/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
{
///
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
///
public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
{
private ASCIIEncoding enc = new ASCIIEncoding();
private ScriptEngineBase.ScriptEngine m_ScriptEngine;
private SceneObjectPart m_host;
private uint m_localID;
private LLUUID m_itemID;
private bool throwErrorOnNotImplemented = true;
public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
//MainLog.Instance.Notice(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}
private DateTime m_timer = DateTime.Now;
private string m_state = "default";
public string State()
{
return m_state;
}
// Object never expires
public override Object InitializeLifetimeService()
{
//Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
// return null;
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
//These are the implementations of the various ll-functions used by the LSL scripts.
//starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
public double llSin(double f)
{
return (double)Math.Sin(f);
}
public double llCos(double f)
{
return (double)Math.Cos(f);
}
public double llTan(double f)
{
return (double)Math.Tan(f);
}
public double llAtan2(double x, double y)
{
return (double)Math.Atan2(y, x);
}
public double llSqrt(double f)
{
return (double)Math.Sqrt(f);
}
public double llPow(double fbase, double fexponent)
{
return (double)Math.Pow(fbase, fexponent);
}
public int llAbs(int i)
{
return (int)Math.Abs(i);
}
public double llFabs(double f)
{
return (double)Math.Abs(f);
}
public double llFrand(double mag)
{
lock (Util.RandomClass)
{
return Util.RandomClass.NextDouble() * mag;
}
}
public int llFloor(double f)
{
return (int)Math.Floor(f);
}
public int llCeil(double f)
{
return (int)Math.Ceiling(f);
}
public int llRound(double f)
{
return (int)Math.Round(f, 0);
}
//This next group are vector operations involving squaring and square root. ckrinke
public double llVecMag(LSL_Types.Vector3 v)
{
return (v.x * v.x + v.y * v.y + v.z * v.z);
}
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
{
double mag = v.x * v.x + v.y * v.y + v.z * v.z;
LSL_Types.Vector3 nor = new LSL_Types.Vector3();
nor.x = v.x / mag;
nor.y = v.y / mag;
nor.z = v.z / mag;
return nor;
}
public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
double dx = a.x - b.x;
double dy = a.y - b.y;
double dz = a.z - b.z;
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
}
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
{
//This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
double m = (t.x + t.y + t.z + t.s);
if (m == 0) return new LSL_Types.Vector3();
double n = 2 * (r.y * r.s + r.x * r.z);
double p = m * m - n * n;
if (p > 0)
return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
Math.Atan2(n, Math.Sqrt(p)),
Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
else if (n > 0)
return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
else
return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
}
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
//this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
float err = 0.00001f;
double ax = Math.Sin(v.x / 2);
double aw = Math.Cos(v.x / 2);
double by = Math.Sin(v.y / 2);
double bw = Math.Cos(v.y / 2);
double cz = Math.Sin(v.z / 2);
double cw = Math.Cos(v.z / 2);
LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
LSL_Types.Quaternion a = (a1 * a2) * a3;
//This multiplication doesnt compile, yet. a = a1 * a2 * a3;
LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
aw * bw * cw - ax * by * cz);
LSL_Types.Quaternion c = new LSL_Types.Quaternion();
//This addition doesnt compile yet c = a + b;
LSL_Types.Quaternion d = new LSL_Types.Quaternion();
//This addition doesnt compile yet d = a - b;
if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
(Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
(Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
(Math.Abs(c.s) > err && Math.Abs(d.s) > err))
{
return b;
//return a new Quaternion that is null until I figure this out
// return b;
// return a;
}
return a;
}
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
{
return new LSL_Types.Quaternion();
}
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
{
return (new LSL_Types.Vector3(1,0,0) * r);
}
public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
{
return (new LSL_Types.Vector3(0, 1, 0) * r);
}
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
{
return (new LSL_Types.Vector3(0, 0, 1) * r);
}
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
//A and B should both be normalized
double dotProduct = LSL_Types.Vector3.Dot(a, b);
LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
double angle = Math.Acos(dotProduct / magProduct);
LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
double s = Math.Sin(angle / 2);
return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
}
public void llWhisper(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
}
public void llSay(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
}
public void llShout(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
}
public int llListen(int channelID, string name, string ID, string msg)
{
if (ID == String.Empty)
{
ID = LLUUID.Zero.ToString();
}
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
}
public void llListenControl(int number, int active)
{
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenControl(number, active);
}
public void llListenRemove(int number)
{
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenRemove(number);
}
public void llSensor(string name, string id, int type, double range, double arc)
{
NotImplemented("llSensor");
return;
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
{
NotImplemented("llSensorRepeat");
return;
}
public void llSensorRemove()
{
NotImplemented("llSensorRemove");
return;
}
public string llDetectedName(int number)
{
NotImplemented("llDetectedName");
return String.Empty;
}
public string llDetectedKey(int number)
{
NotImplemented("llDetectedKey");
return String.Empty;
}
public string llDetectedOwner(int number)
{
NotImplemented("llDetectedOwner");
return String.Empty;
}
public int llDetectedType(int number)
{
NotImplemented("llDetectedType");
return 0;
}
public LSL_Types.Vector3 llDetectedPos(int number)
{
NotImplemented("llDetectedPos");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llDetectedVel(int number)
{
NotImplemented("llDetectedVel");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llDetectedGrab(int number)
{
NotImplemented("llDetectedGrab");
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llDetectedRot(int number)
{
NotImplemented("llDetectedRot");
return new LSL_Types.Quaternion();
}
public int llDetectedGroup(int number)
{
NotImplemented("llDetectedGroup");
return 0;
}
public int llDetectedLinkNumber(int number)
{
NotImplemented("llDetectedLinkNumber");
return 0;
}
public void llDie()
{
World.DeleteSceneObjectGroup(m_host.ParentGroup);
return;
}
public double llGround(LSL_Types.Vector3 offset)
{
int x = (int)(m_host.AbsolutePosition.X + offset.x);
int y = (int)(m_host.AbsolutePosition.Y + offset.y);
return World.GetLandHeight(x, y);
}
public double llCloud(LSL_Types.Vector3 offset)
{
NotImplemented("llCloud");
return 0;
}
public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
{
NotImplemented("llWind");
return new LSL_Types.Vector3();
}
public void llSetStatus(int status, int value)
{
NotImplemented("llSetStatus");
return;
}
public int llGetStatus(int status)
{
NotImplemented("llGetStatus");
return 0;
}
public void llSetScale(LSL_Types.Vector3 scale)
{
// TODO: this needs to trigger a persistance save as well
LLVector3 tmp = m_host.Scale;
tmp.X = (float)scale.x;
tmp.Y = (float)scale.y;
tmp.Z = (float)scale.z;
m_host.Scale = tmp;
m_host.SendFullUpdateToAllClients();
return;
}
public LSL_Types.Vector3 llGetScale()
{
return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
}
public void llSetColor(LSL_Types.Vector3 color, int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
}
m_host.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llSetColor");
}
}
public double llGetAlpha(int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
}
if (face > -1)
{
return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
}
return 0;
}
public void llSetAlpha(double alpha, int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llSetAlpha");
}
}
public LSL_Types.Vector3 llGetColor(int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
LSL_Types.Vector3 rgb;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
texcolor = tex.DefaultTexture.RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
if (face > -1)
{
texcolor = tex.GetFace((uint)face).RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
else
{
NotImplemented("llGetColor");
return new LSL_Types.Vector3();
}
}
public void llSetTexture(string texture, int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = new LLUUID(texture);
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].TextureID = new LLUUID(texture);
}
}
tex.DefaultTexture.TextureID = new LLUUID(texture);
m_host.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llSetTexture");
}
}
public void llScaleTexture(double u, double v, int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.RepeatU = (float)u;
texface.RepeatV = (float)v;
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].RepeatU = (float)u;
tex.FaceTextures[i].RepeatV = (float)v;
}
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
m_host.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llScaleTexture");
}
}
public void llOffsetTexture(double u, double v, int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].OffsetU = (float)u;
tex.FaceTextures[i].OffsetV = (float)v;
}
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
m_host.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llOffsetTexture");
}
}
public void llRotateTexture(double rotation, int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
m_host.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Rotation = (float)rotation;
}
}
tex.DefaultTexture.Rotation = (float)rotation;
m_host.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llRotateTexture");
}
}
public string llGetTexture(int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
}
if (face > -1)
{
LLObject.TextureEntryFace texface;
texface = tex.GetFace((uint)face);
return texface.TextureID.ToString();
}
else
{
NotImplemented("llGetTexture");
return String.Empty;
}
}
public void llSetPos(LSL_Types.Vector3 pos)
{
if (m_host.ParentID != 0)
{
m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
}
else
{
m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
}
}
public LSL_Types.Vector3 llGetPos()
{
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
public LSL_Types.Vector3 llGetLocalPos()
{
if (m_host.ParentID != 0)
{
return new LSL_Types.Vector3(m_host.OffsetPosition.X,
m_host.OffsetPosition.Y,
m_host.OffsetPosition.Z);
}
else
{
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
}
public void llSetRot(LSL_Types.Quaternion rot)
{
m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
}
public LSL_Types.Quaternion llGetRot()
{
LLQuaternion q = m_host.RotationOffset;
return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
}
public LSL_Types.Quaternion llGetLocalRot()
{
return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
}
public void llSetForce(LSL_Types.Vector3 force, int local)
{
NotImplemented("llSetForce");
}
public LSL_Types.Vector3 llGetForce()
{
NotImplemented("llGetForce");
return new LSL_Types.Vector3();
}
public int llTarget(LSL_Types.Vector3 position, double range)
{
NotImplemented("llTarget");
return 0;
}
public void llTargetRemove(int number)
{
NotImplemented("llTargetRemove");
}
public int llRotTarget(LSL_Types.Quaternion rot, double error)
{
NotImplemented("llRotTarget");
return 0;
}
public void llRotTargetRemove(int number)
{
NotImplemented("llRotTargetRemove");
}
public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
{
NotImplemented("llMoveToTarget");
}
public void llStopMoveToTarget()
{
NotImplemented("llStopMoveToTarget");
}
public void llApplyImpulse(LSL_Types.Vector3 force, int local)
{
//No energy force yet
if (local == 1)
{
NotImplemented("llApplyImpulse Local Force");
}
else
{
if (force.x > 20000)
force.x = 20000;
if (force.y > 20000)
force.y = 20000;
if (force.z > 20000)
force.z = 20000;
m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z));
}
}
public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
{
NotImplemented("llApplyRotationalImpulse");
}
public void llSetTorque(LSL_Types.Vector3 torque, int local)
{
NotImplemented("llSetTorque");
}
public LSL_Types.Vector3 llGetTorque()
{
NotImplemented("llGetTorque");
return new LSL_Types.Vector3();
}
public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
{
NotImplemented("llSetForceAndTorque");
}
public LSL_Types.Vector3 llGetVel()
{
return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
}
public LSL_Types.Vector3 llGetAccel()
{
return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
}
public LSL_Types.Vector3 llGetOmega()
{
NotImplemented("llGetOmega");
return new LSL_Types.Vector3();
}
public double llGetTimeOfDay()
{
NotImplemented("llGetTimeOfDay");
return 0;
}
public double llGetWallclock()
{
return DateTime.Now.TimeOfDay.TotalSeconds;
}
public double llGetTime()
{
TimeSpan ScriptTime = DateTime.Now - m_timer;
return (double)(ScriptTime.TotalMilliseconds / 1000);
}
public void llResetTime()
{
m_timer = DateTime.Now;
}
public double llGetAndResetTime()
{
TimeSpan ScriptTime = DateTime.Now - m_timer;
m_timer = DateTime.Now;
return (double)(ScriptTime.TotalMilliseconds / 1000);
}
public void llSound()
{
// This function has been deprecated
// see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
NotImplemented("llSound");
}
public void llPlaySound(string sound, double volume)
{
m_host.SendSound(sound, volume, false);
}
public void llLoopSound(string sound, double volume)
{
NotImplemented("llLoopSound");
}
public void llLoopSoundMaster(string sound, double volume)
{
NotImplemented("llLoopSoundMaster");
}
public void llLoopSoundSlave(string sound, double volume)
{
NotImplemented("llLoopSoundSlave");
}
public void llPlaySoundSlave(string sound, double volume)
{
NotImplemented("llPlaySoundSlave");
}
public void llTriggerSound(string sound, double volume)
{
m_host.SendSound(sound, volume, true);
}
public void llStopSound()
{
NotImplemented("llStopSound");
}
public void llPreloadSound(string sound)
{
m_host.PreloadSound(sound);
}
public string llGetSubString(string src, int start, int end)
{
// substring expects length
// return src.Substring(start, end);
// if one is negative so use length of string as base
// if start > end then it is exclusive
// for length add +1 for char at location=0
if (start < 0) { start = src.Length-start; }
if (end < 0) { end = src.Length - end; }
if (start > end)
{
return src.Substring(0, 1+end) + src.Substring(start, src.Length - start);
}
else
{
return src.Substring(start, (1+end) - start);
}
}
public string llDeleteSubString(string src, int start, int end)
{
//return src.Remove(start, end - start);
// if one is negative so use length of string as base
// if start > end then it is exclusive
// for length add +1 for char at location=0
if (start < 0) { start = src.Length - start; }
if (end < 0) { end = src.Length - end; }
if (start > end)
{
return src.Remove(0, 1 + end) + src.Remove(start, src.Length - start);
}
else
{
return src.Remove(start, (1 + end) - start);
}
}
public string llInsertString(string dst, int position, string src)
{
return dst.Insert(position, src);
}
public string llToUpper(string src)
{
return src.ToUpper();
}
public string llToLower(string src)
{
return src.ToLower();
}
public int llGiveMoney(string destination, int amount)
{
NotImplemented("llGiveMoney");
return 0;
}
public void llMakeExplosion()
{
NotImplemented("llMakeExplosion");
}
public void llMakeFountain()
{
NotImplemented("llMakeFountain");
}
public void llMakeSmoke()
{
NotImplemented("llMakeSmoke");
}
public void llMakeFire()
{
NotImplemented("llMakeFire");
}
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
{
NotImplemented("llRezObject");
}
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
{
NotImplemented("llLookAt");
}
public void llStopLookAt()
{
NotImplemented("llStopLookAt");
}
public void llSetTimerEvent(double sec)
{
// Setting timer repeat
m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec);
}
public void llSleep(double sec)
{
Thread.Sleep((int)(sec * 1000));
}
public double llGetMass()
{
return m_host.GetMass();
}
public void llCollisionFilter(string name, string id, int accept)
{
NotImplemented("llCollisionFilter");
}
public void llTakeControls(int controls, int accept, int pass_on)
{
NotImplemented("llTakeControls");
}
public void llReleaseControls()
{
NotImplemented("llReleaseControls");
}
public void llAttachToAvatar(int attachment)
{
NotImplemented("llAttachToAvatar");
}
public void llDetachFromAvatar()
{
NotImplemented("llDetachFromAvatar");
}
public void llTakeCamera()
{
NotImplemented("llTakeCamera");
}
public void llReleaseCamera()
{
NotImplemented("llReleaseCamera");
}
public string llGetOwner()
{
return m_host.ObjectOwner.ToString();
}
public void llInstantMessage(string user, string message)
{
NotImplemented("llInstantMessage");
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
// but I don't think we have a list of scenes available from here.
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
// TODO: figure out values for client, fromSession, and imSessionID
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
}
public void llEmail(string address, string subject, string message)
{
NotImplemented("llEmail");
}
public void llGetNextEmail(string address, string subject)
{
NotImplemented("llGetNextEmail");
}
public string llGetKey()
{
return m_host.UUID.ToString();
}
public void llSetBuoyancy(double buoyancy)
{
NotImplemented("llSetBuoyancy");
}
public void llSetHoverHeight(double height, int water, double tau)
{
NotImplemented("llSetHoverHeight");
}
public void llStopHover()
{
NotImplemented("llStopHover");
}
public void llMinEventDelay(double delay)
{
NotImplemented("llMinEventDelay");
}
public void llSoundPreload()
{
NotImplemented("llSoundPreload");
}
public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
{
NotImplemented("llRotLookAt");
}
public int llStringLength(string str)
{
if (str.Length > 0)
{
return str.Length;
}
else
{
return 0;
}
}
public void llStartAnimation(string anim)
{
NotImplemented("llStartAnimation");
}
public void llStopAnimation(string anim)
{
NotImplemented("llStopAnimation");
}
public void llPointAt()
{
NotImplemented("llPointAt");
}
public void llStopPointAt()
{
NotImplemented("llStopPointAt");
}
public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
{
m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.ScheduleTerseUpdate();
m_host.SendTerseUpdateToAllClients();
//NotImplemented("llTargetOmega");
}
public int llGetStartParameter()
{
NotImplemented("llGetStartParameter");
return 0;
}
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
{
NotImplemented("llGodLikeRezObject");
}
public void llRequestPermissions(string agent, int perm)
{
NotImplemented("llRequestPermissions");
}
public string llGetPermissionsKey()
{
NotImplemented("llGetPermissionsKey");
return String.Empty;
}
public int llGetPermissions()
{
NotImplemented("llGetPermissions");
return 0;
}
public int llGetLinkNumber()
{
return m_host.LinkNum;
}
public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
else
{
NotImplemented("llSetLinkColor");
}
}
public void llCreateLink(string target, int parent)
{
NotImplemented("llCreateLink");
}
public void llBreakLink(int linknum)
{
NotImplemented("llBreakLink");
}
public void llBreakAllLinks()
{
NotImplemented("llBreakAllLinks");
}
public string llGetLinkKey(int linknum)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.UUID.ToString();
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public string llGetLinkName(int linknum)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.Name;
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public int llGetInventoryNumber(int type)
{
NotImplemented("llGetInventoryNumber");
return 0;
}
public string llGetInventoryName(int type, int number)
{
NotImplemented("llGetInventoryName");
return String.Empty;
}
public void llSetScriptState(string name, int run)
{
NotImplemented("llSetScriptState");
}
public double llGetEnergy()
{
return 1.0f;
}
public void llGiveInventory(string destination, string inventory)
{
NotImplemented("llGiveInventory");
}
public void llRemoveInventory(string item)
{
NotImplemented("llRemoveInventory");
}
public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
{
Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
m_host.SetText(text, av3, alpha);
}
public double llWater(LSL_Types.Vector3 offset)
{
return World.RegionInfo.EstateSettings.waterHeight;
}
public void llPassTouches(int pass)
{
NotImplemented("llPassTouches");
}
public string llRequestAgentData(string id, int data)
{
NotImplemented("llRequestAgentData");
return String.Empty;
}
public string llRequestInventoryData(string name)
{
NotImplemented("llRequestInventoryData");
return String.Empty;
}
public void llSetDamage(double damage)
{
NotImplemented("llSetDamage");
}
public void llTeleportAgentHome(string agent)
{
NotImplemented("llTeleportAgentHome");
}
public void llModifyLand(int action, int brush)
{
double dsize;
if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
{
switch (brush)
{
case 1:
dsize = 2;
break;
case 2:
dsize = 4;
break;
case 3:
dsize = 8;
break;
default:
if (brush < 0)
{
dsize = (double)(-1 * brush);
}
else
{
LSLError("Invalid brush size");
dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
}
break;
}
switch (action)
{
case 0:
if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
{
World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
}
break;
case 1:
if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
{
World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
}
break;
case 2:
if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
{
World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
}
break;
case 3:
World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
break;
case 4:
World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
break;
case 5:
World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
break;
default:
break;
}
}
}
public void llCollisionSound(string impact_sound, double impact_volume)
{
NotImplemented("llCollisionSound");
}
public void llCollisionSprite(string impact_sprite)
{
NotImplemented("llCollisionSprite");
}
public string llGetAnimation(string id)
{
NotImplemented("llGetAnimation");
return String.Empty;
}
public void llResetScript()
{
m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
}
public void llMessageLinked(int linknum, int num, string str, string id)
{
}
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
{
}
public void llPassCollisions(int pass)
{
}
public string llGetScriptName()
{
return String.Empty;
}
public int llGetNumberOfSides()
{
return 0;
}
public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
{
return new LSL_Types.Quaternion();
}
public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
{
return new LSL_Types.Vector3();
}
public void llRot2Angle()
{
}
public double llAcos(double val)
{
return (double)Math.Acos(val);
}
public double llAsin(double val)
{
return (double)Math.Asin(val);
}
public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
{
return 0;
}
public string llGetInventoryKey(string name)
{
return String.Empty;
}
public void llAllowInventoryDrop(int add)
{
}
public LSL_Types.Vector3 llGetSunDirection()
{
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGetTextureOffset(int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 offset;
if (face == -1)
{
face = 0;
}
offset.x = tex.GetFace((uint)face).OffsetU;
offset.y = tex.GetFace((uint)face).OffsetV;
offset.z = 0.0;
return offset;
}
public LSL_Types.Vector3 llGetTextureScale(int side)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 scale;
if (side == -1)
{
side = 0;
}
scale.x = tex.GetFace((uint)side).RepeatU;
scale.y = tex.GetFace((uint)side).RepeatV;
scale.z = 0.0;
return scale;
}
public double llGetTextureRot(int face)
{
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
}
return tex.GetFace((uint)face).Rotation;
}
public int llSubStringIndex(string source, string pattern)
{
return source.IndexOf(pattern);
}
public string llGetOwnerKey(string id)
{
NotImplemented("llGetOwnerKey");
return String.Empty;
}
public LSL_Types.Vector3 llGetCenterOfMass()
{
NotImplemented("llGetCenterOfMass");
return new LSL_Types.Vector3();
}
public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
{
// SortedList sorted = new SortedList();
// Add chunks to an array
//int s = stride;
//if (s < 1)
// s = 1;
//int c = 0;
//LSL_Types.list chunk = new LSL_Types.list();
//string chunkString = String.Empty;
//foreach (string element in src)
//{
// c++;
// if (c > s)
// {
// sorted.Add(chunkString, chunk);
// chunkString = String.Empty;
// chunk = new LSL_Types.list();
// c = 0;
// }
// chunk.Add(element);
// chunkString += element.ToString();
//}
//if (chunk.Count > 0)
// sorted.Add(chunkString, chunk);
//LSL_Types.list ret = new LSL_Types.list();
//foreach (LSL_Types.list ls in sorted.Values)
//{
// ret.AddRange(ls);
//}
//if (ascending == LSL_BaseClass.TRUE)
// return ret;
//ret.Reverse();
//return ret;
NotImplemented("llListSort");
return new LSL_Types.list();
}
public int llGetListLength(LSL_Types.list src)
{
return src.Length;
}
public int llList2Integer(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
return Convert.ToInt32(src.Data[index]);
}
public double osList2Double(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToDouble(src.Data[index]);
}
public double llList2Float(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToSingle(src.Data[index]);
}
public string llList2String(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return String.Empty;
}
return src.Data[index].ToString();
}
public string llList2Key(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return "00000000-0000-0000-0000-000000000000";
}
//return OpenSim.Framework.ToString(src[index]);
LLUUID tmpkey;
if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
{
return tmpkey.ToString();
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Vector3(0, 0, 0);
}
if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
{
return (LSL_Types.Vector3)src.Data[index];
}
else
{
return new LSL_Types.Vector3(0, 0, 0);
}
}
public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
{
return (LSL_Types.Quaternion)src.Data[index];
}
else
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
}
public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
{
return src.GetSublist(start, end);
}
public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
{
//LSL_Types.list ret = new LSL_Types.list(src);
//ret.RemoveRange(start, end - start);
//return ret;
// Just a hunch - needs testing
return src.GetSublist(end, start);
}
public int llGetListEntryType(LSL_Types.list src, int index)
{
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
if (src.Data[index] is System.Int32)
return 1;
if (src.Data[index] is System.Double)
return 2;
if (src.Data[index] is System.String)
{
LLUUID tuuid;
if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
{
return 3;
}
else
{
return 4;
}
}
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
return 5;
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
return 6;
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
return 7;
return 0;
}
public string llList2CSV(LSL_Types.list src)
{
string ret = String.Empty;
foreach (object o in src.Data)
{
ret = ret + o.ToString() + ",";
}
ret = ret.Substring(0, ret.Length - 2);
return ret;
}
public LSL_Types.list llCSV2List(string src)
{
return new LSL_Types.list(src.Split(",".ToCharArray()));
}
public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
{
//int s = stride;
//if (s < 1)
// s = 1;
// This is a cowardly way of doing it ;)
// TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
//List tmp = new List();
// Add chunks to an array
//int c = 0;
//LSL_Types.list chunk = new LSL_Types.list();
//foreach (string element in src)
//{
// c++;
// if (c > s)
// {
// tmp.Add(chunk);
// chunk = new LSL_Types.list();
// c = 0;
// }
// chunk.Add(element);
//}
//if (chunk.Count > 0)
// tmp.Add(chunk);
// Decreate (<- what kind of word is that? :D ) array back into a list
//int rnd;
//LSL_Types.list ret = new LSL_Types.list();
//while (tmp.Count > 0)
//{
// rnd = Util.RandomClass.Next(tmp.Count);
// foreach (string str in tmp[rnd])
// {
// ret.Add(str);
// }
// tmp.RemoveAt(rnd);
//}
//return ret;
NotImplemented("llListRandomize");
return new LSL_Types.list();
}
public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
{
LSL_Types.list ret = new LSL_Types.list();
//int s = stride;
//if (s < 1)
// s = 1;
//int sc = s;
//for (int i = start; i < src.Count; i++)
//{
// sc--;
// if (sc == 0)
// {
// sc = s;
// // Addthis
// ret.Add(src[i]);
// }
// if (i == end)
// break;
//}
NotImplemented("llList2ListStrided");
return ret;
}
public LSL_Types.Vector3 llGetRegionCorner()
{
return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
}
public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
{
return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1);
}
public int llListFindList(LSL_Types.list src, LSL_Types.list test)
{
//foreach (string s in test)
//{
// for (int ci = 0; ci < src.Count; ci++)
// {
// if (s == src[ci])
// return ci;
// }
//}
NotImplemented("llListFindList");
return -1;
}
public string llGetObjectName()
{
return m_host.Name;
}
public void llSetObjectName(string name)
{
m_host.Name = name;
}
public string llGetDate()
{
DateTime date = DateTime.Now.ToUniversalTime();
string result = date.ToString("yyyy-MM-dd");
return result;
}
public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
{
NotImplemented("llEdgeOfWorld");
return 0;
}
public int llGetAgentInfo(string id)
{
NotImplemented("llGetAgentInfo");
return 0;
}
public void llAdjustSoundVolume(double volume)
{
NotImplemented("llAdjustSoundVolume");
}
public void llSetSoundQueueing(int queue)
{
NotImplemented("llSetSoundQueueing");
}
public void llSetSoundRadius(double radius)
{
NotImplemented("llSetSoundRadius");
}
public string llKey2Name(string id)
{
NotImplemented("llKey2Name");
return String.Empty;
}
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags =(uint) mode;
//ALL_SIDES
if (face == -1)
face = 255;
pTexAnim.Face = (uint)face;
pTexAnim.Length = (float)length;
pTexAnim.Rate = (float)rate;
pTexAnim.SizeX = (uint)sizex;
pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start;
m_host.AddTextureAnimation(pTexAnim);
m_host.SendFullUpdateToAllClients();
}
public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
LSL_Types.Vector3 bottom_south_west)
{
NotImplemented("llTriggerSoundLimited");
}
public void llEjectFromLand(string pest)
{
NotImplemented("llEjectFromLand");
}
public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
{
LSL_Types.list ret = new LSL_Types.list();
object[] delimeters = new object[separators.Length + spacers.Length];
separators.Data.CopyTo(delimeters, 0);
spacers.Data.CopyTo(delimeters, separators.Length);
bool dfound = false;
do
{
dfound = false;
int cindex = -1;
string cdeli = "";
for (int i = 0; i < delimeters.Length; i++)
{
int index = str.IndexOf(delimeters[i].ToString());
bool found = index != -1;
if (found)
{
if ((cindex > index) || (cindex == -1))
{
cindex = index;
cdeli = (string)delimeters[i];
}
dfound = dfound || found;
}
}
if (cindex != -1)
{
if (cindex > 0)
{
ret.Add(str.Substring(0, cindex));
if (spacers.Contains(cdeli))
{
ret.Add(cdeli);
}
}
if (cindex == 0 && spacers.Contains(cdeli))
{
ret.Add(cdeli);
}
str = str.Substring(cindex + 1);
}
}
while (dfound);
if (str != "")
{
ret.Add(str);
}
return ret;
}
public int llOverMyLand(string id)
{
NotImplemented("llOverMyLand");
return 0;
}
public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
{
return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
}
public string llGetNotecardLine(string name, int line)
{
NotImplemented("llGetNotecardLine");
return String.Empty;
}
public LSL_Types.Vector3 llGetAgentSize(string id)
{
NotImplemented("llGetAgentSize");
return new LSL_Types.Vector3();
}
public int llSameGroup(string agent)
{
NotImplemented("llSameGroup");
return 0;
}
public void llUnSit(string id)
{
NotImplemented("llUnSit");
}
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
{
NotImplemented("llGroundSlope");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
{
NotImplemented("llGroundNormal");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
{
NotImplemented("llGroundContour");
return new LSL_Types.Vector3();
}
public int llGetAttached()
{
NotImplemented("llGetAttached");
return 0;
}
public int llGetFreeMemory()
{
NotImplemented("llGetFreeMemory");
return 0;
}
public string llGetRegionName()
{
return World.RegionInfo.RegionName;
}
public double llGetRegionTimeDilation()
{
return (double)World.TimeDilation;
}
public double llGetRegionFPS()
{
return 10.0f;
}
/* particle system rules should be coming into this routine as doubles, that is
rule[0] should be an integer from this list and rule[1] should be the arg
for the same integer. wiki.secondlife.com has most of this mapping, but some
came from http://www.caligari-designs.com/p4u2
We iterate through the list for 'Count' elements, incrementing by two for each
iteration and set the members of Primitive.ParticleSystem, one at a time.
*/
public enum PrimitiveRule : int
{
PSYS_PART_FLAGS = 0,
PSYS_PART_START_COLOR = 1,
PSYS_PART_START_ALPHA = 2,
PSYS_PART_END_COLOR = 3,
PSYS_PART_END_ALPHA = 4,
PSYS_PART_START_SCALE = 5,
PSYS_PART_END_SCALE = 6,
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
PSYS_SRC_BURST_RADIUS = 16,
PSYS_SRC_BURST_SPEED_MIN = 17,
PSYS_SRC_BURST_SPEED_MAX = 18,
PSYS_SRC_MAX_AGE = 19,
PSYS_SRC_TARGET_KEY = 20,
PSYS_SRC_OMEGA = 21,
PSYS_SRC_ANGLE_BEGIN = 22,
PSYS_SRC_ANGLE_END = 23
}
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
{
Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
return returnval;
}
// AL: This does not actually do anything yet. There are issues within Libsecondlife revolving around PSYS_PART_FLAGS
// (need to OR the values, but currently stores this within an enum) as well as discovery of how the CRC works and the
// actual packet.
public void llParticleSystem(LSL_Types.list rules)
{
Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
float tempf = 0;
for (int i = 0; i < rules.Length; i += 2)
{
switch ((int)rules.Data[i])
{
case (int)LSL_BaseClass.PSYS_PART_FLAGS:
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
break;
case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartColor.R = (float)tempv.x;
prules.PartStartColor.G = (float)tempv.y;
prules.PartStartColor.B = (float)tempv.z;
break;
case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartStartColor.A = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
prules.PartEndColor.R = (float)tempv.x;
prules.PartEndColor.G = (float)tempv.y;
prules.PartEndColor.B = (float)tempv.z;
break;
case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartEndColor.A = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartScaleX = (float)tempv.x;
prules.PartStartScaleY = (float)tempv.y;
break;
case (int)LSL_BaseClass.PSYS_PART_END_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartEndScaleX = (float)tempv.x;
prules.PartEndScaleY = (float)tempv.y;
break;
case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartMaxAge = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartAcceleration.X = (float)tempv.x;
prules.PartAcceleration.Y = (float)tempv.y;
prules.PartAcceleration.Z = (float)tempv.z;
break;
case (int)LSL_BaseClass.PSYS_SRC_PATTERN:
int tmpi = (int)rules.Data[i + 1];
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
prules.Texture = new LLUUID(rules.Data[i + 1].ToString());
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRate = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRadius = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMin = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMax = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.MaxAge = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
LLUUID key = LLUUID.Zero;
if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
{
prules.Target = key;
}
else
{
prules.Target = m_host.UUID;
}
break;
case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
// AL: This is an assumption, since it is the only thing that would match.
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.AngularVelocity.X = (float)tempv.x;
prules.AngularVelocity.Y = (float)tempv.y;
prules.AngularVelocity.Z = (float)tempv.z;
//cast?? prules.MaxAge = (float)rules[i + 1];
break;
case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.InnerAngle = (float)tempf;
break;
case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.OuterAngle = (float)tempf;
break;
}
}
prules.CRC = 1;
m_host.AddNewParticleSystem(prules);
m_host.SendFullUpdateToAllClients();
}
public void llGroundRepel(double height, int water, double tau)
{
NotImplemented("llGroundRepel");
}
public void llGiveInventoryList()
{
NotImplemented("llGiveInventoryList");
}
public void llSetVehicleType(int type)
{
NotImplemented("llSetVehicleType");
}
public void llSetVehicledoubleParam(int param, double value)
{
NotImplemented("llSetVehicledoubleParam");
}
public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
{
NotImplemented("llSetVehicleVectorParam");
}
public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
{
NotImplemented("llSetVehicleRotationParam");
}
public void llSetVehicleFlags(int flags)
{
NotImplemented("llSetVehicleFlags");
}
public void llRemoveVehicleFlags(int flags)
{
NotImplemented("llRemoveVehicleFlags");
}
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
{
// LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
}
public string llAvatarOnSitTarget()
{
LLUUID AVID = m_host.GetAvatarOnSitTarget();
if (AVID != LLUUID.Zero)
return AVID.ToString();
else
return String.Empty;
}
public void llAddToLandPassList(string avatar, double hours)
{
NotImplemented("llAddToLandPassList");
}
public void llSetTouchText(string text)
{
m_host.TouchName = text;
}
public void llSetSitText(string text)
{
m_host.SitName = text;
}
public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
{
NotImplemented("llSetCameraEyeOffset");
}
public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
{
NotImplemented("llSetCameraAtOffset");
}
public string llDumpList2String(LSL_Types.list src, string seperator)
{
if (src.Length == 0)
{
return String.Empty;
}
string ret = String.Empty;
foreach (object o in src.Data)
{
ret = ret + o.ToString() + seperator;
}
ret = ret.Substring(0, ret.Length - seperator.Length);
return ret;
}
public void llScriptDanger(LSL_Types.Vector3 pos)
{
NotImplemented("llScriptDanger");
}
public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
{
LLUUID av = new LLUUID();
if (!LLUUID.TryParse(avatar,out av))
{
LSLError("First parameter to llDialog needs to be a key");
return;
}
string[] buts = new string[buttons.Length];
for(int i = 0; i < buttons.Length; i++)
{
buts[i] = buttons.Data[i].ToString();
}
World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
//NotImplemented("llDialog");
}
public void llVolumeDetect(int detect)
{
NotImplemented("llVolumeDetect");
}
public void llResetOtherScript(string name)
{
NotImplemented("llResetOtherScript");
}
public int llGetScriptState(string name)
{
NotImplemented("llGetScriptState");
return 0;
}
public void llRemoteLoadScript()
{
NotImplemented("llRemoteLoadScript");
}
public void llSetRemoteScriptAccessPin(int pin)
{
NotImplemented("llSetRemoteScriptAccessPin");
}
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
{
NotImplemented("llRemoteLoadScriptPin");
}
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
// Not sure where these constants should live:
// REMOTE_DATA_CHANNEL = 1
// REMOTE_DATA_REQUEST = 2
// REMOTE_DATA_REPLY = 3
public void llOpenRemoteDataChannel()
{
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
if (xmlrpcMod.IsEnabled())
{
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
}
public string llSendRemoteData(string channel, string dest, int idata, string sdata)
{
NotImplemented("llSendRemoteData");
return String.Empty;
}
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
{
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
}
public void llCloseRemoteDataChannel(string channel)
{
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
xmlrpcMod.CloseXMLRPCChannel(channel);
}
public string llMD5String(string src, int nonce)
{
return Util.Md5Hash(src + ":" + nonce.ToString());
}
public void llSetPrimitiveParams(LSL_Types.list rules)
{
NotImplemented("llSetPrimitiveParams");
}
public string llStringToBase64(string str)
{
try
{
byte[] encData_byte = new byte[str.Length];
encData_byte = Encoding.UTF8.GetBytes(str);
string encodedData = Convert.ToBase64String(encData_byte);
return encodedData;
}
catch (Exception e)
{
throw new Exception("Error in base64Encode" + e.Message);
}
}
public string llBase64ToString(string str)
{
UTF8Encoding encoder = new UTF8Encoding();
Decoder utf8Decode = encoder.GetDecoder();
try
{
byte[] todecode_byte = Convert.FromBase64String(str);
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
char[] decoded_char = new char[charCount];
utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
string result = new String(decoded_char);
return result;
}
catch (Exception e)
{
throw new Exception("Error in base64Decode" + e.Message);
}
}
public void llXorBase64Strings()
{
throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead.");
}
public void llRemoteDataSetRegion()
{
NotImplemented("llRemoteDataSetRegion");
}
public double llLog10(double val)
{
return (double)Math.Log10(val);
}
public double llLog(double val)
{
return (double)Math.Log(val);
}
public LSL_Types.list llGetAnimationList(string id)
{
NotImplemented("llGetAnimationList");
return new LSL_Types.list();
}
public void llSetParcelMusicURL(string url)
{
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner.Equals(null))
{
return;
}
if (landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
}
public LSL_Types.Vector3 llGetRootPosition()
{
return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
}
public LSL_Types.Quaternion llGetRootRotation()
{
return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
}
public string llGetObjectDesc()
{
return m_host.Description;
}
public void llSetObjectDesc(string desc)
{
m_host.Description = desc;
}
public string llGetCreator()
{
return m_host.ObjectCreator.ToString();
}
public string llGetTimestamp()
{
return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
}
public void llSetLinkAlpha(int linknumber, double alpha, int face)
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
else
{
NotImplemented("llSetLinkAlpha");
}
}
public int llGetNumberOfPrims()
{
return m_host.ParentGroup.PrimCount;
}
public string llGetNumberOfNotecardLines(string name)
{
NotImplemented("llGetNumberOfNotecardLines");
return String.Empty;
}
public LSL_Types.list llGetBoundingBox(string obj)
{
NotImplemented("llGetBoundingBox");
return new LSL_Types.list();
}
public LSL_Types.Vector3 llGetGeometricCenter()
{
return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
}
public void llGetPrimitiveParams()
{
NotImplemented("llGetPrimitiveParams");
}
public string llIntegerToBase64(int number)
{
NotImplemented("llIntegerToBase64");
return String.Empty;
}
public int llBase64ToInteger(string str)
{
NotImplemented("llBase64ToInteger");
return 0;
}
public double llGetGMTclock()
{
return DateTime.UtcNow.TimeOfDay.TotalSeconds;
}
public string llGetSimulatorHostname()
{
return System.Environment.MachineName;
}
public void llSetLocalRot(LSL_Types.Quaternion rot)
{
m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
}
public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
{
NotImplemented("llParseStringKeepNulls");
return new LSL_Types.list();
}
public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
LSL_Types.Quaternion rot, int param)
{
NotImplemented("llRezAtRoot");
}
public int llGetObjectPermMask(int mask)
{
NotImplemented("llGetObjectPermMask");
return 0;
}
public void llSetObjectPermMask(int mask, int value)
{
NotImplemented("llSetObjectPermMask");
}
public void llGetInventoryPermMask(string item, int mask)
{
NotImplemented("llGetInventoryPermMask");
}
public void llSetInventoryPermMask(string item, int mask, int value)
{
NotImplemented("llSetInventoryPermMask");
}
public string llGetInventoryCreator(string item)
{
NotImplemented("llGetInventoryCreator");
return String.Empty;
}
public void llOwnerSay(string msg)
{
//temp fix so that lsl wiki examples aren't annoying to use to test other functions
World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
}
public void llRequestSimulatorData(string simulator, int data)
{
NotImplemented("llRequestSimulatorData");
}
public void llForceMouselook(int mouselook)
{
NotImplemented("llForceMouselook");
}
public double llGetObjectMass(string id)
{
NotImplemented("llGetObjectMass");
return 0;
}
public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
{
return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1);
}
public void llLoadURL(string avatar_id, string message, string url)
{
LLUUID avatarId = new LLUUID(avatar_id);
m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
url);
}
public void llParcelMediaCommandList(LSL_Types.list commandList)
{
NotImplemented("llParcelMediaCommandList");
}
public void llParcelMediaQuery()
{
NotImplemented("llParcelMediaQuery");
}
public int llModPow(int a, int b, int c)
{
Int64 tmp = 0;
Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
return Convert.ToInt32(tmp);
}
public int llGetInventoryType(string name)
{
NotImplemented("llGetInventoryType");
return 0;
}
public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
{
NotImplemented("llSetPayPrice");
}
public LSL_Types.Vector3 llGetCameraPos()
{
NotImplemented("llGetCameraPos");
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llGetCameraRot()
{
NotImplemented("llGetCameraRot");
return new LSL_Types.Quaternion();
}
public void llSetPrimURL()
{
NotImplemented("llSetPrimURL");
}
public void llRefreshPrimURL()
{
NotImplemented("llRefreshPrimURL");
}
public string llEscapeURL(string url)
{
try
{
return Uri.EscapeUriString(url);
}
catch (Exception ex)
{
return "llEscapeURL: " + ex.ToString();
}
}
public string llUnescapeURL(string url)
{
try
{
return Uri.UnescapeDataString(url);
}
catch (Exception ex)
{
return "llUnescapeURL: " + ex.ToString();
}
}
public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
{
NotImplemented("llMapDestination");
}
public void llAddToLandBanList(string avatar, double hours)
{
NotImplemented("llAddToLandBanList");
}
public void llRemoveFromLandPassList(string avatar)
{
NotImplemented("llRemoveFromLandPassList");
}
public void llRemoveFromLandBanList(string avatar)
{
NotImplemented("llRemoveFromLandBanList");
}
public void llSetCameraParams(LSL_Types.list rules)
{
NotImplemented("llSetCameraParams");
}
public void llClearCameraParams()
{
NotImplemented("llClearCameraParams");
}
public double llListStatistics(int operation, LSL_Types.list src)
{
NotImplemented("llListStatistics");
return 0;
}
public int llGetUnixTime()
{
return Util.UnixTimeSinceEpoch();
}
public int llGetParcelFlags(LSL_Types.Vector3 pos)
{
NotImplemented("llGetParcelFlags");
return 0;
}
public int llGetRegionFlags()
{
NotImplemented("llGetRegionFlags");
return 0;
}
public string llXorBase64StringsCorrect(string str1, string str2)
{
string ret = String.Empty;
string src1 = llBase64ToString(str1);
string src2 = llBase64ToString(str2);
int c = 0;
for (int i = 0; i < src1.Length; i++)
{
ret += src1[i] ^ src2[c];
c++;
if (c > src2.Length)
c = 0;
}
return llStringToBase64(ret);
}
public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
{
IHttpRequests httpScriptMod =
m_ScriptEngine.World.RequestModuleInterface();
List param = new List();
foreach (object o in parameters.Data)
{
param.Add(o.ToString());
}
LLUUID reqID = httpScriptMod.
StartHttpRequest(m_localID, m_itemID, url, param, body);
if (!reqID.Equals(null))
return reqID.ToString();
else
return null;
}
public void llResetLandBanList()
{
NotImplemented("llResetLandBanList");
}
public void llResetLandPassList()
{
NotImplemented("llResetLandPassList");
}
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
{
NotImplemented("llGetParcelPrimCount");
return 0;
}
public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
{
NotImplemented("llGetParcelPrimOwners");
return new LSL_Types.list();
}
public int llGetObjectPrimCount(string object_id)
{
SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
if (part == null)
{
return 0;
}
else
{
return part.ParentGroup.Children.Count;
}
}
public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
{
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
// Which probably will be irrelevent in OpenSim....
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
if (land == null)
{
return 0;
}
if (sim_wide == 1)
{
decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
return (int)v;
}
else
{
decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
return (int)v;
}
}
public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
{
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if (land == null)
{
return new LSL_Types.list(0);
}
LSL_Types.list ret = new LSL_Types.list();
foreach (object o in param.Data)
{
switch (o.ToString())
{
case "0":
ret = ret + new LSL_Types.list(land.landName);
break;
case "1":
ret = ret + new LSL_Types.list(land.landDesc);
break;
case "2":
ret = ret + new LSL_Types.list(land.ownerID.ToString());
break;
case "3":
ret = ret + new LSL_Types.list(land.groupID.ToString());
break;
case "4":
ret = ret + new LSL_Types.list(land.area);
break;
default:
ret = ret + new LSL_Types.list(0);
break;
}
}
return ret;
}
public string llStringTrim(string src, int type)
{
if (type == (int)LSL_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
if (type == (int)LSL_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
if (type == (int)LSL_BaseClass.STRING_TRIM) { return src.Trim(); }
return src;
}
//
// OpenSim functions
//
public int osTerrainSetHeight(int x, int y, double val)
{
if (x > 255 || x < 0 || y > 255 || y < 0)
LSLError("osTerrainSetHeight: Coordinate out of bounds");
if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0)))
{
World.Terrain.Set(x, y, val);
return 1;
}
else
{
return 0;
}
}
public double osTerrainGetHeight(int x, int y)
{
if (x > 255 || x < 0 || y > 255 || y < 0)
LSLError("osTerrainGetHeight: Coordinate out of bounds");
return World.Terrain.GetHeight(x, y);
}
public int osRegionRestart(double seconds)
{
if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID))
{
World.Restart((float)seconds);
return 1;
}
else
{
return 0;
}
}
public void osRegionNotice(string msg)
{
World.SendGeneralAlert(msg);
}
public void osSetRot(LLUUID target, Quaternion rotation)
{
if (World.Entities.ContainsKey(target))
{
World.Entities[target].Rotation = rotation;
}
else
{
LSLError("osSetRot: Invalid target");
}
}
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
int timer)
{
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface();
LLUUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return LLUUID.Zero.ToString();
}
private void NotImplemented(string Command)
{
if (throwErrorOnNotImplemented)
throw new NotImplementedException("Command not implemented: " + Command);
}
private void LSLError(string msg)
{
throw new Exception("LSL Runtime Error: " + msg);
}
}
}