using System; using System.Collections.Generic; using System.Text; using System.IO; using Microsoft.CSharp; using System.CodeDom.Compiler; using System.Reflection; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { public class Compiler { private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); //private ICodeCompiler icc = codeProvider.CreateCompiler(); public string Compile(string LSOFileName) { // Output assembly name string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; Common.SendToDebug("Reading source code into memory"); // TODO: Add error handling string CS_Code; switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) { case ".txt": case ".lsl": Common.SendToDebug("Source code is LSL, converting to CS"); CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName)); break; case ".cs": Common.SendToDebug("Source code is CS"); CS_Code = File.ReadAllText(LSOFileName); break; default: throw new Exception("Unknown script type."); } Common.SendToDebug("Compiling"); // Do actual compile System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); parameters.IncludeDebugInformation = true; // Add all available assemblies foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) { parameters.ReferencedAssemblies.Add(asm.Location); } //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); parameters.GenerateExecutable = false; parameters.OutputAssembly = OutFile; CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code); // Go through errors // TODO: Return errors to user somehow if (results.Errors.Count > 0) { foreach (CompilerError CompErr in results.Errors) { Console.WriteLine("Line number " + CompErr.Line + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + ";"); } } return OutFile; } } }