/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Threading; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; namespace OpenSim.Region.ScriptEngine.Shared.Api { /// /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. /// public class AsyncCommandManager { private static Thread cmdHandlerThread; private static int cmdHandlerThreadCycleSleepms; private static List m_Scenes = new List(); private static List m_ScriptEngines = new List(); public IEventReceiver m_ScriptEngine; private IScene m_Scene; private static Dictionary m_Dataserver = new Dictionary(); private static Dictionary m_Timer = new Dictionary(); private static Dictionary m_Listener = new Dictionary(); private static Dictionary m_HttpRequest = new Dictionary(); private static Dictionary m_SensorRepeat = new Dictionary(); private static Dictionary m_XmlRequest = new Dictionary(); public Dataserver DataserverPlugin { get { return m_Dataserver[m_Scene]; } } public Timer TimerPlugin { get { return m_Timer[m_Scene]; } } public HttpRequest HttpRequestPlugin { get { return m_HttpRequest[m_Scene]; } } public Listener ListenerPlugin { get { return m_Listener[m_Scene]; } } public SensorRepeat SensorRepeatPlugin { get { return m_SensorRepeat[m_Scene]; } } public XmlRequest XmlRequestPlugin { get { return m_XmlRequest[m_Scene]; } } public IEventReceiver[] ScriptEngines { get { return m_ScriptEngines.ToArray(); } } public AsyncCommandManager(IEventReceiver _ScriptEngine) { m_ScriptEngine = _ScriptEngine; m_Scene = m_ScriptEngine.World; if (!m_Scenes.Contains(m_Scene)) m_Scenes.Add(m_Scene); if (!m_ScriptEngines.Contains(m_ScriptEngine)) m_ScriptEngines.Add(m_ScriptEngine); ReadConfig(); // Create instances of all plugins if (!m_Dataserver.ContainsKey(m_Scene)) m_Dataserver[m_Scene] = new Dataserver(this); if (!m_Timer.ContainsKey(m_Scene)) m_Timer[m_Scene] = new Timer(this); if (!m_HttpRequest.ContainsKey(m_Scene)) m_HttpRequest[m_Scene] = new HttpRequest(this); if (!m_Listener.ContainsKey(m_Scene)) m_Listener[m_Scene] = new Listener(this); if (!m_SensorRepeat.ContainsKey(m_Scene)) m_SensorRepeat[m_Scene] = new SensorRepeat(this); if (!m_XmlRequest.ContainsKey(m_Scene)) m_XmlRequest[m_Scene] = new XmlRequest(this); StartThread(); } private static void StartThread() { if (cmdHandlerThread == null) { // Start the thread that will be doing the work cmdHandlerThread = new Thread(CmdHandlerThreadLoop); cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; cmdHandlerThread.Priority = ThreadPriority.BelowNormal; cmdHandlerThread.IsBackground = true; cmdHandlerThread.Start(); ThreadTracker.Add(cmdHandlerThread); } } public void ReadConfig() { // cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100); // TODO: Make this sane again cmdHandlerThreadCycleSleepms = 100; } ~AsyncCommandManager() { // Shut down thread // try // { // if (cmdHandlerThread != null) // { // if (cmdHandlerThread.IsAlive == true) // { // cmdHandlerThread.Abort(); // //cmdHandlerThread.Join(); // } // } // } // catch // { // } } /// /// Main loop for the manager thread /// private static void CmdHandlerThreadLoop() { while (true) { try { while (true) { Thread.Sleep(cmdHandlerThreadCycleSleepms); DoOneCmdHandlerPass(); } } catch { } } } private static void DoOneCmdHandlerPass() { foreach (IScene s in m_Scenes) { // Check timers m_Timer[s].CheckTimerEvents(); // Check HttpRequests m_HttpRequest[s].CheckHttpRequests(); // Check XMLRPCRequests m_XmlRequest[s].CheckXMLRPCRequests(); // Check Listeners m_Listener[s].CheckListeners(); // Check Sensors m_SensorRepeat[s].CheckSenseRepeaterEvents(); // Check dataserver m_Dataserver[s].ExpireRequests(); } } /// /// Remove a specific script (and all its pending commands) /// /// /// public static void RemoveScript(IScene scene, uint localID, UUID itemID) { // Remove a specific script // Remove dataserver events m_Dataserver[scene].RemoveEvents(localID, itemID); // Remove from: Timers m_Timer[scene].UnSetTimerEvents(localID, itemID); // Remove from: HttpRequest IHttpRequests iHttpReq = scene.RequestModuleInterface(); iHttpReq.StopHttpRequest(localID, itemID); IWorldComm comms = scene.RequestModuleInterface(); comms.DeleteListener(itemID); IXMLRPC xmlrpc = scene.RequestModuleInterface(); xmlrpc.DeleteChannels(itemID); xmlrpc.CancelSRDRequests(itemID); // Remove Sensors m_SensorRepeat[scene].UnSetSenseRepeaterEvents(localID, itemID); } public static Object[] GetSerializationData(IScene scene, UUID itemID) { List data = new List(); Object[] listeners=m_Listener[scene].GetSerializationData(itemID); if (listeners.Length > 0) { data.Add("listener"); data.Add(listeners.Length); data.AddRange(listeners); } Object[] timers=m_Timer[scene].GetSerializationData(itemID); if (timers.Length > 0) { data.Add("timer"); data.Add(timers.Length); data.AddRange(timers); } Object[] sensors=m_SensorRepeat[scene].GetSerializationData(itemID); if (sensors.Length > 0) { data.Add("sensor"); data.Add(sensors.Length); data.AddRange(sensors); } return data.ToArray(); } public static void CreateFromData(IScene scene, uint localID, UUID itemID, UUID hostID, Object[] data) { int idx = 0; int len; while (idx < data.Length) { string type = data[idx].ToString(); len = (int)data[idx+1]; idx+=2; if (len > 0) { Object[] item = new Object[len]; Array.Copy(data, idx, item, 0, len); idx+=len; switch (type) { case "listener": m_Listener[scene].CreateFromData(localID, itemID, hostID, item); break; case "timer": m_Timer[scene].CreateFromData(localID, itemID, hostID, item); break; case "sensor": m_SensorRepeat[scene].CreateFromData(localID, itemID, hostID, item); break; } } } } #region Check llRemoteData channels #endregion #region Check llListeners #endregion /// /// If set to true then threads and stuff should try to make a graceful exit /// public bool PleaseShutdown { get { return _PleaseShutdown; } set { _PleaseShutdown = value; } } private bool _PleaseShutdown = false; } }