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) part.SetFaceColorAlpha(face, color, null); } public void llCreateLink(string target, int parent) { m_host.AddScriptLPS(1); if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { Error("llCreateLink", "PERMISSION_CHANGE_LINKS permission not set"); return; } CreateLink(target, parent); } public void CreateLink(string target, int parent) { UUID targetID; if (!UUID.TryParse(target, out targetID)) return; SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); if (targetPart.ParentGroup.AttachmentPoint != 0) return; // Fail silently if attached if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) return; SceneObjectGroup parentPrim = null, childPrim = null; if (targetPart != null) { if (parent != 0) { parentPrim = m_host.ParentGroup; childPrim = targetPart.ParentGroup; } else { parentPrim = targetPart.ParentGroup; childPrim = m_host.ParentGroup; } // Required for linking childPrim.RootPart.ClearUpdateSchedule(); parentPrim.LinkToGroup(childPrim, true); } parentPrim.TriggerScriptChangedEvent(Changed.LINK); parentPrim.RootPart.CreateSelected = true; parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); IClientAPI client = null; ScenePresence sp = World.GetScenePresence(m_host.OwnerID); if (sp != null) client = sp.ControllingClient; if (client != null) parentPrim.SendPropertiesToClient(client); ScriptSleep(m_sleepMsOnCreateLink); } public void llBreakLink(int linknum) { m_host.AddScriptLPS(1); if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { Error("llBreakLink", "PERMISSION_CHANGE_LINKS permission not set"); return; } BreakLink(linknum); } public void BreakLink(int linknum) { if (linknum < ScriptBaseClass.LINK_THIS) return; SceneObjectGroup parentPrim = m_host.ParentGroup; if (parentPrim.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectPart childPrim = null; switch (linknum) { case ScriptBaseClass.LINK_ROOT: break; case ScriptBaseClass.LINK_SET: case ScriptBaseClass.LINK_ALL_OTHERS: case ScriptBaseClass.LINK_ALL_CHILDREN: case ScriptBaseClass.LINK_THIS: foreach (SceneObjectPart part in parentPrim.Parts) { if (part.UUID != m_host.UUID) { childPrim = part; break; } } break; default: childPrim = parentPrim.GetLinkNumPart(linknum); if (childPrim.UUID == m_host.UUID) childPrim = null; break; } if (linknum == ScriptBaseClass.LINK_ROOT) { // Restructuring Multiple Prims. List parts = new List(parentPrim.Parts); parts.Remove(parentPrim.RootPart); foreach (SceneObjectPart part in parts) { parentPrim.DelinkFromGroup(part.LocalId, true); } parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); parentPrim.TriggerScriptChangedEvent(Changed.LINK); if (parts.Count > 0) { SceneObjectPart newRoot = parts[0]; parts.Remove(newRoot); foreach (SceneObjectPart part in parts) { // Required for linking part.ClearUpdateSchedule(); newRoot.ParentGroup.LinkToGroup(part.ParentGroup); } newRoot.ParentGroup.HasGroupChanged = true; newRoot.ParentGroup.ScheduleGroupForFullUpdate(); } } else { if (childPrim == null) return; parentPrim.DelinkFromGroup(childPrim.LocalId, true); parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); parentPrim.TriggerScriptChangedEvent(Changed.LINK); } } public void llBreakAllLinks() { m_host.AddScriptLPS(1); if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { Error("llBreakAllLinks", "PERMISSION_CHANGE_LINKS permission not set"); return; } BreakAllLinks(); } public void BreakAllLinks() { SceneObjectGroup parentPrim = m_host.ParentGroup; if (parentPrim.AttachmentPoint != 0) return; // Fail silently if attached List parts = new List(parentPrim.Parts); parts.Remove(parentPrim.RootPart); foreach (SceneObjectPart part in parts) { parentPrim.DelinkFromGroup(part.LocalId, true); parentPrim.TriggerScriptChangedEvent(Changed.LINK); } parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); } public LSL_String llGetLinkKey(int linknum) { m_host.AddScriptLPS(1); ISceneEntity entity = GetLinkEntity(m_host, linknum); if (entity != null) return entity.UUID.ToString(); else return ScriptBaseClass.NULL_KEY; } /// /// Returns the name of the child prim or seated avatar matching the /// specified link number. /// /// /// The number of a link in the linkset or a link-related constant. /// /// /// The name determined to match the specified link number. /// /// /// The rules governing the returned name are not simple. The only /// time a blank name is returned is if the target prim has a blank /// name. If no prim with the given link number can be found then /// usually NULL_KEY is returned but there are exceptions. /// /// In a single unlinked prim, A call with 0 returns the name, all /// other values for link number return NULL_KEY /// /// In link sets it is more complicated. /// /// If the script is in the root prim:- /// A zero link number returns NULL_KEY. /// Positive link numbers return the name of the prim, or NULL_KEY /// if a prim does not exist at that position. /// Negative link numbers return the name of the first child prim. /// /// If the script is in a child prim:- /// Link numbers 0 or 1 return the name of the root prim. /// Positive link numbers return the name of the prim or NULL_KEY /// if a prim does not exist at that position. /// Negative numbers return the name of the root prim. /// /// References /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName /// Mentions NULL_KEY being returned /// http://wiki.secondlife.com/wiki/LlGetLinkName /// Mentions using the LINK_* constants, some of which are negative /// public LSL_String llGetLinkName(int linknum) { m_host.AddScriptLPS(1); ISceneEntity entity = GetLinkEntity(m_host, linknum); if (entity != null) return entity.Name; else return ScriptBaseClass.NULL_KEY; } public LSL_Integer llGetInventoryNumber(int type) { m_host.AddScriptLPS(1); int count = 0; lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { count = count + 1; } } } return count; } public LSL_String llGetInventoryName(int type, int number) { m_host.AddScriptLPS(1); ArrayList keys = new ArrayList(); lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { keys.Add(inv.Value.Name); } } } if (keys.Count == 0) { return String.Empty; } keys.Sort(); if (keys.Count > number) { return (string)keys[number]; } return String.Empty; } public LSL_Float llGetEnergy() { m_host.AddScriptLPS(1); // TODO: figure out real energy value return 1.0f; } public void llGiveInventory(string destination, string inventory) { m_host.AddScriptLPS(1); UUID destId = UUID.Zero; if (!UUID.TryParse(destination, out destId)) { Error("llGiveInventory", "Can't parse destination key '" + destination + "'"); return; } TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); if (item == null) { Error("llGiveInventory", "Can't find inventory object '" + inventory + "'"); return; } UUID objId = item.ItemID; // check if destination is an object if (World.GetSceneObjectPart(destId) != null) { // destination is an object World.MoveTaskInventoryItem(destId, m_host, objId); } else { ScenePresence presence = World.GetScenePresence(destId); if (presence == null) { UserAccount account = World.UserAccountService.GetUserAccount( World.RegionInfo.ScopeID, destId); if (account == null) { GridUserInfo info = World.GridUserService.GetGridUserInfo(destId.ToString()); if(info == null || info.Online == false) { Error("llGiveInventory", "Can't find destination '" + destId.ToString() + "'"); return; } } } // destination is an avatar string message; InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out message); if (agentItem == null) { llSay(0, message); return; } if (m_TransferModule != null) { byte[] bucket = new byte[1]; bucket[0] = (byte)item.Type; GridInstantMessage msg = new GridInstantMessage(World, m_host.OwnerID, m_host.Name, destId, (byte)InstantMessageDialog.TaskInventoryOffered, false, item.Name+". "+m_host.Name+" is located at "+ World.RegionInfo.RegionName+" "+ m_host.AbsolutePosition.ToString(), agentItem.ID, true, m_host.AbsolutePosition, bucket, true); m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } ScriptSleep(m_sleepMsOnGiveInventory); } } public void llRemoveInventory(string name) { m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item == null) return; if (item.ItemID == m_item.ItemID) throw new ScriptDeleteException(); else m_host.Inventory.RemoveInventoryItem(item.ItemID); } public void llSetText(string text, LSL_Vector color, double alpha) { m_host.AddScriptLPS(1); Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); if (text.Length > 254) text = text.Remove(254); byte[] data; do { data = Util.UTF8.GetBytes(text); if (data.Length > 254) text = text.Substring(0, text.Length - 1); } while (data.Length > 254); m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); //m_host.ParentGroup.HasGroupChanged = true; //m_host.ParentGroup.ScheduleGroupForFullUpdate(); } public LSL_Float llWater(LSL_Vector offset) { m_host.AddScriptLPS(1); return World.RegionInfo.RegionSettings.WaterHeight; } public void llPassTouches(int pass) { m_host.AddScriptLPS(1); if (pass != 0) m_host.PassTouches = true; else m_host.PassTouches = false; } public LSL_String llRequestAgentData(string id, int data) { m_host.AddScriptLPS(1); UUID uuid = (UUID)id; PresenceInfo pinfo = null; UserAccount account; UserInfoCacheEntry ce; lock (m_userInfoCache) { if (!m_userInfoCache.TryGetValue(uuid, out ce)) { account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); if (account == null) { m_userInfoCache[uuid] = null; // Cache negative return UUID.Zero.ToString(); } PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); if (pinfos != null && pinfos.Length > 0) { foreach (PresenceInfo p in pinfos) { if (p.RegionID != UUID.Zero) { pinfo = p; } } } ce = new UserInfoCacheEntry(); ce.time = Util.EnvironmentTickCount(); ce.account = account; ce.pinfo = pinfo; m_userInfoCache[uuid] = ce; } else { if (ce == null) return UUID.Zero.ToString(); account = ce.account; if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= LlRequestAgentDataCacheTimeoutMs) { PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); if (pinfos != null && pinfos.Length > 0) { foreach (PresenceInfo p in pinfos) { if (p.RegionID != UUID.Zero) { pinfo = p; } } } else { pinfo = null; } ce.time = Util.EnvironmentTickCount(); ce.pinfo = pinfo; } else { pinfo = ce.pinfo; } } } string reply = String.Empty; switch (data) { case ScriptBaseClass.DATA_ONLINE: if (pinfo != null && pinfo.RegionID != UUID.Zero) reply = "1"; else reply = "0"; break; case ScriptBaseClass.DATA_NAME: // (First Last) reply = account.FirstName + " " + account.LastName; break; case ScriptBaseClass.DATA_BORN: // (YYYY-MM-DD) DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); born = born.AddSeconds(account.Created); reply = born.ToString("yyyy-MM-dd"); break; case ScriptBaseClass.DATA_RATING: // (0,0,0,0,0,0) reply = "0,0,0,0,0,0"; break; case 7: // DATA_USERLEVEL (integer). This is not available in LL and so has no constant. reply = account.UserLevel.ToString(); break; case ScriptBaseClass.DATA_PAYINFO: // (0|1|2|3) reply = "0"; break; default: return UUID.Zero.ToString(); // Raise no event } UUID rq = UUID.Random(); UUID tid = AsyncCommands. DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); AsyncCommands. DataserverPlugin.DataserverReply(rq.ToString(), reply); ScriptSleep(m_sleepMsOnRequestAgentData); return tid.ToString(); } public LSL_String llRequestInventoryData(string name) { m_host.AddScriptLPS(1); foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) { if (item.Type == 3 && item.Name == name) { UUID tid = AsyncCommands. DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, item.AssetID.ToString()); Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); World.AssetService.Get(item.AssetID.ToString(), this, delegate(string i, object sender, AssetBase a) { AssetLandmark lm = new AssetLandmark(a); float rx = (uint)(lm.RegionHandle >> 32); float ry = (uint)lm.RegionHandle; region = lm.Position + new Vector3(rx, ry, 0) - region; string reply = region.ToString(); AsyncCommands. DataserverPlugin.DataserverReply(i.ToString(), reply); }); ScriptSleep(m_sleepMsOnRequestInventoryData); return tid.ToString(); } } ScriptSleep(m_sleepMsOnRequestInventoryData); return String.Empty; } public void llSetDamage(double damage) { m_host.AddScriptLPS(1); m_host.ParentGroup.Damage = (float)damage; } public void llTeleportAgentHome(string agent) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { // agent must be over the owners land if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) { World.TeleportClientHome(agentId, presence.ControllingClient); } } } ScriptSleep(m_sleepMsOnSetDamage); } public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null && presence.PresenceType != PresenceType.Npc) { // agent must not be a god if (presence.GodLevel >= 200) return; if (destination == String.Empty) destination = World.RegionInfo.RegionName; // agent must be over the owners land if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) { DoLLTeleport(presence, destination, targetPos, targetLookAt); } else // or must be wearing the prim { if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) { DoLLTeleport(presence, destination, targetPos, targetLookAt); } } } } } public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y); if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); if (presence != null && presence.PresenceType != PresenceType.Npc) { // agent must not be a god if (presence.GodLevel >= 200) return; // agent must be over the owners land if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) { World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); } else // or must be wearing the prim { if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) { World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); } } } } } private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) { UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination); // The destinaion is not an asset ID and also doesn't name a landmark. // Use it as a sim name if (assetID == UUID.Zero) { World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); return; } AssetBase lma = World.AssetService.Get(assetID.ToString()); if (lma == null) return; if (lma.Type != (sbyte)AssetType.Landmark) return; AssetLandmark lm = new AssetLandmark(lma); World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); } public void llTextBox(string agent, string message, int chatChannel) { IDialogModule dm = World.RequestModuleInterface(); if (dm == null) return; m_host.AddScriptLPS(1); UUID av = new UUID(); if (!UUID.TryParse(agent,out av)) { Error("llTextBox", "First parameter must be a key"); return; } if (message == string.Empty) { Error("llTextBox", "Empty message"); } else if (message.Length > 512) { Error("llTextBox", "Message more than 512 characters"); } else { dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, m_host.OwnerID); ScriptSleep(m_sleepMsOnTextBox); } } public void llModifyLand(int action, int brush) { m_host.AddScriptLPS(1); ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface(); if (tm != null) { tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID); } } public void llCollisionSound(string impact_sound, double impact_volume) { m_host.AddScriptLPS(1); // TODO: Parameter check logic required. m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); m_host.CollisionSoundVolume = (float)impact_volume; } public LSL_String llGetAnimation(string id) { // This should only return a value if the avatar is in the same region m_host.AddScriptLPS(1); UUID avatar = (UUID)id; ScenePresence presence = World.GetScenePresence(avatar); if (presence == null) return ""; if (m_host.RegionHandle == presence.RegionHandle) { Dictionary animationstateNames = DefaultAvatarAnimations.AnimStateNames; if (presence != null) { AnimationSet currentAnims = presence.Animator.Animations; string currentAnimationState = String.Empty; if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) return currentAnimationState; } } return String.Empty; } public void llMessageLinked(int linknumber, int num, string msg, string id) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); UUID partItemID; foreach (SceneObjectPart part in parts) { foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems()) { if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) { partItemID = item.ItemID; int linkNumber = m_host.LinkNum; if (m_host.ParentGroup.PrimCount == 1) linkNumber = 0; object[] resobj = new object[] { new LSL_Integer(linkNumber), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) }; m_ScriptEngine.PostScriptEvent(partItemID, new EventParams("link_message", resobj, new DetectParams[0])); } } } } public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) { m_host.AddScriptLPS(1); bool pushrestricted = World.RegionInfo.RegionSettings.RestrictPushing; bool pushAllowed = false; bool pusheeIsAvatar = false; UUID targetID = UUID.Zero; if (!UUID.TryParse(target,out targetID)) return; ScenePresence pusheeav = null; Vector3 PusheePos = Vector3.Zero; SceneObjectPart pusheeob = null; ScenePresence avatar = World.GetScenePresence(targetID); if (avatar != null) { pusheeIsAvatar = true; // Pushee doesn't have a physics actor if (avatar.PhysicsActor == null) return; // Pushee is in GodMode this pushing object isn't owned by them if (avatar.GodLevel > 0 && m_host.OwnerID != targetID) return; pusheeav = avatar; // Find pushee position // Pushee Linked? SceneObjectPart sitPart = pusheeav.ParentPart; if (sitPart != null) PusheePos = sitPart.AbsolutePosition; else PusheePos = pusheeav.AbsolutePosition; } if (!pusheeIsAvatar) { // not an avatar so push is not affected by parcel flags pusheeob = World.GetSceneObjectPart((UUID)target); // We can't find object if (pusheeob == null) return; // Object not pushable. Not an attachment and has no physics component if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null) return; PusheePos = pusheeob.AbsolutePosition; pushAllowed = true; } else { if (pushrestricted) { ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); // We didn't find the parcel but region is push restricted so assume it is NOT ok if (targetlandObj == null) return; // Need provisions for Group Owned here if (m_host.OwnerID == targetlandObj.LandData.OwnerID || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) { pushAllowed = true; } } else { ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); if (targetlandObj == null) { // We didn't find the parcel but region isn't push restricted so assume it's ok pushAllowed = true; } else { // Parcel push restriction if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) { // Need provisions for Group Owned here if (m_host.OwnerID == targetlandObj.LandData.OwnerID || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) { pushAllowed = true; } //ParcelFlags.RestrictPushObject //pushAllowed = true; } else { // Parcel isn't push restricted pushAllowed = true; } } } } if (pushAllowed) { float distance = (PusheePos - m_host.AbsolutePosition).Length(); float distance_term = distance * distance * distance; // Script Energy float pusher_mass = m_host.GetMass(); float PUSH_ATTENUATION_DISTANCE = 17f; float PUSH_ATTENUATION_SCALE = 5f; float distance_attenuation = 1f; if (distance > PUSH_ATTENUATION_DISTANCE) { float normalized_units = 1f + (distance - PUSH_ATTENUATION_DISTANCE) / PUSH_ATTENUATION_SCALE; distance_attenuation = 1f / normalized_units; } Vector3 applied_linear_impulse = impulse; { float impulse_length = applied_linear_impulse.Length(); float desired_energy = impulse_length * pusher_mass; if (desired_energy > 0f) desired_energy += distance_term; float scaling_factor = 1f; scaling_factor *= distance_attenuation; applied_linear_impulse *= scaling_factor; } if (pusheeIsAvatar) { if (pusheeav != null) { PhysicsActor pa = pusheeav.PhysicsActor; if (pa != null) { if (local != 0) { applied_linear_impulse *= m_host.GetWorldRotation(); } pa.AddForce(applied_linear_impulse, true); } } } else { if (pusheeob != null) { if (pusheeob.PhysActor != null) { pusheeob.ApplyImpulse(applied_linear_impulse, local != 0); } } } } } public void llPassCollisions(int pass) { m_host.AddScriptLPS(1); if (pass == 0) { m_host.PassCollisions = false; } else { m_host.PassCollisions = true; } } public LSL_String llGetScriptName() { m_host.AddScriptLPS(1); return m_item.Name != null ? m_item.Name : String.Empty; } public LSL_Integer llGetLinkNumberOfSides(int link) { m_host.AddScriptLPS(1); SceneObjectPart linkedPart; if (link == ScriptBaseClass.LINK_ROOT) linkedPart = m_host.ParentGroup.RootPart; else if (link == ScriptBaseClass.LINK_THIS) linkedPart = m_host; else linkedPart = m_host.ParentGroup.GetLinkNumPart(link); return GetNumberOfSides(linkedPart); } public LSL_Integer llGetNumberOfSides() { m_host.AddScriptLPS(1); return GetNumberOfSides(m_host); } protected int GetNumberOfSides(SceneObjectPart part) { int sides = part.GetNumberOfSides(); if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) { // Make up for a bug where LSL shows 4 sides rather than 2 sides += 2; } return sides; } /* The new / changed functions were tested with the following LSL script: default { state_entry() { rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); // convert back and forth between quaternion <-> vector and angle rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); llOwnerSay("Old rotation was: "+(string) rot); llOwnerSay("re-converted rotation is: "+(string) newrot); llSetRot(rot); // to check the parameters in the prim } } */ // Xantor 29/apr/2008 // Returns rotation described by rotating angle radians about axis. // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) { m_host.AddScriptLPS(1); double x, y, z, s, t; s = Math.Cos(angle * 0.5); t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs axis = LSL_Vector.Norm(axis); x = axis.x * t; y = axis.y * t; z = axis.z * t; return new LSL_Rotation(x,y,z,s); } /// /// Returns the axis of rotation for a quaternion /// /// /// public LSL_Vector llRot2Axis(LSL_Rotation rot) { m_host.AddScriptLPS(1); if (Math.Abs(rot.s) > 1) // normalization needed rot.Normalize(); double s = Math.Sqrt(1 - rot.s * rot.s); if (s < 0.001) { return new LSL_Vector(1, 0, 0); } else { double invS = 1.0 / s; if (rot.s < 0) invS = -invS; return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS); } } // Returns the angle of a quaternion (see llRot2Axis for the axis) public LSL_Float llRot2Angle(LSL_Rotation rot) { m_host.AddScriptLPS(1); if (Math.Abs(rot.s) > 1) // normalization needed rot.Normalize(); double angle = 2 * Math.Acos(rot.s); if (angle > Math.PI) angle = 2 * Math.PI - angle; return angle; } public LSL_Float llAcos(double val) { m_host.AddScriptLPS(1); return (double)Math.Acos(val); } public LSL_Float llAsin(double val) { m_host.AddScriptLPS(1); return (double)Math.Asin(val); } // jcochran 5/jan/2012 public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) { m_host.AddScriptLPS(1); double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s); double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s); double aa_bb = aa * bb; if (aa_bb == 0) return 0.0; double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s); double quotient = (ab * ab) / aa_bb; if (quotient >= 1.0) return 0.0; return Math.Acos(2 * quotient - 1); } public LSL_String llGetInventoryKey(string name) { m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item == null) return UUID.Zero.ToString(); if ((item.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) { return item.AssetID.ToString(); } return UUID.Zero.ToString(); } public void llAllowInventoryDrop(int add) { m_host.AddScriptLPS(1); if (add != 0) m_host.ParentGroup.RootPart.AllowedDrop = true; else m_host.ParentGroup.RootPart.AllowedDrop = false; // Update the object flags m_host.ParentGroup.RootPart.aggregateScriptEvents(); } public LSL_Vector llGetSunDirection() { m_host.AddScriptLPS(1); LSL_Vector SunDoubleVector3; Vector3 SunFloatVector3; // sunPosition estate setting is set in OpenSim.Region.CoreModules.SunModule // have to convert from Vector3 (float) to LSL_Vector (double) SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; SunDoubleVector3.x = (double)SunFloatVector3.X; SunDoubleVector3.y = (double)SunFloatVector3.Y; SunDoubleVector3.z = (double)SunFloatVector3.Z; return SunDoubleVector3; } public LSL_Vector llGetTextureOffset(int face) { m_host.AddScriptLPS(1); return GetTextureOffset(m_host, face); } protected LSL_Vector GetTextureOffset(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; LSL_Vector offset = new LSL_Vector(); if (face == ScriptBaseClass.ALL_SIDES) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { offset.x = tex.GetFace((uint)face).OffsetU; offset.y = tex.GetFace((uint)face).OffsetV; offset.z = 0.0; return offset; } else { return offset; } } public LSL_Vector llGetTextureScale(int side) { m_host.AddScriptLPS(1); Primitive.TextureEntry tex = m_host.Shape.Textures; LSL_Vector scale; if (side == -1) { side = 0; } scale.x = tex.GetFace((uint)side).RepeatU; scale.y = tex.GetFace((uint)side).RepeatV; scale.z = 0.0; return scale; } public LSL_Float llGetTextureRot(int face) { m_host.AddScriptLPS(1); return GetTextureRot(m_host, face); } protected LSL_Float GetTextureRot(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == -1) { face = 0; } if (face >= 0 && face < GetNumberOfSides(part)) { return tex.GetFace((uint)face).Rotation; } else { return 0.0; } } public LSL_Integer llSubStringIndex(string source, string pattern) { m_host.AddScriptLPS(1); return source.IndexOf(pattern); } public LSL_String llGetOwnerKey(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { try { SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj == null) return id; // the key is for an agent so just return the key else return obj.OwnerID.ToString(); } catch (KeyNotFoundException) { return id; // The Object/Agent not in the region so just return the key } } else { return UUID.Zero.ToString(); } } public LSL_Vector llGetCenterOfMass() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.GetCenterOfMass()); } public LSL_List llListSort(LSL_List src, int stride, int ascending) { m_host.AddScriptLPS(1); if (stride <= 0) { stride = 1; } return src.Sort(stride, ascending); } public LSL_Integer llGetListLength(LSL_List src) { m_host.AddScriptLPS(1); if (src == null) { return 0; } else { return src.Length; } } public LSL_Integer llList2Integer(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return 0; } // Vectors & Rotations always return zero in SL, but // keys don't always return zero, it seems to be a bit complex. else if (src.Data[index] is LSL_Vector || src.Data[index] is LSL_Rotation) { return 0; } try { if (src.Data[index] is LSL_Integer) return (LSL_Integer)src.Data[index]; else if (src.Data[index] is LSL_Float) return Convert.ToInt32(((LSL_Float)src.Data[index]).value); return new LSL_Integer(src.Data[index].ToString()); } catch (FormatException) { return 0; } } public LSL_Float llList2Float(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return 0.0; } // Vectors & Rotations always return zero in SL else if (src.Data[index] is LSL_Vector || src.Data[index] is LSL_Rotation) { return 0; } // valid keys seem to get parsed as integers then converted to floats else { UUID uuidt; if (src.Data[index] is LSL_Key && UUID.TryParse(src.Data[index].ToString(), out uuidt)) { return Convert.ToDouble(new LSL_Integer(src.Data[index].ToString()).value); } } try { if (src.Data[index] is LSL_Integer) return Convert.ToDouble(((LSL_Integer)src.Data[index]).value); else if (src.Data[index] is LSL_Float) return Convert.ToDouble(((LSL_Float)src.Data[index]).value); else if (src.Data[index] is LSL_String) return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); return Convert.ToDouble(src.Data[index]); } catch (FormatException) { return 0.0; } } public LSL_String llList2String(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return String.Empty; } return src.Data[index].ToString(); } public LSL_Key llList2Key(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return ""; } // SL spits out an empty string for types other than key & string // At the time of patching, LSL_Key is currently LSL_String, // so the OR check may be a little redundant, but it's being done // for completion and should LSL_Key ever be implemented // as it's own struct // NOTE: 3rd case is needed because a NULL_KEY comes through as // type 'obj' and wrongly returns "" else if (!(src.Data[index] is LSL_String || src.Data[index] is LSL_Key || src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000")) { return ""; } return src.Data[index].ToString(); } public LSL_Vector llList2Vector(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return new LSL_Vector(0, 0, 0); } if (src.Data[index].GetType() == typeof(LSL_Vector)) { return (LSL_Vector)src.Data[index]; } // SL spits always out ZERO_VECTOR for anything other than // strings or vectors. Although keys always return ZERO_VECTOR, // it is currently difficult to make the distinction between // a string, a key as string and a string that by coincidence // is a string, so we're going to leave that up to the // LSL_Vector constructor. else if (!(src.Data[index] is LSL_String || src.Data[index] is LSL_Vector)) { return new LSL_Vector(0, 0, 0); } else { return new LSL_Vector(src.Data[index].ToString()); } } public LSL_Rotation llList2Rot(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length || index < 0) { return new LSL_Rotation(0, 0, 0, 1); } // SL spits always out ZERO_ROTATION for anything other than // strings or vectors. Although keys always return ZERO_ROTATION, // it is currently difficult to make the distinction between // a string, a key as string and a string that by coincidence // is a string, so we're going to leave that up to the // LSL_Rotation constructor. else if (!(src.Data[index] is LSL_String || src.Data[index] is LSL_Rotation)) { return new LSL_Rotation(0, 0, 0, 1); } else if (src.Data[index].GetType() == typeof(LSL_Rotation)) { return (LSL_Rotation)src.Data[index]; } else { return new LSL_Rotation(src.Data[index].ToString()); } } public LSL_List llList2List(LSL_List src, int start, int end) { m_host.AddScriptLPS(1); return src.GetSublist(start, end); } public LSL_List llDeleteSubList(LSL_List src, int start, int end) { return src.DeleteSublist(start, end); } public LSL_Integer llGetListEntryType(LSL_List src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0; } if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) return 1; if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) return 2; if (src.Data[index] is LSL_String || src.Data[index] is String) { UUID tuuid; if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) { return 4; } else { return 3; } } if (src.Data[index] is LSL_Vector) return 5; if (src.Data[index] is LSL_Rotation) return 6; if (src.Data[index] is LSL_List) return 7; return 0; } /// /// Process the supplied list and return the /// content of the list formatted as a comma /// separated list. There is a space after /// each comma. /// public LSL_String llList2CSV(LSL_List src) { m_host.AddScriptLPS(1); return string.Join(", ", (new List(src.Data)).ConvertAll(o => { return o.ToString(); }).ToArray()); } /// /// The supplied string is scanned for commas /// and converted into a list. Commas are only /// effective if they are encountered outside /// of '<' '>' delimiters. Any whitespace /// before or after an element is trimmed. /// public LSL_List llCSV2List(string src) { LSL_List result = new LSL_List(); int parens = 0; int start = 0; int length = 0; m_host.AddScriptLPS(1); for (int i = 0; i < src.Length; i++) { switch (src[i]) { case '<': parens++; length++; break; case '>': if (parens > 0) parens--; length++; break; case ',': if (parens == 0) { result.Add(new LSL_String(src.Substring(start,length).Trim())); start += length+1; length = 0; } else { length++; } break; default: length++; break; } } result.Add(new LSL_String(src.Substring(start,length).Trim())); return result; } /// /// Randomizes the list, be arbitrarily reordering /// sublists of stride elements. As the stride approaches /// the size of the list, the options become very /// limited. /// /// /// This could take a while for very large list /// sizes. /// public LSL_List llListRandomize(LSL_List src, int stride) { LSL_List result; BetterRandom rand = new BetterRandom(); int chunkk; int[] chunks; m_host.AddScriptLPS(1); if (stride <= 0) { stride = 1; } // Stride MUST be a factor of the list length // If not, then return the src list. This also // traps those cases where stride > length. if (src.Length != stride && src.Length % stride == 0) { chunkk = src.Length/stride; chunks = new int[chunkk]; for (int i = 0; i < chunkk; i++) { chunks[i] = i; } // Knuth shuffle the chunkk index for (int i = chunkk - 1; i > 0; i--) { // Elect an unrandomized chunk to swap int index = rand.Next(i + 1); // and swap position with first unrandomized chunk int tmp = chunks[i]; chunks[i] = chunks[index]; chunks[index] = tmp; } // Construct the randomized list result = new LSL_List(); for (int i = 0; i < chunkk; i++) { for (int j = 0; j < stride; j++) { result.Add(src.Data[chunks[i] * stride + j]); } } } else { object[] array = new object[src.Length]; Array.Copy(src.Data, 0, array, 0, src.Length); result = new LSL_List(array); } return result; } /// /// Elements in the source list starting with 0 and then /// every i+stride. If the stride is negative then the scan /// is backwards producing an inverted result. /// Only those elements that are also in the specified /// range are included in the result. /// public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) { LSL_List result = new LSL_List(); int[] si = new int[2]; int[] ei = new int[2]; bool twopass = false; m_host.AddScriptLPS(1); // First step is always to deal with negative indices if (start < 0) start = src.Length+start; if (end < 0) end = src.Length+end; // Out of bounds indices are OK, just trim them // accordingly if (start > src.Length) start = src.Length; if (end > src.Length) end = src.Length; if (stride == 0) stride = 1; // There may be one or two ranges to be considered if (start != end) { if (start <= end) { si[0] = start; ei[0] = end; } else { si[1] = start; ei[1] = src.Length; si[0] = 0; ei[0] = end; twopass = true; } // The scan always starts from the beginning of the // source list, but members are only selected if they // fall within the specified sub-range. The specified // range values are inclusive. // A negative stride reverses the direction of the // scan producing an inverted list as a result. if (stride > 0) { for (int i = 0; i < src.Length; i += stride) { if (i<=ei[0] && i>=si[0]) result.Add(src.Data[i]); if (twopass && i>=si[1] && i<=ei[1]) result.Add(src.Data[i]); } } else if (stride < 0) { for (int i = src.Length - 1; i >= 0; i += stride) { if (i <= ei[0] && i >= si[0]) result.Add(src.Data[i]); if (twopass && i >= si[1] && i <= ei[1]) result.Add(src.Data[i]); } } } else { if (start%stride == 0) { result.Add(src.Data[start]); } } return result; } public LSL_Integer llGetRegionAgentCount() { m_host.AddScriptLPS(1); return new LSL_Integer(World.GetRootAgentCount()); } public LSL_Vector llGetRegionCorner() { m_host.AddScriptLPS(1); return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); } public LSL_String llGetEnv(LSL_String name) { m_host.AddScriptLPS(1); if (name == "agent_limit") { return World.RegionInfo.RegionSettings.AgentLimit.ToString(); } else if (name == "dynamic_pathfinding") { return "0"; } else if (name == "estate_id") { return World.RegionInfo.EstateSettings.EstateID.ToString(); } else if (name == "estate_name") { return World.RegionInfo.EstateSettings.EstateName; } else if (name == "frame_number") { return World.Frame.ToString(); } else if (name == "region_cpu_ratio") { return "1"; } else if (name == "region_idle") { return "0"; } else if (name == "region_product_name") { if (World.RegionInfo.RegionType != String.Empty) return World.RegionInfo.RegionType; else return ""; } else if (name == "region_product_sku") { return "OpenSim"; } else if (name == "region_start_time") { return World.UnixStartTime.ToString(); } else if (name == "sim_channel") { return "OpenSim"; } else if (name == "sim_version") { return World.GetSimulatorVersion(); } else if (name == "simulator_hostname") { IUrlModule UrlModule = World.RequestModuleInterface(); return UrlModule.ExternalHostNameForLSL; } else { return ""; } } /// /// Insert the list identified by into the /// list designated by such that the first /// new element has the index specified by /// public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) { LSL_List pref = null; LSL_List suff = null; m_host.AddScriptLPS(1); if (index < 0) { index = index+dest.Length; if (index < 0) { index = 0; } } if (index != 0) { pref = dest.GetSublist(0,index-1); if (index < dest.Length) { suff = dest.GetSublist(index,-1); return pref + src + suff; } else { return pref + src; } } else { if (index < dest.Length) { suff = dest.GetSublist(index,-1); return src + suff; } else { return src; } } } /// /// Returns the index of the first occurrence of test /// in src. /// /// Source list /// List to search for /// /// The index number of the point in src where test was found if it was found. /// Otherwise returns -1 /// public LSL_Integer llListFindList(LSL_List src, LSL_List test) { int index = -1; int length = src.Length - test.Length + 1; m_host.AddScriptLPS(1); // If either list is empty, do not match if (src.Length != 0 && test.Length != 0) { for (int i = 0; i < length; i++) { // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code // and so the comparison fails even if the LSL_Integer conceptually has the same value. // Therefore, here we test Equals on both the source and destination objects. // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) { int j; for (j = 1; j < test.Length; j++) if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) break; if (j == test.Length) { index = i; break; } } } } return index; } public LSL_String llGetObjectName() { m_host.AddScriptLPS(1); return m_host.Name !=null ? m_host.Name : String.Empty; } public void llSetObjectName(string name) { m_host.AddScriptLPS(1); m_host.Name = name != null ? name : String.Empty; } public LSL_String llGetDate() { m_host.AddScriptLPS(1); DateTime date = DateTime.Now.ToUniversalTime(); string result = date.ToString("yyyy-MM-dd"); return result; } public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) { m_host.AddScriptLPS(1); // edge will be used to pass the Region Coordinates offset // we want to check for a neighboring sim LSL_Vector edge = new LSL_Vector(0, 0, 0); if (dir.x == 0) { if (dir.y == 0) { // Direction vector is 0,0 so return // false since we're staying in the sim return 0; } else { // Y is the only valid direction edge.y = dir.y / Math.Abs(dir.y); } } else { LSL_Float mag; if (dir.x > 0) { mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x; } else { mag = (pos.x/dir.x); } mag = Math.Abs(mag); edge.y = pos.y + (dir.y * mag); if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0) { // Y goes out of bounds first edge.y = dir.y / Math.Abs(dir.y); } else { // X goes out of bounds first or its a corner exit edge.y = 0; edge.x = dir.x / Math.Abs(dir.x); } } List neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; foreach (GridRegion sri in neighbors) { if (sri.RegionCoordX == neighborX && sri.RegionCoordY == neighborY) return 0; } return 1; } /// /// Not fully implemented yet. Still to do:- /// AGENT_BUSY /// Remove as they are done /// public LSL_Integer llGetAgentInfo(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (!UUID.TryParse(id, out key)) { return 0; } int flags = 0; ScenePresence agent = World.GetScenePresence(key); if (agent == null) { return 0; } if (agent.IsChildAgent) return 0; // Fail if they are not in the same region // note: in OpenSim, sitting seems to cancel AGENT_ALWAYS_RUN, unlike SL if (agent.SetAlwaysRun) { flags |= ScriptBaseClass.AGENT_ALWAYS_RUN; } if (agent.HasAttachments()) { flags |= ScriptBaseClass.AGENT_ATTACHMENTS; if (agent.HasScriptedAttachments()) flags |= ScriptBaseClass.AGENT_SCRIPTED; } if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) { flags |= ScriptBaseClass.AGENT_FLYING; flags |= ScriptBaseClass.AGENT_IN_AIR; // flying always implies in-air, even if colliding with e.g. a wall } if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AWAY) != 0) { flags |= ScriptBaseClass.AGENT_AWAY; } // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) { flags |= ScriptBaseClass.AGENT_MOUSELOOK; } if ((agent.State & (byte)AgentState.Typing) != (byte)0) { flags |= ScriptBaseClass.AGENT_TYPING; } string agentMovementAnimation = agent.Animator.CurrentMovementAnimation; if (agentMovementAnimation == "CROUCH") { flags |= ScriptBaseClass.AGENT_CROUCHING; } if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") { flags |= ScriptBaseClass.AGENT_WALKING; } // not colliding implies in air. Note: flying also implies in-air, even if colliding (see above) // note: AGENT_IN_AIR and AGENT_WALKING seem to be mutually exclusive states in SL. // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant // and don't collide when walking downhill, which instantly registers as in-air, briefly. should // there be some minimum non-collision threshold time before claiming the avatar is in-air? if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) { flags |= ScriptBaseClass.AGENT_IN_AIR; } if (agent.ParentPart != null) { flags |= ScriptBaseClass.AGENT_ON_OBJECT; flags |= ScriptBaseClass.AGENT_SITTING; } if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) { flags |= ScriptBaseClass.AGENT_SITTING; } return flags; } public LSL_String llGetAgentLanguage(string id) { // This should only return a value if the avatar is in the same region, but eh. idc. m_host.AddScriptLPS(1); if (World.AgentPreferencesService == null) { Error("llGetAgentLanguage", "No AgentPreferencesService present"); } else { UUID key = new UUID(); if (UUID.TryParse(id, out key)) { return new LSL_String(World.AgentPreferencesService.GetLang(key)); } } return new LSL_String("en-us"); } /// /// http://wiki.secondlife.com/wiki/LlGetAgentList /// The list of options is currently not used in SL /// scope is one of:- /// AGENT_LIST_REGION - all in the region /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the /// current parcel. /// public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) { m_host.AddScriptLPS(1); // the constants are 1, 2 and 4 so bits are being set, but you // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4 bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION; bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER; bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL; LSL_List result = new LSL_List(); if (!regionWide && !parcelOwned && !parcel) { result.Add("INVALID_SCOPE"); return result; } ILandObject land; UUID id = UUID.Zero; if (parcel || parcelOwned) { land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); if (land == null) { id = UUID.Zero; } else { if (parcelOwned) { id = land.LandData.OwnerID; } else { id = land.LandData.GlobalID; } } } World.ForEachRootScenePresence( delegate (ScenePresence ssp) { // Gods are not listed in SL if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent) { if (!regionWide) { land = World.LandChannel.GetLandObject(ssp.AbsolutePosition); if (land != null) { if (parcelOwned && land.LandData.OwnerID == id || parcel && land.LandData.GlobalID == id) { result.Add(new LSL_Key(ssp.UUID.ToString())); } } } else { result.Add(new LSL_Key(ssp.UUID.ToString())); } } // Maximum of 100 results if (result.Length > 99) { return; } } ); return result; } public void llAdjustSoundVolume(double volume) { m_host.AddScriptLPS(1); m_host.AdjustSoundGain(volume); ScriptSleep(m_sleepMsOnAdjustSoundVolume); } public void llSetSoundRadius(double radius) { m_host.AddScriptLPS(1); m_host.SoundRadius = radius; } public LSL_String llKey2Name(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id,out key)) { ScenePresence presence = World.GetScenePresence(key); if (presence != null) { return presence.ControllingClient.Name; //return presence.Name; } if (World.GetSceneObjectPart(key) != null) { return World.GetSceneObjectPart(key).Name; } } return String.Empty; } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_host.AddScriptLPS(1); SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate); } public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) { SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); } } private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) { Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); pTexAnim.Flags = (Primitive.TextureAnimMode)mode; //ALL_SIDES if (face == ScriptBaseClass.ALL_SIDES) face = 255; pTexAnim.Face = (uint)face; pTexAnim.Length = (float)length; pTexAnim.Rate = (float)rate; pTexAnim.SizeX = (uint)sizex; pTexAnim.SizeY = (uint)sizey; pTexAnim.Start = (float)start; part.AddTextureAnimation(pTexAnim); part.SendFullUpdateToAllClients(); part.ParentGroup.HasGroupChanged = true; } public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west) { m_host.AddScriptLPS(1); if (m_SoundModule != null) { m_SoundModule.TriggerSoundLimited(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, bottom_south_west, top_north_east); } } public void llEjectFromLand(string pest) { m_host.AddScriptLPS(1); UUID agentID = new UUID(); if (UUID.TryParse(pest, out agentID)) { ScenePresence presence = World.GetScenePresence(agentID); if (presence != null) { // agent must be over the owners land ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition); if (land == null) return; if (m_host.OwnerID == land.LandData.OwnerID) { World.TeleportClientHome(agentID, presence.ControllingClient); } } } ScriptSleep(m_sleepMsOnEjectFromLand); } public LSL_Integer llOverMyLand(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { ScenePresence presence = World.GetScenePresence(key); if (presence != null) // object is an avatar { if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) return 1; } else // object is not an avatar { SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj != null) { if (m_host.OwnerID == World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID) return 1; } } } return 0; } public LSL_String llGetLandOwnerAt(LSL_Vector pos) { m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (land == null) return UUID.Zero.ToString(); return land.LandData.OwnerID.ToString(); } /// /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize /// only the height of avatars vary and that says: /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). /// public LSL_Vector llGetAgentSize(string id) { m_host.AddScriptLPS(1); ScenePresence avatar = World.GetScenePresence((UUID)id); LSL_Vector agentSize; if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region { agentSize = ScriptBaseClass.ZERO_VECTOR; } else { agentSize = GetAgentSize(avatar); } return agentSize; } public LSL_Integer llSameGroup(string agent) { m_host.AddScriptLPS(1); UUID agentId = new UUID(); if (!UUID.TryParse(agent, out agentId)) return new LSL_Integer(0); ScenePresence presence = World.GetScenePresence(agentId); if (presence == null || presence.IsChildAgent) // Return flase for child agents return new LSL_Integer(0); IClientAPI client = presence.ControllingClient; if (m_host.GroupID == client.ActiveGroupId) return new LSL_Integer(1); else return new LSL_Integer(0); } public void llUnSit(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { ScenePresence av = World.GetScenePresence(key); List sittingAvatars = m_host.ParentGroup.GetSittingAvatars(); if (av != null) { if (sittingAvatars.Contains(av)) { // if the avatar is sitting on this object, then // we can unsit them. We don't want random scripts unsitting random people // Lets avoid the popcorn avatar scenario. av.StandUp(); } else { // If the object owner also owns the parcel // or // if the land is group owned and the object is group owned by the same group // or // if the object is owned by a person with estate access. ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition); if (parcel != null) { if (m_host.OwnerID == parcel.LandData.OwnerID || (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) { av.StandUp(); } } } } } } public LSL_Vector llGroundSlope(LSL_Vector offset) { m_host.AddScriptLPS(1); //Get the slope normal. This gives us the equation of the plane tangent to the slope. LSL_Vector vsn = llGroundNormal(offset); //Plug the x,y coordinates of the slope normal into the equation of the plane to get //the height of that point on the plane. The resulting vector gives the slope. Vector3 vsl = vsn; vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); vsl.Normalize(); //Normalization might be overkill here vsn.x = vsl.X; vsn.y = vsl.Y; vsn.z = vsl.Z; return vsn; } public LSL_Vector llGroundNormal(LSL_Vector offset) { m_host.AddScriptLPS(1); Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; // Clamp to valid position if (pos.X < 0) pos.X = 0; else if (pos.X >= World.Heightmap.Width) pos.X = World.Heightmap.Width - 1; if (pos.Y < 0) pos.Y = 0; else if (pos.Y >= World.Heightmap.Height) pos.Y = World.Heightmap.Height - 1; //Find two points in addition to the position to define a plane Vector3 p0 = new Vector3(pos.X, pos.Y, (float)World.Heightmap[(int)pos.X, (int)pos.Y]); Vector3 p1 = new Vector3(); Vector3 p2 = new Vector3(); if ((pos.X + 1.0f) >= World.Heightmap.Width) p1 = new Vector3(pos.X + 1.0f, pos.Y, (float)World.Heightmap[(int)pos.X, (int)pos.Y]); else p1 = new Vector3(pos.X + 1.0f, pos.Y, (float)World.Heightmap[(int)(pos.X + 1.0f), (int)pos.Y]); if ((pos.Y + 1.0f) >= World.Heightmap.Height) p2 = new Vector3(pos.X, pos.Y + 1.0f, (float)World.Heightmap[(int)pos.X, (int)pos.Y]); else p2 = new Vector3(pos.X, pos.Y + 1.0f, (float)World.Heightmap[(int)pos.X, (int)(pos.Y + 1.0f)]); //Find normalized vectors from p0 to p1 and p0 to p2 Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); Vector3 v1 = new Vector3(p2.X - p0.X, p2.Y - p0.Y, p2.Z - p0.Z); v0.Normalize(); v1.Normalize(); //Find the cross product of the vectors (the slope normal). Vector3 vsn = new Vector3(); vsn.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); vsn.Y = (v0.Z * v1.X) - (v0.X * v1.Z); vsn.Z = (v0.X * v1.Y) - (v0.Y * v1.X); vsn.Normalize(); //I believe the crossproduct of two normalized vectors is a normalized vector so //this normalization may be overkill return new LSL_Vector(vsn); } public LSL_Vector llGroundContour(LSL_Vector offset) { m_host.AddScriptLPS(1); LSL_Vector x = llGroundSlope(offset); return new LSL_Vector(-x.y, x.x, 0.0); } public LSL_Integer llGetAttached() { m_host.AddScriptLPS(1); return m_host.ParentGroup.AttachmentPoint; } public virtual LSL_Integer llGetFreeMemory() { m_host.AddScriptLPS(1); // Make scripts designed for Mono happy return 65536; } public LSL_Integer llGetFreeURLs() { m_host.AddScriptLPS(1); if (m_UrlModule != null) return new LSL_Integer(m_UrlModule.GetFreeUrls()); return new LSL_Integer(0); } public LSL_String llGetRegionName() { m_host.AddScriptLPS(1); return World.RegionInfo.RegionName; } public LSL_Float llGetRegionTimeDilation() { m_host.AddScriptLPS(1); return (double)World.TimeDilation; } /// /// Returns the value reported in the client Statistics window /// public LSL_Float llGetRegionFPS() { m_host.AddScriptLPS(1); return World.StatsReporter.LastReportedSimFPS; } /* particle system rules should be coming into this routine as doubles, that is rule[0] should be an integer from this list and rule[1] should be the arg for the same integer. wiki.secondlife.com has most of this mapping, but some came from http://www.caligari-designs.com/p4u2 We iterate through the list for 'Count' elements, incrementing by two for each iteration and set the members of Primitive.ParticleSystem, one at a time. */ public enum PrimitiveRule : int { PSYS_PART_FLAGS = 0, PSYS_PART_START_COLOR = 1, PSYS_PART_START_ALPHA = 2, PSYS_PART_END_COLOR = 3, PSYS_PART_END_ALPHA = 4, PSYS_PART_START_SCALE = 5, PSYS_PART_END_SCALE = 6, PSYS_PART_MAX_AGE = 7, PSYS_SRC_ACCEL = 8, PSYS_SRC_PATTERN = 9, PSYS_SRC_INNERANGLE = 10, PSYS_SRC_OUTERANGLE = 11, PSYS_SRC_TEXTURE = 12, PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_RADIUS = 16, PSYS_SRC_BURST_SPEED_MIN = 17, PSYS_SRC_BURST_SPEED_MAX = 18, PSYS_SRC_MAX_AGE = 19, PSYS_SRC_TARGET_KEY = 20, PSYS_SRC_OMEGA = 21, PSYS_SRC_ANGLE_BEGIN = 22, PSYS_SRC_ANGLE_END = 23, PSYS_PART_BLEND_FUNC_SOURCE = 24, PSYS_PART_BLEND_FUNC_DEST = 25, PSYS_PART_START_GLOW = 26, PSYS_PART_END_GLOW = 27 } internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) { Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; return returnval; } protected Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() { Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); // TODO find out about the other defaults and add them here ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); ps.PartStartScaleX = 1.0f; ps.PartStartScaleY = 1.0f; ps.PartEndScaleX = 1.0f; ps.PartEndScaleY = 1.0f; ps.BurstSpeedMin = 1.0f; ps.BurstSpeedMax = 1.0f; ps.BurstRate = 0.1f; ps.PartMaxAge = 10.0f; ps.BurstPartCount = 1; ps.BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA; ps.BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA; ps.PartStartGlow = 0.0f; ps.PartEndGlow = 0.0f; return ps; } public void llLinkParticleSystem(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) { SetParticleSystem(part, rules, "llLinkParticleSystem"); } } public void llParticleSystem(LSL_List rules) { m_host.AddScriptLPS(1); SetParticleSystem(m_host, rules, "llParticleSystem"); } private void SetParticleSystem(SceneObjectPart part, LSL_List rules, string originFunc) { if (rules.Length == 0) { part.RemoveParticleSystem(); part.ParentGroup.HasGroupChanged = true; } else { Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); LSL_Vector tempv = new LSL_Vector(); float tempf = 0; int tmpi = 0; for (int i = 0; i < rules.Length; i += 2) { int psystype; try { psystype = rules.GetLSLIntegerItem(i); } catch (InvalidCastException) { Error(originFunc, string.Format("Error running particle system params index #{0}: particle system parameter type must be integer", i)); return; } switch (psystype) { case (int)ScriptBaseClass.PSYS_PART_FLAGS: try { prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_FLAGS: arg #{0} - parameter 1 must be integer", i + 1)); return; } break; case (int)ScriptBaseClass.PSYS_PART_START_COLOR: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_COLOR: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartStartColor.R = (float)tempv.x; prules.PartStartColor.G = (float)tempv.y; prules.PartStartColor.B = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_ALPHA: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartStartColor.A = tempf; break; case (int)ScriptBaseClass.PSYS_PART_END_COLOR: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_COLOR: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartEndColor.R = (float)tempv.x; prules.PartEndColor.G = (float)tempv.y; prules.PartEndColor.B = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_ALPHA: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartEndColor.A = tempf; break; case (int)ScriptBaseClass.PSYS_PART_START_SCALE: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_SCALE: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartStartScaleX = validParticleScale((float)tempv.x); prules.PartStartScaleY = validParticleScale((float)tempv.y); break; case (int)ScriptBaseClass.PSYS_PART_END_SCALE: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_SCALE: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartEndScaleX = validParticleScale((float)tempv.x); prules.PartEndScaleY = validParticleScale((float)tempv.y); break; case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_MAX_AGE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartMaxAge = tempf; break; case (int)ScriptBaseClass.PSYS_SRC_ACCEL: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_ACCEL: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartAcceleration.X = (float)tempv.x; prules.PartAcceleration.Y = (float)tempv.y; prules.PartAcceleration.Z = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_SRC_PATTERN: try { tmpi = (int)rules.GetLSLIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_PATTERN: arg #{0} - parameter 1 must be integer", i + 1)); return; } prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; break; // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The // client tells the difference between the two by looking at the 0x02 bit in // the PartFlags variable. case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_INNERANGLE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.InnerAngle = (float)tempf; prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. break; case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_OUTERANGLE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.OuterAngle = (float)tempf; prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. break; case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_SOURCE: try { tmpi = (int)rules.GetLSLIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_BLEND_FUNC_SOURCE: arg #{0} - parameter 1 must be integer", i + 1)); return; } prules.BlendFuncSource = (byte)tmpi; break; case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_DEST: try { tmpi = (int)rules.GetLSLIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_BLEND_FUNC_DEST: arg #{0} - parameter 1 must be integer", i + 1)); return; } prules.BlendFuncDest = (byte)tmpi; break; case (int)ScriptBaseClass.PSYS_PART_START_GLOW: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_GLOW: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartStartGlow = (float)tempf; break; case (int)ScriptBaseClass.PSYS_PART_END_GLOW: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_GLOW: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartEndGlow = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: try { prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1)); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_TEXTURE: arg #{0} - parameter 1 must be string or key", i + 1)); return; } break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_RATE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstRate = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: try { prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_PART_COUNT: arg #{0} - parameter 1 must be integer", i + 1)); return; } break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_RADIUS: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstRadius = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_SPEED_MIN: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstSpeedMin = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_SPEED_MAX: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstSpeedMax = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_MAX_AGE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.MaxAge = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: UUID key = UUID.Zero; if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) { prules.Target = key; } else { prules.Target = part.UUID; } break; case (int)ScriptBaseClass.PSYS_SRC_OMEGA: // AL: This is an assumption, since it is the only thing that would match. try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_OMEGA: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.AngularVelocity.X = (float)tempv.x; prules.AngularVelocity.Y = (float)tempv.y; prules.AngularVelocity.Z = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_ANGLE_BEGIN: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.InnerAngle = (float)tempf; prules.PartFlags |= 0x02; // Set new angle format. break; case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: try { tempf = (float)rules.GetLSLFloatItem(i + 1); } catch (InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_ANGLE_END: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.OuterAngle = (float)tempf; prules.PartFlags |= 0x02; // Set new angle format. break; } } prules.CRC = 1; part.AddNewParticleSystem(prules); part.ParentGroup.HasGroupChanged = true; } part.SendFullUpdateToAllClients(); } private float validParticleScale(float value) { if (value > 4.0f) return 4.0f; return value; } public void llGroundRepel(double height, int water, double tau) { m_host.AddScriptLPS(1); if (m_host.PhysActor != null) { float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { hoverType = PIDHoverType.GroundAndWater; if (ground < waterLevel) height += waterLevel; else height += ground; } else { height += ground; } m_host.SetHoverHeight((float)height, hoverType, (float)tau); } } public void llGiveInventoryList(string destination, string category, LSL_List inventory) { m_host.AddScriptLPS(1); UUID destID; if (!UUID.TryParse(destination, out destID)) return; List itemList = new List(); foreach (Object item in inventory.Data) { string rawItemString = item.ToString(); UUID itemID; if (UUID.TryParse(rawItemString, out itemID)) { itemList.Add(itemID); } else { TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString); if (taskItem != null) itemList.Add(taskItem.ItemID); } } if (itemList.Count == 0) return; UUID folderID = m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); if (folderID == UUID.Zero) return; if (m_TransferModule != null) { byte[] bucket = new byte[] { (byte)AssetType.Folder }; Vector3 pos = m_host.AbsolutePosition; GridInstantMessage msg = new GridInstantMessage(World, m_host.OwnerID, m_host.Name, destID, (byte)InstantMessageDialog.TaskInventoryOffered, false, string.Format("'{0}'", category), // We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 // false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), folderID, false, pos, bucket, false); m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } } public void llSetVehicleType(int type) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleType(type); } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleFloatParam(int param, LSL_Float value) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleVectorParam(int param, LSL_Vector vec) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleRotationParam(int param, LSL_Rotation rot) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); } } public void llSetVehicleFlags(int flags) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); } } public void llRemoveVehicleFlags(int flags) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); } } protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) { part.SitTargetPosition = offset; part.SitTargetOrientation = rot; part.ParentGroup.HasGroupChanged = true; } public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) { m_host.AddScriptLPS(1); SitTarget(m_host, offset, rot); } public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) { m_host.AddScriptLPS(1); if (link == ScriptBaseClass.LINK_ROOT) SitTarget(m_host.ParentGroup.RootPart, offset, rot); else if (link == ScriptBaseClass.LINK_THIS) SitTarget(m_host, offset, rot); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) { SitTarget(part, offset, rot); } } } public LSL_String llAvatarOnSitTarget() { m_host.AddScriptLPS(1); return m_host.SitTargetAvatar.ToString(); } // http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget public LSL_String llAvatarOnLinkSitTarget(int linknum) { m_host.AddScriptLPS(1); if(linknum == ScriptBaseClass.LINK_SET || linknum == ScriptBaseClass.LINK_ALL_CHILDREN || linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString(); List parts = GetLinkParts(linknum); if (parts.Count == 0) return UUID.Zero.ToString(); return parts[0].SitTargetAvatar.ToString(); } public void llAddToLandPassList(string avatar, double hours) { m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) { int expires = 0; if (hours != 0) expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours); if (UUID.TryParse(avatar, out key)) { int idx = land.LandData.ParcelAccessList.FindIndex( delegate(LandAccessEntry e) { if (e.AgentID == key && e.Flags == AccessList.Access) return true; return false; }); if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires))) return; if (idx != -1) land.LandData.ParcelAccessList.RemoveAt(idx); LandAccessEntry entry = new LandAccessEntry(); entry.AgentID = key; entry.Flags = AccessList.Access; entry.Expires = expires; land.LandData.ParcelAccessList.Add(entry); World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); } } ScriptSleep(m_sleepMsOnAddToLandPassList); } public void llSetTouchText(string text) { m_host.AddScriptLPS(1); m_host.TouchName = text; } public void llSetSitText(string text) { m_host.AddScriptLPS(1); m_host.SitName = text; } public void llSetCameraEyeOffset(LSL_Vector offset) { m_host.AddScriptLPS(1); m_host.SetCameraEyeOffset(offset); if (m_host.ParentGroup.RootPart.GetCameraEyeOffset() == Vector3.Zero) m_host.ParentGroup.RootPart.SetCameraEyeOffset(offset); } public void llSetCameraAtOffset(LSL_Vector offset) { m_host.AddScriptLPS(1); m_host.SetCameraAtOffset(offset); if (m_host.ParentGroup.RootPart.GetCameraAtOffset() == Vector3.Zero) m_host.ParentGroup.RootPart.SetCameraAtOffset(offset); } public void llSetLinkCamera(LSL_Integer link, LSL_Vector eye, LSL_Vector at) { m_host.AddScriptLPS(1); if (link == ScriptBaseClass.LINK_SET || link == ScriptBaseClass.LINK_ALL_CHILDREN || link == ScriptBaseClass.LINK_ALL_OTHERS) return; SceneObjectPart part = null; switch (link) { case ScriptBaseClass.LINK_ROOT: part = m_host.ParentGroup.RootPart; break; case ScriptBaseClass.LINK_THIS: part = m_host; break; default: part = m_host.ParentGroup.GetLinkNumPart(link); break; } if (null != part) { part.SetCameraEyeOffset(eye); part.SetCameraAtOffset(at); } } public LSL_String llDumpList2String(LSL_List src, string seperator) { m_host.AddScriptLPS(1); if (src.Length == 0) { return String.Empty; } string ret = String.Empty; foreach (object o in src.Data) { ret = ret + o.ToString() + seperator; } ret = ret.Substring(0, ret.Length - seperator.Length); return ret; } public LSL_Integer llScriptDanger(LSL_Vector pos) { m_host.AddScriptLPS(1); bool result = World.ScriptDanger(m_host.LocalId, pos); if (result) { return 1; } else { return 0; } } public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) { IDialogModule dm = World.RequestModuleInterface(); if (dm == null) return; m_host.AddScriptLPS(1); UUID av = new UUID(); if (!UUID.TryParse(avatar,out av)) { Error("llDialog", "First parameter must be a key"); return; } if (buttons.Length < 1) { Error("llDialog", "At least 1 button must be shown"); return; } if (buttons.Length > 12) { Error("llDialog", "No more than 12 buttons can be shown"); return; } string[] buts = new string[buttons.Length]; for (int i = 0; i < buttons.Length; i++) { if (buttons.Data[i].ToString() == String.Empty) { Error("llDialog", "Button label cannot be blank"); return; } if (buttons.Data[i].ToString().Length > 24) { Error("llDialog", "Button label cannot be longer than 24 characters"); return; } buts[i] = buttons.Data[i].ToString(); } dm.SendDialogToUser( av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); ScriptSleep(m_sleepMsOnDialog); } public void llVolumeDetect(int detect) { m_host.AddScriptLPS(1); if (!m_host.ParentGroup.IsDeleted) m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); } public void llRemoteLoadScript(string target, string name, int running, int start_param) { m_host.AddScriptLPS(1); Deprecated("llRemoteLoadScript", "Use llRemoteLoadScriptPin instead"); ScriptSleep(m_sleepMsOnRemoteLoadScript); } public void llSetRemoteScriptAccessPin(int pin) { m_host.AddScriptLPS(1); m_host.ScriptAccessPin = pin; } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_host.AddScriptLPS(1); UUID destId = UUID.Zero; if (!UUID.TryParse(target, out destId)) { Error("llRemoteLoadScriptPin", "Can't parse key '" + target + "'"); return; } // target must be a different prim than the one containing the script if (m_host.UUID == destId) { return; } // copy the first script found with this inventory name TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); // make sure the object is a script if (item == null || item.Type != 10) { Error("llRemoteLoadScriptPin", "Can't find script '" + name + "'"); return; } // the rest of the permission checks are done in RezScript, so check the pin there as well World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); // this will cause the delay even if the script pin or permissions were wrong - seems ok ScriptSleep(m_sleepMsOnRemoteLoadScriptPin); } public void llOpenRemoteDataChannel() { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); if (xmlrpcMod != null && xmlrpcMod.IsEnabled()) { UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero); IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface(); if (xmlRpcRouter != null) { string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName, xmlrpcMod.Port.ToString())); } object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) }; m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, new DetectParams[0])); } ScriptSleep(m_sleepMsOnOpenRemoteDataChannel); } public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); ScriptSleep(m_sleepMsOnSendRemoteData); if (xmlrpcMod == null) return ""; return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); if (xmlrpcMod != null) xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); ScriptSleep(m_sleepMsOnRemoteDataReply); } public void llCloseRemoteDataChannel(string channel) { m_host.AddScriptLPS(1); IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface(); if (xmlRpcRouter != null) { xmlRpcRouter.UnRegisterReceiver(channel, m_item.ItemID); } IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); if (xmlrpcMod != null) xmlrpcMod.CloseXMLRPCChannel((UUID)channel); ScriptSleep(m_sleepMsOnCloseRemoteDataChannel); } public LSL_String llMD5String(string src, int nonce) { m_host.AddScriptLPS(1); return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); } public LSL_String llSHA1String(string src) { m_host.AddScriptLPS(1); return Util.SHA1Hash(src).ToLower(); } protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) { float tempFloat; // Use in float expressions below to avoid byte cast precision issues. ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) { holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; } shapeBlock.PathCurve = pathcurve; shapeBlock.ProfileCurve = (byte)holeshape; // Set the hole shape. shapeBlock.ProfileCurve += profileshape; // Add in the profile shape. if (cut.x < 0f) { cut.x = 0f; } if (cut.x > 1f) { cut.x = 1f; } if (cut.y < 0f) { cut.y = 0f; } if (cut.y > 1f) { cut.y = 1f; } if (cut.y - cut.x < 0.02f) { cut.x = cut.y - 0.02f; if (cut.x < 0.0f) { cut.x = 0.0f; cut.y = 0.02f; } } shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); if (hollow < 0f) { hollow = 0f; } // If the prim is a Cylinder, Prism, Sphere, Torus or Ring (or not a // Box or Tube) and the hole shape is a square, hollow is limited to // a max of 70%. The viewer performs its own check on this value but // we need to do it here also so llGetPrimitiveParams can have access // to the correct value. if (profileshape != (byte)ProfileCurve.Square && holeshape == (int)ScriptBaseClass.PRIM_HOLE_SQUARE) { if (hollow > 0.70f) { hollow = 0.70f; } } // Otherwise, hollow is limited to 99%. else { if (hollow > 0.99f) { hollow = 0.99f; } } shapeBlock.ProfileHollow = (ushort)(50000 * hollow); if (twist.x < -1.0f) { twist.x = -1.0f; } if (twist.x > 1.0f) { twist.x = 1.0f; } if (twist.y < -1.0f) { twist.y = -1.0f; } if (twist.y > 1.0f) { twist.y = 1.0f; } // A fairly large precision error occurs for some calculations, // if a float or double is directly cast to a byte or sbyte // variable, in both .Net and Mono. In .Net, coding // "(sbyte)(float)(some expression)" corrects the precision // errors. But this does not work for Mono. This longer coding // form of creating a tempoary float variable from the // expression first, then casting that variable to a byte or // sbyte, works for both .Net and Mono. These types of // assignments occur in SetPrimtiveBlockShapeParams and // SetPrimitiveShapeParams in support of llSetPrimitiveParams. tempFloat = (float)(100.0d * twist.x); shapeBlock.PathTwistBegin = (sbyte)tempFloat; tempFloat = (float)(100.0d * twist.y); shapeBlock.PathTwist = (sbyte)tempFloat; shapeBlock.ObjectLocalID = part.LocalId; part.Shape.SculptEntry = false; return shapeBlock; } // Prim type box, cylinder and prism. protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) { float tempFloat; // Use in float expressions below to avoid byte cast precision issues. ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); if (taper_b.x < 0f) { taper_b.x = 0f; } if (taper_b.x > 2f) { taper_b.x = 2f; } if (taper_b.y < 0f) { taper_b.y = 0f; } if (taper_b.y > 2f) { taper_b.y = 2f; } tempFloat = (float)(100.0d * (2.0d - taper_b.x)); shapeBlock.PathScaleX = (byte)tempFloat; tempFloat = (float)(100.0d * (2.0d - taper_b.y)); shapeBlock.PathScaleY = (byte)tempFloat; if (topshear.x < -0.5f) { topshear.x = -0.5f; } if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } if (topshear.y > 0.5f) { topshear.y = 0.5f; } tempFloat = (float)(100.0d * topshear.x); shapeBlock.PathShearX = (byte)tempFloat; tempFloat = (float)(100.0d * topshear.y); shapeBlock.PathShearY = (byte)tempFloat; part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } // Prim type sphere. protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); // profile/path swapped for a sphere shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 100; if (dimple.x < 0f) { dimple.x = 0f; } if (dimple.x > 1f) { dimple.x = 1f; } if (dimple.y < 0f) { dimple.y = 0f; } if (dimple.y > 1f) { dimple.y = 1f; } if (dimple.y - dimple.x < 0.02f) { dimple.x = dimple.y - 0.02f; if (dimple.x < 0.0f) { dimple.x = 0.0f; dimple.y = 0.02f; } } shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } // Prim type torus, tube and ring. protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) { float tempFloat; // Use in float expressions below to avoid byte cast precision issues. ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); // profile/path swapped for a torrus, tube, ring shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; if (holesize.x < 0.01f) { holesize.x = 0.01f; } if (holesize.x > 1f) { holesize.x = 1f; } if (holesize.y < 0.01f) { holesize.y = 0.01f; } if (holesize.y > 0.5f) { holesize.y = 0.5f; } tempFloat = (float)(100.0d * (2.0d - holesize.x)); shapeBlock.PathScaleX = (byte)tempFloat; tempFloat = (float)(100.0d * (2.0d - holesize.y)); shapeBlock.PathScaleY = (byte)tempFloat; if (topshear.x < -0.5f) { topshear.x = -0.5f; } if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } if (topshear.y > 0.5f) { topshear.y = 0.5f; } tempFloat = (float)(100.0d * topshear.x); shapeBlock.PathShearX = (byte)tempFloat; tempFloat = (float)(100.0d * topshear.y); shapeBlock.PathShearY = (byte)tempFloat; if (profilecut.x < 0f) { profilecut.x = 0f; } if (profilecut.x > 1f) { profilecut.x = 1f; } if (profilecut.y < 0f) { profilecut.y = 0f; } if (profilecut.y > 1f) { profilecut.y = 1f; } if (profilecut.y - profilecut.x < 0.02f) { profilecut.x = profilecut.y - 0.02f; if (profilecut.x < 0.0f) { profilecut.x = 0.0f; profilecut.y = 0.02f; } } shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); if (taper_a.x < -1f) { taper_a.x = -1f; } if (taper_a.x > 1f) { taper_a.x = 1f; } if (taper_a.y < -1f) { taper_a.y = -1f; } if (taper_a.y > 1f) { taper_a.y = 1f; } tempFloat = (float)(100.0d * taper_a.x); shapeBlock.PathTaperX = (sbyte)tempFloat; tempFloat = (float)(100.0d * taper_a.y); shapeBlock.PathTaperY = (sbyte)tempFloat; if (revolutions < 1f) { revolutions = 1f; } if (revolutions > 4f) { revolutions = 4f; } tempFloat = 66.66667f * (revolutions - 1.0f); shapeBlock.PathRevolutions = (byte)tempFloat; // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 if (radiusoffset < 0f) { radiusoffset = 0f; } if (radiusoffset > 1f) { radiusoffset = 1f; } tempFloat = 100.0f * radiusoffset; shapeBlock.PathRadiusOffset = (sbyte)tempFloat; if (skew < -0.95f) { skew = -0.95f; } if (skew > 0.95f) { skew = 0.95f; } tempFloat = 100.0f * skew; shapeBlock.PathSkew = (sbyte)tempFloat; part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } // Prim type sculpt. protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) { ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); UUID sculptId; if (!UUID.TryParse(map, out sculptId)) sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture); if (sculptId == UUID.Zero) return; shapeBlock.PathCurve = pathcurve; shapeBlock.ObjectLocalID = part.LocalId; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 150; int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR); if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) && type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) && type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) && type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) { // default type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; } part.Shape.SetSculptProperties((byte)type, sculptId); part.Shape.SculptEntry = true; part.UpdateShape(shapeBlock); } public void llSetPrimitiveParams(LSL_List rules) { m_host.AddScriptLPS(1); SetLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); ScriptSleep(m_sleepMsOnSetPrimitiveParams); } public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams); } public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); } protected void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc) { SetEntityParams(GetLinkEntities(linknumber), rules, originFunc); } protected void SetEntityParams(List entities, LSL_List rules, string originFunc) { LSL_List remaining = null; uint rulesParsed = 0; foreach (ISceneEntity entity in entities) { if (entity is SceneObjectPart) remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed); else remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed); } while (remaining != null && remaining.Length > 2) { int linknumber; try { linknumber = remaining.GetLSLIntegerItem(0); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_LINK_TARGET: parameter 2 must be integer", rulesParsed)); return; } rules = remaining.GetSublist(1, -1); entities = GetLinkEntities(linknumber); foreach (ISceneEntity entity in entities) { if (entity is SceneObjectPart) remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed); else remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed); } } } public void llSetKeyframedMotion(LSL_List frames, LSL_List options) { SceneObjectGroup group = m_host.ParentGroup; if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) return; if (group.IsAttachment) return; if (frames.Data.Length > 0) // We are getting a new motion { if (group.RootPart.KeyframeMotion != null) group.RootPart.KeyframeMotion.Delete(); group.RootPart.KeyframeMotion = null; int idx = 0; KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; while (idx < options.Data.Length) { int option = (int)options.GetLSLIntegerItem(idx++); int remain = options.Data.Length - idx; switch (option) { case ScriptBaseClass.KFM_MODE: if (remain < 1) break; int modeval = (int)options.GetLSLIntegerItem(idx++); switch(modeval) { case ScriptBaseClass.KFM_FORWARD: mode = KeyframeMotion.PlayMode.Forward; break; case ScriptBaseClass.KFM_REVERSE: mode = KeyframeMotion.PlayMode.Reverse; break; case ScriptBaseClass.KFM_LOOP: mode = KeyframeMotion.PlayMode.Loop; break; case ScriptBaseClass.KFM_PING_PONG: mode = KeyframeMotion.PlayMode.PingPong; break; } break; case ScriptBaseClass.KFM_DATA: if (remain < 1) break; int dataval = (int)options.GetLSLIntegerItem(idx++); data = (KeyframeMotion.DataFormat)dataval; break; } } group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); idx = 0; int elemLength = 2; if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) elemLength = 3; List keyframes = new List(); while (idx < frames.Data.Length) { int remain = frames.Data.Length - idx; if (remain < elemLength) break; KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); frame.Position = null; frame.Rotation = null; if ((data & KeyframeMotion.DataFormat.Translation) != 0) { LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); } if ((data & KeyframeMotion.DataFormat.Rotation) != 0) { LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); q.Normalize(); frame.Rotation = q; } float tempf = (float)frames.GetLSLFloatItem(idx++); frame.TimeMS = (int)(tempf * 1000.0f); keyframes.Add(frame); } group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); group.RootPart.KeyframeMotion.Start(); } else { if (group.RootPart.KeyframeMotion == null) return; if (options.Data.Length == 0) { group.RootPart.KeyframeMotion.Stop(); return; } int idx = 0; while (idx < options.Data.Length) { int option = (int)options.GetLSLIntegerItem(idx++); switch (option) { case ScriptBaseClass.KFM_COMMAND: int cmd = (int)options.GetLSLIntegerItem(idx++); switch (cmd) { case ScriptBaseClass.KFM_CMD_PLAY: group.RootPart.KeyframeMotion.Start(); break; case ScriptBaseClass.KFM_CMD_STOP: group.RootPart.KeyframeMotion.Stop(); break; case ScriptBaseClass.KFM_CMD_PAUSE: group.RootPart.KeyframeMotion.Pause(); break; } break; } } } } protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) { int idx = 0; int idxStart = 0; bool positionChanged = false; LSL_Vector currentPosition = GetPartLocalPos(part); try { while (idx < rules.Length) { ++rulesParsed; int code = rules.GetLSLIntegerItem(idx++); int remain = rules.Length - idx; idxStart = idx; int face; LSL_Vector v; switch (code) { case ScriptBaseClass.PRIM_POSITION: case ScriptBaseClass.PRIM_POS_LOCAL: if (remain < 1) return null; try { v = rules.GetVector3Item(idx++); } catch(InvalidCastException) { if(code == ScriptBaseClass.PRIM_POSITION) Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POSITION: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1)); else Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1)); return null; } positionChanged = true; currentPosition = GetSetPosTarget(part, v, currentPosition); break; case ScriptBaseClass.PRIM_SIZE: if (remain < 1) return null; v=rules.GetVector3Item(idx++); SetScale(part, v); break; case ScriptBaseClass.PRIM_ROTATION: if (remain < 1) return null; LSL_Rotation q; try { q = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROTATION: arg #{1} - parameter 1 must be rotation", rulesParsed, idx - idxStart - 1)); return null; } // try to let this work as in SL... if (part.ParentID == 0) { // special case: If we are root, rotate complete SOG to new rotation SetRot(part, q); } else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. SceneObjectPart rootPart = part.ParentGroup.RootPart; SetRot(part, rootPart.RotationOffset * (Quaternion)q); } break; case ScriptBaseClass.PRIM_TYPE: if (remain < 3) return null; try { code = (int)rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1)); return null; } remain = rules.Length - idx; float hollow; LSL_Vector twist; LSL_Vector taper_b; LSL_Vector topshear; float revolutions; float radiusoffset; float skew; LSL_Vector holesize; LSL_Vector profilecut; switch (code) { case ScriptBaseClass.PRIM_TYPE_BOX: if (remain < 6) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); // cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 5 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, (byte)ProfileShape.Square, (byte)Extrusion.Straight); break; case ScriptBaseClass.PRIM_TYPE_CYLINDER: if (remain < 6) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); // cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, (byte)ProfileShape.Circle, (byte)Extrusion.Straight); break; case ScriptBaseClass.PRIM_TYPE_PRISM: if (remain < 6) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight); break; case ScriptBaseClass.PRIM_TYPE_SPHERE: if (remain < 5) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); // cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); // dimple } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_TORUS: if (remain < 11) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { holesize = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { profilecut = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 9 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); // taper_a } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 10 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { revolutions = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 11 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { radiusoffset = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 12 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { skew = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 13 must be vector", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_TUBE: if (remain < 11) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { holesize = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { profilecut = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 9 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); // taper_a } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 10 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { revolutions = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 11 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { radiusoffset = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 12 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { skew = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 13 must be float", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_RING: if (remain < 11) return null; try { face = (int)rules.GetLSLIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { hollow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { holesize = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { profilecut = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 9 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { taper_b = rules.GetVector3Item(idx++); // taper_a } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 10 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { revolutions = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 11 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { radiusoffset = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 12 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { skew = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 13 must be float", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_SCULPT: if (remain < 2) return null; string map = rules.Data[idx++].ToString(); try { face = (int)rules.GetLSLIntegerItem(idx++); // type } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SCULPT: arg #{1} - parameter 4 must be integer", rulesParsed, idx - idxStart - 1)); return null; } SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1); break; } break; case ScriptBaseClass.PRIM_TEXTURE: if (remain < 5) return null; face=(int)rules.GetLSLIntegerItem(idx++); string tex; LSL_Vector repeats; LSL_Vector offsets; double rotation; tex = rules.Data[idx++].ToString(); try { repeats = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { offsets = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { rotation = (double)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } SetTexture(part, tex, face); ScaleTexture(part, repeats.x, repeats.y, face); OffsetTexture(part, offsets.x, offsets.y, face); RotateTexture(part, rotation, face); break; case ScriptBaseClass.PRIM_COLOR: if (remain < 3) return null; LSL_Vector color; double alpha; try { face = (int)rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { color = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { alpha = (double)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return null; } part.SetFaceColorAlpha(face, color, alpha); break; case ScriptBaseClass.PRIM_FLEXIBLE: if (remain < 7) return null; bool flexi; int softness; float gravity; float friction; float wind; float tension; LSL_Vector force; try { flexi = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { softness = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { gravity = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { friction = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { wind = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 6 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { tension = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 7 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { force = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return null; } SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); break; case ScriptBaseClass.PRIM_POINT_LIGHT: if (remain < 5) return null; bool light; LSL_Vector lightcolor; float intensity; float radius; float falloff; try { light = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { lightcolor = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { intensity = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { radius = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { falloff = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 6 must be float", rulesParsed, idx - idxStart - 1)); return null; } SetPointLight(part, light, lightcolor, intensity, radius, falloff); break; case ScriptBaseClass.PRIM_GLOW: if (remain < 2) return null; float glow; try { face = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_GLOW: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { glow = (float)rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_GLOW: arg #{1} - parameter 3 must be float", rulesParsed, idx - idxStart - 1)); return null; } SetGlow(part, face, glow); break; case ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 3) return null; int shiny; Bumpiness bump; try { face = (int)rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_BUMP_SHINY: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { shiny = (int)rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_BUMP_SHINY: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_BUMP_SHINY: arg #{1} - parameter 4 must be integer", rulesParsed, idx - idxStart - 1)); return null; } SetShiny(part, face, shiny, bump); break; case ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 2) return null; bool st; try { face = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FULLBRIGHT: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { st = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FULLBRIGHT: arg #{1} - parameter 4 must be integer", rulesParsed, idx - idxStart - 1)); return null; } SetFullBright(part, face , st); break; case ScriptBaseClass.PRIM_MATERIAL: if (remain < 1) return null; int mat; try { mat = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_MATERIAL: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } if (mat < 0 || mat > 7) return null; part.Material = Convert.ToByte(mat); break; case ScriptBaseClass.PRIM_PHANTOM: if (remain < 1) return null; string ph = rules.Data[idx++].ToString(); part.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); break; case ScriptBaseClass.PRIM_PHYSICS: if (remain < 1) return null; string phy = rules.Data[idx++].ToString(); part.ScriptSetPhysicsStatus(phy.Equals("1")); break; case ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: if (remain < 1) return null; int shape_type; try { shape_type = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_PHYSICS_SHAPE_TYPE: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } ExtraPhysicsData physdata = new ExtraPhysicsData(); physdata.Density = part.Density; physdata.Bounce = part.Restitution; physdata.GravitationModifier = part.GravityModifier; physdata.PhysShapeType = (PhysShapeType)shape_type; part.UpdateExtraPhysics(physdata); break; case ScriptBaseClass.PRIM_TEMP_ON_REZ: if (remain < 1) return null; string temp = rules.Data[idx++].ToString(); part.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); break; case ScriptBaseClass.PRIM_TEXGEN: if (remain < 2) return null; //face,type int style; try { face = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXGEN: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return null; } try { style = rules.GetLSLIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXGEN: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return null; } SetTexGen(part, face, style); break; case ScriptBaseClass.PRIM_TEXT: if (remain < 3) return null; string primText; LSL_Vector primTextColor; LSL_Float primTextAlpha; try { primText = rules.GetLSLStringItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1)); return null; } try { primTextColor = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { primTextAlpha = rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return null; } Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); break; case ScriptBaseClass.PRIM_NAME: if (remain < 1) return null; try { string primName = rules.GetLSLStringItem(idx++); part.Name = primName; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NAME: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1)); return null; } break; case ScriptBaseClass.PRIM_DESC: if (remain < 1) return null; try { string primDesc = rules.GetLSLStringItem(idx++); part.Description = primDesc; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_DESC: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1)); return null; } break; case ScriptBaseClass.PRIM_ROT_LOCAL: if (remain < 1) return null; LSL_Rotation rot; try { rot = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROT_LOCAL: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1)); return null; } SetRot(part, rot); break; case ScriptBaseClass.PRIM_OMEGA: if (remain < 3) return null; LSL_Vector axis; LSL_Float spinrate; LSL_Float gain; try { axis = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); return null; } try { spinrate = rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 3 must be float", rulesParsed, idx - idxStart - 1)); return null; } try { gain = rules.GetLSLFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return null; } TargetOmega(part, axis, (double)spinrate, (double)gain); break; case ScriptBaseClass.PRIM_SLICE: if (remain < 1) return null; LSL_Vector slice; try { slice = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SLICE: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); return null; } part.UpdateSlice((float)slice.x, (float)slice.y); break; case ScriptBaseClass.PRIM_LINK_TARGET: if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. return null; return rules.GetSublist(idx, -1); default: Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - unsupported parameter", rulesParsed, idx - idxStart)); return null; } } } catch (InvalidCastException e) { Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message); } finally { if (positionChanged) { if (part.ParentGroup.RootPart == part) { SceneObjectGroup parent = part.ParentGroup; parent.UpdateGroupPosition(currentPosition); } else { part.OffsetPosition = currentPosition; SceneObjectGroup parent = part.ParentGroup; parent.HasGroupChanged = true; parent.ScheduleGroupForTerseUpdate(); } } } return null; } protected LSL_List SetAgentParams(ScenePresence sp, LSL_List rules, string originFunc, ref uint rulesParsed) { int idx = 0; int idxStart = 0; try { while (idx < rules.Length) { ++rulesParsed; int code = rules.GetLSLIntegerItem(idx++); int remain = rules.Length - idx; idxStart = idx; switch (code) { case ScriptBaseClass.PRIM_POSITION: case ScriptBaseClass.PRIM_POS_LOCAL: if (remain < 1) return null; try { sp.OffsetPosition = rules.GetVector3Item(idx++); } catch(InvalidCastException) { if (code == ScriptBaseClass.PRIM_POSITION) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POSITION: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); } else { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); } return null; } break; case ScriptBaseClass.PRIM_ROTATION: if (remain < 1) return null; Quaternion inRot; try { inRot = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROTATION: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1)); return null; } SceneObjectPart parentPart = sp.ParentPart; if (parentPart != null) sp.Rotation = m_host.GetWorldRotation() * inRot; break; case ScriptBaseClass.PRIM_ROT_LOCAL: if (remain < 1) return null; try { sp.Rotation = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROT_LOCAL: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1)); return null; } break; case ScriptBaseClass.PRIM_TYPE: Error(originFunc, "PRIM_TYPE disallowed on agent"); return null; case ScriptBaseClass.PRIM_OMEGA: Error(originFunc, "PRIM_OMEGA disallowed on agent"); return null; case ScriptBaseClass.PRIM_LINK_TARGET: if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. return null; return rules.GetSublist(idx, -1); default: Error(originFunc, string.Format("Error running rule #{0} on agent: arg #{1} - disallowed on agent", rulesParsed, idx - idxStart)); return null; } } } catch (InvalidCastException e) { Error( originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message); } return null; } public LSL_String llStringToBase64(string str) { m_host.AddScriptLPS(1); try { byte[] encData_byte; encData_byte = Util.UTF8.GetBytes(str); string encodedData = Convert.ToBase64String(encData_byte); return encodedData; } catch { Error("llBase64ToString", "Error encoding string"); return String.Empty; } } public LSL_String llBase64ToString(string str) { m_host.AddScriptLPS(1); try { byte[] b = Convert.FromBase64String(str); return Encoding.UTF8.GetString(b); } catch { Error("llBase64ToString", "Error decoding string"); return String.Empty; } } public LSL_String llXorBase64Strings(string str1, string str2) { m_host.AddScriptLPS(1); Deprecated("llXorBase64Strings", "Use llXorBase64 instead"); ScriptSleep(m_sleepMsOnXorBase64Strings); return String.Empty; } public void llRemoteDataSetRegion() { m_host.AddScriptLPS(1); Deprecated("llRemoteDataSetRegion", "Use llOpenRemoteDataChannel instead"); } public LSL_Float llLog10(double val) { m_host.AddScriptLPS(1); return (double)Math.Log10(val); } public LSL_Float llLog(double val) { m_host.AddScriptLPS(1); return (double)Math.Log(val); } public LSL_List llGetAnimationList(string id) { m_host.AddScriptLPS(1); LSL_List l = new LSL_List(); ScenePresence av = World.GetScenePresence((UUID)id); if (av == null || av.IsChildAgent) // only if in the region return l; UUID[] anims; anims = av.Animator.GetAnimationArray(); foreach (UUID foo in anims) l.Add(new LSL_Key(foo.ToString())); return l; } public void llSetParcelMusicURL(string url) { m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID != m_host.OwnerID) return; land.SetMusicUrl(url); ScriptSleep(m_sleepMsOnSetParcelMusicURL); } public LSL_String llGetParcelMusicURL() { m_host.AddScriptLPS(1); ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID != m_host.OwnerID) return String.Empty; return land.GetMusicUrl(); } public LSL_Vector llGetRootPosition() { m_host.AddScriptLPS(1); return new LSL_Vector(m_host.ParentGroup.AbsolutePosition); } /// /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot /// http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation /// Also tested in sl in regards to the behaviour in attachments/mouselook /// In the root prim:- /// Returns the object rotation if not attached /// Returns the avatars rotation if attached /// Returns the camera rotation if attached and the avatar is in mouselook /// public LSL_Rotation llGetRootRotation() { m_host.AddScriptLPS(1); Quaternion q; if (m_host.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); if (avatar != null) if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate else q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case } else q = m_host.ParentGroup.GroupRotation; // just the group rotation return new LSL_Rotation(q); } public LSL_String llGetObjectDesc() { return m_host.Description!=null?m_host.Description:String.Empty; } public void llSetObjectDesc(string desc) { m_host.AddScriptLPS(1); m_host.Description = desc!=null?desc:String.Empty; } public LSL_String llGetCreator() { m_host.AddScriptLPS(1); return m_host.CreatorID.ToString(); } public LSL_String llGetTimestamp() { m_host.AddScriptLPS(1); return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); } public LSL_Integer llGetNumberOfPrims() { m_host.AddScriptLPS(1); return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); } /// /// Full implementation of llGetBoundingBox according to SL 2015-04-15. /// http://wiki.secondlife.com/wiki/LlGetBoundingBox /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox /// Returns local bounding box of avatar without attachments /// if target is non-seated avatar or prim/mesh in avatar attachment. /// Returns local bounding box of object including seated avatars /// if target is seated avatar or prim/mesh in object. /// Uses meshing of prims for high accuracy /// or less accurate box models for speed. /// public LSL_List llGetBoundingBox(string obj) { m_host.AddScriptLPS(1); // Get target avatar if non-seated avatar or attachment, or prim and object UUID objID = UUID.Zero; UUID.TryParse(obj, out objID); ScenePresence agent = World.GetScenePresence(objID); if (agent != null) { if (agent.ParentPart != null) { objID = agent.ParentPart.UUID; agent = null; } } SceneObjectGroup group = null; SceneObjectPart target = World.GetSceneObjectPart(objID); if (target != null) { group = target.ParentGroup; if (group.IsAttachment) { objID = group.AttachedAvatar; agent = World.GetScenePresence(objID); group = null; target = null; } } // Initialize but break if no target LSL_List result = new LSL_List(); int groupCount = 0; int partCount = 0; int vertexCount = 0; if (target == null && agent == null) { result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); if (m_addStatsInGetBoundingBox) result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount)); return result; } Vector3 minPosition = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); Vector3 maxPosition = new Vector3(float.MinValue, float.MinValue, float.MinValue); // Try to get a mesher IRendering primMesher = null; List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); if (renderers.Count > 0) primMesher = RenderingLoader.LoadRenderer(renderers[0]); // Get bounding box of just avatar, seated or not if (agent != null) { bool hasParent = false; Vector3 lower; Vector3 upper; BoundingBoxOfScenePresence(agent, out lower, out upper); Vector3 offset = Vector3.Zero; // Since local bounding box unrotated and untilted, keep it simple AddBoundingBoxOfSimpleBox(lower, upper, offset, agent.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount); partCount++; groupCount++; // Return lower and upper bounding box corners result.Add(new LSL_Vector(minPosition)); result.Add(new LSL_Vector(maxPosition)); if (m_addStatsInGetBoundingBox) result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount)); return result; } // Get bounding box of object including seated avatars else if (group != null) { // Merge bounding boxes of all parts (prims and mesh) foreach (SceneObjectPart part in group.Parts) { bool hasParent = (!part.IsRoot); // When requested or if no mesher, keep it simple if (m_useSimpleBoxesInGetBoundingBox || primMesher == null) { AddBoundingBoxOfSimpleBox(part.Scale * -0.5f, part.Scale * 0.5f, part.OffsetPosition, part.RotationOffset, hasParent, ref minPosition, ref maxPosition, ref vertexCount); } // Do the full mounty else { Primitive omvPrim = part.Shape.ToOmvPrimitive(part.OffsetPosition, part.RotationOffset); byte[] sculptAsset = null; if (omvPrim.Sculpt != null) sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); // When part is mesh // Quirk: Only imports as incompletely populated faceted mesh object, so needs an own handler. if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null) { AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset); FacetedMesh mesh = null; FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, DetailLevel.Highest, out mesh); meshAsset = null; if (mesh != null) { AddBoundingBoxOfFacetedMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount); mesh = null; } } // When part is sculpt // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt. else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null) { IJ2KDecoder imgDecoder = World.RequestModuleInterface(); if (imgDecoder != null) { Image sculpt = imgDecoder.DecodeToImage(sculptAsset); if (sculpt != null) { SimpleMesh mesh = primMesher.GenerateSimpleSculptMesh(omvPrim, (Bitmap)sculpt, DetailLevel.Medium); sculpt.Dispose(); if (mesh != null) { AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount); mesh = null; } } } } // When part is prim else if (omvPrim.Sculpt == null) { SimpleMesh mesh = primMesher.GenerateSimpleMesh(omvPrim, DetailLevel.Medium); if (mesh != null) { AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount); mesh = null; } } // When all else fails, try fallback to simple box else { AddBoundingBoxOfSimpleBox(part.Scale * -0.5f, part.Scale * 0.5f, part.OffsetPosition, part.RotationOffset, hasParent, ref minPosition, ref maxPosition, ref vertexCount); } } partCount++; } } // Merge bounding boxes of seated avatars foreach (ScenePresence sp in group.GetSittingAvatars()) { Vector3 lower; Vector3 upper; BoundingBoxOfScenePresence(sp, out lower, out upper); Vector3 offset = sp.OffsetPosition; bool hasParent = true; // When requested or if no mesher, keep it simple if (m_useSimpleBoxesInGetBoundingBox || primMesher == null) { AddBoundingBoxOfSimpleBox(lower, upper, offset, sp.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount); } // Do the full mounty else { // Prim shapes don't do center offsets, so add it here. offset = offset + (lower + upper) * 0.5f * sp.Rotation; Primitive omvPrim = MakeOpenMetaversePrim(upper - lower, offset, sp.Rotation, ScriptBaseClass.PRIM_TYPE_SPHERE); SimpleMesh mesh = primMesher.GenerateSimpleMesh(omvPrim, DetailLevel.Medium); AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount); mesh = null; } partCount++; } groupCount++; // Return lower and upper bounding box corners result.Add(new LSL_Vector(minPosition)); result.Add(new LSL_Vector(maxPosition)); if (m_addStatsInGetBoundingBox) result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount)); primMesher = null; return result; } /// /// Helper to calculate bounding box of an avatar. /// private void BoundingBoxOfScenePresence(ScenePresence sp, out Vector3 lower, out Vector3 upper) { // Adjust from OS model // avatar height = visual height - 0.2, bounding box height = visual height // to SL model // avatar height = visual height, bounding box height = visual height + 0.2 float height = sp.Appearance.AvatarHeight + m_avatarHeightCorrection; // According to avatar bounding box in SL 2015-04-18: // standing = <-0.275,-0.35,-0.1-0.5*h> : <0.275,0.35,0.1+0.5*h> // groundsitting = <-0.3875,-0.5,-0.05-0.375*h> : <0.3875,0.5,0.5> // sitting = <-0.5875,-0.35,-0.35-0.375*h> : <0.1875,0.35,-0.25+0.25*h> // When avatar is sitting if (sp.ParentPart != null) { lower = new Vector3(m_lABB1SitX0, m_lABB1SitY0, m_lABB1SitZ0 + m_lABB1SitZ1 * height); upper = new Vector3(m_lABB2SitX0, m_lABB2SitY0, m_lABB2SitZ0 + m_lABB2SitZ1 * height); } // When avatar is groundsitting else if (sp.Animator.Animations.ImplicitDefaultAnimation.AnimID == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) { lower = new Vector3(m_lABB1GrsX0, m_lABB1GrsY0, m_lABB1GrsZ0 + m_lABB1GrsZ1 * height); upper = new Vector3(m_lABB2GrsX0, m_lABB2GrsY0, m_lABB2GrsZ0 + m_lABB2GrsZ1 * height); } // When avatar is standing or flying else { lower = new Vector3(m_lABB1StdX0, m_lABB1StdY0, m_lABB1StdZ0 + m_lABB1StdZ1 * height); upper = new Vector3(m_lABB2StdX0, m_lABB2StdY0, m_lABB2StdZ0 + m_lABB2StdZ1 * height); } } /// /// Helper to approximate a part with a simple box. /// private void AddBoundingBoxOfSimpleBox(Vector3 corner1, Vector3 corner2, Vector3 offset, Quaternion rotation, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count) { // Parse the 8 box corners for (int i = 0; i < 8; i++) { // Calculate each box corner Vector3 position = corner1; if ((i & 1) != 0) position.X = corner2.X; if ((i & 2) != 0) position.Y = corner2.Y; if ((i & 4) != 0) position.Z = corner2.Z; // Rotate part unless part is root if (hasParent) position = position * rotation; position = position + offset; // Adjust lower and upper bounding box corners if needed lower = Vector3.Min(lower, position); upper = Vector3.Max(upper, position); count++; } } /// /// Helper to parse a meshed prim and needed especially /// for accuracy with tortured prims and sculpts. /// private void AddBoundingBoxOfSimpleMesh(SimpleMesh mesh, Primitive prim, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count) { // Quirk: A meshed box contains 10 instead of the 8 necessary vertices. if (mesh != null) { // Parse each vertex in mesh foreach (Vertex vertex in mesh.Vertices) { Vector3 position = vertex.Position; position = position * prim.Scale; // Rotate part unless part is root if (hasParent) position = position * prim.Rotation; position = position + prim.Position; // Adjust lower and upper bounding box corners if needed lower = Vector3.Min(lower, position); upper = Vector3.Max(upper, position); count++; } } } /// /// Helper to parse mesh because no method exists /// to parse mesh assets to SimpleMesh. /// private void AddBoundingBoxOfFacetedMesh(FacetedMesh mesh, Primitive prim, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count) { if (mesh != null) { // Parse each face in mesh // since vertex array isn't populated. // This parses each unique vertex 3-6 times. foreach (Face face in mesh.Faces) { // Parse each vertex in face foreach (Vertex vertex in face.Vertices) { Vector3 position = vertex.Position; position = position * prim.Scale; // Rotate part unless part is root if (hasParent) position = position * prim.Rotation; position = position + prim.Position; // Adjust lower and upper bounding box corners if needed lower = Vector3.Min(lower, position); upper = Vector3.Max(upper, position); count++; } } } } /// /// Helper to make up an OpenMetaverse prim /// needed to create mesh from parts. /// private Primitive MakeOpenMetaversePrim(Vector3 scale, Vector3 position, Quaternion rotation, int primType) { // Initialize and set common parameters Primitive prim = new OpenMetaverse.Primitive(); prim.Scale = scale; prim.Position = position; prim.Rotation = rotation; prim.PrimData.PathShearX = 0.0f; prim.PrimData.PathShearY = 0.0f; prim.PrimData.PathBegin = 0.0f; prim.PrimData.PathEnd = 1.0f; prim.PrimData.PathScaleX = 1.0f; prim.PrimData.PathScaleY = 1.0f; prim.PrimData.PathTaperX = 0.0f; prim.PrimData.PathTaperY = 0.0f; prim.PrimData.PathTwistBegin = 0.0f; prim.PrimData.PathTwist = 0.0f; prim.PrimData.ProfileBegin = 0.0f; prim.PrimData.ProfileEnd = 1.0f; prim.PrimData.ProfileHollow = 0.0f; prim.PrimData.ProfileCurve = (ProfileCurve)1; prim.PrimData.ProfileHole = (HoleType)0; prim.PrimData.PathCurve = (PathCurve)16; prim.PrimData.PathRadiusOffset = 0.0f; prim.PrimData.PathRevolutions = 1.0f; prim.PrimData.PathSkew = 0.0f; prim.PrimData.PCode = OpenMetaverse.PCode.Prim; prim.PrimData.State = (byte)0; // Set type specific parameters switch (primType) { // Set specific parameters for box case ScriptBaseClass.PRIM_TYPE_BOX: prim.PrimData.PathScaleY = 1.0f; prim.PrimData.ProfileCurve = (ProfileCurve)1; prim.PrimData.PathCurve = (PathCurve)16; break; // Set specific parameters for cylinder case ScriptBaseClass.PRIM_TYPE_CYLINDER: prim.PrimData.PathScaleY = 1.0f; prim.PrimData.ProfileCurve = (ProfileCurve)0; prim.PrimData.PathCurve = (PathCurve)16; break; // Set specific parameters for prism case ScriptBaseClass.PRIM_TYPE_PRISM: prim.PrimData.PathScaleY = 1.0f; prim.PrimData.ProfileCurve = (ProfileCurve)3; prim.PrimData.PathCurve = (PathCurve)16; break; // Set specific parameters for sphere case ScriptBaseClass.PRIM_TYPE_SPHERE: prim.PrimData.PathScaleY = 1.0f; prim.PrimData.ProfileCurve = (ProfileCurve)5; prim.PrimData.PathCurve = (PathCurve)32; break; // Set specific parameters for torus case ScriptBaseClass.PRIM_TYPE_TORUS: prim.PrimData.PathScaleY = 0.5f; prim.PrimData.ProfileCurve = (ProfileCurve)0; prim.PrimData.PathCurve = (PathCurve)32; break; // Set specific parameters for tube case ScriptBaseClass.PRIM_TYPE_TUBE: prim.PrimData.PathScaleY = 0.5f; prim.PrimData.ProfileCurve = (ProfileCurve)1; prim.PrimData.PathCurve = (PathCurve)32; break; // Set specific parameters for ring case ScriptBaseClass.PRIM_TYPE_RING: prim.PrimData.PathScaleY = 0.5f; prim.PrimData.ProfileCurve = (ProfileCurve)3; prim.PrimData.PathCurve = (PathCurve)32; break; // Set specific parameters for sculpt case ScriptBaseClass.PRIM_TYPE_SCULPT: prim.PrimData.PathScaleY = 1.0f; prim.PrimData.ProfileCurve = (ProfileCurve)5; prim.PrimData.PathCurve = (PathCurve)32; break; // Default to specific parameters for box default: prim.PrimData.PathScaleY = 1.0f; prim.PrimData.ProfileCurve = (ProfileCurve)1; prim.PrimData.PathCurve = (PathCurve)16; break; } return prim; } /// /// Implementation of llGetGeometricCenter according to SL 2015-04-30. /// http://wiki.secondlife.com/wiki/LlGetGeometricCenter /// Returns the average position offset of all linked parts, /// including the root prim and seated avatars, /// relative to the root prim in local coordinates. /// public LSL_Vector llGetGeometricCenter() { // Subtract whatever position the root prim has to make it zero Vector3 offset = m_host.ParentGroup.RootPart.OffsetPosition * -1.0f; // Add all prim/part position offsets foreach (SceneObjectPart part in m_host.ParentGroup.Parts) offset = offset + part.OffsetPosition; // Add all avatar/scene presence position offsets foreach (ScenePresence sp in m_host.ParentGroup.GetSittingAvatars()) offset = offset + sp.OffsetPosition; // Calculate and return the average offset offset = offset / (float)(m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount()); return new LSL_Vector(offset); } public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) { LSL_List result = new LSL_List(); LSL_List remaining = null; while (true) { // m_log.DebugFormat( // "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}", // rules.Length, entity != null ? entity.Name : "NULL"); if (entity == null) return result; if (entity is SceneObjectPart) remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); else remaining = GetAgentParams((ScenePresence)entity, rules, ref result); if (remaining == null || remaining.Length < 2) return result; int linknumber = remaining.GetLSLIntegerItem(0); rules = remaining.GetSublist(1, -1); entity = GetLinkEntity(m_host, linknumber); } } public LSL_List llGetPrimitiveParams(LSL_List rules) { m_host.AddScriptLPS(1); return GetEntityParams(m_host, rules); } public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); return GetEntityParams(GetLinkEntity(m_host, linknumber), rules); } public LSL_Vector GetAgentSize(ScenePresence sp) { return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); } /// /// Gets params for a seated avatar in a linkset. /// /// /// /// /// public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) { int idx = 0; while (idx < rules.Length) { int code = (int)rules.GetLSLIntegerItem(idx++); int remain = rules.Length-idx; switch (code) { case (int)ScriptBaseClass.PRIM_MATERIAL: res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); break; case (int)ScriptBaseClass.PRIM_PHYSICS: res.Add(ScriptBaseClass.FALSE); break; case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: res.Add(ScriptBaseClass.FALSE); break; case (int)ScriptBaseClass.PRIM_PHANTOM: res.Add(ScriptBaseClass.FALSE); break; case (int)ScriptBaseClass.PRIM_POSITION: res.Add(new LSL_Vector(sp.AbsolutePosition)); break; case (int)ScriptBaseClass.PRIM_SIZE: res.Add(GetAgentSize(sp)); break; case (int)ScriptBaseClass.PRIM_ROTATION: res.Add(sp.GetWorldRotation()); break; case (int)ScriptBaseClass.PRIM_TYPE: res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); res.Add(new LSL_Vector(0, 1, 0)); res.Add(new LSL_Float(0)); res.Add(new LSL_Vector(0, 0, 0)); res.Add(new LSL_Vector(1, 1, 0)); res.Add(new LSL_Vector(0, 0, 0)); break; case (int)ScriptBaseClass.PRIM_TEXTURE: if (remain < 1) return null; int face = (int)rules.GetLSLIntegerItem(idx++); if (face > 21) break; res.Add(new LSL_String("")); res.Add(ScriptBaseClass.ZERO_VECTOR); res.Add(ScriptBaseClass.ZERO_VECTOR); res.Add(new LSL_Float(0)); break; case (int)ScriptBaseClass.PRIM_COLOR: if (remain < 1) return null; face = (int)rules.GetLSLIntegerItem(idx++); if (face > 21) break; res.Add(ScriptBaseClass.ZERO_VECTOR); res.Add(new LSL_Float(0)); break; case (int)ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 1) return null; face = (int)rules.GetLSLIntegerItem(idx++); if (face > 21) break; res.Add(ScriptBaseClass.PRIM_SHINY_NONE); res.Add(ScriptBaseClass.PRIM_BUMP_NONE); break; case (int)ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 1) return null; face = (int)rules.GetLSLIntegerItem(idx++); if (face > 21) break; res.Add(ScriptBaseClass.FALSE); break; case (int)ScriptBaseClass.PRIM_FLEXIBLE: res.Add(ScriptBaseClass.FALSE); res.Add(new LSL_Integer(0)); res.Add(new LSL_Float(0)); res.Add(new LSL_Float(0)); res.Add(new LSL_Float(0)); res.Add(new LSL_Float(0)); res.Add(ScriptBaseClass.ZERO_VECTOR); break; case (int)ScriptBaseClass.PRIM_TEXGEN: if (remain < 1) return null; face = (int)rules.GetLSLIntegerItem(idx++); if (face > 21) break; res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); break; case (int)ScriptBaseClass.PRIM_POINT_LIGHT: res.Add(ScriptBaseClass.FALSE); res.Add(ScriptBaseClass.ZERO_VECTOR); res.Add(ScriptBaseClass.ZERO_VECTOR); break; case (int)ScriptBaseClass.PRIM_GLOW: if (remain < 1) return null; face = (int)rules.GetLSLIntegerItem(idx++); if (face > 21) break; res.Add(new LSL_Float(0)); break; case (int)ScriptBaseClass.PRIM_TEXT: res.Add(new LSL_String("")); res.Add(ScriptBaseClass.ZERO_VECTOR); res.Add(new LSL_Float(1)); break; case (int)ScriptBaseClass.PRIM_ROT_LOCAL: res.Add(new LSL_Rotation(sp.Rotation)); break; case (int)ScriptBaseClass.PRIM_POS_LOCAL: res.Add(new LSL_Vector(sp.OffsetPosition)); break; case (int)ScriptBaseClass.PRIM_SLICE: res.Add(new LSL_Vector(0, 1, 0)); break; case (int)ScriptBaseClass.PRIM_LINK_TARGET: if(remain < 3) return null; return rules.GetSublist(idx, -1); } } return null; } public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) { int idx = 0; while (idx < rules.Length) { int code = (int)rules.GetLSLIntegerItem(idx++); int remain = rules.Length - idx; switch (code) { case (int)ScriptBaseClass.PRIM_MATERIAL: res.Add(new LSL_Integer(part.Material)); break; case (int)ScriptBaseClass.PRIM_PHYSICS: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_PHANTOM: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case (int)ScriptBaseClass.PRIM_POSITION: LSL_Vector v = new LSL_Vector(part.AbsolutePosition); // For some reason, the part.AbsolutePosition.* values do not change if the // linkset is rotated; they always reflect the child prim's world position // as though the linkset is unrotated. This is incompatible behavior with SL's // implementation, so will break scripts imported from there (not to mention it // makes it more difficult to determine a child prim's actual inworld position). if (!part.IsRoot) { LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); v = ((v - rootPos) * llGetRootRotation()) + rootPos; } res.Add(v); break; case (int)ScriptBaseClass.PRIM_SIZE: res.Add(new LSL_Vector(part.Scale)); break; case (int)ScriptBaseClass.PRIM_ROTATION: res.Add(GetPartRot(part)); break; case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: res.Add(new LSL_Integer((int)part.PhysicsShapeType)); break; case (int)ScriptBaseClass.PRIM_TYPE: // implementing box PrimitiveBaseShape Shape = part.Shape; int primType = (int)part.GetPrimType(); res.Add(new LSL_Integer(primType)); double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. switch (primType) { case ScriptBaseClass.PRIM_TYPE_BOX: case ScriptBaseClass.PRIM_TYPE_CYLINDER: case ScriptBaseClass.PRIM_TYPE_PRISM: res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); res.Add(new LSL_Vector(topshearx, topsheary, 0)); break; case ScriptBaseClass.PRIM_TYPE_SPHERE: res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); break; case ScriptBaseClass.PRIM_TYPE_SCULPT: res.Add(new LSL_String(Shape.SculptTexture.ToString())); res.Add(new LSL_Integer(Shape.SculptType)); break; case ScriptBaseClass.PRIM_TYPE_RING: case ScriptBaseClass.PRIM_TYPE_TUBE: case ScriptBaseClass.PRIM_TYPE_TORUS: // holeshape res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. // cut res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); // hollow res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); // twist res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); // vector holesize res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); // vector topshear res.Add(new LSL_Vector(topshearx, topsheary, 0)); // vector profilecut res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); // vector tapera res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); // float revolutions res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d); // Slightly inaccurate, because an unsigned byte is being used to represent // the entire range of floating-point values from 1.0 through 4.0 (which is how // SL does it). // // Using these formulas to store and retrieve PathRevolutions, it is not // possible to use all values between 1.00 and 4.00. For instance, you can't // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11. // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value // such as 1.10. So, SL must store and retreive the actual user input rather // than only storing the encoded value. // float radiusoffset res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); // float skew res.Add(new LSL_Float(Shape.PathSkew / 100.0)); break; } break; case (int)ScriptBaseClass.PRIM_TEXTURE: if (remain < 1) return null; int face = (int)rules.GetLSLIntegerItem(idx++); Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0 ; face < GetNumberOfSides(part); face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_String(texface.TextureID.ToString())); res.Add(new LSL_Vector(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Vector(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Float(texface.Rotation)); } } else { if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_String(texface.TextureID.ToString())); res.Add(new LSL_Vector(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Vector(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Float(texface.Rotation)); } } break; case (int)ScriptBaseClass.PRIM_COLOR: if (remain < 1) return null; face=(int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; Color4 texcolor; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0 ; face < GetNumberOfSides(part); face++) { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, texcolor.G, texcolor.B)); res.Add(new LSL_Float(texcolor.A)); } } else { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, texcolor.G, texcolor.B)); res.Add(new LSL_Float(texcolor.A)); } break; case (int)ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 1) return null; face=(int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < GetNumberOfSides(part); face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); // Convert Shininess to PRIM_SHINY_* res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); // PRIM_BUMP_* res.Add(new LSL_Integer((int)texface.Bump)); } } else { if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); // Convert Shininess to PRIM_SHINY_* res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); // PRIM_BUMP_* res.Add(new LSL_Integer((int)texface.Bump)); } } break; case (int)ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 1) return null; face = (int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < GetNumberOfSides(part); face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); } } else { if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); } } break; case (int)ScriptBaseClass.PRIM_FLEXIBLE: PrimitiveBaseShape shape = part.Shape; if (shape.FlexiEntry) res.Add(new LSL_Integer(1)); // active else res.Add(new LSL_Integer(0)); res.Add(new LSL_Integer(shape.FlexiSoftness));// softness res.Add(new LSL_Float(shape.FlexiGravity)); // gravity res.Add(new LSL_Float(shape.FlexiDrag)); // friction res.Add(new LSL_Float(shape.FlexiWind)); // wind res.Add(new LSL_Float(shape.FlexiTension)); // tension res.Add(new LSL_Vector(shape.FlexiForceX, // force shape.FlexiForceY, shape.FlexiForceZ)); break; case (int)ScriptBaseClass.PRIM_TEXGEN: if (remain < 1) return null; face=(int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < GetNumberOfSides(part); face++) { MappingType texgen = tex.GetFace((uint)face).TexMapType; // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. res.Add(new LSL_Integer((uint)texgen >> 1)); } } else { if (face >= 0 && face < GetNumberOfSides(part)) { MappingType texgen = tex.GetFace((uint)face).TexMapType; res.Add(new LSL_Integer((uint)texgen >> 1)); } } break; case (int)ScriptBaseClass.PRIM_POINT_LIGHT: shape = part.Shape; if (shape.LightEntry) res.Add(new LSL_Integer(1)); // active else res.Add(new LSL_Integer(0)); res.Add(new LSL_Vector(shape.LightColorR, // color shape.LightColorG, shape.LightColorB)); res.Add(new LSL_Float(shape.LightIntensity)); // intensity res.Add(new LSL_Float(shape.LightRadius)); // radius res.Add(new LSL_Float(shape.LightFalloff)); // falloff break; case (int)ScriptBaseClass.PRIM_GLOW: if (remain < 1) return null; face=(int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < GetNumberOfSides(part); face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_Float(texface.Glow)); } } else { if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_Float(texface.Glow)); } } break; case (int)ScriptBaseClass.PRIM_TEXT: Color4 textColor = part.GetTextColor(); res.Add(new LSL_String(part.Text)); res.Add(new LSL_Vector(textColor.R, textColor.G, textColor.B)); res.Add(new LSL_Float(1.0 - textColor.A)); break; case (int)ScriptBaseClass.PRIM_NAME: res.Add(new LSL_String(part.Name)); break; case (int)ScriptBaseClass.PRIM_DESC: res.Add(new LSL_String(part.Description)); break; case (int)ScriptBaseClass.PRIM_ROT_LOCAL: res.Add(new LSL_Rotation(part.RotationOffset)); break; case (int)ScriptBaseClass.PRIM_POS_LOCAL: res.Add(new LSL_Vector(GetPartLocalPos(part))); break; case (int)ScriptBaseClass.PRIM_SLICE: PrimType prim_type = part.GetPrimType(); bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); res.Add(new LSL_Vector( (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, 0 )); break; case (int)ScriptBaseClass.PRIM_LINK_TARGET: // TODO: Should be issuing a runtime script warning in this case. if (remain < 2) return null; return rules.GetSublist(idx, -1); } } return null; } public LSL_List llGetPrimMediaParams(int face, LSL_List rules) { m_host.AddScriptLPS(1); ScriptSleep(m_sleepMsOnGetPrimMediaParams); return GetPrimMediaParams(m_host, face, rules); } public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) { m_host.AddScriptLPS(1); ScriptSleep(m_sleepMsOnGetLinkMedia); if (link == ScriptBaseClass.LINK_ROOT) return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); else if (link == ScriptBaseClass.LINK_THIS) return GetPrimMediaParams(m_host, face, rules); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) return GetPrimMediaParams(part, face, rules); } return new LSL_List(); } private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules) { // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid // TODO: Need to correctly handle case where a face has no media (which gives back an empty list). // Assuming silently fail means give back an empty list. Ideally, need to check this. if (face < 0 || face > part.GetNumberOfSides() - 1) return new LSL_List(); IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) return new LSL_List(); MediaEntry me = module.GetMediaEntry(part, face); // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams if (null == me) return new LSL_List(); LSL_List res = new LSL_List(); for (int i = 0; i < rules.Length; i++) { int code = (int)rules.GetLSLIntegerItem(i); switch (code) { case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: // Not implemented res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_MEDIA_CONTROLS: if (me.Controls == MediaControls.Standard) res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD)); else res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI)); break; case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: res.Add(new LSL_String(me.CurrentURL)); break; case ScriptBaseClass.PRIM_MEDIA_HOME_URL: res.Add(new LSL_String(me.HomeURL)); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: res.Add(new LSL_Integer(me.Width)); break; case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: res.Add(new LSL_Integer(me.Height)); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST: string[] urls = (string[])me.WhiteList.Clone(); for (int j = 0; j < urls.Length; j++) urls[j] = Uri.EscapeDataString(urls[j]); res.Add(new LSL_String(string.Join(", ", urls))); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: res.Add(new LSL_Integer((int)me.InteractPermissions)); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: res.Add(new LSL_Integer((int)me.ControlPermissions)); break; default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; } } return res; } public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules) { m_host.AddScriptLPS(1); ScriptSleep(m_sleepMsOnSetPrimMediaParams); return SetPrimMediaParams(m_host, face, rules); } public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) { m_host.AddScriptLPS(1); ScriptSleep(m_sleepMsOnSetLinkMedia); if (link == ScriptBaseClass.LINK_ROOT) return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); else if (link == ScriptBaseClass.LINK_THIS) return SetPrimMediaParams(m_host, face, rules); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) return SetPrimMediaParams(part, face, rules); } return ScriptBaseClass.LSL_STATUS_NOT_FOUND; } private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules) { // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. // Don't perform the media check directly if (face < 0 || face > part.GetNumberOfSides() - 1) return ScriptBaseClass.LSL_STATUS_NOT_FOUND; IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; MediaEntry me = module.GetMediaEntry(part, face); if (null == me) me = new MediaEntry(); int i = 0; while (i < rules.Length - 1) { int code = rules.GetLSLIntegerItem(i++); switch (code) { case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_CONTROLS: int v = rules.GetLSLIntegerItem(i++); if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v) me.Controls = MediaControls.Standard; else me.Controls = MediaControls.Mini; break; case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: me.CurrentURL = rules.GetLSLStringItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_HOME_URL: me.HomeURL = rules.GetLSLStringItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: me.Width = (int)rules.GetLSLIntegerItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: me.Height = (int)rules.GetLSLIntegerItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST: string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' }); List whiteListUrls = new List(); Array.ForEach( rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); }); me.WhiteList = whiteListUrls.ToArray(); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); break; default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; } } module.SetMediaEntry(part, face, me); return ScriptBaseClass.LSL_STATUS_OK; } public LSL_Integer llClearPrimMedia(LSL_Integer face) { m_host.AddScriptLPS(1); ScriptSleep(m_sleepMsOnClearPrimMedia); return ClearPrimMedia(m_host, face); } public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face) { m_host.AddScriptLPS(1); ScriptSleep(m_sleepMsOnClearLinkMedia); if (link == ScriptBaseClass.LINK_ROOT) return ClearPrimMedia(m_host.ParentGroup.RootPart, face); else if (link == ScriptBaseClass.LINK_THIS) return ClearPrimMedia(m_host, face); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) return ClearPrimMedia(part, face); } return ScriptBaseClass.LSL_STATUS_NOT_FOUND; } private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face) { // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. // FIXME: Don't perform the media check directly if (face < 0 || face > part.GetNumberOfSides() - 1) return ScriptBaseClass.LSL_STATUS_NOT_FOUND; IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; module.ClearMediaEntry(part, face); return ScriptBaseClass.LSL_STATUS_OK; } // // // The .NET definition of base 64 is: // // // Significant: A-Z a-z 0-9 + - // // // Whitespace: \t \n \r ' ' // // // Valueless: = // // // End-of-string: \0 or '==' // // // // // Each point in a base-64 string represents // a 6 bit value. A 32-bit integer can be // represented using 6 characters (with some // redundancy). // // // LSL requires a base64 string to be 8 // characters in length. LSL also uses '/' // rather than '-' (MIME compliant). // // // RFC 1341 used as a reference (as specified // by the SecondLife Wiki). // // // SL do not record any kind of exception for // these functions, so the string to integer // conversion returns '0' if an invalid // character is encountered during conversion. // // // References // // // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 // // // // // // // // Table for converting 6-bit integers into // base-64 characters // protected static readonly char[] i2ctable = { 'A','B','C','D','E','F','G','H', 'I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X', 'Y','Z', 'a','b','c','d','e','f','g','h', 'i','j','k','l','m','n','o','p', 'q','r','s','t','u','v','w','x', 'y','z', '0','1','2','3','4','5','6','7', '8','9', '+','/' }; // // Table for converting base-64 characters // into 6-bit integers. // protected static readonly int[] c2itable = { -1,-1,-1,-1,-1,-1,-1,-1, // 0x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 1x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 2x -1,-1,-1,63,-1,-1,-1,64, 53,54,55,56,57,58,59,60, // 3x 61,62,-1,-1,-1,0,-1,-1, -1,1,2,3,4,5,6,7, // 4x 8,9,10,11,12,13,14,15, 16,17,18,19,20,21,22,23, // 5x 24,25,26,-1,-1,-1,-1,-1, -1,27,28,29,30,31,32,33, // 6x 34,35,36,37,38,39,40,41, 42,43,44,45,46,47,48,49, // 7x 50,51,52,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 8x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 9x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ax -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Bx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Cx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Dx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ex -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Fx -1,-1,-1,-1,-1,-1,-1,-1 }; // // Converts a 32-bit integer into a Base64 // character string. Base64 character strings // are always 8 characters long. All iinteger // values are acceptable. // // // 32-bit integer to be converted. // // // 8 character string. The 1st six characters // contain the encoded number, the last two // characters are padded with "=". // public LSL_String llIntegerToBase64(int number) { // uninitialized string char[] imdt = new char[8]; m_host.AddScriptLPS(1); // Manually unroll the loop imdt[7] = '='; imdt[6] = '='; imdt[5] = i2ctable[number<<4 & 0x3F]; imdt[4] = i2ctable[number>>2 & 0x3F]; imdt[3] = i2ctable[number>>8 & 0x3F]; imdt[2] = i2ctable[number>>14 & 0x3F]; imdt[1] = i2ctable[number>>20 & 0x3F]; imdt[0] = i2ctable[number>>26 & 0x3F]; return new string(imdt); } // // Converts an eight character base-64 string // into a 32-bit integer. // // // 8 characters string to be converted. Other // length strings return zero. // // // Returns an integer representing the // encoded value providedint he 1st 6 // characters of the string. // // // This is coded to behave like LSL's // implementation (I think), based upon the // information available at the Wiki. // If more than 8 characters are supplied, // zero is returned. // If a NULL string is supplied, zero will // be returned. // If fewer than 6 characters are supplied, then // the answer will reflect a partial // accumulation. // // The 6-bit segments are // extracted left-to-right in big-endian mode, // which means that segment 6 only contains the // two low-order bits of the 32 bit integer as // its high order 2 bits. A short string therefore // means loss of low-order information. E.g. // // |<---------------------- 32-bit integer ----------------------->|<-Pad->| // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | // // // public LSL_Integer llBase64ToInteger(string str) { int number = 0; int digit; m_host.AddScriptLPS(1); // Require a well-fromed base64 string if (str.Length > 8) return 0; // The loop is unrolled in the interests // of performance and simple necessity. // // MUST find 6 digits to be well formed // -1 == invalid // 0 == padding if ((digit = c2itable[str[0]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<26; if ((digit = c2itable[str[1]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<20; if ((digit = c2itable[str[2]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<14; if ((digit = c2itable[str[3]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<8; if ((digit = c2itable[str[4]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit<<2; if ((digit = c2itable[str[5]]) <= 0) { return digit < 0 ? (int)0 : number; } number += --digit>>4; // ignore trailing padding return number; } public LSL_Float llGetGMTclock() { m_host.AddScriptLPS(1); return DateTime.UtcNow.TimeOfDay.TotalSeconds; } public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) { m_host.AddScriptLPS(1); if (m_UrlModule != null) return m_UrlModule.GetHttpHeader(new UUID(request_id), header); return String.Empty; } public LSL_String llGetSimulatorHostname() { m_host.AddScriptLPS(1); IUrlModule UrlModule = World.RequestModuleInterface(); return UrlModule.ExternalHostNameForLSL; } // // Scan the string supplied in 'src' and // tokenize it based upon two sets of // tokenizers provided in two lists, // separators and spacers. // // // // Separators demarcate tokens and are // elided as they are encountered. Spacers // also demarcate tokens, but are themselves // retained as tokens. // // Both separators and spacers may be arbitrarily // long strings. i.e. ":::". // // The function returns an ordered list // representing the tokens found in the supplied // sources string. If two successive tokenizers // are encountered, then a NULL entry is added // to the list. // // It is a precondition that the source and // toekizer lisst are non-null. If they are null, // then a null pointer exception will be thrown // while their lengths are being determined. // // A small amount of working memoryis required // of approximately 8*#tokenizers. // // There are many ways in which this function // can be implemented, this implementation is // fairly naive and assumes that when the // function is invooked with a short source // string and/or short lists of tokenizers, then // performance will not be an issue. // // In order to minimize the perofrmance // effects of long strings, or large numbers // of tokeizers, the function skips as far as // possible whenever a toekenizer is found, // and eliminates redundant tokenizers as soon // as is possible. // // The implementation tries to avoid any copying // of arrays or other objects. // private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) { int beginning = 0; int srclen = src.Length; int seplen = separators.Length; object[] separray = separators.Data; int spclen = spacers.Length; object[] spcarray = spacers.Data; int mlen = seplen+spclen; int[] offset = new int[mlen+1]; bool[] active = new bool[mlen]; int best; int j; // Initial capacity reduces resize cost LSL_List tokens = new LSL_List(); // All entries are initially valid for (int i = 0; i < mlen; i++) active[i] = true; offset[mlen] = srclen; while (beginning < srclen) { best = mlen; // as bad as it gets // Scan for separators for (j = 0; j < seplen; j++) { if (separray[j].ToString() == String.Empty) active[j] = false; if (active[j]) { // scan all of the markers if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) { // not present at all active[j] = false; } else { // present and correct if (offset[j] < offset[best]) { // closest so far best = j; if (offset[best] == beginning) break; } } } } // Scan for spacers if (offset[best] != beginning) { for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) { if (spcarray[j-seplen].ToString() == String.Empty) active[j] = false; if (active[j]) { // scan all of the markers if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) { // not present at all active[j] = false; } else { // present and correct if (offset[j] < offset[best]) { // closest so far best = j; } } } } } // This is the normal exit from the scanning loop if (best == mlen) { // no markers were found on this pass // so we're pretty much done if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); break; } // Otherwise we just add the newly delimited token // and recalculate where the search should continue. if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); if (best < seplen) { beginning = offset[best] + (separray[best].ToString()).Length; } else { beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; string str = spcarray[best - seplen].ToString(); if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) tokens.Add(new LSL_String(str)); } } // This an awkward an not very intuitive boundary case. If the // last substring is a tokenizer, then there is an implied trailing // null list entry. Hopefully the single comparison will not be too // arduous. Alternatively the 'break' could be replced with a return // but that's shabby programming. if ((beginning == srclen) && (keepNulls)) { if (srclen != 0) tokens.Add(new LSL_String("")); } return tokens; } public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) { m_host.AddScriptLPS(1); return this.ParseString(src, separators, spacers, false); } public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) { m_host.AddScriptLPS(1); return this.ParseString(src, separators, spacers, true); } public LSL_Integer llGetObjectPermMask(int mask) { m_host.AddScriptLPS(1); int permmask = 0; if (mask == ScriptBaseClass.MASK_BASE)//0 { permmask = (int)m_host.BaseMask; } else if (mask == ScriptBaseClass.MASK_OWNER)//1 { permmask = (int)m_host.OwnerMask; } else if (mask == ScriptBaseClass.MASK_GROUP)//2 { permmask = (int)m_host.GroupMask; } else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 { permmask = (int)m_host.EveryoneMask; } else if (mask == ScriptBaseClass.MASK_NEXT)//4 { permmask = (int)m_host.NextOwnerMask; } return permmask; } public void llSetObjectPermMask(int mask, int value) { m_host.AddScriptLPS(1); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) { if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) { if (mask == ScriptBaseClass.MASK_BASE)//0 { m_host.BaseMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_OWNER)//1 { m_host.OwnerMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_GROUP)//2 { m_host.GroupMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 { m_host.EveryoneMask = (uint)value; } else if (mask == ScriptBaseClass.MASK_NEXT)//4 { m_host.NextOwnerMask = (uint)value; } } } } public LSL_Integer llGetInventoryPermMask(string itemName, int mask) { m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item == null) return -1; switch (mask) { case 0: return (int)item.BasePermissions; case 1: return (int)item.CurrentPermissions; case 2: return (int)item.GroupPermissions; case 3: return (int)item.EveryonePermissions; case 4: return (int)item.NextPermissions; } return -1; } public void llSetInventoryPermMask(string itemName, int mask, int value) { m_host.AddScriptLPS(1); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) { if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item != null) { switch (mask) { case 0: item.BasePermissions = (uint)value; break; case 1: item.CurrentPermissions = (uint)value; break; case 2: item.GroupPermissions = (uint)value; break; case 3: item.EveryonePermissions = (uint)value; break; case 4: item.NextPermissions = (uint)value; break; } } } } } public LSL_String llGetInventoryCreator(string itemName) { m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item == null) { Error("llGetInventoryCreator", "Can't find item '" + item + "'"); return String.Empty; } return item.CreatorID.ToString(); } public void llOwnerSay(string msg) { m_host.AddScriptLPS(1); World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); } public LSL_String llRequestSecureURL() { m_host.AddScriptLPS(1); if (m_UrlModule != null) return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); return UUID.Zero.ToString(); } public LSL_String llRequestSimulatorData(string simulator, int data) { IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); try { m_host.AddScriptLPS(1); string reply = String.Empty; GridRegion info; if (World.RegionInfo.RegionName == simulator) info = new GridRegion(World.RegionInfo); else info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); switch (data) { case ScriptBaseClass.DATA_SIM_POS: if (info == null) { ScriptSleep(m_sleepMsOnRequestSimulatorData); return UUID.Zero.ToString(); } bool isHypergridRegion = false; if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "") { // Hypergrid is currently placing real destination region co-ords into RegionSecret. // But other code can also use this field for a genuine RegionSecret! Therefore, if // anything is present we need to disambiguate. // // FIXME: Hypergrid should be storing this data in a different field. RegionFlags regionFlags = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags( info.ScopeID, info.RegionID); isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0; } if (isHypergridRegion) { uint rx = 0, ry = 0; Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); reply = new LSL_Vector( rx, ry, 0).ToString(); } else { // Local grid co-oridnates reply = new LSL_Vector( info.RegionLocX, info.RegionLocY, 0).ToString(); } break; case ScriptBaseClass.DATA_SIM_STATUS: if (info != null) reply = "up"; // Duh! else reply = "unknown"; break; case ScriptBaseClass.DATA_SIM_RATING: if (info == null) { ScriptSleep(m_sleepMsOnRequestSimulatorData); return UUID.Zero.ToString(); } int access = info.Maturity; if (access == 0) reply = "PG"; else if (access == 1) reply = "MATURE"; else if (access == 2) reply = "ADULT"; else reply = "UNKNOWN"; break; case ScriptBaseClass.DATA_SIM_RELEASE: if (ossl != null) ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData"); reply = "OpenSim"; break; default: ScriptSleep(m_sleepMsOnRequestSimulatorData); return UUID.Zero.ToString(); // Raise no event } UUID rq = UUID.Random(); UUID tid = AsyncCommands. DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); AsyncCommands. DataserverPlugin.DataserverReply(rq.ToString(), reply); ScriptSleep(m_sleepMsOnRequestSimulatorData); return tid.ToString(); } catch(Exception) { //m_log.Error("[LSL_API]: llRequestSimulatorData" + e.ToString()); return UUID.Zero.ToString(); } } public LSL_String llRequestURL() { m_host.AddScriptLPS(1); if (m_UrlModule != null) return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); return UUID.Zero.ToString(); } public void llForceMouselook(int mouselook) { m_host.AddScriptLPS(1); m_host.SetForceMouselook(mouselook != 0); } public LSL_Float llGetObjectMass(string id) { m_host.AddScriptLPS(1); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { try { SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); if (obj != null) return (double)obj.GetMass(); // the object is null so the key is for an avatar ScenePresence avatar = World.GetScenePresence(key); if (avatar != null) if (avatar.IsChildAgent) // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass // child agents have a mass of 1.0 return 1; else return (double)avatar.GetMass(); } catch (KeyNotFoundException) { return 0; // The Object/Agent not in the region so just return zero } } return 0; } /// /// illListReplaceList removes the sub-list defined by the inclusive indices /// start and end and inserts the src list in its place. The inclusive /// nature of the indices means that at least one element must be deleted /// if the indices are within the bounds of the existing list. I.e. 2,2 /// will remove the element at index 2 and replace it with the source /// list. Both indices may be negative, with the usual interpretation. An /// interesting case is where end is lower than start. As these indices /// bound the list to be removed, then 0->end, and start->lim are removed /// and the source list is added as a suffix. /// public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) { LSL_List pref = null; m_host.AddScriptLPS(1); // Note that although we have normalized, both // indices could still be negative. if (start < 0) { start = start+dest.Length; } if (end < 0) { end = end+dest.Length; } // The comventional case, remove a sequence starting with // start and ending with end. And then insert the source // list. if (start <= end) { // If greater than zero, then there is going to be a // surviving prefix. Otherwise the inclusive nature // of the indices mean that we're going to add the // source list as a prefix. if (start > 0) { pref = dest.GetSublist(0,start-1); // Only add a suffix if there is something // beyond the end index (it's inclusive too). if (end + 1 < dest.Length) { return pref + src + dest.GetSublist(end + 1, -1); } else { return pref + src; } } // If start is less than or equal to zero, then // the new list is simply a prefix. We still need to // figure out any necessary surgery to the destination // based upon end. Note that if end exceeds the upper // bound in this case, the entire destination list // is removed. else { if (end + 1 < dest.Length) { return src + dest.GetSublist(end + 1, -1); } else { return src; } } } // Finally, if start > end, we strip away a prefix and // a suffix, to leave the list that sits ens // and start, and then tag on the src list. AT least // that's my interpretation. We can get sublist to do // this for us. Note that one, or both of the indices // might have been negative. else { return dest.GetSublist(end + 1, start - 1) + src; } } public void llLoadURL(string avatar_id, string message, string url) { m_host.AddScriptLPS(1); IDialogModule dm = World.RequestModuleInterface(); if (null != dm) dm.SendUrlToUser( new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url); ScriptSleep(m_sleepMsOnLoadURL); } public void llParcelMediaCommandList(LSL_List commandList) { // TODO: Not implemented yet (missing in libomv?): // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) m_host.AddScriptLPS(1); // according to the docs, this command only works if script owner and land owner are the same // lets add estate owners and gods, too, and use the generic permission check. ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? byte loop = 0; LandData landData = landObject.LandData; string url = landData.MediaURL; string texture = landData.MediaID.ToString(); bool autoAlign = landData.MediaAutoScale != 0; string mediaType = ""; // TODO these have to be added as soon as LandData supports it string description = ""; int width = 0; int height = 0; ParcelMediaCommandEnum? commandToSend = null; float time = 0.0f; // default is from start ScenePresence presence = null; for (int i = 0; i < commandList.Data.Length; i++) { ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; switch (command) { case ParcelMediaCommandEnum.Agent: // we send only to one agent if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { UUID agentID; if (UUID.TryParse((LSL_String)commandList.Data[i + 1], out agentID)) { presence = World.GetScenePresence(agentID); } } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key"); ++i; } break; case ParcelMediaCommandEnum.Loop: loop = 1; commandToSend = command; update = true; //need to send the media update packet to set looping break; case ParcelMediaCommandEnum.Play: loop = 0; commandToSend = command; update = true; //need to send the media update packet to make sure it doesn't loop break; case ParcelMediaCommandEnum.Pause: case ParcelMediaCommandEnum.Stop: case ParcelMediaCommandEnum.Unload: commandToSend = command; break; case ParcelMediaCommandEnum.Url: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { url = (LSL_String)commandList.Data[i + 1]; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_URL must be a string"); ++i; } break; case ParcelMediaCommandEnum.Texture: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { texture = (LSL_String)commandList.Data[i + 1]; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or a key"); ++i; } break; case ParcelMediaCommandEnum.Time: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Float) { time = (float)(LSL_Float)commandList.Data[i + 1]; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TIME must be a float"); ++i; } break; case ParcelMediaCommandEnum.AutoAlign: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Integer) { autoAlign = (LSL_Integer)commandList.Data[i + 1]; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer"); ++i; } break; case ParcelMediaCommandEnum.Type: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { mediaType = (LSL_String)commandList.Data[i + 1]; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string"); ++i; } break; case ParcelMediaCommandEnum.Desc: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String) { description = (LSL_String)commandList.Data[i + 1]; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_DESC must be a string"); ++i; } break; case ParcelMediaCommandEnum.Size: if ((i + 2) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Integer) { if (commandList.Data[i + 2] is LSL_Integer) { width = (LSL_Integer)commandList.Data[i + 1]; height = (LSL_Integer)commandList.Data[i + 2]; update = true; } else Error("llParcelMediaCommandList", "The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer"); } else Error("llParcelMediaCommandList", "The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer"); i += 2; } break; default: NotImplemented("llParcelMediaCommandList", "Parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString()); break; }//end switch }//end for // if we didn't get a presence, we send to all and change the url // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! // did something important change or do we only start/stop/pause? if (update) { if (presence == null) { // we send to all landData.MediaID = new UUID(texture); landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; landData.MediaWidth = width; landData.MediaHeight = height; landData.MediaType = mediaType; // do that one last, it will cause a ParcelPropertiesUpdate landObject.SetMediaUrl(url); // now send to all (non-child) agents in the parcel World.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.currentParcelUUID == landData.GlobalID) { sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, mediaType, description, width, height, loop); } }); } else if (!presence.IsChildAgent) { // we only send to one (root) agent presence.ControllingClient.SendParcelMediaUpdate(url, new UUID(texture), autoAlign ? (byte)1 : (byte)0, mediaType, description, width, height, loop); } } if (commandToSend != null) { // the commandList contained a start/stop/... command, too if (presence == null) { // send to all (non-child) agents in the parcel World.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.currentParcelUUID == landData.GlobalID) { sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? (ParcelMediaCommandEnum)commandToSend, time); } }); } else if (!presence.IsChildAgent) { presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? (ParcelMediaCommandEnum)commandToSend, time); } } ScriptSleep(m_sleepMsOnParcelMediaCommandList); } public LSL_List llParcelMediaQuery(LSL_List aList) { m_host.AddScriptLPS(1); LSL_List list = new LSL_List(); //TO DO: make the implementation for the missing commands //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) for (int i = 0; i < aList.Data.Length; i++) { if (aList.Data[i] != null) { switch ((ParcelMediaCommandEnum) aList.Data[i]) { case ParcelMediaCommandEnum.Url: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); break; case ParcelMediaCommandEnum.Desc: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); break; case ParcelMediaCommandEnum.Texture: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); break; case ParcelMediaCommandEnum.Type: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); break; case ParcelMediaCommandEnum.Size: list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); break; default: ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; NotImplemented("llParcelMediaQuery", "Parameter not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); break; } } } ScriptSleep(m_sleepMsOnParcelMediaQuery); return list; } public LSL_Integer llModPow(int a, int b, int c) { m_host.AddScriptLPS(1); Int64 tmp = 0; Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); ScriptSleep(m_sleepMsOnModPow); return Convert.ToInt32(tmp); } public LSL_Integer llGetInventoryType(string name) { m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item == null) return -1; return item.Type; } public void llSetPayPrice(int price, LSL_List quick_pay_buttons) { m_host.AddScriptLPS(1); if (quick_pay_buttons.Data.Length < 4) { Error("llSetPayPrice", "List must have at least 4 elements"); return; } m_host.ParentGroup.RootPart.PayPrice[0]=price; m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; m_host.ParentGroup.HasGroupChanged = true; } public LSL_Vector llGetCameraPos() { m_host.AddScriptLPS(1); if (m_item.PermsGranter == UUID.Zero) return Vector3.Zero; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { Error("llGetCameraPos", "No permissions to track the camera"); return Vector3.Zero; } ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { LSL_Vector pos = new LSL_Vector(presence.CameraPosition); return pos; } return Vector3.Zero; } public LSL_Rotation llGetCameraRot() { m_host.AddScriptLPS(1); if (m_item.PermsGranter == UUID.Zero) return Quaternion.Identity; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { Error("llGetCameraRot", "No permissions to track the camera"); return Quaternion.Identity; } ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { return new LSL_Rotation(presence.CameraRotation); } return Quaternion.Identity; } public void llSetPrimURL(string url) { m_host.AddScriptLPS(1); Deprecated("llSetPrimURL", "Use llSetPrimMediaParams instead"); ScriptSleep(m_sleepMsOnSetPrimURL); } public void llRefreshPrimURL() { m_host.AddScriptLPS(1); Deprecated("llRefreshPrimURL"); ScriptSleep(m_sleepMsOnRefreshPrimURL); } public LSL_String llEscapeURL(string url) { m_host.AddScriptLPS(1); try { return Uri.EscapeDataString(url); } catch (Exception ex) { return "llEscapeURL: " + ex.ToString(); } } public LSL_String llUnescapeURL(string url) { m_host.AddScriptLPS(1); try { return Uri.UnescapeDataString(url); } catch (Exception ex) { return "llUnescapeURL: " + ex.ToString(); } } public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) { m_host.AddScriptLPS(1); DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); if (detectedParams == null) return; // only works on the first detected avatar ScenePresence avatar = World.GetScenePresence(detectedParams.Key); if (avatar != null) { avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, pos, lookAt); } ScriptSleep(m_sleepMsOnMapDestination); } public void llAddToLandBanList(string avatar, double hours) { m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) { int expires = 0; if (hours != 0) expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours); if (UUID.TryParse(avatar, out key)) { int idx = land.LandData.ParcelAccessList.FindIndex( delegate(LandAccessEntry e) { if (e.AgentID == key && e.Flags == AccessList.Ban) return true; return false; }); if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires))) return; if (idx != -1) land.LandData.ParcelAccessList.RemoveAt(idx); LandAccessEntry entry = new LandAccessEntry(); entry.AgentID = key; entry.Flags = AccessList.Ban; entry.Expires = expires; land.LandData.ParcelAccessList.Add(entry); World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); } } ScriptSleep(m_sleepMsOnAddToLandBanList); } public void llRemoveFromLandPassList(string avatar) { m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) { if (UUID.TryParse(avatar, out key)) { int idx = land.LandData.ParcelAccessList.FindIndex( delegate(LandAccessEntry e) { if (e.AgentID == key && e.Flags == AccessList.Access) return true; return false; }); if (idx != -1) { land.LandData.ParcelAccessList.RemoveAt(idx); World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); } } } ScriptSleep(m_sleepMsOnRemoveFromLandPassList); } public void llRemoveFromLandBanList(string avatar) { m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) { if (UUID.TryParse(avatar, out key)) { int idx = land.LandData.ParcelAccessList.FindIndex( delegate(LandAccessEntry e) { if (e.AgentID == key && e.Flags == AccessList.Ban) return true; return false; }); if (idx != -1) { land.LandData.ParcelAccessList.RemoveAt(idx); World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); } } } ScriptSleep(m_sleepMsOnRemoveFromLandBanList); } public void llSetCameraParams(LSL_List rules) { m_host.AddScriptLPS(1); // the object we are in UUID objectID = m_host.ParentUUID; if (objectID == UUID.Zero) return; // we need the permission first, to know which avatar we want to set the camera for UUID agentID = m_item.PermsGranter; if (agentID == UUID.Zero) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; SortedDictionary parameters = new SortedDictionary(); object[] data = rules.Data; for (int i = 0; i < data.Length; ++i) { int type; try { type = Convert.ToInt32(data[i++].ToString()); } catch { Error("llSetCameraParams", string.Format("Invalid camera param type {0}", data[i - 1])); return; } if (i >= data.Length) break; // odd number of entries => ignore the last // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) switch (type) { case ScriptBaseClass.CAMERA_FOCUS: case ScriptBaseClass.CAMERA_FOCUS_OFFSET: case ScriptBaseClass.CAMERA_POSITION: LSL_Vector v = (LSL_Vector)data[i]; try { parameters.Add(type + 1, (float)v.x); } catch { switch(type) { case ScriptBaseClass.CAMERA_FOCUS: Error("llSetCameraParams", "CAMERA_FOCUS: Parameter x is invalid"); return; case ScriptBaseClass.CAMERA_FOCUS_OFFSET: Error("llSetCameraParams", "CAMERA_FOCUS_OFFSET: Parameter x is invalid"); return; case ScriptBaseClass.CAMERA_POSITION: Error("llSetCameraParams", "CAMERA_POSITION: Parameter x is invalid"); return; } } try { parameters.Add(type + 2, (float)v.y); } catch { switch(type) { case ScriptBaseClass.CAMERA_FOCUS: Error("llSetCameraParams", "CAMERA_FOCUS: Parameter y is invalid"); return; case ScriptBaseClass.CAMERA_FOCUS_OFFSET: Error("llSetCameraParams", "CAMERA_FOCUS_OFFSET: Parameter y is invalid"); return; case ScriptBaseClass.CAMERA_POSITION: Error("llSetCameraParams", "CAMERA_POSITION: Parameter y is invalid"); return; } } try { parameters.Add(type + 3, (float)v.z); } catch { switch(type) { case ScriptBaseClass.CAMERA_FOCUS: Error("llSetCameraParams", "CAMERA_FOCUS: Parameter z is invalid"); return; case ScriptBaseClass.CAMERA_FOCUS_OFFSET: Error("llSetCameraParams", "CAMERA_FOCUS_OFFSET: Parameter z is invalid"); return; case ScriptBaseClass.CAMERA_POSITION: Error("llSetCameraParams", "CAMERA_POSITION: Parameter z is invalid"); return; } } break; default: // TODO: clean that up as soon as the implicit casts are in if (data[i] is LSL_Float) parameters.Add(type, (float)((LSL_Float)data[i]).value); else if (data[i] is LSL_Integer) parameters.Add(type, (float)((LSL_Integer)data[i]).value); else { try { parameters.Add(type, Convert.ToSingle(data[i])); } catch { Error("llSetCameraParams", string.Format("{0}: Parameter is invalid", type)); } } break; } } if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); } public void llClearCameraParams() { m_host.AddScriptLPS(1); // the object we are in UUID objectID = m_host.ParentUUID; if (objectID == UUID.Zero) return; // we need the permission first, to know which avatar we want to clear the camera for UUID agentID = m_item.PermsGranter; if (agentID == UUID.Zero) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; presence.ControllingClient.SendClearFollowCamProperties(objectID); } public LSL_Float llListStatistics(int operation, LSL_List src) { m_host.AddScriptLPS(1); switch (operation) { case ScriptBaseClass.LIST_STAT_RANGE: return src.Range(); case ScriptBaseClass.LIST_STAT_MIN: return src.Min(); case ScriptBaseClass.LIST_STAT_MAX: return src.Max(); case ScriptBaseClass.LIST_STAT_MEAN: return src.Mean(); case ScriptBaseClass.LIST_STAT_MEDIAN: return LSL_List.ToDoubleList(src).Median(); case ScriptBaseClass.LIST_STAT_NUM_COUNT: return src.NumericLength(); case ScriptBaseClass.LIST_STAT_STD_DEV: return src.StdDev(); case ScriptBaseClass.LIST_STAT_SUM: return src.Sum(); case ScriptBaseClass.LIST_STAT_SUM_SQUARES: return src.SumSqrs(); case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: return src.GeometricMean(); case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: return src.HarmonicMean(); default: return 0.0; } } public LSL_Integer llGetUnixTime() { m_host.AddScriptLPS(1); return Util.UnixTimeSinceEpoch(); } public LSL_Integer llGetParcelFlags(LSL_Vector pos) { m_host.AddScriptLPS(1); return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags; } public LSL_Integer llGetRegionFlags() { m_host.AddScriptLPS(1); IEstateModule estate = World.RequestModuleInterface(); if (estate == null) return 67108864; return (int)estate.GetRegionFlags(); } public LSL_String llXorBase64StringsCorrect(string str1, string str2) { m_host.AddScriptLPS(1); string ret = String.Empty; string src1 = llBase64ToString(str1); string src2 = llBase64ToString(str2); int c = 0; for (int i = 0; i < src1.Length; i++) { ret += (char) (src1[i] ^ src2[c]); c++; if (c >= src2.Length) c = 0; } return llStringToBase64(ret); } public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) { // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/LlHTTPRequest // parameter flags support are implemented in ScriptsHttpRequests.cs // in StartHttpRequest m_host.AddScriptLPS(1); IHttpRequestModule httpScriptMod = m_ScriptEngine.World.RequestModuleInterface(); List param = new List(); bool ok; Int32 flag; for (int i = 0; i < parameters.Data.Length; i += 2) { ok = Int32.TryParse(parameters.Data[i].ToString(), out flag); if (!ok || flag < 0 || flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE) { Error("llHTTPRequest", "Parameter " + i.ToString() + " is an invalid flag"); } param.Add(parameters.Data[i].ToString()); //Add parameter flag if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER) { param.Add(parameters.Data[i+1].ToString()); //Add parameter value } else { //Parameters are in pairs and custom header takes //arguments in pairs so adjust for header marker. ++i; //Maximum of 8 headers are allowed based on the //Second Life documentation for llHTTPRequest. for (int count = 1; count <= 8; ++count) { //Enough parameters remaining for (another) header? if (parameters.Data.Length - i < 2) { //There must be at least one name/value pair for custom header if (count == 1) Error("llHTTPRequest", "Missing name/value for custom header at parameter " + i.ToString()); break; } if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase)) Error("llHTTPRequest", "Name is invalid as a custom header at parameter " + i.ToString()); param.Add(parameters.Data[i].ToString()); param.Add(parameters.Data[i+1].ToString()); //Have we reached the end of the list of headers? //End is marked by a string with a single digit. if (i+2 >= parameters.Data.Length || Char.IsDigit(parameters.Data[i].ToString()[0])) { break; } i += 2; } } } Vector3 position = m_host.AbsolutePosition; Vector3 velocity = m_host.Velocity; Quaternion rotation = m_host.RotationOffset; string ownerName = String.Empty; ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID); if (scenePresence == null) ownerName = resolveName(m_host.OwnerID); else ownerName = scenePresence.Name; RegionInfo regionInfo = World.RegionInfo; Dictionary httpHeaders = new Dictionary(); string shard = "OpenSim"; IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs["Network"] != null) { shard = config.Configs["Network"].GetString("shard", shard); } httpHeaders["X-SecondLife-Shard"] = shard; httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); httpHeaders["X-SecondLife-Owner-Name"] = ownerName; httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString(); string userAgent = config.Configs["Network"].GetString("user_agent", null); if (userAgent != null) httpHeaders["User-Agent"] = userAgent; string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; Regex r = new Regex(authregex); int[] gnums = r.GetGroupNumbers(); Match m = r.Match(url); if (m.Success) { for (int i = 1; i < gnums.Length; i++) { //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; //CaptureCollection cc = g.Captures; } if (m.Groups.Count == 5) { httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); url = m.Groups[1].ToString() + m.Groups[4].ToString(); } } HttpInitialRequestStatus status; UUID reqID = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body, out status); if (status == HttpInitialRequestStatus.DISALLOWED_BY_FILTER) Error("llHttpRequest", string.Format("Request to {0} disallowed by filter", url)); if (reqID != UUID.Zero) return reqID.ToString(); else return null; } public void llHTTPResponse(LSL_Key id, int status, string body) { // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/llHTTPResponse m_host.AddScriptLPS(1); if (m_UrlModule != null) m_UrlModule.HttpResponse(new UUID(id), status,body); } public void llResetLandBanList() { m_host.AddScriptLPS(1); LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; if (land.OwnerID == m_host.OwnerID) { foreach (LandAccessEntry entry in land.ParcelAccessList) { if (entry.Flags == AccessList.Ban) { land.ParcelAccessList.Remove(entry); } } } ScriptSleep(m_sleepMsOnResetLandBanList); } public void llResetLandPassList() { m_host.AddScriptLPS(1); LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; if (land.OwnerID == m_host.OwnerID) { foreach (LandAccessEntry entry in land.ParcelAccessList) { if (entry.Flags == AccessList.Access) { land.ParcelAccessList.Remove(entry); } } } ScriptSleep(m_sleepMsOnResetLandPassList); } public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) { m_host.AddScriptLPS(1); ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (lo == null) return 0; IPrimCounts pc = lo.PrimCounts; if (sim_wide != ScriptBaseClass.FALSE) { if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) { return pc.Simulator; } else { // counts not implemented yet return 0; } } else { if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) return pc.Total; else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER) return pc.Owner; else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP) return pc.Group; else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER) return pc.Others; else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED) return pc.Selected; else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP) return 0; // counts not implemented yet } return 0; } public LSL_List llGetParcelPrimOwners(LSL_Vector pos) { m_host.AddScriptLPS(1); LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); LSL_List ret = new LSL_List(); if (land != null) { foreach (KeyValuePair detectedParams in land.GetLandObjectOwners()) { ret.Add(new LSL_String(detectedParams.Key.ToString())); ret.Add(new LSL_Integer(detectedParams.Value)); } } ScriptSleep(m_sleepMsOnGetParcelPrimOwners); return ret; } public LSL_Integer llGetObjectPrimCount(string object_id) { m_host.AddScriptLPS(1); SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); if (part == null) { return 0; } else { return part.ParentGroup.PrimCount; } } public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) { m_host.AddScriptLPS(1); ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (lo == null) return 0; if (sim_wide != 0) return lo.GetSimulatorMaxPrimCount(); else return lo.GetParcelMaxPrimCount(); } public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) { m_host.AddScriptLPS(1); LandData land = World.GetLandData(pos); if (land == null) { return new LSL_List(0); } LSL_List ret = new LSL_List(); foreach (object o in param.Data) { switch (o.ToString()) { case "0": ret.Add(new LSL_String(land.Name)); break; case "1": ret.Add(new LSL_String(land.Description)); break; case "2": ret.Add(new LSL_Key(land.OwnerID.ToString())); break; case "3": ret.Add(new LSL_Key(land.GroupID.ToString())); break; case "4": ret.Add(new LSL_Integer(land.Area)); break; case "5": ret.Add(new LSL_Key(land.GlobalID.ToString())); break; default: ret.Add(new LSL_Integer(0)); break; } } return ret; } public LSL_String llStringTrim(string src, int type) { m_host.AddScriptLPS(1); if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } return src; } public LSL_List llGetObjectDetails(string id, LSL_List args) { m_host.AddScriptLPS(1); LSL_List ret = new LSL_List(); UUID key = new UUID(); if (UUID.TryParse(id, out key)) { ScenePresence av = World.GetScenePresence(key); if (av != null) { foreach (object o in args.Data) { switch (int.Parse(o.ToString())) { case ScriptBaseClass.OBJECT_NAME: ret.Add(new LSL_String(av.Firstname + " " + av.Lastname)); break; case ScriptBaseClass.OBJECT_DESC: ret.Add(new LSL_String("")); break; case ScriptBaseClass.OBJECT_POS: ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); break; case ScriptBaseClass.OBJECT_ROT: ret.Add(new LSL_Rotation(av.GetWorldRotation())); break; case ScriptBaseClass.OBJECT_VELOCITY: ret.Add(new LSL_Vector(av.GetWorldVelocity())); break; case ScriptBaseClass.OBJECT_OWNER: ret.Add(new LSL_String(id)); break; case ScriptBaseClass.OBJECT_GROUP: ret.Add(new LSL_String(UUID.Zero.ToString())); break; case ScriptBaseClass.OBJECT_CREATOR: ret.Add(new LSL_String(UUID.Zero.ToString())); break; // For the following 8 see the Object version below case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: ret.Add(new LSL_Integer(av.RunningScriptCount())); break; case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: ret.Add(new LSL_Integer(av.ScriptCount())); break; case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); break; case ScriptBaseClass.OBJECT_SCRIPT_TIME: ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); break; case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: ret.Add(new LSL_Integer(1)); break; case ScriptBaseClass.OBJECT_SERVER_COST: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_STREAMING_COST: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_PHYSICS_COST: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_ROOT: SceneObjectPart p = av.ParentPart; if (p != null) { ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString())); } else { ret.Add(new LSL_String(id)); } break; case ScriptBaseClass.OBJECT_ATTACHED_POINT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR)); break; case ScriptBaseClass.OBJECT_PHYSICS: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_PHANTOM: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_TEMP_ON_REZ: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_RENDER_WEIGHT: ret.Add(new LSL_Integer(-1)); break; case ScriptBaseClass.OBJECT_HOVER_HEIGHT: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_BODY_SHAPE_TYPE: LSL_Float shapeType; if (av.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] != 0) shapeType = new LSL_Float(1); else shapeType = new LSL_Float(0); ret.Add(shapeType); break; case ScriptBaseClass.OBJECT_LAST_OWNER_ID: ret.Add(new LSL_Key(ScriptBaseClass.NULL_KEY)); break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); break; } } return ret; } SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj != null) { foreach (object o in args.Data) { switch (int.Parse(o.ToString())) { case ScriptBaseClass.OBJECT_NAME: ret.Add(new LSL_String(obj.Name)); break; case ScriptBaseClass.OBJECT_DESC: ret.Add(new LSL_String(obj.Description)); break; case ScriptBaseClass.OBJECT_POS: ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); break; case ScriptBaseClass.OBJECT_ROT: Quaternion rot = Quaternion.Identity; if (obj.ParentGroup.IsAttachment) { ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar); if (sp != null) rot = sp.GetWorldRotation(); } else { if (obj.ParentGroup.RootPart == obj) rot = obj.ParentGroup.GroupRotation; else rot = obj.GetWorldRotation(); } LSL_Rotation objrot = new LSL_Rotation(rot); ret.Add(objrot); break; case ScriptBaseClass.OBJECT_VELOCITY: Vector3 vel = Vector3.Zero; if (obj.ParentGroup.IsAttachment) { ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar); if (sp != null) vel = sp.GetWorldVelocity(); } else { vel = obj.Velocity; } ret.Add(vel); break; case ScriptBaseClass.OBJECT_OWNER: ret.Add(new LSL_String(obj.OwnerID.ToString())); break; case ScriptBaseClass.OBJECT_GROUP: ret.Add(new LSL_String(obj.GroupID.ToString())); break; case ScriptBaseClass.OBJECT_CREATOR: ret.Add(new LSL_String(obj.CreatorID.ToString())); break; case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); break; case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); break; case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: // The value returned in SL for mono scripts is 65536 * number of active scripts // and 16384 * number of active scripts for LSO. since llGetFreememory // is coded to give the LSO value use it here ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); break; case ScriptBaseClass.OBJECT_SCRIPT_TIME: // Average cpu time in seconds per simulator frame expended on all scripts in the object ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); break; case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: // according to the SL wiki A prim or linkset will have prim // equivalent of the number of prims in a linkset if it does not // contain a mesh anywhere in the link set or is not a normal prim // The value returned in SL for normal prims is prim count ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); break; // The following 3 costs I have intentionaly coded to return zero. They are part of // "Land Impact" calculations. These calculations are probably not applicable // to OpenSim and are not yet complete in SL case ScriptBaseClass.OBJECT_SERVER_COST: // The linden calculation is here // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight // The value returned in SL for normal prims looks like the prim count ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_STREAMING_COST: // The linden calculation is here // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost // The value returned in SL for normal prims looks like the prim count * 0.06 ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_PHYSICS_COST: // The linden calculation is here // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics // The value returned in SL for normal prims looks like the prim count ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_ROOT: ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString())); break; case ScriptBaseClass.OBJECT_ATTACHED_POINT: ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint)); break; case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: byte pcode = obj.Shape.PCode; if (obj.ParentGroup.AttachmentPoint != 0 || pcode == (byte)PCode.Grass || pcode == (byte)PCode.Tree || pcode == (byte)PCode.NewTree) { ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER)); } else { ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET)); } break; case ScriptBaseClass.OBJECT_PHYSICS: if (obj.ParentGroup.AttachmentPoint != 0) { ret.Add(new LSL_Integer(0)); // Always false if attached } else { ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0)); } break; case ScriptBaseClass.OBJECT_PHANTOM: if (obj.ParentGroup.AttachmentPoint != 0) { ret.Add(new LSL_Integer(0)); // Always false if attached } else { ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0)); } break; case ScriptBaseClass.OBJECT_TEMP_ON_REZ: ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0)); break; case ScriptBaseClass.OBJECT_RENDER_WEIGHT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_HOVER_HEIGHT: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_BODY_SHAPE_TYPE: ret.Add(new LSL_Float(-1)); break; case ScriptBaseClass.OBJECT_LAST_OWNER_ID: ret.Add(new LSL_Key(obj.ParentGroup.LastOwnerID.ToString())); break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); break; } } return ret; } } return new LSL_List(); } internal UUID GetScriptByName(string name) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item == null || item.Type != 10) return UUID.Zero; return item.ItemID; } /// /// Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel. /// /// The name of the command that generated the error. /// The error message to report to the user. internal void Error(string command, string message) { string text = command + ": " + message; if (text.Length > 1023) { text = text.Substring(0, 1023); } World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) { wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, text); } } /// /// Reports that the command is not implemented as a script error. /// /// The name of the command that is not implemented. /// Additional information to report to the user. (Optional) internal void NotImplemented(string command, string message = "") { if (throwErrorOnNotImplemented) { if (message != "") { message = " - " + message; } throw new NotImplementedException("Command not implemented: " + command + message); } else { string text = "Command not implemented"; if (message != "") { text = text + " - " + message; } Error(command, text); } } /// /// Reports that the command is deprecated as a script error. /// /// The name of the command that is deprecated. /// Additional information to report to the user. (Optional) internal void Deprecated(string command, string message = "") { string text = "Command deprecated"; if (message != "") { text = text + " - " + message; } Error(command, text); } public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); protected void WithNotecard(UUID assetID, AssetRequestCallback cb) { World.AssetService.Get(assetID.ToString(), this, delegate(string i, object sender, AssetBase a) { UUID uuid = UUID.Zero; UUID.TryParse(i, out uuid); cb(uuid, a); }); } public LSL_String llGetNumberOfNotecardLines(string name) { m_host.AddScriptLPS(1); UUID assetID = UUID.Zero; if (!UUID.TryParse(name, out assetID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item != null && item.Type == 7) assetID = item.AssetID; } if (assetID == UUID.Zero) { // => complain loudly, as specified by the LSL docs Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'"); return UUID.Zero.ToString(); } string reqIdentifier = UUID.Random().ToString(); // was: UUID tid = tid = AsyncCommands. UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier); if (NotecardCache.IsCached(assetID)) { AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(assetID).ToString()); ScriptSleep(m_sleepMsOnGetNumberOfNotecardLines); return tid.ToString(); } WithNotecard(assetID, delegate (UUID id, AssetBase a) { if (a == null || a.Type != 7) { Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'"); return; } NotecardCache.Cache(id, a.Data); AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(id).ToString()); }); ScriptSleep(m_sleepMsOnGetNumberOfNotecardLines); return tid.ToString(); } public LSL_String llGetNotecardLine(string name, int line) { m_host.AddScriptLPS(1); UUID assetID = UUID.Zero; if (!UUID.TryParse(name, out assetID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item != null && item.Type == 7) assetID = item.AssetID; } if (assetID == UUID.Zero) { // => complain loudly, as specified by the LSL docs Error("llGetNotecardLine", "Can't find notecard '" + name + "'"); return UUID.Zero.ToString(); } string reqIdentifier = UUID.Random().ToString(); // was: UUID tid = tid = AsyncCommands. UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier); if (NotecardCache.IsCached(assetID)) { AsyncCommands.DataserverPlugin.DataserverReply( reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); ScriptSleep(m_sleepMsOnGetNotecardLine); return tid.ToString(); } WithNotecard(assetID, delegate (UUID id, AssetBase a) { if (a == null || a.Type != 7) { Error("llGetNotecardLine", "Can't find notecard '" + name + "'"); return; } string data = Encoding.UTF8.GetString(a.Data); //m_log.Debug(data); NotecardCache.Cache(id, a.Data); AsyncCommands.DataserverPlugin.DataserverReply( reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); }); ScriptSleep(m_sleepMsOnGetNotecardLine); return tid.ToString(); } public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) { SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); if (obj == null) return; if (obj.OwnerID != m_host.OwnerID) return; SetEntityParams(new List() { obj }, rules, originFunc); } public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) { SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); if (obj != null && obj.OwnerID == m_host.OwnerID) return GetEntityParams(obj, rules); return new LSL_List(); } public void print(string str) { // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); if (ossl != null) { ossl.CheckThreatLevel(ThreatLevel.High, "print"); m_log.Info("LSL print():" + str); } } private string Name2Username(string name) { string[] parts = name.Split(new char[] {' '}); if (parts.Length < 2) return name.ToLower(); if (parts[1] == "Resident") return parts[0].ToLower(); return name.Replace(" ", ".").ToLower(); } public LSL_String llGetUsername(string id) { return Name2Username(llKey2Name(id)); } public LSL_String llRequestUsername(string id) { UUID rq = UUID.Random(); AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); return rq.ToString(); } public LSL_String llGetDisplayName(string id) { return llKey2Name(id); } public LSL_String llRequestDisplayName(string id) { UUID rq = UUID.Random(); AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); return rq.ToString(); } private struct Tri { public Vector3 p1; public Vector3 p2; public Vector3 p3; } private bool InBoundingBox(ScenePresence avatar, Vector3 point) { float height = avatar.Appearance.AvatarHeight; Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); if (point.X > b1.X && point.X < b2.X && point.Y > b1.Y && point.Y < b2.Y && point.Z > b1.Z && point.Z < b2.Z) return true; return false; } private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) { List contacts = new List(); Vector3 ab = rayEnd - rayStart; World.ForEachScenePresence(delegate(ScenePresence sp) { Vector3 ac = sp.AbsolutePosition - rayStart; // Vector3 bc = sp.AbsolutePosition - rayEnd; double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); if (d > 1.5) return; double d2 = Vector3.Dot(Vector3.Negate(ab), ac); if (d2 > 0) return; double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); if (!InBoundingBox(sp, p)) return; ContactResult result = new ContactResult (); result.ConsumerID = sp.LocalId; result.Depth = Vector3.Distance(rayStart, p); result.Normal = Vector3.Zero; result.Pos = p; contacts.Add(result); }); return contacts.ToArray(); } private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) { Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); List contacts = new List(); Vector3 ab = rayEnd - rayStart; World.ForEachSOG(delegate(SceneObjectGroup group) { if (m_host.ParentGroup == group) return; if (group.IsAttachment) return; if (group.RootPart.PhysActor == null) { if (!includePhantom) return; } else { if (group.RootPart.PhysActor.IsPhysical) { if (!includePhysical) return; } else { if (!includeNonPhysical) return; } } // Find the radius ouside of which we don't even need to hit test float minX; float maxX; float minY; float maxY; float minZ; float maxZ; float radius = 0.0f; group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); if (Math.Abs(minX) > radius) radius = Math.Abs(minX); if (Math.Abs(minY) > radius) radius = Math.Abs(minY); if (Math.Abs(minZ) > radius) radius = Math.Abs(minZ); if (Math.Abs(maxX) > radius) radius = Math.Abs(maxX); if (Math.Abs(maxY) > radius) radius = Math.Abs(maxY); if (Math.Abs(maxZ) > radius) radius = Math.Abs(maxZ); radius = radius*1.413f; Vector3 ac = group.AbsolutePosition - rayStart; // Vector3 bc = group.AbsolutePosition - rayEnd; double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); // Too far off ray, don't bother if (d > radius) return; // Behind ray, drop double d2 = Vector3.Dot(Vector3.Negate(ab), ac); if (d2 > 0) return; ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); EntityIntersection intersection = group.TestIntersection(ray, true, false); // Miss. if (!intersection.HitTF) return; Vector3 b1 = group.AbsolutePosition + new Vector3(minX, minY, minZ); Vector3 b2 = group.AbsolutePosition + new Vector3(maxX, maxY, maxZ); //m_log.DebugFormat("[LLCASTRAY]: min<{0},{1},{2}>, max<{3},{4},{5}> = hitp<{6},{7},{8}>", b1.X,b1.Y,b1.Z,b2.X,b2.Y,b2.Z,intersection.ipoint.X,intersection.ipoint.Y,intersection.ipoint.Z); if (!(intersection.ipoint.X >= b1.X && intersection.ipoint.X <= b2.X && intersection.ipoint.Y >= b1.Y && intersection.ipoint.Y <= b2.Y && intersection.ipoint.Z >= b1.Z && intersection.ipoint.Z <= b2.Z)) return; ContactResult result = new ContactResult (); result.ConsumerID = group.LocalId; result.Depth = intersection.distance; result.Normal = intersection.normal; result.Pos = intersection.ipoint; contacts.Add(result); }); return contacts.ToArray(); } private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) { double[,] heightfield = World.Heightmap.GetDoubles(); List contacts = new List(); double min = 2048.0; double max = 0.0; // Find the min and max of the heightfield for (int x = 0 ; x < World.Heightmap.Width ; x++) { for (int y = 0 ; y < World.Heightmap.Height ; y++) { if (heightfield[x, y] > max) max = heightfield[x, y]; if (heightfield[x, y] < min) min = heightfield[x, y]; } } // A ray extends past rayEnd, but doesn't go back before // rayStart. If the start is above the highest point of the ground // and the ray goes up, we can't hit the ground. Ever. if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) return null; // Same for going down if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) return null; List trilist = new List(); // Create our triangle list for (int x = 1 ; x < World.Heightmap.Width ; x++) { for (int y = 1 ; y < World.Heightmap.Height ; y++) { Tri t1 = new Tri(); Tri t2 = new Tri(); Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); t1.p1 = p1; t1.p2 = p2; t1.p3 = p3; t2.p1 = p3; t2.p2 = p4; t2.p3 = p1; trilist.Add(t1); trilist.Add(t2); } } // Ray direction Vector3 rayDirection = rayEnd - rayStart; foreach (Tri t in trilist) { // Compute triangle plane normal and edges Vector3 u = t.p2 - t.p1; Vector3 v = t.p3 - t.p1; Vector3 n = Vector3.Cross(u, v); if (n == Vector3.Zero) continue; Vector3 w0 = rayStart - t.p1; double a = -Vector3.Dot(n, w0); double b = Vector3.Dot(n, rayDirection); // Not intersecting the plane, or in plane (same thing) // Ignoring this MAY cause the ground to not be detected // sometimes if (Math.Abs(b) < 0.000001) continue; double r = a / b; // ray points away from plane if (r < 0.0) continue; Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); float uu = Vector3.Dot(u, u); float uv = Vector3.Dot(u, v); float vv = Vector3.Dot(v, v); Vector3 w = ip - t.p1; float wu = Vector3.Dot(w, u); float wv = Vector3.Dot(w, v); float d = uv * uv - uu * vv; float cs = (uv * wv - vv * wu) / d; if (cs < 0 || cs > 1.0) continue; float ct = (uv * wu - uu * wv) / d; if (ct < 0 || (cs + ct) > 1.0) continue; // Add contact point ContactResult result = new ContactResult (); result.ConsumerID = 0; result.Depth = Vector3.Distance(rayStart, ip); result.Normal = n; result.Pos = ip; contacts.Add(result); } if (contacts.Count == 0) return null; contacts.Sort(delegate(ContactResult a, ContactResult b) { return (int)(a.Depth - b.Depth); }); return contacts[0]; } public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) { // Use llCastRay V3 if configured if (m_useCastRayV3) return llCastRayV3(start, end, options); LSL_List list = new LSL_List(); m_host.AddScriptLPS(1); Vector3 rayStart = start; Vector3 rayEnd = end; Vector3 dir = rayEnd - rayStart; float dist = Vector3.Mag(dir); int count = 1; bool detectPhantom = false; int dataFlags = 0; int rejectTypes = 0; for (int i = 0; i < options.Length; i += 2) { if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) count = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) dataFlags = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) rejectTypes = options.GetLSLIntegerItem(i + 1); } if (count > 16) count = 16; List results = new List(); bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); if (World.SupportsRayCastFiltered()) { if (dist == 0) return list; RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; if (checkTerrain) rayfilter |= RayFilterFlags.land; // if (checkAgents) // rayfilter |= RayFilterFlags.agent; if (checkPhysical) rayfilter |= RayFilterFlags.physical; if (checkNonPhysical) rayfilter |= RayFilterFlags.nonphysical; if (detectPhantom) rayfilter |= RayFilterFlags.LSLPhantom; Vector3 direction = dir * ( 1/dist); if(rayfilter == 0) { list.Add(new LSL_Integer(0)); return list; } // get some more contacts to sort ??? int physcount = 4 * count; if (physcount > 20) physcount = 20; object physresults; physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); if (physresults == null) { list.Add(new LSL_Integer(-3)); // timeout error return list; } results = (List)physresults; // for now physics doesn't detect sitted avatars so do it outside physics if (checkAgents) { ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); foreach (ContactResult r in agentHits) results.Add(r); } // TODO: Replace this with a better solution. ObjectIntersection can only // detect nonphysical phantoms. They are detected by virtue of being // nonphysical (e.g. no PhysActor) so will not conflict with detecting // physicsl phantoms as done by the physics scene // We don't want anything else but phantoms here. if (detectPhantom) { ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); foreach (ContactResult r in objectHits) results.Add(r); } } else { if (checkAgents) { ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); foreach (ContactResult r in agentHits) results.Add(r); } if (checkPhysical || checkNonPhysical || detectPhantom) { ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); for (int iter = 0; iter < objectHits.Length; iter++) { // Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler. objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart); results.Add(objectHits[iter]); } } } if (checkTerrain) { ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); if (groundContact != null) results.Add((ContactResult)groundContact); } results.Sort(delegate(ContactResult a, ContactResult b) { return a.Depth.CompareTo(b.Depth); }); int values = 0; SceneObjectGroup thisgrp = m_host.ParentGroup; foreach (ContactResult result in results) { if (result.Depth > dist) continue; // physics ray can return colisions with host prim if (m_host.LocalId == result.ConsumerID) continue; UUID itemID = UUID.Zero; int linkNum = 0; SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); // It's a prim! if (part != null) { // dont detect members of same object ??? if (part.ParentGroup == thisgrp) continue; if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) itemID = part.ParentGroup.UUID; else itemID = part.UUID; linkNum = part.LinkNum; } else { ScenePresence sp = World.GetScenePresence(result.ConsumerID); /// It it a boy? a girl? if (sp != null) itemID = sp.UUID; } list.Add(new LSL_String(itemID.ToString())); list.Add(new LSL_String(result.Pos.ToString())); if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) list.Add(new LSL_Integer(linkNum)); if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) list.Add(new LSL_Vector(result.Normal)); values++; if (values >= count) break; } list.Add(new LSL_Integer(values)); return list; } /// /// Implementation of llCastRay similar to SL 2015-04-21. /// http://wiki.secondlife.com/wiki/LlCastRay /// Uses pure geometry, bounding shapes, meshing and no physics /// for prims, sculpts, meshes, avatars and terrain. /// Implements all flags, reject types and data flags. /// Can handle both objects/groups and prims/parts, by config. /// May sometimes be inaccurate owing to calculation precision, /// meshing detail level and a bug in libopenmetaverse PrimMesher. /// public LSL_List llCastRayV3(LSL_Vector start, LSL_Vector end, LSL_List options) { m_host.AddScriptLPS(1); LSL_List result = new LSL_List(); // Prepare throttle data int calledMs = Environment.TickCount; Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); UUID regionId = World.RegionInfo.RegionID; UUID userId = UUID.Zero; int msAvailable = 0; // Throttle per owner when attachment or "vehicle" (sat upon) if (m_host.ParentGroup.IsAttachment || m_host.ParentGroup.GetSittingAvatars().Count > 0) { userId = m_host.OwnerID; msAvailable = m_msPerAvatarInCastRay; } // Throttle per parcel when not attachment or vehicle else { LandData land = World.GetLandData(m_host.GetWorldPosition()); if (land != null) msAvailable = m_msPerRegionInCastRay * land.Area / 65536; } // Clamp for "oversized" parcels on varregions if (msAvailable > m_msMaxInCastRay) msAvailable = m_msMaxInCastRay; // Check throttle data int fromCalledMs = calledMs - m_msThrottleInCastRay; lock (m_castRayCalls) { for (int i = m_castRayCalls.Count - 1; i >= 0; i--) { // Delete old calls from throttle data if (m_castRayCalls[i].CalledMs < fromCalledMs) m_castRayCalls.RemoveAt(i); // Use current region (in multi-region sims) else if (m_castRayCalls[i].RegionId == regionId) { // Reduce available time with recent calls if (m_castRayCalls[i].UserId == userId) msAvailable -= m_castRayCalls[i].UsedMs; } } } // Return failure if not enough available time if (msAvailable < m_msMinInCastRay) { result.Add(new LSL_Integer(ScriptBaseClass.RCERR_CAST_TIME_EXCEEDED)); return result; } // Initialize List rayHits = new List(); float tol = m_floatToleranceInCastRay; Vector3 pos1Ray = start; Vector3 pos2Ray = end; // Get input options int rejectTypes = 0; int dataFlags = 0; int maxHits = 1; bool detectPhantom = false; for (int i = 0; i < options.Length; i += 2) { if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) rejectTypes = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) dataFlags = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) maxHits = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) detectPhantom = (options.GetLSLIntegerItem(i + 1) != 0); } if (maxHits > m_maxHitsInCastRay) maxHits = m_maxHitsInCastRay; bool rejectAgents = ((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != 0); bool rejectPhysical = ((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) != 0); bool rejectNonphysical = ((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) != 0); bool rejectLand = ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) != 0); bool getNormal = ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) != 0); bool getRootKey = ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) != 0); bool getLinkNum = ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) != 0); // Calculate some basic parameters Vector3 vecRay = pos2Ray - pos1Ray; float rayLength = vecRay.Length(); // Try to get a mesher and return failure if none, degenerate ray, or max 0 hits IRendering primMesher = null; List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); if (renderers.Count < 1 || rayLength < tol || m_maxHitsInCastRay < 1) { result.Add(new LSL_Integer(ScriptBaseClass.RCERR_UNKNOWN)); return result; } primMesher = RenderingLoader.LoadRenderer(renderers[0]); // Iterate over all objects/groups and prims/parts in region World.ForEachSOG( delegate(SceneObjectGroup group) { // Check group filters unless part filters are configured bool isPhysical = (group.RootPart != null && group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical); bool isNonphysical = !isPhysical; bool isPhantom = group.IsPhantom || group.IsVolumeDetect; bool isAttachment = group.IsAttachment; bool doGroup = true; if (isPhysical && rejectPhysical) doGroup = false; if (isNonphysical && rejectNonphysical) doGroup = false; if (isPhantom && detectPhantom) doGroup = true; if (m_filterPartsInCastRay) doGroup = true; if (isAttachment && !m_doAttachmentsInCastRay) doGroup = false; // Parse object/group if passed filters if (doGroup) { // Iterate over all prims/parts in object/group foreach(SceneObjectPart part in group.Parts) { // Check part filters if configured if (m_filterPartsInCastRay) { isPhysical = (part.PhysActor != null && part.PhysActor.IsPhysical); isNonphysical = !isPhysical; isPhantom = ((part.Flags & PrimFlags.Phantom) != 0) || (part.VolumeDetectActive); bool doPart = true; if (isPhysical && rejectPhysical) doPart = false; if (isNonphysical && rejectNonphysical) doPart = false; if (isPhantom && detectPhantom) doPart = true; if (!doPart) continue; } // Parse prim/part and project ray if passed filters Vector3 scalePart = part.Scale; Vector3 posPart = part.GetWorldPosition(); Quaternion rotPart = part.GetWorldRotation(); Quaternion rotPartInv = Quaternion.Inverse(rotPart); Vector3 pos1RayProj = ((pos1Ray - posPart) * rotPartInv) / scalePart; Vector3 pos2RayProj = ((pos2Ray - posPart) * rotPartInv) / scalePart; // Filter parts by shape bounding boxes Vector3 shapeBoxMax = new Vector3(0.5f, 0.5f, 0.5f); if (!part.Shape.SculptEntry) shapeBoxMax = shapeBoxMax * (new Vector3(m_primSafetyCoeffX, m_primSafetyCoeffY, m_primSafetyCoeffZ)); shapeBoxMax = shapeBoxMax + (new Vector3(tol, tol, tol)); if (RayIntersectsShapeBox(pos1RayProj, pos2RayProj, shapeBoxMax)) { // Prepare data needed to check for ray hits RayTrans rayTrans = new RayTrans(); rayTrans.PartId = part.UUID; rayTrans.GroupId = part.ParentGroup.UUID; rayTrans.Link = group.PrimCount > 1 ? part.LinkNum : 0; rayTrans.ScalePart = scalePart; rayTrans.PositionPart = posPart; rayTrans.RotationPart = rotPart; rayTrans.ShapeNeedsEnds = true; rayTrans.Position1Ray = pos1Ray; rayTrans.Position1RayProj = pos1RayProj; rayTrans.VectorRayProj = pos2RayProj - pos1RayProj; // Get detail level depending on type int lod = 0; // Mesh detail level if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh) lod = (int)m_meshLodInCastRay; // Sculpt detail level else if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh) lod = (int)m_sculptLodInCastRay; // Shape detail level else if (!part.Shape.SculptEntry) lod = (int)m_primLodInCastRay; // Try to get cached mesh if configured ulong meshKey = 0; FacetedMesh mesh = null; if (m_useMeshCacheInCastRay) { meshKey = part.Shape.GetMeshKey(Vector3.One, (float)(4 << lod)); lock (m_cachedMeshes) { m_cachedMeshes.TryGetValue(meshKey, out mesh); } } // Create mesh if no cached mesh if (mesh == null) { // Make an OMV prim to be able to mesh part Primitive omvPrim = part.Shape.ToOmvPrimitive(posPart, rotPart); byte[] sculptAsset = null; if (omvPrim.Sculpt != null) sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); // When part is mesh, get mesh if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null) { AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset); FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, m_meshLodInCastRay, out mesh); meshAsset = null; } // When part is sculpt, create mesh // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt. else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null) { IJ2KDecoder imgDecoder = World.RequestModuleInterface(); if (imgDecoder != null) { Image sculpt = imgDecoder.DecodeToImage(sculptAsset); if (sculpt != null) { mesh = primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, m_sculptLodInCastRay); sculpt.Dispose(); } } } // When part is shape, create mesh else if (omvPrim.Sculpt == null) { if ( omvPrim.PrimData.PathBegin == 0.0 && omvPrim.PrimData.PathEnd == 1.0 && omvPrim.PrimData.PathTaperX == 0.0 && omvPrim.PrimData.PathTaperY == 0.0 && omvPrim.PrimData.PathSkew == 0.0 && omvPrim.PrimData.PathTwist - omvPrim.PrimData.PathTwistBegin == 0.0 ) rayTrans.ShapeNeedsEnds = false; mesh = primMesher.GenerateFacetedMesh(omvPrim, m_primLodInCastRay); } // Cache mesh if configured if (m_useMeshCacheInCastRay && mesh != null) { lock(m_cachedMeshes) { if (!m_cachedMeshes.ContainsKey(meshKey)) m_cachedMeshes.Add(meshKey, mesh); } } } // Check mesh for ray hits AddRayInFacetedMesh(mesh, rayTrans, ref rayHits); mesh = null; } } } } ); // Check avatar filter if (!rejectAgents) { // Iterate over all avatars in region World.ForEachRootScenePresence( delegate (ScenePresence sp) { // Get bounding box Vector3 lower; Vector3 upper; BoundingBoxOfScenePresence(sp, out lower, out upper); // Parse avatar Vector3 scalePart = upper - lower; Vector3 posPart = sp.AbsolutePosition; Quaternion rotPart = sp.GetWorldRotation(); Quaternion rotPartInv = Quaternion.Inverse(rotPart); posPart = posPart + (lower + upper) * 0.5f * rotPart; // Project ray Vector3 pos1RayProj = ((pos1Ray - posPart) * rotPartInv) / scalePart; Vector3 pos2RayProj = ((pos2Ray - posPart) * rotPartInv) / scalePart; // Filter avatars by shape bounding boxes Vector3 shapeBoxMax = new Vector3(0.5f + tol, 0.5f + tol, 0.5f + tol); if (RayIntersectsShapeBox(pos1RayProj, pos2RayProj, shapeBoxMax)) { // Prepare data needed to check for ray hits RayTrans rayTrans = new RayTrans(); rayTrans.PartId = sp.UUID; rayTrans.GroupId = sp.ParentPart != null ? sp.ParentPart.ParentGroup.UUID : sp.UUID; rayTrans.Link = sp.ParentPart != null ? UUID2LinkNumber(sp.ParentPart, sp.UUID) : 0; rayTrans.ScalePart = scalePart; rayTrans.PositionPart = posPart; rayTrans.RotationPart = rotPart; rayTrans.ShapeNeedsEnds = false; rayTrans.Position1Ray = pos1Ray; rayTrans.Position1RayProj = pos1RayProj; rayTrans.VectorRayProj = pos2RayProj - pos1RayProj; // Try to get cached mesh if configured PrimitiveBaseShape prim = PrimitiveBaseShape.CreateSphere(); int lod = (int)m_avatarLodInCastRay; ulong meshKey = prim.GetMeshKey(Vector3.One, (float)(4 << lod)); FacetedMesh mesh = null; if (m_useMeshCacheInCastRay) { lock (m_cachedMeshes) { m_cachedMeshes.TryGetValue(meshKey, out mesh); } } // Create mesh if no cached mesh if (mesh == null) { // Make OMV prim and create mesh prim.Scale = scalePart; Primitive omvPrim = prim.ToOmvPrimitive(posPart, rotPart); mesh = primMesher.GenerateFacetedMesh(omvPrim, m_avatarLodInCastRay); // Cache mesh if configured if (m_useMeshCacheInCastRay && mesh != null) { lock(m_cachedMeshes) { if (!m_cachedMeshes.ContainsKey(meshKey)) m_cachedMeshes.Add(meshKey, mesh); } } } // Check mesh for ray hits AddRayInFacetedMesh(mesh, rayTrans, ref rayHits); mesh = null; } } ); } // Check terrain filter if (!rejectLand) { // Parse terrain // Mesh terrain and check bounding box Vector3 lower; Vector3 upper; List triangles = TrisFromHeightmapUnderRay(pos1Ray, pos2Ray, out lower, out upper); lower.Z -= tol; upper.Z += tol; if ((pos1Ray.Z >= lower.Z || pos2Ray.Z >= lower.Z) && (pos1Ray.Z <= upper.Z || pos2Ray.Z <= upper.Z)) { // Prepare data needed to check for ray hits RayTrans rayTrans = new RayTrans(); rayTrans.PartId = UUID.Zero; rayTrans.GroupId = UUID.Zero; rayTrans.Link = 0; rayTrans.ScalePart = new Vector3 (1.0f, 1.0f, 1.0f); rayTrans.PositionPart = Vector3.Zero; rayTrans.RotationPart = Quaternion.Identity; rayTrans.ShapeNeedsEnds = true; rayTrans.Position1Ray = pos1Ray; rayTrans.Position1RayProj = pos1Ray; rayTrans.VectorRayProj = vecRay; // Check mesh AddRayInTris(triangles, rayTrans, ref rayHits); triangles = null; } } // Sort hits by ascending distance rayHits.Sort((s1, s2) => s1.Distance.CompareTo(s2.Distance)); // Check excess hits per part and group for (int t = 0; t < 2; t++) { int maxHitsPerType = 0; UUID id = UUID.Zero; if (t == 0) maxHitsPerType = m_maxHitsPerPrimInCastRay; else maxHitsPerType = m_maxHitsPerObjectInCastRay; // Handle excess hits only when needed if (maxHitsPerType < m_maxHitsInCastRay) { // Find excess hits Hashtable hits = new Hashtable(); for (int i = rayHits.Count - 1; i >= 0; i--) { if (t == 0) id = rayHits[i].PartId; else id = rayHits[i].GroupId; if (hits.ContainsKey(id)) hits[id] = (int)hits[id] + 1; else hits[id] = 1; } // Remove excess hits for (int i = rayHits.Count - 1; i >= 0; i--) { if (t == 0) id = rayHits[i].PartId; else id = rayHits[i].GroupId; int hit = (int)hits[id]; if (hit > m_maxHitsPerPrimInCastRay) { rayHits.RemoveAt(i); hit--; hits[id] = hit; } } } } // Parse hits into result list according to data flags int hitCount = rayHits.Count; if (hitCount > maxHits) hitCount = maxHits; for (int i = 0; i < hitCount; i++) { RayHit rayHit = rayHits[i]; if (getRootKey) result.Add(new LSL_Key(rayHit.GroupId.ToString())); else result.Add(new LSL_Key(rayHit.PartId.ToString())); result.Add(new LSL_Vector(rayHit.Position)); if (getLinkNum) result.Add(new LSL_Integer(rayHit.Link)); if (getNormal) result.Add(new LSL_Vector(rayHit.Normal)); } result.Add(new LSL_Integer(hitCount)); // Add to throttle data stopWatch.Stop(); CastRayCall castRayCall = new CastRayCall(); castRayCall.RegionId = regionId; castRayCall.UserId = userId; castRayCall.CalledMs = calledMs; castRayCall.UsedMs = (int)stopWatch.ElapsedMilliseconds; lock (m_castRayCalls) { m_castRayCalls.Add(castRayCall); } // Return hits return result; } /// /// Struct for transmitting parameters required for finding llCastRay ray hits. /// public struct RayTrans { public UUID PartId; public UUID GroupId; public int Link; public Vector3 ScalePart; public Vector3 PositionPart; public Quaternion RotationPart; public bool ShapeNeedsEnds; public Vector3 Position1Ray; public Vector3 Position1RayProj; public Vector3 VectorRayProj; } /// /// Struct for llCastRay ray hits. /// public struct RayHit { public UUID PartId; public UUID GroupId; public int Link; public Vector3 Position; public Vector3 Normal; public float Distance; } /// /// Struct for llCastRay throttle data. /// public struct CastRayCall { public UUID RegionId; public UUID UserId; public int CalledMs; public int UsedMs; } /// /// Helper to check if a ray intersects a shape bounding box. /// private bool RayIntersectsShapeBox(Vector3 pos1RayProj, Vector3 pos2RayProj, Vector3 shapeBoxMax) { // Skip if ray can't intersect bounding box; Vector3 rayBoxProjMin = Vector3.Min(pos1RayProj, pos2RayProj); Vector3 rayBoxProjMax = Vector3.Max(pos1RayProj, pos2RayProj); if ( rayBoxProjMin.X > shapeBoxMax.X || rayBoxProjMin.Y > shapeBoxMax.Y || rayBoxProjMin.Z > shapeBoxMax.Z || rayBoxProjMax.X < -shapeBoxMax.X || rayBoxProjMax.Y < -shapeBoxMax.Y || rayBoxProjMax.Z < -shapeBoxMax.Z ) return false; // Check if ray intersect any bounding box side int sign = 0; float dist = 0.0f; Vector3 posProj = Vector3.Zero; Vector3 vecRayProj = pos2RayProj - pos1RayProj; // Check both X sides unless ray is parallell to them if (Math.Abs(vecRayProj.X) > m_floatToleranceInCastRay) { for (sign = -1; sign <= 1; sign += 2) { dist = ((float)sign * shapeBoxMax.X - pos1RayProj.X) / vecRayProj.X; posProj = pos1RayProj + vecRayProj * dist; if (Math.Abs(posProj.Y) <= shapeBoxMax.Y && Math.Abs(posProj.Z) <= shapeBoxMax.Z) return true; } } // Check both Y sides unless ray is parallell to them if (Math.Abs(vecRayProj.Y) > m_floatToleranceInCastRay) { for (sign = -1; sign <= 1; sign += 2) { dist = ((float)sign * shapeBoxMax.Y - pos1RayProj.Y) / vecRayProj.Y; posProj = pos1RayProj + vecRayProj * dist; if (Math.Abs(posProj.X) <= shapeBoxMax.X && Math.Abs(posProj.Z) <= shapeBoxMax.Z) return true; } } // Check both Z sides unless ray is parallell to them if (Math.Abs(vecRayProj.Z) > m_floatToleranceInCastRay) { for (sign = -1; sign <= 1; sign += 2) { dist = ((float)sign * shapeBoxMax.Z - pos1RayProj.Z) / vecRayProj.Z; posProj = pos1RayProj + vecRayProj * dist; if (Math.Abs(posProj.X) <= shapeBoxMax.X && Math.Abs(posProj.Y) <= shapeBoxMax.Y) return true; } } // No hits on bounding box so return false return false; } /// /// Helper to parse FacetedMesh for ray hits. /// private void AddRayInFacetedMesh(FacetedMesh mesh, RayTrans rayTrans, ref List rayHits) { if (mesh != null) { foreach (Face face in mesh.Faces) { for (int i = 0; i < face.Indices.Count; i += 3) { Tri triangle = new Tri(); triangle.p1 = face.Vertices[face.Indices[i]].Position; triangle.p2 = face.Vertices[face.Indices[i + 1]].Position; triangle.p3 = face.Vertices[face.Indices[i + 2]].Position; AddRayInTri(triangle, rayTrans, ref rayHits); } } } } /// /// Helper to parse Tri (triangle) List for ray hits. /// private void AddRayInTris(List triangles, RayTrans rayTrans, ref List rayHits) { foreach (Tri triangle in triangles) { AddRayInTri(triangle, rayTrans, ref rayHits); } } /// /// Helper to add ray hit in a Tri (triangle). /// private void AddRayInTri(Tri triProj, RayTrans rayTrans, ref List rayHits) { // Check for hit in triangle Vector3 posHitProj; Vector3 normalProj; if (HitRayInTri(triProj, rayTrans.Position1RayProj, rayTrans.VectorRayProj, out posHitProj, out normalProj)) { // Hack to circumvent ghost face bug in PrimMesher by removing hits in (ghost) face plane through shape center if (Math.Abs(Vector3.Dot(posHitProj, normalProj)) < m_floatToleranceInCastRay && !rayTrans.ShapeNeedsEnds) return; // Transform hit and normal to region coordinate system Vector3 posHit = rayTrans.PositionPart + (posHitProj * rayTrans.ScalePart) * rayTrans.RotationPart; Vector3 normal = Vector3.Normalize((normalProj * rayTrans.ScalePart) * rayTrans.RotationPart); // Remove duplicate hits at triangle intersections float distance = Vector3.Distance(rayTrans.Position1Ray, posHit); for (int i = rayHits.Count - 1; i >= 0; i--) { if (rayHits[i].PartId != rayTrans.PartId) break; if (Math.Abs(rayHits[i].Distance - distance) < m_floatTolerance2InCastRay) return; } // Build result data set RayHit rayHit = new RayHit(); rayHit.PartId = rayTrans.PartId; rayHit.GroupId = rayTrans.GroupId; rayHit.Link = rayTrans.Link; rayHit.Position = posHit; rayHit.Normal = normal; rayHit.Distance = distance; rayHits.Add(rayHit); } } /// /// Helper to find ray hit in triangle /// bool HitRayInTri(Tri triProj, Vector3 pos1RayProj, Vector3 vecRayProj, out Vector3 posHitProj, out Vector3 normalProj) { float tol = m_floatToleranceInCastRay; posHitProj = Vector3.Zero; // Calculate triangle edge vectors Vector3 vec1Proj = triProj.p2 - triProj.p1; Vector3 vec2Proj = triProj.p3 - triProj.p2; Vector3 vec3Proj = triProj.p1 - triProj.p3; // Calculate triangle normal normalProj = Vector3.Cross(vec1Proj, vec2Proj); // Skip if degenerate triangle or ray parallell with triangle plane float divisor = Vector3.Dot(vecRayProj, normalProj); if (Math.Abs(divisor) < tol) return false; // Skip if exit and not configured to detect if (divisor > tol && !m_detectExitsInCastRay) return false; // Skip if outside ray ends float distanceProj = Vector3.Dot(triProj.p1 - pos1RayProj, normalProj) / divisor; if (distanceProj < -tol || distanceProj > 1 + tol) return false; // Calculate hit position in triangle posHitProj = pos1RayProj + vecRayProj * distanceProj; // Skip if outside triangle bounding box Vector3 triProjMin = Vector3.Min(Vector3.Min(triProj.p1, triProj.p2), triProj.p3); Vector3 triProjMax = Vector3.Max(Vector3.Max(triProj.p1, triProj.p2), triProj.p3); if ( posHitProj.X < triProjMin.X - tol || posHitProj.Y < triProjMin.Y - tol || posHitProj.Z < triProjMin.Z - tol || posHitProj.X > triProjMax.X + tol || posHitProj.Y > triProjMax.Y + tol || posHitProj.Z > triProjMax.Z + tol ) return false; // Skip if outside triangle if ( Vector3.Dot(Vector3.Cross(vec1Proj, normalProj), posHitProj - triProj.p1) > tol || Vector3.Dot(Vector3.Cross(vec2Proj, normalProj), posHitProj - triProj.p2) > tol || Vector3.Dot(Vector3.Cross(vec3Proj, normalProj), posHitProj - triProj.p3) > tol ) return false; // Return hit return true; } /// /// Helper to parse selected parts of HeightMap into a Tri (triangle) List and calculate bounding box. /// private List TrisFromHeightmapUnderRay(Vector3 posStart, Vector3 posEnd, out Vector3 lower, out Vector3 upper) { // Get bounding X-Y rectangle of terrain under ray lower = Vector3.Min(posStart, posEnd); upper = Vector3.Max(posStart, posEnd); lower.X = (float)Math.Floor(lower.X); lower.Y = (float)Math.Floor(lower.Y); float zLower = float.MaxValue; upper.X = (float)Math.Ceiling(upper.X); upper.Y = (float)Math.Ceiling(upper.Y); float zUpper = float.MinValue; // Initialize Tri (triangle) List List triangles = new List(); // Set parsing lane direction to major ray X-Y axis Vector3 vec = posEnd - posStart; float xAbs = Math.Abs(vec.X); float yAbs = Math.Abs(vec.Y); bool bigX = true; if (yAbs > xAbs) { bigX = false; vec = vec / yAbs; } else if (xAbs > yAbs || xAbs > 0.0f) vec = vec / xAbs; else vec = new Vector3(1.0f, 1.0f, 0.0f); // Simplify by start parsing in lower end of lane if ((bigX && vec.X < 0.0f) || (!bigX && vec.Y < 0.0f)) { Vector3 posTemp = posStart; posStart = posEnd; posEnd = posTemp; vec = vec * -1.0f; } // First 1x1 rectangle under ray float xFloorOld = 0.0f; float yFloorOld = 0.0f; Vector3 pos = posStart; float xFloor = (float)Math.Floor(pos.X); float yFloor = (float)Math.Floor(pos.Y); AddTrisFromHeightmap(xFloor, yFloor, ref triangles, ref zLower, ref zUpper); // Parse every remaining 1x1 rectangle under ray while (pos != posEnd) { // Next 1x1 rectangle under ray xFloorOld = xFloor; yFloorOld = yFloor; pos = pos + vec; // Clip position to 1x1 rectangle border xFloor = (float)Math.Floor(pos.X); yFloor = (float)Math.Floor(pos.Y); if (bigX && pos.X > xFloor) { pos.Y -= vec.Y * (pos.X - xFloor); pos.X = xFloor; } else if (!bigX && pos.Y > yFloor) { pos.X -= vec.X * (pos.Y - yFloor); pos.Y = yFloor; } // Last 1x1 rectangle under ray if ((bigX && pos.X >= posEnd.X) || (!bigX && pos.Y >= posEnd.Y)) { pos = posEnd; xFloor = (float)Math.Floor(pos.X); yFloor = (float)Math.Floor(pos.Y); } // Add new 1x1 rectangle in lane if ((bigX && xFloor != xFloorOld) || (!bigX && yFloor != yFloorOld)) AddTrisFromHeightmap(xFloor, yFloor, ref triangles, ref zLower, ref zUpper); // Add last 1x1 rectangle in old lane at lane shift if (bigX && yFloor != yFloorOld) AddTrisFromHeightmap(xFloor, yFloorOld, ref triangles, ref zLower, ref zUpper); if (!bigX && xFloor != xFloorOld) AddTrisFromHeightmap(xFloorOld, yFloor, ref triangles, ref zLower, ref zUpper); } // Finalize bounding box Z lower.Z = zLower; upper.Z = zUpper; // Done and returning Tri (triangle)List return triangles; } /// /// Helper to add HeightMap squares into Tri (triangle) List and adjust bounding box. /// private void AddTrisFromHeightmap(float xPos, float yPos, ref List triangles, ref float zLower, ref float zUpper) { int xInt = (int)xPos; int yInt = (int)yPos; // Corner 1 of 1x1 rectangle int x = Util.Clamp(xInt+1, 0, World.Heightmap.Width - 1); int y = Util.Clamp(yInt+1, 0, World.Heightmap.Height - 1); Vector3 pos1 = new Vector3(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos1.Z); zUpper = Math.Max(zUpper, pos1.Z); // Corner 2 of 1x1 rectangle x = Util.Clamp(xInt, 0, World.Heightmap.Width - 1); y = Util.Clamp(yInt+1, 0, World.Heightmap.Height - 1); Vector3 pos2 = new Vector3(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos2.Z); zUpper = Math.Max(zUpper, pos2.Z); // Corner 3 of 1x1 rectangle x = Util.Clamp(xInt, 0, World.Heightmap.Width - 1); y = Util.Clamp(yInt, 0, World.Heightmap.Height - 1); Vector3 pos3 = new Vector3(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos3.Z); zUpper = Math.Max(zUpper, pos3.Z); // Corner 4 of 1x1 rectangle x = Util.Clamp(xInt+1, 0, World.Heightmap.Width - 1); y = Util.Clamp(yInt, 0, World.Heightmap.Height - 1); Vector3 pos4 = new Vector3(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos4.Z); zUpper = Math.Max(zUpper, pos4.Z); // Add triangle 1 Tri triangle1 = new Tri(); triangle1.p1 = pos1; triangle1.p2 = pos2; triangle1.p3 = pos3; triangles.Add(triangle1); // Add triangle 2 Tri triangle2 = new Tri(); triangle2.p1 = pos3; triangle2.p2 = pos4; triangle2.p3 = pos1; triangles.Add(triangle2); } /// /// Helper to get link number for a UUID. /// private int UUID2LinkNumber(SceneObjectPart part, UUID id) { SceneObjectGroup group = part.ParentGroup; if (group != null) { // Parse every link for UUID int linkCount = group.PrimCount + group.GetSittingAvatarsCount(); for (int link = linkCount; link > 0; link--) { ISceneEntity entity = GetLinkEntity(part, link); // Return link number if UUID match if (entity != null && entity.UUID == id) return link; } } // Return link number 0 if no links or UUID matches return 0; } public LSL_Integer llManageEstateAccess(int action, string avatar) { m_host.AddScriptLPS(1); EstateSettings estate = World.RegionInfo.EstateSettings; bool isAccount = false; bool isGroup = false; if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) return 0; UUID id = new UUID(); if (!UUID.TryParse(avatar, out id)) return 0; UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, id); isAccount = account != null ? true : false; if (!isAccount) { IGroupsModule groups = World.RequestModuleInterface(); if (groups != null) { GroupRecord group = groups.GetGroupRecord(id); isGroup = group != null ? true : false; if (!isGroup) return 0; } else return 0; } switch (action) { case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: if (!isAccount) return 0; if (estate.HasAccess(id)) return 1; if (estate.IsBanned(id)) estate.RemoveBan(id); estate.AddEstateUser(id); break; case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE: if (!isAccount || !estate.HasAccess(id)) return 0; estate.RemoveEstateUser(id); break; case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD: if (!isGroup) return 0; if (estate.GroupAccess(id)) return 1; estate.AddEstateGroup(id); break; case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE: if (!isGroup || !estate.GroupAccess(id)) return 0; estate.RemoveEstateGroup(id); break; case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: if (!isAccount) return 0; if (estate.IsBanned(id)) return 1; EstateBan ban = new EstateBan(); ban.EstateID = estate.EstateID; ban.BannedUserID = id; estate.AddBan(ban); break; case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: if (!isAccount || !estate.IsBanned(id)) return 0; estate.RemoveBan(id); break; default: return 0; } return 1; } public LSL_Integer llGetMemoryLimit() { m_host.AddScriptLPS(1); // The value returned for Mono scripts in SL return 65536; } public LSL_Integer llSetMemoryLimit(LSL_Integer limit) { m_host.AddScriptLPS(1); // Treat as an LSO script return ScriptBaseClass.FALSE; } public LSL_Integer llGetSPMaxMemory() { m_host.AddScriptLPS(1); // The value returned for Mono scripts in SL return 65536; } public virtual LSL_Integer llGetUsedMemory() { m_host.AddScriptLPS(1); // The value returned for Mono scripts in SL return 65536; } public void llScriptProfiler(LSL_Integer flags) { m_host.AddScriptLPS(1); // This does nothing for LSO scripts in SL } #region Not Implemented // // Listing the unimplemented lsl functions here, please move // them from this region as they are completed // public void llSetSoundQueueing(int queue) { m_host.AddScriptLPS(1); if (m_SoundModule != null) m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value); } public void llCollisionSprite(string impact_sprite) { m_host.AddScriptLPS(1); NotImplemented("llCollisionSprite"); } public void llGodLikeRezObject(string inventory, LSL_Vector pos) { m_host.AddScriptLPS(1); NotImplemented("llGodLikeRezObject"); } public LSL_String llTransferLindenDollars(string destination, int amount) { UUID txn = UUID.Random(); Util.FireAndForget(delegate(object x) { int replycode = 0; string replydata = destination + "," + amount.ToString(); try { TaskInventoryItem item = m_item; if (item == null) { replydata = "SERVICE_ERROR"; return; } m_host.AddScriptLPS(1); if (item.PermsGranter == UUID.Zero) { replydata = "MISSING_PERMISSION_DEBIT"; return; } if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) { replydata = "MISSING_PERMISSION_DEBIT"; return; } UUID toID = new UUID(); if (!UUID.TryParse(destination, out toID)) { replydata = "INVALID_AGENT"; return; } IMoneyModule money = World.RequestModuleInterface(); if (money == null) { replydata = "TRANSFERS_DISABLED"; return; } bool result = money.ObjectGiveMoney( m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); if (result) { replycode = 1; return; } replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; } finally { m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "transaction_result", new Object[] { new LSL_String(txn.ToString()), new LSL_Integer(replycode), new LSL_String(replydata) }, new DetectParams[0])); } }, null, "LSL_Api.llTransferLindenDollars"); return txn.ToString(); } #endregion } public class NotecardCache { protected class Notecard { public string[] text; public DateTime lastRef; } private static Dictionary m_Notecards = new Dictionary(); public static void Cache(UUID assetID, byte[] text) { CheckCache(); lock (m_Notecards) { if (m_Notecards.ContainsKey(assetID)) return; Notecard nc = new Notecard(); nc.lastRef = DateTime.Now; try { nc.text = SLUtil.ParseNotecardToArray(text); } catch(SLUtil.NotANotecardFormatException) { nc.text = new string[0]; } m_Notecards[assetID] = nc; } } public static bool IsCached(UUID assetID) { lock (m_Notecards) { return m_Notecards.ContainsKey(assetID); } } public static int GetLines(UUID assetID) { if (!IsCached(assetID)) return -1; lock (m_Notecards) { m_Notecards[assetID].lastRef = DateTime.Now; return m_Notecards[assetID].text.Length; } } /// /// Get a notecard line. /// /// /// Lines start at index 0 /// public static string GetLine(UUID assetID, int lineNumber) { if (lineNumber < 0) return ""; string data; if (!IsCached(assetID)) return ""; lock (m_Notecards) { m_Notecards[assetID].lastRef = DateTime.Now; if (lineNumber >= m_Notecards[assetID].text.Length) return "\n\n\n"; data = m_Notecards[assetID].text[lineNumber]; return data; } } /// /// Get a notecard line. /// /// /// Lines start at index 0 /// /// Maximum length of the returned line. /// /// /// If the line length is longer than , /// the return string will be truncated. /// public static string GetLine(UUID assetID, int lineNumber, int maxLength) { string line = GetLine(assetID, lineNumber); if (line.Length > maxLength) line = line.Substring(0, maxLength); return line; } public static void CheckCache() { lock (m_Notecards) { foreach (UUID key in new List(m_Notecards.Keys)) { Notecard nc = m_Notecards[key]; if (nc.lastRef.AddSeconds(30) < DateTime.Now) m_Notecards.Remove(key); } } } } }