using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { /// /// This class does maintenance on script engine. /// public class MaintenanceThread : iScriptEngineFunctionModule { public ScriptEngine m_ScriptEngine; private int MaintenanceLoopms; public MaintenanceThread(ScriptEngine _ScriptEngine) { m_ScriptEngine = _ScriptEngine; ReadConfig(); // Start maintenance thread StartMaintenanceThread(); } ~MaintenanceThread() { StopMaintenanceThread(); } public void ReadConfig() { MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50); } #region " Maintenance thread " /// /// Maintenance thread. Enforcing max execution time for example. /// public static Thread MaintenanceThreadThread; /// /// Starts maintenance thread /// private void StartMaintenanceThread() { StopMaintenanceThread(); MaintenanceThreadThread = new Thread(MaintenanceLoop); MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; MaintenanceThreadThread.IsBackground = true; MaintenanceThreadThread.Start(); } /// /// Stops maintenance thread /// private void StopMaintenanceThread() { #if DEBUG m_ScriptEngine.Log.Debug(m_ScriptEngine.ScriptEngineName, "StopMaintenanceThread() called"); #endif PleaseShutdown = true; Thread.Sleep(100); try { if (MaintenanceThreadThread != null) { if (MaintenanceThreadThread.IsAlive) { MaintenanceThreadThread.Abort(); } } } catch (Exception ex) { m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception stopping maintenence thread: " + ex.ToString()); } } /// /// A thread should run in this loop and check all running scripts /// public void MaintenanceLoop() { if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms) m_ScriptEngine.Log.Warn(m_ScriptEngine.ScriptEngineName, "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run."); while (true) { try { long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; long Last_ReReadConfigFilens = DateTime.Now.Ticks; while (true) { System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass if (PleaseShutdown) return; if (m_ScriptEngine != null) { // // Re-reading config every x seconds // if (m_ScriptEngine.RefreshConfigFileSeconds > 0) { // Check if its time to re-read config if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens) { // Its time to re-read config file m_ScriptEngine.ReadConfig(); Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time } } // // Adjust number of running script threads if not correct // if (m_ScriptEngine.m_EventQueueManager != null) m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); // // Check if any script has exceeded its max execution time // if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime) { // We are enforcing execution time if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens) { // Its time to check again m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time } } } // m_ScriptEngine != null } } catch (Exception ex) { m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString()); Thread.Sleep(5000); } } } #endregion /// /// If set to true then threads and stuff should try to make a graceful exit /// public bool PleaseShutdown { get { return _PleaseShutdown; } set { _PleaseShutdown = value; } } private bool _PleaseShutdown = false; } }