/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
///
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
///
public class AsyncCommandManager
{
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private static List m_Scenes = new List();
private static List m_ScriptEngines =
new List();
public IEventReceiver m_ScriptEngine;
private IScene m_Scene;
private static Dictionary m_Dataserver =
new Dictionary();
private static Dictionary m_Timer =
new Dictionary();
private static Dictionary m_Listener =
new Dictionary();
private static Dictionary m_HttpRequest =
new Dictionary();
private static Dictionary m_SensorRepeat =
new Dictionary();
private static Dictionary m_XmlRequest =
new Dictionary();
public Dataserver DataserverPlugin
{
get { return m_Dataserver[m_Scene]; }
}
public Timer TimerPlugin
{
get { return m_Timer[m_Scene]; }
}
public HttpRequest HttpRequestPlugin
{
get { return m_HttpRequest[m_Scene]; }
}
public Listener ListenerPlugin
{
get { return m_Listener[m_Scene]; }
}
public SensorRepeat SensorRepeatPlugin
{
get { return m_SensorRepeat[m_Scene]; }
}
public XmlRequest XmlRequestPlugin
{
get { return m_XmlRequest[m_Scene]; }
}
public IEventReceiver[] ScriptEngines
{
get { return m_ScriptEngines.ToArray(); }
}
public AsyncCommandManager(IEventReceiver _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;
if (!m_Scenes.Contains(m_Scene))
m_Scenes.Add(m_Scene);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
ReadConfig();
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_Scene))
m_Dataserver[m_Scene] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_Scene))
m_Timer[m_Scene] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_Scene))
m_HttpRequest[m_Scene] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_Scene))
m_Listener[m_Scene] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_Scene))
m_SensorRepeat[m_Scene] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_Scene))
m_XmlRequest[m_Scene] = new XmlRequest(this);
StartThread();
}
private static void StartThread()
{
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
ThreadTracker.Add(cmdHandlerThread);
}
}
public void ReadConfig()
{
// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
// TODO: Make this sane again
cmdHandlerThreadCycleSleepms = 100;
}
~AsyncCommandManager()
{
// Shut down thread
// try
// {
// if (cmdHandlerThread != null)
// {
// if (cmdHandlerThread.IsAlive == true)
// {
// cmdHandlerThread.Abort();
// //cmdHandlerThread.Join();
// }
// }
// }
// catch
// {
// }
}
///
/// Main loop for the manager thread
///
private static void CmdHandlerThreadLoop()
{
while (true)
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
DoOneCmdHandlerPass();
}
}
catch
{
}
}
}
private static void DoOneCmdHandlerPass()
{
foreach (IScene s in m_Scenes)
{
// Check timers
m_Timer[s].CheckTimerEvents();
// Check HttpRequests
m_HttpRequest[s].CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest[s].CheckXMLRPCRequests();
// Check Listeners
m_Listener[s].CheckListeners();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
// Check dataserver
m_Dataserver[s].ExpireRequests();
}
}
///
/// Remove a specific script (and all its pending commands)
///
///
///
public static void RemoveScript(IScene scene, uint localID, UUID itemID)
{
// Remove a specific script
// Remove dataserver events
m_Dataserver[scene].RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer[scene].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequests iHttpReq =
scene.RequestModuleInterface();
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = scene.RequestModuleInterface();
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = scene.RequestModuleInterface();
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors
m_SensorRepeat[scene].UnSetSenseRepeaterEvents(localID, itemID);
}
public static Object[] GetSerializationData(IScene scene, UUID itemID)
{
List