/*
* Copyright (C) 2007-2008, Jeff Thompson
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
{
///
/// An IndexedAnswers holds answers to a query based on the values of index arguments.
///
public class IndexedAnswers : YP.IClause
{
// addAnswer adds the answer here and indexes it later.
private List _allAnswers = new List();
// The key has the arity of answers with non-null values for each indexed arg. The value
// is a list of the matching answers. The signature is implicit in the pattern on non-null index args.
private Dictionary> _indexedAnswers =
new Dictionary>();
// Keeps track of whether we have started adding entries to _indexedAnswers for the signature.
private Dictionary _gotAnswersForSignature = new Dictionary();
private const int MAX_INDEX_ARGS = 31;
public IndexedAnswers()
{
}
///
/// Elements of answer must be ground, since arguments with unbound variables make this
/// into a dynamic rule which we don't index.
///
///
public void addAnswer(object[] answer)
{
// Store a copy of the answer array.
object[] answerCopy = new object[answer.Length];
Variable.CopyStore copyStore = new Variable.CopyStore();
for (int i = 0; i < answer.Length; ++i)
answerCopy[i] = YP.makeCopy(answer[i], copyStore);
if (copyStore.getNUniqueVariables() > 0)
throw new InvalidOperationException
("Elements of answer must be ground, but found " + copyStore.getNUniqueVariables() +
" unbound variables");
_allAnswers.Add(answerCopy);
// If match has already indexed answers for a signature, we need to add
// this to the existing indexed answers.
foreach(int signature in _gotAnswersForSignature.Keys)
indexAnswerForSignature(answerCopy, signature);
}
private void indexAnswerForSignature(object[] answer, int signature)
{
// First find out which of the answer values can be used as an index.
object[] indexValues = new object[answer.Length];
for (int i = 0; i < answer.Length; ++i)
{
// We limit the number of indexed args in a 32-bit signature.
if (i >= MAX_INDEX_ARGS)
indexValues[i] = null;
else
indexValues[i] = getIndexValue(YP.getValue(answer[i]));
}
// We need an entry in indexArgs from indexValues for each 1 bit in signature.
HashedList indexArgs = new HashedList(indexValues.Length);
for (int i = 0; i < indexValues.Length; ++i)
{
if ((signature & (1 << i)) == 0)
indexArgs.Add(null);
else
{
if (indexValues[i] == null)
// The signature wants an index value here, but we don't have one so
// we can't add it as an answer for this signature.
return;
else
indexArgs.Add(indexValues[i]);
}
}
// Add the answer to the answers list for indexArgs, creating the entry if needed.
List answers;
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
{
answers = new List();
_indexedAnswers[indexArgs] = answers;
}
answers.Add(answer);
}
public IEnumerable match(object[] arguments)
{
// Set up indexArgs, up to arg position MAX_INDEX_ARGS. The signature has a 1 bit for
// each non-null index arg.
HashedList indexArgs = new HashedList(arguments.Length);
bool gotAllIndexArgs = true;
int signature = 0;
for (int i = 0; i < arguments.Length; ++i)
{
object indexValue = null;
if (i < MAX_INDEX_ARGS)
{
// We limit the number of args in a 32-bit signature.
indexValue = getIndexValue(YP.getValue(arguments[i]));
if (indexValue != null)
signature += (1 << i);
}
if (indexValue == null)
gotAllIndexArgs = false;
indexArgs.Add(indexValue);
}
List answers;
if (signature == 0)
// No index args, so we have to match from _allAnswers.
answers = _allAnswers;
else
{
if (!_gotAnswersForSignature.ContainsKey(signature))
{
// We need to create the entry in _indexedAnswers.
foreach (object[] answer in _allAnswers)
indexAnswerForSignature(answer, signature);
// Mark that we did this signature.
_gotAnswersForSignature[signature] = null;
}
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
yield break;
}
if (gotAllIndexArgs)
{
// All the arguments were already bound, so we don't need to do bindings.
yield return false;
yield break;
}
// Find matches in answers.
IEnumerator[] iterators = new IEnumerator[arguments.Length];
foreach (object[] answer in answers)
{
bool gotMatch = true;
int nIterators = 0;
// Try to bind all the arguments.
for (int i = 0; i < arguments.Length; ++i)
{
if (indexArgs[i] != null)
// We already matched this argument by looking up _indexedAnswers.
continue;
IEnumerator iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
iterators[nIterators++] = iterator;
// MoveNext() is true if YP.unify succeeds.
if (!iterator.MoveNext())
{
gotMatch = false;
break;
}
}
try
{
if (gotMatch)
yield return false;
}
finally
{
// Manually finalize all the iterators.
for (int i = 0; i < nIterators; ++i)
iterators[i].Dispose();
}
}
}
///
/// A HashedList extends an ArrayList with methods to get a hash and to check equality
/// based on the elements of the list.
///
public class HashedList : ArrayList
{
private bool _gotHashCode = false;
private int _hashCode;
public HashedList()
: base()
{
}
public HashedList(int capacity)
: base(capacity)
{
}
public HashedList(ICollection c)
: base(c)
{
}
// Debug: Should override all the other methods that change this.
public override int Add(object value)
{
_gotHashCode = false;
return base.Add(value);
}
public override int GetHashCode()
{
if (!_gotHashCode)
{
int hashCode = 1;
foreach (object obj in this)
hashCode = 31 * hashCode + (obj == null ? 0 : obj.GetHashCode());
_hashCode = hashCode;
_gotHashCode = true;
}
return _hashCode;
}
public override bool Equals(object obj)
{
if (!(obj is ArrayList))
return false;
ArrayList objList = (ArrayList)obj;
if (objList.Count != Count)
return false;
for (int i = 0; i < Count; ++i)
{
object value = objList[i];
if (value == null)
{
if (this[i] != null)
return false;
}
else
{
if (!value.Equals(this[i]))
return false;
}
}
return true;
}
}
///
/// If we keep an index on value, return the value, or null if we don't index it.
///
/// the term to examine. Assume you already called YP.getValue(value)
///
public static object getIndexValue(object value)
{
if (value is Atom || value is string || value is Int32 || value is DateTime)
return value;
else
return null;
}
}
}