/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using OpenMetaverse; using log4net; using OpenSim.Framework; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Interfaces; namespace OpenSim.Region.ScriptEngine.Interfaces { public enum StateSource { NewRez = 0, PrimCrossing = 1, ScriptedRez = 2 } public interface IScriptWorkItem { bool Cancel(); void Abort(); bool Wait(TimeSpan t); } /// <summary> /// Interface for interaction with a particular script instance /// </summary> public interface IScriptInstance { bool Running { get; set; } bool ShuttingDown { get; set; } string State { get; set; } IScriptEngine Engine { get; } UUID AppDomain { get; set; } string PrimName { get; } string ScriptName { get; } UUID ItemID { get; } UUID ObjectID { get; } uint LocalID { get; } UUID AssetID { get; } Queue EventQueue { get; } void ClearQueue(); int StartParam { get; set; } void RemoveState(); void Start(); bool Stop(int timeout); void SetState(string state); void PostEvent(EventParams data); /// <summary> /// Process the next event queued for this script /// </summary> /// <returns></returns> object EventProcessor(); int EventTime(); void ResetScript(); void ApiResetScript(); Dictionary<string, object> GetVars(); void SetVars(Dictionary<string, object> vars); DetectParams GetDetectParams(int idx); UUID GetDetectID(int idx); void SaveState(string assembly); void DestroyScriptInstance(); IScriptApi GetApi(string name); Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } string GetAssemblyName(); string GetXMLState(); double MinEventDelay { set; } } }