/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Threading; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Monitoring; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; using System.Reflection; using log4net; namespace OpenSim.Region.ScriptEngine.Shared.Api { /// /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. /// public class AsyncCommandManager { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static Thread cmdHandlerThread; private static int cmdHandlerThreadCycleSleepms; private static int numInstances; /// /// Lock for reading/writing static components of AsyncCommandManager. /// /// /// This lock exists so that multiple threads from different engines and/or different copies of the same engine /// are prevented from running non-thread safe code (e.g. read/write of lists) concurrently. /// private static object staticLock = new object(); private static List m_ScriptEngines = new List(); public IScriptEngine m_ScriptEngine; private static Dictionary m_Dataserver = new Dictionary(); private static Dictionary m_Timer = new Dictionary(); private static Dictionary m_Listener = new Dictionary(); private static Dictionary m_HttpRequest = new Dictionary(); private static Dictionary m_SensorRepeat = new Dictionary(); private static Dictionary m_XmlRequest = new Dictionary(); public Dataserver DataserverPlugin { get { lock (staticLock) return m_Dataserver[m_ScriptEngine]; } } public Timer TimerPlugin { get { lock (staticLock) return m_Timer[m_ScriptEngine]; } } public HttpRequest HttpRequestPlugin { get { lock (staticLock) return m_HttpRequest[m_ScriptEngine]; } } public Listener ListenerPlugin { get { lock (staticLock) return m_Listener[m_ScriptEngine]; } } public SensorRepeat SensorRepeatPlugin { get { lock (staticLock) return m_SensorRepeat[m_ScriptEngine]; } } public XmlRequest XmlRequestPlugin { get { lock (staticLock) return m_XmlRequest[m_ScriptEngine]; } } public IScriptEngine[] ScriptEngines { get { lock (staticLock) return m_ScriptEngines.ToArray(); } } public AsyncCommandManager(IScriptEngine _ScriptEngine) { m_ScriptEngine = _ScriptEngine; // If there is more than one scene in the simulator or multiple script engines are used on the same region // then more than one thread could arrive at this block of code simultaneously. However, it cannot be // executed concurrently both because concurrent list operations are not thread-safe and because of other // race conditions such as the later check of cmdHandlerThread == null. lock (staticLock) { if (m_ScriptEngines.Count == 0) ReadConfig(); if (!m_ScriptEngines.Contains(m_ScriptEngine)) m_ScriptEngines.Add(m_ScriptEngine); // Create instances of all plugins if (!m_Dataserver.ContainsKey(m_ScriptEngine)) m_Dataserver[m_ScriptEngine] = new Dataserver(this); if (!m_Timer.ContainsKey(m_ScriptEngine)) m_Timer[m_ScriptEngine] = new Timer(this); if (!m_HttpRequest.ContainsKey(m_ScriptEngine)) m_HttpRequest[m_ScriptEngine] = new HttpRequest(this); if (!m_Listener.ContainsKey(m_ScriptEngine)) m_Listener[m_ScriptEngine] = new Listener(this); if (!m_SensorRepeat.ContainsKey(m_ScriptEngine)) m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this); if (!m_XmlRequest.ContainsKey(m_ScriptEngine)) m_XmlRequest[m_ScriptEngine] = new XmlRequest(this); numInstances++; if (cmdHandlerThread == null) { cmdHandlerThread = WorkManager.StartThread( CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true); } } } private void ReadConfig() { // cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100); // TODO: Make this sane again cmdHandlerThreadCycleSleepms = 100; } /* ~AsyncCommandManager() { // Shut down thread try { lock (staticLock) { numInstances--; if(numInstances > 0) return; if (cmdHandlerThread != null) { if (cmdHandlerThread.IsAlive == true) { cmdHandlerThread.Abort(); //cmdHandlerThread.Join(); cmdHandlerThread = null; } } } } catch { } } */ /// /// Main loop for the manager thread /// private static void CmdHandlerThreadLoop() { while (true) { try { Thread.Sleep(cmdHandlerThreadCycleSleepms); Watchdog.UpdateThread(); DoOneCmdHandlerPass(); Watchdog.UpdateThread(); } catch ( System.Threading.ThreadAbortException) { } catch (Exception e) { m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e); } } } private static void DoOneCmdHandlerPass() { lock (staticLock) { // Check HttpRequests try { m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests(); } catch {} // Check XMLRPCRequests try { m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests(); } catch {} foreach (IScriptEngine s in m_ScriptEngines) { // Check Listeners try { m_Listener[s].CheckListeners(); } catch {} // Check timers try { m_Timer[s].CheckTimerEvents(); } catch {} // Check Sensors try { m_SensorRepeat[s].CheckSenseRepeaterEvents(); } catch {} // Check dataserver try { m_Dataserver[s].ExpireRequests(); } catch {} } } } /// /// Remove a specific script (and all its pending commands) /// /// /// public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) { // Remove a specific script // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); lock (staticLock) { // Remove dataserver events m_Dataserver[engine].RemoveEvents(localID, itemID); // Remove from: Timers m_Timer[engine].UnSetTimerEvents(localID, itemID); if(engine.World != null) { // Remove from: HttpRequest IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface(); if (iHttpReq != null) iHttpReq.StopHttpRequest(localID, itemID); IWorldComm comms = engine.World.RequestModuleInterface(); if (comms != null) comms.DeleteListener(itemID); IXMLRPC xmlrpc = engine.World.RequestModuleInterface(); if (xmlrpc != null) { xmlrpc.DeleteChannels(itemID); xmlrpc.CancelSRDRequests(itemID); } } // Remove Sensors m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); } } public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) { // Remove a specific script // Remove dataserver events m_Dataserver[engine].RemoveEvents(localID, itemID); IWorldComm comms = engine.World.RequestModuleInterface(); if (comms != null) comms.DeleteListener(itemID); IXMLRPC xmlrpc = engine.World.RequestModuleInterface(); if (xmlrpc != null) { xmlrpc.DeleteChannels(itemID); xmlrpc.CancelSRDRequests(itemID); } // Remove Sensors m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); } /// /// Get the sensor repeat plugin for this script engine. /// /// /// public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine) { lock (staticLock) { if (m_SensorRepeat.ContainsKey(engine)) return m_SensorRepeat[engine]; else return null; } } /// /// Get the dataserver plugin for this script engine. /// /// /// public static Dataserver GetDataserverPlugin(IScriptEngine engine) { lock (staticLock) { if (m_Dataserver.ContainsKey(engine)) return m_Dataserver[engine]; else return null; } } /// /// Get the timer plugin for this script engine. /// /// /// public static Timer GetTimerPlugin(IScriptEngine engine) { lock (staticLock) { if (m_Timer.ContainsKey(engine)) return m_Timer[engine]; else return null; } } /// /// Get the listener plugin for this script engine. /// /// /// public static Listener GetListenerPlugin(IScriptEngine engine) { lock (staticLock) { if (m_Listener.ContainsKey(engine)) return m_Listener[engine]; else return null; } } public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) { List data = new List(); lock (staticLock) { Object[] listeners = m_Listener[engine].GetSerializationData(itemID); if (listeners.Length > 0) { data.Add("listener"); data.Add(listeners.Length); data.AddRange(listeners); } Object[] timers=m_Timer[engine].GetSerializationData(itemID); if (timers.Length > 0) { data.Add("timer"); data.Add(timers.Length); data.AddRange(timers); } Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID); if (sensors.Length > 0) { data.Add("sensor"); data.Add(sensors.Length); data.AddRange(sensors); } } return data.ToArray(); } public static void CreateFromData(IScriptEngine engine, uint localID, UUID itemID, UUID hostID, Object[] data) { int idx = 0; int len; while (idx < data.Length) { string type = data[idx].ToString(); len = (int)data[idx+1]; idx+=2; if (len > 0) { Object[] item = new Object[len]; Array.Copy(data, idx, item, 0, len); idx+=len; lock (staticLock) { switch (type) { case "listener": m_Listener[engine].CreateFromData(localID, itemID, hostID, item); break; case "timer": m_Timer[engine].CreateFromData(localID, itemID, hostID, item); break; case "sensor": m_SensorRepeat[engine].CreateFromData(localID, itemID, hostID, item); break; } } } } } } }