/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Remoting.Lifetime; using System.Text; using System.Threading; using Nini.Config; using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; using OpenSim.Region.Environment.Modules.World.Land; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; //using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; namespace OpenSim.Region.ScriptEngine.Common { /// <summary> /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// </summary> public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface { // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); internal ScriptEngineBase.ScriptEngine m_ScriptEngine; internal SceneObjectPart m_host; internal uint m_localID; internal LLUUID m_itemID; internal bool throwErrorOnNotImplemented = true; public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) { m_ScriptEngine = ScriptEngine; m_host = host; m_localID = localID; m_itemID = itemID; //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); } private DateTime m_timer = DateTime.Now; private string m_state = "default"; private bool m_waitingForScriptAnswer=false; public string State { get { return m_state; } set { // Set it if it changed if (m_state != value) { try { m_ScriptEngine.m_EventManager.state_exit(m_localID); } catch (AppDomainUnloadedException) { Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); } m_state = value; try { int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID); m_host.SetScriptEvents(m_itemID, eventFlags); m_ScriptEngine.m_EventManager.state_entry(m_localID); } catch (AppDomainUnloadedException) { Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); } } } } // Object never expires public override Object InitializeLifetimeService() { //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); // return null; ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); } return lease; } public Scene World { get { return m_ScriptEngine.World; } } // Extension commands use this: public ICommander GetCommander(string name) { return World.GetCommander(name); } private LLUUID InventorySelf() { LLUUID invItemID=new LLUUID(); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) { invItemID=inv.Key; break; } } return invItemID; } private LLUUID InventoryKey(string name, int type) { m_host.AddScriptLPS(1); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == name) { if (inv.Value.Type != type) return LLUUID.Zero; return inv.Value.AssetID.ToString(); } } return LLUUID.Zero; } private LLUUID InventoryKey(string name) { m_host.AddScriptLPS(1); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == name) { return inv.Value.AssetID.ToString(); } } return LLUUID.Zero; } /// <summary> /// accepts a valid LLUUID, -or- a name of an inventory item. /// Returns a valid LLUUID or LLUUID.Zero if key invalid and item not found /// in prim inventory. /// </summary> /// <param name="k"></param> /// <returns></returns> private LLUUID KeyOrName(string k) { LLUUID key = LLUUID.Zero; // if we can parse the string as a key, use it. if (LLUUID.TryParse(k, out key)) { return key; } // else try to locate the name in inventory of object. found returns key, // not found returns LLUUID.Zero which will translate to the default particle texture else { return InventoryKey(k); } } public void osSetRegionWaterHeight(double height) { m_host.AddScriptLPS(1); //Check to make sure that the script's owner is the estate manager/master //World.Permissions.GenericEstatePermission( if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID)) { World.EventManager.TriggerRequestChangeWaterHeight((float)height); } } //These are the implementations of the various ll-functions used by the LSL scripts. //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 public double llSin(double f) { m_host.AddScriptLPS(1); return (double)Math.Sin(f); } public double llCos(double f) { m_host.AddScriptLPS(1); return (double)Math.Cos(f); } public double llTan(double f) { m_host.AddScriptLPS(1); return (double)Math.Tan(f); } public double llAtan2(double x, double y) { m_host.AddScriptLPS(1); return (double)Math.Atan2(y, x); } public double llSqrt(double f) { m_host.AddScriptLPS(1); return (double)Math.Sqrt(f); } public double llPow(double fbase, double fexponent) { m_host.AddScriptLPS(1); return (double)Math.Pow(fbase, fexponent); } public LSL_Types.LSLInteger llAbs(int i) { m_host.AddScriptLPS(1); return (int)Math.Abs(i); } public double llFabs(double f) { m_host.AddScriptLPS(1); return (double)Math.Abs(f); } public double llFrand(double mag) { m_host.AddScriptLPS(1); lock (Util.RandomClass) { return Util.RandomClass.NextDouble() * mag; } } public LSL_Types.LSLInteger llFloor(double f) { m_host.AddScriptLPS(1); return (int)Math.Floor(f); } public LSL_Types.LSLInteger llCeil(double f) { m_host.AddScriptLPS(1); return (int)Math.Ceiling(f); } // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) public LSL_Types.LSLInteger llRound(double f) { m_host.AddScriptLPS(1); return (int)Math.Round(f, MidpointRounding.AwayFromZero); } //This next group are vector operations involving squaring and square root. ckrinke public double llVecMag(LSL_Types.Vector3 v) { m_host.AddScriptLPS(1); return LSL_Types.Vector3.Mag(v); } public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { m_host.AddScriptLPS(1); double mag = LSL_Types.Vector3.Mag(v); LSL_Types.Vector3 nor = new LSL_Types.Vector3(); nor.x = v.x / mag; nor.y = v.y / mag; nor.z = v.z / mag; return nor; } public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { m_host.AddScriptLPS(1); double dx = a.x - b.x; double dy = a.y - b.y; double dz = a.z - b.z; return Math.Sqrt(dx * dx + dy * dy + dz * dz); } //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke // Utility function for llRot2Euler // normalize an angle between 0 - 2*PI (0 and 360 degrees) private double NormalizeAngle(double angle) { angle = angle % (Math.PI * 2); if (angle < 0) angle = angle + Math.PI * 2; return angle; } // Old implementation of llRot2Euler, now normalized public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { m_host.AddScriptLPS(1); //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); double m = (t.x + t.y + t.z + t.s); if (m == 0) return new LSL_Types.Vector3(); double n = 2 * (r.y * r.s + r.x * r.z); double p = m * m - n * n; if (p > 0) return new LSL_Types.Vector3(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); else if (n > 0) return new LSL_Types.Vector3(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); else return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); } /* From wiki: The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. */ /* How we arrived at this llEuler2Rot * * Experiment in SL to determine conventions: * llEuler2Rot(<PI,0,0>)=<1,0,0,0> * llEuler2Rot(<0,PI,0>)=<0,1,0,0> * llEuler2Rot(<0,0,PI>)=<0,0,1,0> * * Important facts about Quaternions * - multiplication is non-commutative (a*b != b*a) * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication * * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): * Qx = c1+i*s1 * Qy = c2+j*s2; * Qz = c3+k*s3; * * Rotations applied in order (from above) Z, Y, X * Q = (Qz * Qy) * Qx * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 * regroup: x=i*(s1*c2*c3+c1*s2*s3) * y=j*(c1*s2*c3-s1*c2*s3) * z=k*(s1*s2*c3+c1*c2*s3) * s= c1*c2*c3-s1*s2*s3 * * This implementation agrees with the functions found here: * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions * And with the results in SL. * * It's also possible to calculate llEuler2Rot by direct multiplication of * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function * from the wiki). * Apparently in some cases this is better from a numerical precision perspective? */ public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { m_host.AddScriptLPS(1); double x,y,z,s; double c1 = Math.Cos(v.x/2.0); double c2 = Math.Cos(v.y/2.0); double c3 = Math.Cos(v.z/2.0); double s1 = Math.Sin(v.x/2.0); double s2 = Math.Sin(v.y/2.0); double s3 = Math.Sin(v.z/2.0); x = s1*c2*c3+c1*s2*s3; y = c1*s2*c3-s1*c2*s3; z = s1*s2*c3+c1*c2*s3; s = c1*c2*c3-s1*s2*s3; return new LSL_Types.Quaternion(x, y, z, s); } public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { m_host.AddScriptLPS(1); double x,y,z,s; int f=0; // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s> // Computing quaternion x,y,z,s values x = ((fwd.x - left.y - up.z + 1) / 4); x *= x; x = Math.Sqrt(Math.Sqrt(x)); y = ((1 - up.z) / 2 - x * x); y *= y; y = Math.Sqrt(Math.Sqrt(y)); z = ((1 - left.y) / 2 - x * x); z *= z; z = Math.Sqrt(Math.Sqrt(z)); s = (1 - x * x - y * y - z * z); s *= s; s = Math.Sqrt(Math.Sqrt(s)); // Set f for signs detection if (fwd.y+left.x >= 0){f+=1;} if (fwd.z+up.x >= 0){f+=2;} if (left.z-up.y >= 0){f+=4;} // Set correct quaternion signs based on f value if (f == 0) { x = -x; } if (f == 1) { x = -x; y = -y; } if (f == 2) { x = -x; z = -z; } if (f == 3) { s = -s; } if (f == 4) { x = -x; s = -s; } if (f == 5) { z = -z; } if (f == 6) { y = -y; } LSL_Types.Quaternion result = new LSL_Types.Quaternion(x, y, z, s); // a hack to correct a few questionable angles :( if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001) result.s = -s; return result; } public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; y = 2 * (r.x * r.y + r.z * r.s); z = 2 * (r.x * r.z - r.y * r.s); return (new LSL_Types.Vector3(x, y, z)); } public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = 2 * (r.x * r.y - r.z * r.s); y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; z = 2 * (r.x * r.s + r.y * r.z); return (new LSL_Types.Vector3(x, y, z)); } public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { m_host.AddScriptLPS(1); double x, y, z, m; m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; // m is always greater than zero // if m is not equal to 1 then Rotation needs to be normalized if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } // Fast Algebric Calculations instead of Vectors & Quaternions Product x = 2 * (r.x * r.z + r.y * r.s); y = 2*(-r.x * r.s + r.y * r.z); z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; return (new LSL_Types.Vector3(x, y, z)); } public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { //A and B should both be normalized m_host.AddScriptLPS(1); double dotProduct = LSL_Types.Vector3.Dot(a, b); LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); double angle = Math.Acos(dotProduct / magProduct); LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); double s = Math.Sin(angle / 2); return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); } public void llWhisper(int channelID, string text) { m_host.AddScriptLPS(1); World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); } public void llSay(int channelID, string text) { m_host.AddScriptLPS(1); World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); } public void llShout(int channelID, string text) { m_host.AddScriptLPS(1); World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); } public void llRegionSay(int channelID, string text) { if (channelID == 0) { LSLError("Cannot use llRegionSay() on channel 0"); return; } m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); } public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg) { m_host.AddScriptLPS(1); LLUUID keyID; LLUUID.TryParse(ID, out keyID); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); } public void llListenControl(int number, int active) { m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.ListenControl(m_itemID, number, active); } public void llListenRemove(int number) { m_host.AddScriptLPS(1); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.ListenRemove(m_itemID, number); } public void llSensor(string name, string id, int type, double range, double arc) { m_host.AddScriptLPS(300); LLUUID keyID = LLUUID.Zero; LLUUID.TryParse(id, out keyID); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_host.AddScriptLPS(1); LLUUID keyID = LLUUID.Zero; LLUUID.TryParse(id, out keyID); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); } public void llSensorRemove() { m_host.AddScriptLPS(1); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID); } public string resolveName(LLUUID objecUUID) { // try avatar username surname UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID); if (profile != null) { string avatarname = profile.FirstName + " " + profile.SurName; return avatarname; } // try an scene object SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); if (SOP != null) { string objectname = SOP.Name; return objectname; } EntityBase SensedObject; lock (World.Entities) { World.Entities.TryGetValue(objecUUID, out SensedObject); } if (SensedObject == null) return String.Empty; return SensedObject.Name; } public string llDetectedName(int number) { m_host.AddScriptLPS(1); LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID); if (SenseList != null) { if ((number >= 0) && (number <= SenseList.Length)) { LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; return resolveName(SensedUUID); } } else { ScriptManager sm; IScript script = null; if ((sm = m_ScriptEngine.m_ScriptManager) != null) { if (sm.Scripts.ContainsKey(m_localID)) { if ((script = sm.GetScript(m_localID, m_itemID)) != null) { //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length); if (script.llDetectParams._string != null) { if (script.llDetectParams._string.Length > number) { if (script.llDetectParams._string[number] != null) { return script.llDetectParams._string[number]; } } } } } } } return String.Empty; } public LLUUID uuidDetectedKey(int number) { LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID); if (SenseList != null) { if ((number >= 0) && (number < SenseList.Length)) { LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; return SensedUUID; } } else { ScriptManager sm; IScript script = null; if ((sm = m_ScriptEngine.m_ScriptManager) != null) { if (sm.Scripts.ContainsKey(m_localID)) { if ((script = sm.GetScript(m_localID, m_itemID)) != null) { //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length); if (script.llDetectParams._key.Length > number) { if (script.llDetectParams._key[number]) { return new LLUUID(script.llDetectParams._key[number]); } } } } } } return LLUUID.Zero; } public EntityBase entityDetectedKey(int number) { LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID); if (SenseList != null) { if ((number >= 0) && (number < SenseList.Length)) { LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; EntityBase SensedObject = null; lock (World.Entities) { World.Entities.TryGetValue(SensedUUID, out SensedObject); } return SensedObject; } } else { ScriptManager sm; IScript script = null; if ((sm = m_ScriptEngine.m_ScriptManager) != null) { if (sm.Scripts.ContainsKey(m_localID)) { if ((script = sm.GetScript(m_localID, m_itemID)) != null) { //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length); if (script.llDetectParams._key.Length > number) { if (script.llDetectParams._key[number]) { LLUUID SensedUUID = new LLUUID(script.llDetectParams._key[number]); EntityBase SensedObject = null; lock (World.Entities) { World.Entities.TryGetValue(SensedUUID, out SensedObject); } return SensedObject; } } } } } } return null; } public string llDetectedKey(int number) { m_host.AddScriptLPS(1); LLUUID SensedUUID = uuidDetectedKey(number); if (SensedUUID == LLUUID.Zero) return String.Empty; return SensedUUID.ToString(); } public string llDetectedOwner(int number) { // returns UUID of owner of object detected m_host.AddScriptLPS(1); EntityBase SensedObject = entityDetectedKey(number); if (SensedObject ==null) return String.Empty; LLUUID SensedUUID = uuidDetectedKey(number); if (World.GetScenePresence(SensedUUID) == null) { // sensed object is not an avatar // so get the owner of the sensed object SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID); if (SOP != null) { return SOP.ObjectOwner.ToString(); } } else { // sensed object is an avatar, and so must be its own owner return SensedUUID.ToString(); } return String.Empty; } public LSL_Types.LSLInteger llDetectedType(int number) { m_host.AddScriptLPS(1); EntityBase SensedObject = entityDetectedKey(number); if (SensedObject == null) return 0; int mask = 0; LLUUID SensedUUID = uuidDetectedKey(number); LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0); if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor if (SensedObject.Velocity.Equals(ZeroVector)) mask |= 0x04; // passive non-moving else mask |= 0x02; // active moving if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ... return mask; } public LSL_Types.Vector3 llDetectedPos(int number) { m_host.AddScriptLPS(1); EntityBase SensedObject = entityDetectedKey(number); if (SensedObject == null) return new LSL_Types.Vector3(0, 0, 0); return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z); } public LSL_Types.Vector3 llDetectedVel(int number) { m_host.AddScriptLPS(1); EntityBase SensedObject = entityDetectedKey(number); if (SensedObject == null) return new LSL_Types.Vector3(0, 0, 0); return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z); } public LSL_Types.Vector3 llDetectedGrab(int number) { m_host.AddScriptLPS(1); EntityBase SensedObject = entityDetectedKey(number); if (SensedObject == null) return new LSL_Types.Vector3(0, 0, 0); return new LSL_Types.Vector3( SensedObject.AbsolutePosition.X, SensedObject.AbsolutePosition.Y, SensedObject.AbsolutePosition.Y); } public LSL_Types.Quaternion llDetectedRot(int number) { m_host.AddScriptLPS(1); EntityBase SensedObject = entityDetectedKey(number); if (SensedObject == null) return new LSL_Types.Quaternion(); return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w); } public LSL_Types.LSLInteger llDetectedGroup(int number) { m_host.AddScriptLPS(1); NotImplemented("llDetectedGroup"); return 0; } public LSL_Types.LSLInteger llDetectedLinkNumber(int number) { m_host.AddScriptLPS(1); NotImplemented("llDetectedLinkNumber"); return 0; } public void llDie() { m_host.AddScriptLPS(1); World.DeleteSceneObject(m_host.ParentGroup); } public double llGround(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); int x = (int)(m_host.AbsolutePosition.X + offset.x); int y = (int)(m_host.AbsolutePosition.Y + offset.y); return World.GetLandHeight(x, y); } public double llCloud(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); NotImplemented("llCloud"); return 0; } public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); NotImplemented("llWind"); return new LSL_Types.Vector3(); } public void llSetStatus(int status, int value) { m_host.AddScriptLPS(1); int statusrotationaxis = 0; if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS) { if (value == 1) { SceneObjectGroup group = m_host.ParentGroup; if (group == null) return; bool allow = true; foreach (SceneObjectPart part in group.Children.Values) { if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) { allow = false; break; } } if (!allow) return; m_host.ScriptSetPhysicsStatus(true); } else m_host.ScriptSetPhysicsStatus(false); } if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM) { if (value == 1) m_host.ScriptSetPhantomStatus(true); else m_host.ScriptSetPhantomStatus(false); } if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) { m_host.AddFlag(LLObject.ObjectFlags.CastShadows); } if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) { statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X; } if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) { statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y; } if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) { statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z; } if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) { NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); } if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) { if (value == 1) m_host.SetDieAtEdge(true); else m_host.SetDieAtEdge(false); } if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) { NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); } if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX) { NotImplemented("llSetStatus - STATUS_SANDBOX"); } if (statusrotationaxis != 0) { m_host.SetAxisRotation(statusrotationaxis, value); } } public LSL_Types.LSLInteger llGetStatus(int status) { m_host.AddScriptLPS(1); // Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); switch (status) { case BuiltIn_Commands_BaseClass.STATUS_PHYSICS: if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics) { return 1; } return 0; case BuiltIn_Commands_BaseClass.STATUS_PHANTOM: if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom) { return 1; } return 0; case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS: if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows) { return 1; } return 0; case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB: NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); return 0; case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE: if (m_host.GetDieAtEdge()) return 1; else return 0; case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE: NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); return 0; case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X: NotImplemented("llGetStatus - STATUS_ROTATE_X"); return 0; case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y: NotImplemented("llGetStatus - STATUS_ROTATE_Y"); return 0; case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z: NotImplemented("llGetStatus - STATUS_ROTATE_Z"); return 0; case BuiltIn_Commands_BaseClass.STATUS_SANDBOX: NotImplemented("llGetStatus - STATUS_SANDBOX"); return 0; } return 0; } public void llSetScale(LSL_Types.Vector3 scale) { m_host.AddScriptLPS(1); SetScale(m_host, scale); } private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale) { // TODO: this needs to trigger a persistance save as well if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null) return; if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) { if (scale.x > World.m_maxPhys) scale.x = World.m_maxPhys; if (scale.y > World.m_maxPhys) scale.y = World.m_maxPhys; if (scale.z > World.m_maxPhys) scale.z = World.m_maxPhys; } if (scale.x > World.m_maxNonphys) scale.x = World.m_maxNonphys; if (scale.y > World.m_maxNonphys) scale.y = World.m_maxNonphys; if (scale.z > World.m_maxNonphys) scale.z = World.m_maxNonphys; LLVector3 tmp = part.Scale; tmp.X = (float)scale.x; tmp.Y = (float)scale.y; tmp.Z = (float)scale.z; part.Scale = tmp; part.SendFullUpdateToAllClients(); } public LSL_Types.Vector3 llGetScale() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); } public void llSetColor(LSL_Types.Vector3 color, int face) { m_host.AddScriptLPS(1); SetColor(m_host, color, face); } private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face) { LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); return; } else if (face == -1) { for (uint i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.FaceTextures[i].RGBA = texcolor; } texcolor = tex.DefaultTexture.RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.DefaultTexture.RGBA = texcolor; } part.UpdateTexture(tex); return; } } public double llGetAlpha(int face) { m_host.AddScriptLPS(1); LLObject.TextureEntry tex = m_host.Shape.Textures; if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color { return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); } if (face > -1) { return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); } return 0; } public void llSetAlpha(double alpha, int face) { m_host.AddScriptLPS(1); SetAlpha(m_host, alpha, face); } private void SetAlpha(SceneObjectPart part, double alpha, int face) { LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); return; } else if (face == -1) { for (int i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.FaceTextures[i].RGBA = texcolor; } } texcolor = tex.DefaultTexture.RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.DefaultTexture.RGBA = texcolor; part.UpdateTexture(tex); return; } } /// <summary> /// Set flexi parameters of a part. /// /// FIXME: Much of this code should probably be within the part itself. /// </summary> /// <param name="part"></param> /// <param name="flexi"></param> /// <param name="softness"></param> /// <param name="gravity"></param> /// <param name="friction"></param> /// <param name="wind"></param> /// <param name="tension"></param> /// <param name="Force"></param> private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, LSL_Types.Vector3 Force) { if (part == null) return; bool needs_fakedelete = false; if (flexi) { if (!part.Shape.FlexiEntry) { needs_fakedelete = true; } part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do // work once the prim is already flexi part.Shape.FlexiSoftness = softness; part.Shape.FlexiGravity = gravity; part.Shape.FlexiDrag = friction; part.Shape.FlexiWind = wind; part.Shape.FlexiTension = tension; part.Shape.FlexiForceX = (float)Force.x; part.Shape.FlexiForceY = (float)Force.y; part.Shape.FlexiForceZ = (float)Force.z; part.Shape.PathCurve = 0x80; } else { if (part.Shape.FlexiEntry) { needs_fakedelete = true; } part.Shape.FlexiEntry = false; } needs_fakedelete = false; if (needs_fakedelete) { if (part.ParentGroup != null) { part.ParentGroup.FakeDeleteGroup(); } } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } /// <summary> /// Set a light point on a part /// /// FIXME: Much of this code should probably be in SceneObjectGroup /// </summary> /// <param name="part"></param> /// <param name="light"></param> /// <param name="color"></param> /// <param name="intensity"></param> /// <param name="radius"></param> /// <param name="falloff"></param> private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff) { if (part == null) return; if (light) { part.Shape.LightEntry = true; part.Shape.LightColorR = (float)color.x; part.Shape.LightColorG = (float)color.y; part.Shape.LightColorB = (float)color.z; part.Shape.LightIntensity = intensity; part.Shape.LightRadius = radius; part.Shape.LightFalloff = falloff; } else { part.Shape.LightEntry = false; } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } public LSL_Types.Vector3 llGetColor(int face) { m_host.AddScriptLPS(1); LLObject.TextureEntry tex = m_host.Shape.Textures; LLColor texcolor; LSL_Types.Vector3 rgb; if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color { texcolor = tex.DefaultTexture.RGBA; rgb.x = (255 - (texcolor.R * 255)) / 255; rgb.y = (255 - (texcolor.G * 255)) / 255; rgb.z = (255 - (texcolor.B * 255)) / 255; return rgb; } if (face > -1) { texcolor = tex.GetFace((uint)face).RGBA; rgb.x = (255 - (texcolor.R * 255)) / 255; rgb.y = (255 - (texcolor.G * 255)) / 255; rgb.z = (255 - (texcolor.B * 255)) / 255; return rgb; } else { return new LSL_Types.Vector3(); } } public void llSetTexture(string texture, int face) { m_host.AddScriptLPS(1); SetTexture(m_host, texture, face); } private void SetTexture(SceneObjectPart part, string texture, int face) { LLUUID textureID=new LLUUID(); if (!LLUUID.TryParse(texture, out textureID)) { textureID=InventoryKey(texture, (int)AssetType.Texture); } if (textureID == LLUUID.Zero) return; LLObject.TextureEntry tex = part.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); texface.TextureID = textureID; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } else if (face == -1) { for (uint i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].TextureID = textureID; } } tex.DefaultTexture.TextureID = textureID; part.UpdateTexture(tex); return; } } public void llScaleTexture(double u, double v, int face) { m_host.AddScriptLPS(1); ScaleTexture(m_host, u, v, face); } private void ScaleTexture(SceneObjectPart part, double u, double v, int face) { LLObject.TextureEntry tex = part.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); texface.RepeatU = (float)u; texface.RepeatV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } if (face == -1) { for (int i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].RepeatU = (float)u; tex.FaceTextures[i].RepeatV = (float)v; } } tex.DefaultTexture.RepeatU = (float)u; tex.DefaultTexture.RepeatV = (float)v; part.UpdateTexture(tex); return; } } public void llOffsetTexture(double u, double v, int face) { m_host.AddScriptLPS(1); OffsetTexture(m_host, u, v, face); } private void OffsetTexture(SceneObjectPart part, double u, double v, int face) { LLObject.TextureEntry tex = part.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); texface.OffsetU = (float)u; texface.OffsetV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } if (face == -1) { for (int i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].OffsetU = (float)u; tex.FaceTextures[i].OffsetV = (float)v; } } tex.DefaultTexture.OffsetU = (float)u; tex.DefaultTexture.OffsetV = (float)v; part.UpdateTexture(tex); return; } } public void llRotateTexture(double rotation, int face) { m_host.AddScriptLPS(1); RotateTexture(m_host, rotation, face); } private void RotateTexture(SceneObjectPart part, double rotation, int face) { LLObject.TextureEntry tex = part.Shape.Textures; if (face > -1) { LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); texface.Rotation = (float)rotation; tex.FaceTextures[face] = texface; part.UpdateTexture(tex); return; } if (face == -1) { for (int i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].Rotation = (float)rotation; } } tex.DefaultTexture.Rotation = (float)rotation; part.UpdateTexture(tex); return; } } public string llGetTexture(int face) { m_host.AddScriptLPS(1); LLObject.TextureEntry tex = m_host.Shape.Textures; if (face == -1) { face = 0; } if (face > -1) { LLObject.TextureEntryFace texface; texface = tex.GetFace((uint)face); return texface.TextureID.ToString(); } else { return String.Empty; } } public void llSetPos(LSL_Types.Vector3 pos) { m_host.AddScriptLPS(1); SetPos(m_host, pos); } private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos) { if (part.ParentID != 0) { part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); } else { part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); } } public LSL_Types.Vector3 llGetPos() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, m_host.AbsolutePosition.Z); } public LSL_Types.Vector3 llGetLocalPos() { m_host.AddScriptLPS(1); if (m_host.ParentID != 0) { return new LSL_Types.Vector3(m_host.OffsetPosition.X, m_host.OffsetPosition.Y, m_host.OffsetPosition.Z); } else { return new LSL_Types.Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, m_host.AbsolutePosition.Z); } } public void llSetRot(LSL_Types.Quaternion rot) { m_host.AddScriptLPS(1); SetRot(m_host, rot); } private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot) { part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); // Update rotation does not move the object in the physics scene if it's a linkset. part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; } public LSL_Types.Quaternion llGetRot() { m_host.AddScriptLPS(1); LLQuaternion q = m_host.RotationOffset; return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); } public LSL_Types.Quaternion llGetLocalRot() { m_host.AddScriptLPS(1); return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); } public void llSetForce(LSL_Types.Vector3 force, int local) { m_host.AddScriptLPS(1); //NotImplemented("llSetForce"); if (m_host.ParentGroup != null) { if (m_host.ParentGroup.RootPart != null) { if (local != 0) force *= llGetRot(); m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z)); } } } public LSL_Types.Vector3 llGetForce() { LSL_Types.Vector3 force = new LSL_Types.Vector3(0.0, 0.0, 0.0); m_host.AddScriptLPS(1); //NotImplemented("llGetForce"); //return new LSL_Types.Vector3(); if (m_host.ParentGroup != null) { if (m_host.ParentGroup.RootPart != null) { PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce(); force.x = tmpForce.X; force.y = tmpForce.Y; force.z = tmpForce.Z; } } return force; } public LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range) { m_host.AddScriptLPS(1); return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range); } public void llTargetRemove(int number) { m_host.AddScriptLPS(1); m_host.unregisterTargetWaypoint(number); } public LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error) { m_host.AddScriptLPS(1); NotImplemented("llRotTarget"); return 0; } public void llRotTargetRemove(int number) { m_host.AddScriptLPS(1); NotImplemented("llRotTargetRemove"); } public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_host.AddScriptLPS(1); m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau); } public void llStopMoveToTarget() { m_host.AddScriptLPS(1); m_host.StopMoveToTarget(); } public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_host.AddScriptLPS(1); //No energy force yet if (force.x > 20000) force.x = 20000; if (force.y > 20000) force.y = 20000; if (force.z > 20000) force.z = 20000; m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), local != 0); } public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_host.AddScriptLPS(1); NotImplemented("llApplyRotationalImpulse"); } public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_host.AddScriptLPS(1); NotImplemented("llSetTorque"); } public LSL_Types.Vector3 llGetTorque() { m_host.AddScriptLPS(1); NotImplemented("llGetTorque"); return new LSL_Types.Vector3(); } public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_host.AddScriptLPS(1); NotImplemented("llSetForceAndTorque"); } public LSL_Types.Vector3 llGetVel() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); } public LSL_Types.Vector3 llGetAccel() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); } public LSL_Types.Vector3 llGetOmega() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); } public double llGetTimeOfDay() { m_host.AddScriptLPS(1); return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation); } public double llGetWallclock() { m_host.AddScriptLPS(1); return DateTime.Now.TimeOfDay.TotalSeconds; } public double llGetTime() { m_host.AddScriptLPS(1); TimeSpan ScriptTime = DateTime.Now - m_timer; return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); } public void llResetTime() { m_host.AddScriptLPS(1); m_timer = DateTime.Now; } public double llGetAndResetTime() { m_host.AddScriptLPS(1); TimeSpan ScriptTime = DateTime.Now - m_timer; m_timer = DateTime.Now; return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); } public void llSound() { m_host.AddScriptLPS(1); // This function has been deprecated // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound Deprecated("llSound"); } // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound // 20080530 Updated to remove code duplication public void llPlaySound(string sound, double volume) { m_host.AddScriptLPS(1); // send the sound, once, to all clients in range m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); } // Xantor 20080528 we should do this differently. // 1) apply the sound to the object // 2) schedule full update // just sending the sound out once doesn't work so well when other avatars come in view later on // or when the prim gets moved, changed, sat on, whatever // see large number of mantises (mantes?) // 20080530 Updated to remove code duplication // 20080530 Stop sound if there is one, otherwise volume only changes don't work public void llLoopSound(string sound, double volume) { m_host.AddScriptLPS(1); if (m_host.Sound != LLUUID.Zero) llStopSound(); m_host.Sound = KeyOrName(sound); m_host.SoundGain = volume; m_host.SoundFlags = 1; // looping m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? m_host.ScheduleFullUpdate(); m_host.SendFullUpdateToAllClients(); } public void llLoopSoundMaster(string sound, double volume) { m_host.AddScriptLPS(1); NotImplemented("llLoopSoundMaster"); } public void llLoopSoundSlave(string sound, double volume) { m_host.AddScriptLPS(1); NotImplemented("llLoopSoundSlave"); } public void llPlaySoundSlave(string sound, double volume) { m_host.AddScriptLPS(1); NotImplemented("llPlaySoundSlave"); } public void llTriggerSound(string sound, double volume) { m_host.AddScriptLPS(1); m_host.SendSound(sound, volume, true, 0); } // Xantor 20080528: Clear prim data of sound instead public void llStopSound() { m_host.AddScriptLPS(1); m_host.Sound = LLUUID.Zero; m_host.SoundGain = 0; m_host.SoundFlags = 0; m_host.SoundRadius = 0; m_host.ScheduleFullUpdate(); m_host.SendFullUpdateToAllClients(); // m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2); } public void llPreloadSound(string sound) { m_host.AddScriptLPS(1); m_host.PreloadSound(sound); } /// <summary> /// Return a portion of the designated string bounded by /// inclusive indices (start and end). As usual, the negative /// indices, and the tolerance for out-of-bound values, makes /// this more complicated than it might otherwise seem. /// </summary> public string llGetSubString(string src, int start, int end) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventional substring if (start <= end) { // Implies both bounds are out-of-range. if (end < 0 || start >= src.Length) { return String.Empty; } // If end is positive, then it directly // corresponds to the lengt of the substring // needed (plus one of course). BUT, it // must be within bounds. if (end >= src.Length) { end = src.Length-1; } if (start < 0) { return src.Substring(0,end+1); } // Both indices are positive return src.Substring(start, (end+1) - start); } // Inverted substring (end < start) else { // Implies both indices are below the // lower bound. In the inverted case, that // means the entire string will be returned // unchanged. if (start < 0) { return src; } // If both indices are greater than the upper // bound the result may seem initially counter // intuitive. if (end >= src.Length) { return src; } if (end < 0) { if (start < src.Length) { return src.Substring(start); } else { return String.Empty; } } else { if (start < src.Length) { return src.Substring(0,end+1) + src.Substring(start); } else { return src.Substring(0,end+1); } } } } /// <summary> /// Delete substring removes the specified substring bounded /// by the inclusive indices start and end. Indices may be /// negative (indicating end-relative) and may be inverted, /// i.e. end < start. /// </summary> public string llDeleteSubString(string src, int start, int end) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventionally delimited substring if (start <= end) { // If both bounds are outside of the existing // string, then return unchanges. if (end < 0 || start >= src.Length) { return src; } // At least one bound is in-range, so we // need to clip the out-of-bound argument. if (start < 0) { start = 0; } if (end >= src.Length) { end = src.Length-1; } return src.Remove(start,end-start+1); } // Inverted substring else { // In this case, out of bounds means that // the existing string is part of the cut. if (start < 0 || end >= src.Length) { return String.Empty; } if (end > 0) { if (start < src.Length) { return src.Remove(start).Remove(0,end+1); } else { return src.Remove(0,end+1); } } else { if (start < src.Length) { return src.Remove(start); } else { return src; } } } } /// <summary> /// Insert string inserts the specified string identified by src /// at the index indicated by index. Index may be negative, in /// which case it is end-relative. The index may exceed either /// string bound, with the result being a concatenation. /// </summary> public string llInsertString(string dest, int index, string src) { m_host.AddScriptLPS(1); // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (index < 0) { index = dest.Length+index; // Negative now means it is less than the lower // bound of the string. if (index < 0) { return src+dest; } } if (index >= dest.Length) { return dest+src; } // The index is in bounds. // In this case the index refers to the index that will // be assigned to the first character of the inserted string. // So unlike the other string operations, we do not add one // to get the correct string length. return dest.Substring(0,index)+src+dest.Substring(index); } public string llToUpper(string src) { m_host.AddScriptLPS(1); return src.ToUpper(); } public string llToLower(string src) { m_host.AddScriptLPS(1); return src.ToLower(); } public LSL_Types.LSLInteger llGiveMoney(string destination, int amount) { LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return 0; m_host.AddScriptLPS(1); if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero) return 0; if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0) { LSLError("No permissions to give money"); return 0; } LLUUID toID=new LLUUID(); if (!LLUUID.TryParse(destination, out toID)) { LSLError("Bad key in llGiveMoney"); return 0; } IMoneyModule money=World.RequestModuleInterface<IMoneyModule>(); if (money == null) { NotImplemented("llGiveMoney"); return 0; } bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); if (result) return 1; return 0; } public void llMakeExplosion() { m_host.AddScriptLPS(1); Deprecated("llMakeExplosion"); } public void llMakeFountain() { m_host.AddScriptLPS(1); Deprecated("llMakeFountain"); } public void llMakeSmoke() { m_host.AddScriptLPS(1); Deprecated("llMakeSmoke"); } public void llMakeFire() { m_host.AddScriptLPS(1); Deprecated("llMakeFire"); } public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) { m_host.AddScriptLPS(1); //NotImplemented("llRezObject"); bool found = false; // Instead of using return;, I'm using continue; because in our TaskInventory implementation // it's possible to have two items with the same task inventory name. // this is an easter egg of sorts. foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == inventory) { // make sure we're an object. if (inv.Value.InvType != (int)InventoryType.Object) { llSay(0, "Unable to create requested object. Object is missing from database."); continue; } LLVector3 llpos = new LLVector3((float)pos.x, (float)pos.y, (float)pos.z); // test if we're further away then 10m if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10) return; // wiki says, if it's further away then 10m, silently fail. LLVector3 llvel = new LLVector3((float)vel.x, (float)vel.y, (float)vel.z); // need the magnitude later float velmag = (float)Util.GetMagnitude(llvel); SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param); // If either of these are null, then there was an unknown error. if (new_group == null) continue; if (new_group.RootPart == null) continue; // objects rezzed with this method are die_at_edge by default. new_group.RootPart.SetDieAtEdge(true); m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "object_rez", EventQueueManager.llDetectNull, new Object[] { new LSL_Types.LSLString(new_group.RootPart.UUID.ToString()) }); float groupmass = new_group.GetMass(); //Recoil. llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); found = true; //script delay System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10)); break; } } if (!found) llSay(0, "Could not find object " + inventory); } public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_host.AddScriptLPS(1); NotImplemented("llLookAt"); } public void llStopLookAt() { m_host.AddScriptLPS(1); NotImplemented("llStopLookAt"); } public void llSetTimerEvent(double sec) { m_host.AddScriptLPS(1); // Setting timer repeat m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec); } public void llSleep(double sec) { m_host.AddScriptLPS((int)(sec * 100)); Thread.Sleep((int)(sec * 1000)); } public double llGetMass() { m_host.AddScriptLPS(1); return m_host.GetMass(); } public void llCollisionFilter(string name, string id, int accept) { m_host.AddScriptLPS(1); NotImplemented("llCollisionFilter"); } public void llTakeControls(int controls, int accept, int pass_on) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) { return; } if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero) { ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); if (presence != null) { if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0) { presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); } } } m_host.AddScriptLPS(1); //NotImplemented("llTakeControls"); } public void llReleaseControls() { m_host.AddScriptLPS(1); if (!m_host.TaskInventory.ContainsKey(InventorySelf())) { return; } if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero) { ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); if (presence != null) { if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0) { // Unregister controls from Presence presence.UnRegisterControlEventsToScript(m_localID, m_itemID); // Remove Take Control permission. m_host.TaskInventory[InventorySelf()].PermsMask &= ~BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS; } } } } public void llAttachToAvatar(int attachment) { m_host.AddScriptLPS(1); NotImplemented("llAttachToAvatar"); } public void llDetachFromAvatar() { m_host.AddScriptLPS(1); NotImplemented("llDetachFromAvatar"); } public void llTakeCamera(string avatar) { m_host.AddScriptLPS(1); Deprecated("llTakeCamera"); } public void llReleaseCamera(string avatar) { m_host.AddScriptLPS(1); Deprecated("llReleaseCamera"); } public string llGetOwner() { m_host.AddScriptLPS(1); return m_host.ObjectOwner.ToString(); } public void llInstantMessage(string user, string message) { m_host.AddScriptLPS(1); // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, // but I don't think we have a list of scenes available from here. // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) // user is a UUID // TODO: figure out values for client, fromSession, and imSessionID // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); LLUUID friendTransactionID = LLUUID.Random(); //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); GridInstantMessage msg = new GridInstantMessage(); msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID; msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID; msg.toAgentID = new Guid(user); // toAgentID.UUID; msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; //if (client != null) //{ msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; //} //else //{ // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it //} msg.message = message; msg.dialog = (byte)19; // messgage from script ??? // dialog; msg.fromGroup = false;// fromGroup; msg.offline = (byte)0; //offline; msg.ParentEstateID = 0; //ParentEstateID; msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition); msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID; msg.binaryBucket = new byte[0];// binaryBucket; World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); // NotImplemented("llInstantMessage"); } public void llEmail(string address, string subject, string message) { m_host.AddScriptLPS(1); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); if (emailModule == null) return; emailModule.SendEmail(m_host.UUID, address, subject, message); } public void llGetNextEmail(string address, string subject) { m_host.AddScriptLPS(1); NotImplemented("llGetNextEmail"); } public string llGetKey() { m_host.AddScriptLPS(1); return m_host.UUID.ToString(); } public void llSetBuoyancy(double buoyancy) { m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { if (m_host.ParentGroup.RootPart != null) { m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); } } } public void llSetHoverHeight(double height, int water, double tau) { m_host.AddScriptLPS(1); NotImplemented("llSetHoverHeight"); } public void llStopHover() { m_host.AddScriptLPS(1); NotImplemented("llStopHover"); } public void llMinEventDelay(double delay) { m_host.AddScriptLPS(1); NotImplemented("llMinEventDelay"); } public void llSoundPreload() { m_host.AddScriptLPS(1); Deprecated("llSoundPreload"); } public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_host.AddScriptLPS(1); NotImplemented("llRotLookAt"); } public LSL_Types.LSLInteger llStringLength(string str) { m_host.AddScriptLPS(1); if (str.Length > 0) { return str.Length; } else { return 0; } } public void llStartAnimation(string anim) { m_host.AddScriptLPS(1); LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return; if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); if (presence != null) { // Do NOT try to parse LLUUID, animations cannot be triggered by ID LLUUID animID=InventoryKey(anim, (int)AssetType.Animation); if (animID == LLUUID.Zero) presence.AddAnimation(anim); else presence.AddAnimation(animID); } } } public void llStopAnimation(string anim) { m_host.AddScriptLPS(1); LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return; if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { LLUUID animID = new LLUUID(); if (!LLUUID.TryParse(anim, out animID)) { animID=InventoryKey(anim); } if (animID == LLUUID.Zero) return; ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); if (presence != null) { if (animID == LLUUID.Zero) presence.RemoveAnimation(anim); else presence.RemoveAnimation(animID); } } } public void llPointAt() { m_host.AddScriptLPS(1); NotImplemented("llPointAt"); } public void llStopPointAt() { m_host.AddScriptLPS(1); NotImplemented("llStopPointAt"); } public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_host.AddScriptLPS(1); m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); m_host.ScheduleTerseUpdate(); m_host.SendTerseUpdateToAllClients(); } public LSL_Types.LSLInteger llGetStartParameter() { // This is not handled here return 0; } public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_host.AddScriptLPS(1); NotImplemented("llGodLikeRezObject"); } public void llRequestPermissions(string agent, int perm) { LLUUID agentID=new LLUUID(); if (!LLUUID.TryParse(agent, out agentID)) return; LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return; // Not in a prim? How?? if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions { m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero; m_host.TaskInventory[invItemID].PermsMask=0; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)}); return; } m_host.AddScriptLPS(1); if (m_host.ParentGroup.RootPart.IsAttachment && agent == m_host.ParentGroup.RootPart.AttachedAvatar) { // When attached, certain permissions are implicit if requested from owner int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS | BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION | BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA | BuiltIn_Commands_BaseClass.PERMISSION_ATTACH; if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms { m_host.TaskInventory[invItemID].PermsGranter=agentID; m_host.TaskInventory[invItemID].PermsMask=perm; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)}); return; } } else if (m_host.SitTargetAvatar == agentID) // Sitting avatar { // When agent is sitting, certain permissions are implicit if requested from sitting agent int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION | BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA | BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA; if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms { m_host.TaskInventory[invItemID].PermsGranter=agentID; m_host.TaskInventory[invItemID].PermsMask=perm; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)}); return; } } ScenePresence presence = World.GetScenePresence(agentID); if (presence != null) { string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID); if (ownerName == String.Empty) ownerName="(hippos)"; if (!m_waitingForScriptAnswer) { m_host.TaskInventory[invItemID].PermsGranter=agentID; m_host.TaskInventory[invItemID].PermsMask=0; presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer; m_waitingForScriptAnswer=true; } presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); return; } // Requested agent is not in range, refuse perms m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)}); } void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer) { if (taskID != m_host.UUID) return; LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return; client.OnScriptAnswer-=handleScriptAnswer; m_waitingForScriptAnswer=false; m_host.TaskInventory[invItemID].PermsMask=answer; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(answer)}); } public string llGetPermissionsKey() { m_host.AddScriptLPS(1); foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.ItemID == m_itemID) { return item.PermsGranter.ToString(); } } return LLUUID.Zero.ToString(); } public LSL_Types.LSLInteger llGetPermissions() { m_host.AddScriptLPS(1); foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.ItemID == m_itemID) { return item.PermsMask; } } return 0; } public LSL_Types.LSLInteger llGetLinkNumber() { m_host.AddScriptLPS(1); if (m_host.ParentGroup.Children.Count > 1) { return m_host.LinkNum; } else { return 0; } } public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_host.AddScriptLPS(1); SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); if (linknumber > -1) { LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); return; } else if (face == -1) { texcolor = tex.DefaultTexture.RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.DefaultTexture.RGBA = texcolor; for (uint i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.FaceTextures[i].RGBA = texcolor; } } texcolor = tex.DefaultTexture.RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.DefaultTexture.RGBA = texcolor; part.UpdateTexture(tex); return; } return; } else if (linknumber == -1) { int num = m_host.ParentGroup.PrimCount; for (int w = 0; w < num; w++) { linknumber = w; part = m_host.ParentGroup.GetLinkNumPart(linknumber); LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); } else if (face == -1) { texcolor = tex.DefaultTexture.RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.DefaultTexture.RGBA = texcolor; for (uint i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.FaceTextures[i].RGBA = texcolor; } } texcolor = tex.DefaultTexture.RGBA; texcolor.R = (float)Math.Abs(color.x - 1); texcolor.G = (float)Math.Abs(color.y - 1); texcolor.B = (float)Math.Abs(color.z - 1); tex.DefaultTexture.RGBA = texcolor; part.UpdateTexture(tex); } } return; } } public void llCreateLink(string target, int parent) { m_host.AddScriptLPS(1); NotImplemented("llCreateLink"); } public void llBreakLink(int linknum) { m_host.AddScriptLPS(1); NotImplemented("llBreakLink"); } public void llBreakAllLinks() { m_host.AddScriptLPS(1); NotImplemented("llBreakAllLinks"); } public string llGetLinkKey(int linknum) { m_host.AddScriptLPS(1); SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); if (part != null) { return part.UUID.ToString(); } else { return LLUUID.Zero.ToString(); } } public string llGetLinkName(int linknum) { m_host.AddScriptLPS(1); SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); if (part != null) { return part.Name; } else { return ""; } } public LSL_Types.LSLInteger llGetInventoryNumber(int type) { m_host.AddScriptLPS(1); int count = 0; foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { count = count + 1; } } return count; } public string llGetInventoryName(int type, int number) { m_host.AddScriptLPS(1); ArrayList keys = new ArrayList(); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { keys.Add(inv.Value.Name); } } if (keys.Count == 0) { return String.Empty; } keys.Sort(); if (keys.Count > number) { return (string)keys[number]; } return String.Empty; } public void llSetScriptState(string name, int run) { LLUUID item; ScriptManager sm; IScript script = null; m_host.AddScriptLPS(1); // These functions are supposed to be robust, // so get the state one step at a time. if ((item = ScriptByName(name)) != LLUUID.Zero) { if ((sm = m_ScriptEngine.m_ScriptManager) != null) { if (sm.Scripts.ContainsKey(m_localID)) { if ((script = sm.GetScript(m_localID, item)) != null) { script.Exec.Running = (run==0) ? false : true; } } } } // Required by SL if (script == null) ShoutError("llSetScriptState: script "+name+" not found"); // If we didn't find it, then it's safe to // assume it is not running. } public double llGetEnergy() { m_host.AddScriptLPS(1); // TODO: figure out real energy value return 1.0f; } public void llGiveInventory(string destination, string inventory) { m_host.AddScriptLPS(1); bool found = false; LLUUID destId = LLUUID.Zero; LLUUID objId = LLUUID.Zero; if (!LLUUID.TryParse(destination, out destId)) { llSay(0, "Could not parse key " + destination); return; } // move the first object found with this inventory name foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == inventory) { found = true; objId = inv.Key; break; } } if (!found) { llSay(0, String.Format("Could not find object '{0}'", inventory)); throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); } // check if destination is an avatar if (World.GetScenePresence(destId) != null) { // destination is an avatar World.MoveTaskInventoryItem(destId, null, m_host, objId); } else { // destination is an object World.MoveTaskInventoryItem(destId, m_host, objId); } } public void llRemoveInventory(string name) { m_host.AddScriptLPS(1); foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Name == name) { m_host.RemoveInventoryItem(item.ItemID); return; } } } public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_host.AddScriptLPS(1); Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); m_host.SetText(text, av3, alpha); } public double llWater(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); return World.RegionInfo.RegionSettings.WaterHeight; } public void llPassTouches(int pass) { m_host.AddScriptLPS(1); NotImplemented("llPassTouches"); } public string llRequestAgentData(string id, int data) { m_host.AddScriptLPS(1); NotImplemented("llRequestAgentData"); return String.Empty; } public string llRequestInventoryData(string name) { m_host.AddScriptLPS(1); NotImplemented("llRequestInventoryData"); return String.Empty; } public void llSetDamage(double damage) { m_host.AddScriptLPS(1); NotImplemented("llSetDamage"); } public void llTeleportAgentHome(string agent) { m_host.AddScriptLPS(1); NotImplemented("llTeleportAgentHome"); } public void llModifyLand(int action, int brush) { m_host.AddScriptLPS(1); World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)); } public void llCollisionSound(string impact_sound, double impact_volume) { m_host.AddScriptLPS(1); NotImplemented("llCollisionSound"); } public void llCollisionSprite(string impact_sprite) { m_host.AddScriptLPS(1); NotImplemented("llCollisionSprite"); } public string llGetAnimation(string id) { m_host.AddScriptLPS(1); NotImplemented("llGetAnimation"); return String.Empty; } public void llResetScript() { m_host.AddScriptLPS(800); m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); } public void llMessageLinked(int linknum, int num, string msg, string id) { m_host.AddScriptLPS(1); uint partLocalID; LLUUID partItemID; switch ((int)linknum) { case (int)BuiltIn_Commands_BaseClass.LINK_ROOT: SceneObjectPart part = m_host.ParentGroup.RootPart; foreach (TaskInventoryItem item in part.TaskInventory.Values) { if (item.Type == 10) { partLocalID = part.LocalId; partItemID = item.ItemID; object[] resobj = new object[] { new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj ); } } break; case (int)BuiltIn_Commands_BaseClass.LINK_SET: foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) { foreach (TaskInventoryItem item in partInst.TaskInventory.Values) { if (item.Type == 10) { partLocalID = partInst.LocalId; partItemID = item.ItemID; Object[] resobj = new object[] { new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj ); } } } break; case (int)BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS: foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) { if (partInst.LocalId != m_host.LocalId) { foreach (TaskInventoryItem item in partInst.TaskInventory.Values) { if (item.Type == 10) { partLocalID = partInst.LocalId; partItemID = item.ItemID; Object[] resobj = new object[] { new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj ); } } } } break; case (int)BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN: foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) { if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId) { foreach (TaskInventoryItem item in partInst.TaskInventory.Values) { if (item.Type == 10) { partLocalID = partInst.LocalId; partItemID = item.ItemID; Object[] resobj = new object[] { new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj ); } } } } break; case (int)BuiltIn_Commands_BaseClass.LINK_THIS: foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10) { partItemID = item.ItemID; object[] resobj = new object[] { new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( m_localID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj ); } } break; default: foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) { if ((partInst.LinkNum) == linknum) { foreach (TaskInventoryItem item in partInst.TaskInventory.Values) { if (item.Type == 10) { partLocalID = partInst.LocalId; partItemID = item.ItemID; Object[] resObjDef = new object[] { new LSL_Types.LSLInteger(m_host.LinkNum), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resObjDef ); } } } } break; } } public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_host.AddScriptLPS(1); NotImplemented("llPushObject"); } public void llPassCollisions(int pass) { m_host.AddScriptLPS(1); NotImplemented("llPassCollisions"); } public string llGetScriptName() { string result = String.Empty; m_host.AddScriptLPS(1); foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.ItemID == m_itemID) { result = item.Name!=null?item.Name:String.Empty; break; } } return result; } public LSL_Types.LSLInteger llGetNumberOfSides() { m_host.AddScriptLPS(1); NotImplemented("llGetNumberOfSides"); return 0; } /* The new / changed functions were tested with the following LSL script: default { state_entry() { rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); // convert back and forth between quaternion <-> vector and angle rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); llOwnerSay("Old rotation was: "+(string) rot); llOwnerSay("re-converted rotation is: "+(string) newrot); llSetRot(rot); // to check the parameters in the prim } } */ // Xantor 29/apr/2008 // Returns rotation described by rotating angle radians about axis. // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { m_host.AddScriptLPS(1); double x, y, z, s, t; s = Math.Cos(angle / 2); t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs x = axis.x * t; y = axis.y * t; z = axis.z * t; return new LSL_Types.Quaternion(x,y,z,s); } // Xantor 29/apr/2008 // converts a Quaternion to X,Y,Z axis rotations public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { m_host.AddScriptLPS(1); double x,y,z; if (rot.s > 1) // normalization needed { double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + rot.z * rot.z + rot.s * rot.s); rot.x /= length; rot.y /= length; rot.z /= length; rot.s /= length; } // double angle = 2 * Math.Acos(rot.s); double s = Math.Sqrt(1 - rot.s * rot.s); if (s < 0.001) { x = 1; y = z = 0; } else { x = rot.x / s; // normalise axis y = rot.y / s; z = rot.z / s; } return new LSL_Types.Vector3(x,y,z); // NotImplemented("llRot2Axis"); } // Returns the angle of a quaternion (see llRot2Axis for the axis) public double llRot2Angle(LSL_Types.Quaternion rot) { m_host.AddScriptLPS(1); if (rot.s > 1) // normalization needed { double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + rot.z * rot.z + rot.s * rot.s); rot.x /= length; rot.y /= length; rot.z /= length; rot.s /= length; } double angle = 2 * Math.Acos(rot.s); return angle; // NotImplemented("llRot2Angle"); } public double llAcos(double val) { m_host.AddScriptLPS(1); return (double)Math.Acos(val); } public double llAsin(double val) { m_host.AddScriptLPS(1); return (double)Math.Asin(val); } // Xantor 30/apr/2008 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { m_host.AddScriptLPS(1); return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; } public string llGetInventoryKey(string name) { m_host.AddScriptLPS(1); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == name) { if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) { return inv.Value.AssetID.ToString(); } else { return LLUUID.Zero.ToString(); } } } return LLUUID.Zero.ToString(); } public void llAllowInventoryDrop(int add) { m_host.AddScriptLPS(1); if (add != 0) m_host.ParentGroup.RootPart.AllowedDrop = true; else m_host.ParentGroup.RootPart.AllowedDrop = false; } public LSL_Types.Vector3 llGetSunDirection() { m_host.AddScriptLPS(1); LSL_Types.Vector3 SunDoubleVector3; LLVector3 SunFloatVector3; // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; SunDoubleVector3.x = (double)SunFloatVector3.X; SunDoubleVector3.y = (double)SunFloatVector3.Y; SunDoubleVector3.z = (double)SunFloatVector3.Z; return SunDoubleVector3; } public LSL_Types.Vector3 llGetTextureOffset(int face) { m_host.AddScriptLPS(1); LLObject.TextureEntry tex = m_host.Shape.Textures; LSL_Types.Vector3 offset; if (face == -1) { face = 0; } offset.x = tex.GetFace((uint)face).OffsetU; offset.y = tex.GetFace((uint)face).OffsetV; offset.z = 0.0; return offset; } public LSL_Types.Vector3 llGetTextureScale(int side) { m_host.AddScriptLPS(1); LLObject.TextureEntry tex = m_host.Shape.Textures; LSL_Types.Vector3 scale; if (side == -1) { side = 0; } scale.x = tex.GetFace((uint)side).RepeatU; scale.y = tex.GetFace((uint)side).RepeatV; scale.z = 0.0; return scale; } public double llGetTextureRot(int face) { m_host.AddScriptLPS(1); LLObject.TextureEntry tex = m_host.Shape.Textures; if (face == -1) { face = 0; } return tex.GetFace((uint)face).Rotation; } public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern) { m_host.AddScriptLPS(1); return source.IndexOf(pattern); } public string llGetOwnerKey(string id) { m_host.AddScriptLPS(1); LLUUID key = new LLUUID(); if (LLUUID.TryParse(id, out key)) { return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString(); } else { return LLUUID.Zero.ToString(); } } public LSL_Types.Vector3 llGetCenterOfMass() { m_host.AddScriptLPS(1); NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); } public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) { m_host.AddScriptLPS(1); return src.Sort(stride, ascending); } public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src) { m_host.AddScriptLPS(1); if (src == null) { return 0; } else { return src.Length; } } public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0; } try { if (src.Data[index] is LSL_Types.LSLInteger) return Convert.ToInt32(((LSL_Types.LSLInteger) src.Data[index]).value); else if (src.Data[index] is LSL_Types.LSLFloat) return Convert.ToInt32(((LSL_Types.LSLFloat) src.Data[index]).value); else if (src.Data[index] is LSL_Types.LSLString) return Convert.ToInt32(((LSL_Types.LSLString) src.Data[index]).m_string); return Convert.ToInt32(src.Data[index]); } catch (FormatException) { return 0; } } public double osList2Double(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0.0; } if (src.Data[index] is LSL_Types.LSLInteger) return Convert.ToDouble(((LSL_Types.LSLInteger) src.Data[index]).value); else if (src.Data[index] is LSL_Types.LSLFloat) return Convert.ToDouble(((LSL_Types.LSLFloat) src.Data[index]).value); else if (src.Data[index] is LSL_Types.LSLString) return Convert.ToDouble(((LSL_Types.LSLString) src.Data[index]).m_string); return Convert.ToDouble(src.Data[index]); } public double llList2Float(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0.0; } try { if (src.Data[index] is LSL_Types.LSLInteger) return Convert.ToDouble(((LSL_Types.LSLInteger) src.Data[index]).value); else if (src.Data[index] is LSL_Types.LSLFloat) return Convert.ToDouble(((LSL_Types.LSLFloat) src.Data[index]).value); else if (src.Data[index] is LSL_Types.LSLString) return Convert.ToDouble(((LSL_Types.LSLString) src.Data[index]).m_string); return Convert.ToDouble(src.Data[index]); } catch (FormatException) { return 0.0; } } public string llList2String(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return String.Empty; } return src.Data[index].ToString(); } public string llList2Key(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return ""; } return src.Data[index].ToString(); } public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return new LSL_Types.Vector3(0, 0, 0); } if (src.Data[index].GetType() == typeof(LSL_Types.Vector3)) { return (LSL_Types.Vector3)src.Data[index]; } else { return new LSL_Types.Vector3(src.Data[index].ToString()); } } public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return new LSL_Types.Quaternion(0, 0, 0, 1); } if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion)) { return (LSL_Types.Quaternion)src.Data[index]; } else { return new LSL_Types.Quaternion(src.Data[index].ToString()); } } public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) { m_host.AddScriptLPS(1); return src.GetSublist(start, end); } public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) { return src.DeleteSublist(end, start); } public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index) { m_host.AddScriptLPS(1); if (index < 0) { index = src.Length + index; } if (index >= src.Length) { return 0; } if (src.Data[index] is Int32) return 1; if (src.Data[index] is Double) return 2; if (src.Data[index] is String) { LLUUID tuuid; if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) { return 3; } else { return 4; } } if (src.Data[index] is LSL_Types.Vector3) return 5; if (src.Data[index] is LSL_Types.Quaternion) return 6; if (src.Data[index] is LSL_Types.list) return 7; return 0; } /// <summary> /// Process the supplied list and return the /// content of the list formatted as a comma /// separated list. There is a space after /// each comma. /// </summary> public string llList2CSV(LSL_Types.list src) { string ret = String.Empty; int x = 0; m_host.AddScriptLPS(1); if (src.Data.Length > 0) { ret = src.Data[x++].ToString(); for (; x < src.Data.Length; x++) { ret += ", "+src.Data[x].ToString(); } } return ret; } /// <summary> /// The supplied string is scanned for commas /// and converted into a list. Commas are only /// effective if they are encountered outside /// of '<' '>' delimiters. Any whitespace /// before or after an element is trimmed. /// </summary> public LSL_Types.list llCSV2List(string src) { LSL_Types.list result = new LSL_Types.list(); int parens = 0; int start = 0; int length = 0; m_host.AddScriptLPS(1); for (int i = 0; i < src.Length; i++) { switch (src[i]) { case '<' : parens++; length++; break; case '>' : if (parens > 0) parens--; length++; break; case ',' : if (parens == 0) { result.Add(src.Substring(start,length).Trim()); start += length+1; length = 0; } else { length++; } break; default : length++; break; } } result.Add(src.Substring(start,length).Trim()); return result; } /// <summary> /// Randomizes the list, be arbitrarily reordering /// sublists of stride elements. As the stride approaches /// the size of the list, the options become very /// limited. /// </summary> /// <remarks> /// This could take a while for very large list /// sizes. /// </remarks> public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) { LSL_Types.list result; Random rand = new Random(); int chunkk; int[] chunks; m_host.AddScriptLPS(1); if (stride == 0) stride = 1; // Stride MUST be a factor of the list length // If not, then return the src list. This also // traps those cases where stride > length. if (src.Length != stride && src.Length%stride == 0) { chunkk = src.Length/stride; chunks = new int[chunkk]; for (int i = 0; i < chunkk; i++) chunks[i] = i; // Knuth shuffle the chunkk index for (int i = chunkk - 1; i >= 1; i--) { // Elect an unrandomized chunk to swap int index = rand.Next(i + 1); int tmp; // and swap position with first unrandomized chunk tmp = chunks[i]; chunks[i] = chunks[index]; chunks[index] = tmp; } // Construct the randomized list result = new LSL_Types.list(); for (int i = 0; i < chunkk; i++) { for (int j = 0; j < stride; j++) { result.Add(src.Data[chunks[i]*stride+j]); } } } else { object[] array = new object[src.Length]; Array.Copy(src.Data, 0, array, 0, src.Length); result = new LSL_Types.list(array); } return result; } /// <summary> /// Elements in the source list starting with 0 and then /// every i+stride. If the stride is negative then the scan /// is backwards producing an inverted result. /// Only those elements that are also in the specified /// range are included in the result. /// </summary> public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) { LSL_Types.list result = new LSL_Types.list(); int[] si = new int[2]; int[] ei = new int[2]; bool twopass = false; m_host.AddScriptLPS(1); // First step is always to deal with negative indices if (start < 0) start = src.Length+start; if (end < 0) end = src.Length+end; // Out of bounds indices are OK, just trim them // accordingly if (start > src.Length) start = src.Length; if (end > src.Length) end = src.Length; // There may be one or two ranges to be considered if (start != end) { if (start <= end) { si[0] = start; ei[0] = end; } else { si[1] = start; ei[1] = src.Length; si[0] = 0; ei[0] = end; twopass = true; } // The scan always starts from the beginning of the // source list, but members are only selected if they // fall within the specified sub-range. The specified // range values are inclusive. // A negative stride reverses the direction of the // scan producing an inverted list as a result. if (stride == 0) stride = 1; if (stride > 0) { for (int i = 0; i < src.Length; i += stride) { if (i<=ei[0] && i>=si[0]) result.Add(src.Data[i]); if (twopass && i>=si[1] && i<=ei[1]) result.Add(src.Data[i]); } } else if (stride < 0) { for (int i = src.Length - 1; i >= 0; i += stride) { if (i <= ei[0] && i >= si[0]) result.Add(src.Data[i]); if (twopass && i >= si[1] && i <= ei[1]) result.Add(src.Data[i]); } } } return result; } public LSL_Types.Vector3 llGetRegionCorner() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); } /// <summary> /// Insert the list identified by <src> into the /// list designated by <dest> such that the first /// new element has the index specified by <index> /// </summary> public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index) { LSL_Types.list pref = null; LSL_Types.list suff = null; m_host.AddScriptLPS(1); if (index < 0) { index = index+dest.Length; if (index < 0) { index = 0; } } if (index != 0) { pref = dest.GetSublist(0,index-1); if (index < dest.Length) { suff = dest.GetSublist(index,-1); return pref + src + suff; } else { return pref + src; } } else { if (index < dest.Length) { suff = dest.GetSublist(index,-1); return src + suff; } else { return src; } } } /// <summary> /// Returns the index of the first occurrence of test /// in src. /// </summary> public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test) { int index = -1; int length = src.Length - test.Length + 1; m_host.AddScriptLPS(1); // If either list is empty, do not match if (src.Length != 0 && test.Length != 0) { for (int i = 0; i < length; i++) { if (src.Data[i].Equals(test.Data[0])) { int j; for (j = 1; j < test.Length; j++) if (!src.Data[i+j].Equals(test.Data[j])) break; if (j == test.Length) { index = i; break; } } } } return index; } public string llGetObjectName() { m_host.AddScriptLPS(1); return m_host.Name!=null?m_host.Name:String.Empty; } public void llSetObjectName(string name) { m_host.AddScriptLPS(1); m_host.Name = name!=null?name:String.Empty; } public string llGetDate() { m_host.AddScriptLPS(1); DateTime date = DateTime.Now.ToUniversalTime(); string result = date.ToString("yyyy-MM-dd"); return result; } public LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { m_host.AddScriptLPS(1); NotImplemented("llEdgeOfWorld"); return 0; } public LSL_Types.LSLInteger llGetAgentInfo(string id) { m_host.AddScriptLPS(1); NotImplemented("llGetAgentInfo"); return 0; } public void llAdjustSoundVolume(double volume) { m_host.AddScriptLPS(1); m_host.AdjustSoundGain(volume); } public void llSetSoundQueueing(int queue) { m_host.AddScriptLPS(1); NotImplemented("llSetSoundQueueing"); } public void llSetSoundRadius(double radius) { m_host.AddScriptLPS(1); NotImplemented("llSetSoundRadius"); } public string llKey2Name(string id) { m_host.AddScriptLPS(1); LLUUID key = new LLUUID(); if (LLUUID.TryParse(id,out key)) { ScenePresence presence = World.GetScenePresence(key); if (presence != null) { return presence.ControllingClient.Name; //return presence.Name; } if (World.GetSceneObjectPart(key) != null) { return World.GetSceneObjectPart(key).Name; } } return String.Empty; } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_host.AddScriptLPS(1); Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); pTexAnim.Flags =(uint) mode; //ALL_SIDES if (face == -1) face = 255; pTexAnim.Face = (uint)face; pTexAnim.Length = (float)length; pTexAnim.Rate = (float)rate; pTexAnim.SizeX = (uint)sizex; pTexAnim.SizeY = (uint)sizey; pTexAnim.Start = (float)start; m_host.AddTextureAnimation(pTexAnim); m_host.SendFullUpdateToAllClients(); } public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_host.AddScriptLPS(1); NotImplemented("llTriggerSoundLimited"); } public void llEjectFromLand(string pest) { m_host.AddScriptLPS(1); NotImplemented("llEjectFromLand"); } public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers) { m_host.AddScriptLPS(1); LSL_Types.list ret = new LSL_Types.list(); object[] delimiters = new object[separators.Length + spacers.Length]; separators.Data.CopyTo(delimiters, 0); spacers.Data.CopyTo(delimiters, separators.Length); bool dfound = false; do { dfound = false; int cindex = -1; string cdeli = ""; for (int i = 0; i < delimiters.Length; i++) { int index = str.IndexOf(delimiters[i].ToString()); bool found = index != -1; if (found && String.Empty != (string)delimiters[i]) { if ((cindex > index) || (cindex == -1)) { cindex = index; cdeli = (string)delimiters[i]; } dfound = dfound || found; } } if (cindex != -1) { if (cindex > 0) { ret.Add(str.Substring(0, cindex)); if (spacers.Contains(cdeli)) { ret.Add(cdeli); } } if (cindex == 0 && spacers.Contains(cdeli)) { ret.Add(cdeli); } str = str.Substring(cindex + cdeli.Length); } } while (dfound); if (str != "") { ret.Add(str); } return ret; } public LSL_Types.LSLInteger llOverMyLand(string id) { m_host.AddScriptLPS(1); LLUUID key = new LLUUID(); if (LLUUID.TryParse(id,out key)) { SceneObjectPart obj = new SceneObjectPart(); obj = World.GetSceneObjectPart(World.Entities[key].LocalId); if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y)) { return 1; } else { return 0; } } else { return 0; } } public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { m_host.AddScriptLPS(1); return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); } public string llGetNotecardLine(string name, int line) { m_host.AddScriptLPS(1); // TODO: this script function should actually return // the requested notecard line via the dataserver event // once it is implemented - krtaylor String[] notecardLines = GetNotecardLines(name); line--; // array starts at 0 if ((!String.IsNullOrEmpty(notecardLines[0])) && (line >= 0) && (line < notecardLines.Length)) { return notecardLines[line]; } else { return String.Empty; } } private String[] GetNotecardLines(string name) { // bool found = false; int notecardIndex = 0; String[] notecardLines = { "0" }; notecardLines[0] = String.Empty; foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if ((inv.Value.Name == name) && (inv.Value.InvType == (int)InventoryType.Notecard)) { // OK, it has the right name and it is a notecard // so get the asset that contains the notecard raw data // and convert it into a string AssetBase notecardAsset = World.AssetCache.GetAsset(inv.Value.AssetID, false); String dataString = System.Text.Encoding.ASCII.GetString(notecardAsset.Data); if (!String.IsNullOrEmpty(dataString)) { // good, we have the notecard data as a string // now parse the text lines using the Linden Text delimiters notecardIndex = dataString.IndexOf("}\nText length "); if (notecardIndex > 0) { notecardIndex = notecardIndex + 2; //get past delimiter notecardIndex = dataString.IndexOf("\n", notecardIndex); if (notecardIndex > 0) { // Finally got to the first line of the notecard // now find the end of the notecard text delimited by }<LF> // parse the lines, delimited by <LF> notecardIndex = dataString.IndexOf("\n", notecardIndex); notecardIndex++; // get past delimiter int notecardLength = dataString.Length - notecardIndex - 3; // create new string to parse that only consists of the actual lines in the asset Char[] notecardCharArray = dataString.ToCharArray(notecardIndex, notecardLength); String notecardString = new String(notecardCharArray); // split the lines of the notecard into separate strings char[] delimChar = { '\n' }; notecardLines = notecardString.Split(delimChar); return notecardLines; } } } } } return notecardLines; } public LSL_Types.Vector3 llGetAgentSize(string id) { m_host.AddScriptLPS(1); NotImplemented("llGetAgentSize"); return new LSL_Types.Vector3(); } public LSL_Types.LSLInteger llSameGroup(string agent) { m_host.AddScriptLPS(1); NotImplemented("llSameGroup"); return 0; } public void llUnSit(string id) { m_host.AddScriptLPS(1); LLUUID key = new LLUUID(); if (LLUUID.TryParse(id, out key)) { ScenePresence av = World.GetScenePresence(key); if (av != null) { if (llAvatarOnSitTarget() == id) { // if the avatar is sitting on this object, then // we can unsit them. We don't want random scripts unsitting random people // Lets avoid the popcorn avatar scenario. av.StandUp(); } else { // If the object owner also owns the parcel // or // if the land is group owned and the object is group owned by the same group // or // if the object is owned by a person with estate access. ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); if (parcel != null) { if (m_host.ObjectOwner == parcel.landData.OwnerID || (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID && parcel.landData.IsGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID)) { av.StandUp(); } } } } } } public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); NotImplemented("llGroundSlope"); return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); NotImplemented("llGroundNormal"); return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); NotImplemented("llGroundContour"); return new LSL_Types.Vector3(); } public LSL_Types.LSLInteger llGetAttached() { m_host.AddScriptLPS(1); NotImplemented("llGetAttached"); return 0; } public LSL_Types.LSLInteger llGetFreeMemory() { m_host.AddScriptLPS(1); NotImplemented("llGetFreeMemory"); return 0; } public string llGetRegionName() { m_host.AddScriptLPS(1); return World.RegionInfo.RegionName; } public double llGetRegionTimeDilation() { m_host.AddScriptLPS(1); return (double)World.TimeDilation; } public double llGetRegionFPS() { m_host.AddScriptLPS(1); //TODO: return actual FPS return 10.0f; } /* particle system rules should be coming into this routine as doubles, that is rule[0] should be an integer from this list and rule[1] should be the arg for the same integer. wiki.secondlife.com has most of this mapping, but some came from http://www.caligari-designs.com/p4u2 We iterate through the list for 'Count' elements, incrementing by two for each iteration and set the members of Primitive.ParticleSystem, one at a time. */ public enum PrimitiveRule : int { PSYS_PART_FLAGS = 0, PSYS_PART_START_COLOR = 1, PSYS_PART_START_ALPHA = 2, PSYS_PART_END_COLOR = 3, PSYS_PART_END_ALPHA = 4, PSYS_PART_START_SCALE = 5, PSYS_PART_END_SCALE = 6, PSYS_PART_MAX_AGE = 7, PSYS_SRC_ACCEL = 8, PSYS_SRC_PATTERN = 9, PSYS_SRC_TEXTURE = 12, PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_RADIUS = 16, PSYS_SRC_BURST_SPEED_MIN = 17, PSYS_SRC_BURST_SPEED_MAX = 18, PSYS_SRC_MAX_AGE = 19, PSYS_SRC_TARGET_KEY = 20, PSYS_SRC_OMEGA = 21, PSYS_SRC_ANGLE_BEGIN = 22, PSYS_SRC_ANGLE_END = 23 } internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) { Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; return returnval; } private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() { Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); // TODO find out about the other defaults and add them here ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f); ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f); ps.PartStartScaleX = 1.0f; ps.PartStartScaleY = 1.0f; ps.PartEndScaleX = 1.0f; ps.PartEndScaleY = 1.0f; ps.BurstSpeedMin = 1.0f; ps.BurstSpeedMax = 1.0f; ps.BurstRate = 0.1f; ps.PartMaxAge = 10.0f; return ps; } public void llParticleSystem(LSL_Types.list rules) { m_host.AddScriptLPS(1); if (rules.Length == 0) { m_host.RemoveParticleSystem(); } else { Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); LSL_Types.Vector3 tempv = new LSL_Types.Vector3(); float tempf = 0; for (int i = 0; i < rules.Length; i += 2) { switch ((int)rules.Data[i]) { case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS: prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString())); break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR: tempv = (LSL_Types.Vector3)rules.Data[i + 1]; prules.PartStartColor.R = (float)tempv.x; prules.PartStartColor.G = (float)tempv.y; prules.PartStartColor.B = (float)tempv.z; break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.PartStartColor.A = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR: tempv = (LSL_Types.Vector3)rules.Data[i + 1]; //prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1); prules.PartEndColor.R = (float)tempv.x; prules.PartEndColor.G = (float)tempv.y; prules.PartEndColor.B = (float)tempv.z; break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.PartEndColor.A = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE: tempv = (LSL_Types.Vector3)rules.Data[i + 1]; prules.PartStartScaleX = (float)tempv.x; prules.PartStartScaleY = (float)tempv.y; break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE: tempv = (LSL_Types.Vector3)rules.Data[i + 1]; prules.PartEndScaleX = (float)tempv.x; prules.PartEndScaleY = (float)tempv.y; break; case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.PartMaxAge = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL: tempv = (LSL_Types.Vector3)rules.Data[i + 1]; prules.PartAcceleration.X = (float)tempv.x; prules.PartAcceleration.Y = (float)tempv.y; prules.PartAcceleration.Z = (float)tempv.z; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN: int tmpi = int.Parse(rules.Data[i + 1].ToString()); prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; break; // Xantor 20080503 // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture // "" = default texture. // 20080530 Updated to remove code duplication case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE: prules.Texture = KeyOrName(rules.Data[i + 1].ToString()); break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.BurstRate = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT: prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString()); break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.BurstRadius = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.BurstSpeedMin = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.BurstSpeedMax = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.MaxAge = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY: LLUUID key = LLUUID.Zero; if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key)) { prules.Target = key; } else { prules.Target = m_host.UUID; } break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA: // AL: This is an assumption, since it is the only thing that would match. tempv = (LSL_Types.Vector3)rules.Data[i + 1]; prules.AngularVelocity.X = (float)tempv.x; prules.AngularVelocity.Y = (float)tempv.y; prules.AngularVelocity.Z = (float)tempv.z; //cast?? prules.MaxAge = (float)rules[i + 1]; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.InnerAngle = (float)tempf; break; case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END: tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); prules.OuterAngle = (float)tempf; break; } } prules.CRC = 1; m_host.AddNewParticleSystem(prules); } m_host.SendFullUpdateToAllClients(); } public void llGroundRepel(double height, int water, double tau) { m_host.AddScriptLPS(1); NotImplemented("llGroundRepel"); } private LLUUID GetTaskInventoryItem(string name) { foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == name) return inv.Key; } return LLUUID.Zero; } public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory) { m_host.AddScriptLPS(1); LLUUID destID; if (!LLUUID.TryParse(destination, out destID)) return; List<LLUUID> itemList = new List<LLUUID>(); foreach (Object item in inventory.Data) { LLUUID itemID; if (LLUUID.TryParse(item.ToString(), out itemID)) { itemList.Add(itemID); } else { itemID = GetTaskInventoryItem(item.ToString()); if (itemID != LLUUID.Zero) itemList.Add(itemID); } } if (itemList.Count == 0) return; m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); } public void llSetVehicleType(int type) { m_host.AddScriptLPS(1); NotImplemented("llSetVehicleType"); } public void llSetVehicledoubleParam(int param, double value) { m_host.AddScriptLPS(1); NotImplemented("llSetVehicledoubleParam"); } public void llSetVehicleFloatParam(int param, float value) { m_host.AddScriptLPS(1); NotImplemented("llSetVehicleFloatParam"); } public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_host.AddScriptLPS(1); NotImplemented("llSetVehicleVectorParam"); } public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_host.AddScriptLPS(1); NotImplemented("llSetVehicleRotationParam"); } public void llSetVehicleFlags(int flags) { m_host.AddScriptLPS(1); NotImplemented("llSetVehicleFlags"); } public void llRemoveVehicleFlags(int flags) { m_host.AddScriptLPS(1); NotImplemented("llRemoveVehicleFlags"); } public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_host.AddScriptLPS(1); // LSL quaternions can normalize to 0, normal Quaternions can't. if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) rot.z = 1; // ZERO_ROTATION = 0,0,0,1 m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); m_host.SitTargetOrientation = new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z); } public string llAvatarOnSitTarget() { m_host.AddScriptLPS(1); return m_host.GetAvatarOnSitTarget().ToString(); } public void llAddToLandPassList(string avatar, double hours) { m_host.AddScriptLPS(1); LLUUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; if (land.OwnerID == m_host.OwnerID) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); if (LLUUID.TryParse(avatar, out key)) { entry.AgentID = key; entry.Flags = ParcelManager.AccessList.Access; entry.Time = DateTime.Now.AddHours(hours); land.ParcelAccessList.Add(entry); } } } public void llSetTouchText(string text) { m_host.AddScriptLPS(1); m_host.TouchName = text; } public void llSetSitText(string text) { m_host.AddScriptLPS(1); m_host.SitName = text; } public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); m_host.SetCameraEyeOffset(new LLVector3((float)offset.x, (float)offset.y, (float)offset.z)); } public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_host.AddScriptLPS(1); m_host.SetCameraAtOffset(new LLVector3((float)offset.x, (float)offset.y, (float)offset.z)); } public string llDumpList2String(LSL_Types.list src, string seperator) { m_host.AddScriptLPS(1); if (src.Length == 0) { return String.Empty; } string ret = String.Empty; foreach (object o in src.Data) { ret = ret + o.ToString() + seperator; } ret = ret.Substring(0, ret.Length - seperator.Length); return ret; } public LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos) { m_host.AddScriptLPS(1); bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); if (result) { return 1; } else { return 0; } } public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) { m_host.AddScriptLPS(1); LLUUID av = new LLUUID(); if (!LLUUID.TryParse(avatar,out av)) { LSLError("First parameter to llDialog needs to be a key"); return; } if (buttons.Length > 12) { LSLError("No more than 12 buttons can be shown"); return; } string[] buts = new string[buttons.Length]; for (int i = 0; i < buttons.Length; i++) { if (buttons.Data[i].ToString() == String.Empty) { LSLError("button label cannot be blank"); return; } if (buttons.Data[i].ToString().Length > 24) { LSLError("button label cannot be longer than 24 characters"); return; } buts[i] = buttons.Data[i].ToString(); } World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); } public void llVolumeDetect(int detect) { m_host.AddScriptLPS(1); NotImplemented("llVolumeDetect"); } /// <summary> /// Reset the named script. The script must be present /// in the same prim. /// </summary> public void llResetOtherScript(string name) { LLUUID item; ScriptManager sm; IScript script = null; m_host.AddScriptLPS(8000); // These functions are supposed to be robust, // so get the state one step at a time. if ((item = ScriptByName(name)) != LLUUID.Zero) if ((sm = m_ScriptEngine.m_ScriptManager) != null) sm.ResetScript(m_localID, item); // Required by SL if (script == null) ShoutError("llResetOtherScript: script "+name+" not found"); // If we didn't find it, then it's safe to // assume it is not running. } public LSL_Types.LSLInteger llGetScriptState(string name) { LLUUID item; ScriptManager sm; IScript script = null; m_host.AddScriptLPS(1); // These functions are supposed to be robust, // so get the state one step at a time. if ((item = ScriptByName(name)) != LLUUID.Zero) { if ((sm = m_ScriptEngine.m_ScriptManager) != null) { if ((script = sm.GetScript(m_localID, item)) != null) { return script.Exec.Running?1:0; } } } // Required by SL if (script == null) ShoutError("llGetScriptState: script "+name+" not found"); // If we didn't find it, then it's safe to // assume it is not running. return 0; } public void llRemoteLoadScript() { m_host.AddScriptLPS(1); Deprecated("llRemoteLoadScript"); } public void llSetRemoteScriptAccessPin(int pin) { m_host.AddScriptLPS(1); m_host.ScriptAccessPin = pin; } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_host.AddScriptLPS(1); bool found = false; LLUUID destId = LLUUID.Zero; LLUUID srcId = LLUUID.Zero; if (!LLUUID.TryParse(target, out destId)) { llSay(0, "Could not parse key " + target); return; } // target must be a different prim than the one containing the script if (m_host.UUID == destId) { return; } // copy the first script found with this inventory name foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == name) { // make sure the object is a script if (10 == inv.Value.Type) { found = true; srcId = inv.Key; break; } } } if (!found) { llSay(0, "Could not find script " + name); return; } // the rest of the permission checks are done in RezScript, so check the pin there as well World.RezScript(srcId, m_host, destId, pin, running, start_param); // this will cause the delay even if the script pin or permissions were wrong - seems ok System.Threading.Thread.Sleep(3000); } // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) // Not sure where these constants should live: // REMOTE_DATA_CHANNEL = 1 // REMOTE_DATA_REQUEST = 2 // REMOTE_DATA_REPLY = 3 public void llOpenRemoteDataChannel() { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); if (xmlrpcMod.IsEnabled()) { LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, LLUUID.Zero); object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) }; m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj); } } public string llSendRemoteData(string channel, string dest, int idata, string sdata) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); } public void llCloseRemoteDataChannel(string channel) { m_host.AddScriptLPS(1); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); xmlrpcMod.CloseXMLRPCChannel(channel); } public string llMD5String(string src, int nonce) { m_host.AddScriptLPS(1); return Util.Md5Hash(src + ":" + nonce.ToString()); } private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist) { ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); if (holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT && holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_CIRCLE && holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_SQUARE && holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_TRIANGLE) { holeshape = (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT; } shapeBlock.ProfileCurve = (byte)holeshape; if (cut.x < 0f) { cut.x = 0f; } if (cut.x > 1f) { cut.x = 1f; } if (cut.y < 0f) { cut.y = 0f; } if (cut.y > 1f) { cut.y = 1f; } if (cut.y - cut.x < 0.05f) { cut.x = cut.y - 0.05f; } shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); if (hollow < 0f) { hollow = 0f; } if (hollow > 0.95) { hollow = 0.95f; } shapeBlock.ProfileHollow = (ushort)(50000 * hollow); if (twist.x < -0.5f) { twist.x = -0.5f; } if (twist.x > 0.5f) { twist.x = 0.5f; } if (twist.y < -0.5f) { twist.y = -0.5f; } if (twist.y > 0.5f) { twist.y = 0.5f; } shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x); shapeBlock.PathTwist = (sbyte)(200 * twist.y); shapeBlock.ObjectLocalID = m_host.LocalId; // retain pathcurve shapeBlock.PathCurve = m_host.Shape.PathCurve; return shapeBlock; } private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); shapeBlock.ProfileCurve += fudge; if (taper_b.x < 0f) { taper_b.x = 0f; } if (taper_b.x > 2f) { taper_b.x = 2f; } if (taper_b.y < 0f) { taper_b.y = 0f; } if (taper_b.y > 2f) { taper_b.y = 2f; } shapeBlock.PathScaleX = (byte)(100 * taper_b.x); shapeBlock.PathScaleY = (byte)(100 * taper_b.y); if (topshear.x < -0.5f) { topshear.x = -0.5f; } if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } if (topshear.y > 0.5f) { topshear.y = 0.5f; } shapeBlock.PathShearX = (byte)(100 * topshear.x); shapeBlock.PathShearY = (byte)(100 * topshear.y); m_host.UpdateShape(shapeBlock); } private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); // profile/path swapped for a sphere shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; shapeBlock.ProfileCurve += fudge; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 100; if (dimple.x < 0f) { dimple.x = 0f; } if (dimple.x > 1f) { dimple.x = 1f; } if (dimple.y < 0f) { dimple.y = 0f; } if (dimple.y > 1f) { dimple.y = 1f; } if (dimple.y - cut.x < 0.05f) { dimple.x = cut.y - 0.05f; } shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); m_host.UpdateShape(shapeBlock); } private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge) { ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); shapeBlock.ProfileCurve += fudge; // profile/path swapped for a torrus, tube, ring shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; if (holesize.x < 0.05f) { holesize.x = 0.05f; } if (holesize.x > 1f) { holesize.x = 1f; } if (holesize.y < 0.05f) { holesize.y = 0.05f; } if (holesize.y > 0.5f) { holesize.y = 0.5f; } shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); if (topshear.x < -0.5f) { topshear.x = -0.5f; } if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } if (topshear.y > 0.5f) { topshear.y = 0.5f; } shapeBlock.PathShearX = (byte)(100 * topshear.x); shapeBlock.PathShearY = (byte)(100 * topshear.y); if (profilecut.x < 0f) { profilecut.x = 0f; } if (profilecut.x > 1f) { profilecut.x = 1f; } if (profilecut.y < 0f) { profilecut.y = 0f; } if (profilecut.y > 1f) { profilecut.y = 1f; } if (profilecut.y - cut.x < 0.05f) { profilecut.x = cut.y - 0.05f; } shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); if (taper_a.x < -1f) { taper_a.x = -1f; } if (taper_a.x > 1f) { taper_a.x = 1f; } if (taper_a.y < -1f) { taper_a.y = -1f; } if (taper_a.y > 1f) { taper_a.y = 1f; } shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); if (revolutions < 1f) { revolutions = 1f; } if (revolutions > 4f) { revolutions = 4f; } shapeBlock.PathRevolutions = (byte)(100 * revolutions); // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 if (radiusoffset < 0f) { radiusoffset = 0f; } if (radiusoffset > 1f) { radiusoffset = 1f; } shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); if (skew < -0.95f) { skew = -0.95f; } if (skew > 0.95f) { skew = 0.95f; } shapeBlock.PathSkew = (sbyte)(100 * skew); m_host.UpdateShape(shapeBlock); } private void SetPrimitiveShapeParams(string map, int type) { ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); LLUUID sculptId; if (!LLUUID.TryParse(map, out sculptId)) { llSay(0, "Could not parse key " + map); return; } shapeBlock.ObjectLocalID = m_host.LocalId; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 150; if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER && type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE && type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE && type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_TORUS) { // default type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE; } // retain pathcurve shapeBlock.PathCurve = m_host.Shape.PathCurve; m_host.Shape.SetSculptData((byte)type, sculptId); m_host.Shape.SculptEntry = true; m_host.UpdateShape(shapeBlock); } public void llSetPrimitiveParams(LSL_Types.list rules) { llSetLinkPrimitiveParams(m_host.LinkNum, rules); } public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules) { m_host.AddScriptLPS(1); if (m_host.ParentGroup == null) return; SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); if (part == null) return; int idx = 0; while (idx < rules.Length) { int code = Convert.ToInt32(rules.Data[idx++]); int remain = rules.Length - idx; int face; LSL_Types.Vector3 v; switch (code) { case (int)BuiltIn_Commands_BaseClass.PRIM_POSITION: if (remain < 1) return; v=new LSL_Types.Vector3(rules.Data[idx++].ToString()); SetPos(part, v); break; case (int)BuiltIn_Commands_BaseClass.PRIM_SIZE: if (remain < 1) return; v=new LSL_Types.Vector3(rules.Data[idx++].ToString()); SetScale(part, v); break; case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION: if (remain < 1) return; LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString()); SetRot(part, q); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE: if (remain < 3) return; code = Convert.ToInt32(rules.Data[idx++]); remain = rules.Length - idx; float hollow; LSL_Types.Vector3 twist; LSL_Types.Vector3 taper_b; LSL_Types.Vector3 topshear; float revolutions; float radiusoffset; float skew; LSL_Types.Vector3 holesize; LSL_Types.Vector3 profilecut; switch (code) { case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX: if (remain < 6) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); m_host.Shape.PathCurve = (byte) Extrusion.Straight; SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER: if (remain < 6) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); m_host.Shape.ProfileShape = ProfileShape.Circle; m_host.Shape.PathCurve = (byte) Extrusion.Straight; SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM: if (remain < 6) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); m_host.Shape.PathCurve = (byte) Extrusion.Straight; SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 3); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SPHERE: if (remain < 5) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple m_host.Shape.PathCurve = (byte) Extrusion.Curve1; SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS: if (remain < 11) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a revolutions = (float)Convert.ToDouble(rules.Data[idx++]); radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); skew = (float)Convert.ToDouble(rules.Data[idx++]); m_host.Shape.PathCurve = (byte) Extrusion.Curve1; SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE: if (remain < 11) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a revolutions = (float)Convert.ToDouble(rules.Data[idx++]); radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); skew = (float)Convert.ToDouble(rules.Data[idx++]); m_host.Shape.PathCurve = (byte) Extrusion.Curve1; SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING: if (remain < 11) return; face = Convert.ToInt32(rules.Data[idx++]); // holeshape v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut hollow = (float)Convert.ToDouble(rules.Data[idx++]); twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a revolutions = (float)Convert.ToDouble(rules.Data[idx++]); radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); skew = (float)Convert.ToDouble(rules.Data[idx++]); m_host.Shape.PathCurve = (byte) Extrusion.Curve1; SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT: if (remain < 2) return; string map = rules.Data[idx++].ToString(); face = Convert.ToInt32(rules.Data[idx++]); // type m_host.Shape.PathCurve = (byte) Extrusion.Curve1; SetPrimitiveShapeParams(map, face); break; } break; case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE: if (remain < 5) return; face=Convert.ToInt32(rules.Data[idx++]); string tex=rules.Data[idx++].ToString(); LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString()); LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString()); double rotation=Convert.ToDouble(rules.Data[idx++]); SetTexture(part, tex, face); ScaleTexture(part, repeats.x, repeats.y, face); OffsetTexture(part, offsets.x, offsets.y, face); RotateTexture(part, rotation, face); break; case (int)BuiltIn_Commands_BaseClass.PRIM_COLOR: if (remain < 3) return; face=Convert.ToInt32(rules.Data[idx++]); LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString()); double alpha=Convert.ToDouble(rules.Data[idx++]); SetColor(part, color, face); SetAlpha(part, alpha, face); break; case (int)BuiltIn_Commands_BaseClass.PRIM_FLEXIBLE: if (remain < 7) return; int flexi = Convert.ToInt32(rules.Data[idx++]); int softness = Convert.ToInt32(rules.Data[idx++]); float gravity = (float)Convert.ToDouble(rules.Data[idx++]); float friction = (float)Convert.ToDouble(rules.Data[idx++]); float wind = (float)Convert.ToDouble(rules.Data[idx++]); float tension = (float)Convert.ToDouble(rules.Data[idx++]); LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force); break; case (int)BuiltIn_Commands_BaseClass.PRIM_POINT_LIGHT: if (remain < 5) return; int light = Convert.ToInt32(rules.Data[idx++]); LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString()); float intensity = (float)Convert.ToDouble(rules.Data[idx++]); float radius = (float)Convert.ToDouble(rules.Data[idx++]); float falloff = (float)Convert.ToDouble(rules.Data[idx++]); SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff); break; } } } public string llStringToBase64(string str) { m_host.AddScriptLPS(1); try { byte[] encData_byte = new byte[str.Length]; encData_byte = Encoding.UTF8.GetBytes(str); string encodedData = Convert.ToBase64String(encData_byte); return encodedData; } catch (Exception e) { throw new Exception("Error in base64Encode" + e.Message); } } public string llBase64ToString(string str) { m_host.AddScriptLPS(1); UTF8Encoding encoder = new UTF8Encoding(); Decoder utf8Decode = encoder.GetDecoder(); try { byte[] todecode_byte = Convert.FromBase64String(str); int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); char[] decoded_char = new char[charCount]; utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); string result = new String(decoded_char); return result; } catch (Exception e) { throw new Exception("Error in base64Decode" + e.Message); } } public void llXorBase64Strings() { m_host.AddScriptLPS(1); Deprecated("llXorBase64Strings"); } public void llRemoteDataSetRegion() { m_host.AddScriptLPS(1); NotImplemented("llRemoteDataSetRegion"); } public double llLog10(double val) { m_host.AddScriptLPS(1); return (double)Math.Log10(val); } public double llLog(double val) { m_host.AddScriptLPS(1); return (double)Math.Log(val); } public LSL_Types.list llGetAnimationList(string id) { m_host.AddScriptLPS(1); NotImplemented("llGetAnimationList"); return new LSL_Types.list(); } public void llSetParcelMusicURL(string url) { m_host.AddScriptLPS(1); LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); if (landowner == LLUUID.Zero) { return; } if (landowner != m_host.ObjectOwner) { return; } World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); } public void osSetParcelMediaURL(string url) { m_host.AddScriptLPS(1); LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); if (landowner == LLUUID.Zero) { return; } if (landowner != m_host.ObjectOwner) { return; } World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); } public LSL_Types.Vector3 llGetRootPosition() { m_host.AddScriptLPS(1); return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); } public LSL_Types.Quaternion llGetRootRotation() { m_host.AddScriptLPS(1); return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); } public string llGetObjectDesc() { return m_host.Description!=null?m_host.Description:String.Empty; } public void llSetObjectDesc(string desc) { m_host.AddScriptLPS(1); m_host.Description = desc!=null?desc:String.Empty; } public string llGetCreator() { m_host.AddScriptLPS(1); return m_host.ObjectCreator.ToString(); } public string llGetTimestamp() { m_host.AddScriptLPS(1); return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_host.AddScriptLPS(1); SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); if (linknumber > -1) { LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); return; } else if (face == -1) { texcolor = tex.DefaultTexture.RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.DefaultTexture.RGBA = texcolor; for (uint i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.FaceTextures[i].RGBA = texcolor; } } texcolor = tex.DefaultTexture.RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.DefaultTexture.RGBA = texcolor; part.UpdateTexture(tex); return; } return; } else if (linknumber == -1) { int num = m_host.ParentGroup.PrimCount; for (int w = 0; w < num; w++) { linknumber = w; part = m_host.ParentGroup.GetLinkNumPart(linknumber); LLObject.TextureEntry tex = part.Shape.Textures; LLColor texcolor; if (face > -1) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTexture(tex); } else if (face == -1) { texcolor = tex.DefaultTexture.RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.DefaultTexture.RGBA = texcolor; for (uint i = 0; i < 32; i++) { if (tex.FaceTextures[i] != null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.FaceTextures[i].RGBA = texcolor; } } texcolor = tex.DefaultTexture.RGBA; texcolor.A = (float)Math.Abs(alpha - 1); tex.DefaultTexture.RGBA = texcolor; part.UpdateTexture(tex); } } return; } } public LSL_Types.LSLInteger llGetNumberOfPrims() { m_host.AddScriptLPS(1); return m_host.ParentGroup.PrimCount; } public int llGetNumberOfNotecardLines(string name) { m_host.AddScriptLPS(1); // TODO: this script function should actually return // the number of lines via the dataserver event // once it is implemented - krtaylor String[] notecardLines = GetNotecardLines(name); if (!String.IsNullOrEmpty(notecardLines[0])) { return notecardLines.Length; } else { return 0; } } public LSL_Types.list llGetBoundingBox(string obj) { m_host.AddScriptLPS(1); NotImplemented("llGetBoundingBox"); return new LSL_Types.list(); } public LSL_Types.Vector3 llGetGeometricCenter() { return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); } public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules) { m_host.AddScriptLPS(1); LSL_Types.list res = new LSL_Types.list(); int idx=0; while (idx < rules.Length) { int code=Convert.ToInt32(rules.Data[idx++]); int remain=rules.Length-idx; switch (code) { case (int)BuiltIn_Commands_BaseClass.PRIM_MATERIAL: res.Add(new LSL_Types.LSLInteger(m_host.Material)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_PHYSICS: if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0) res.Add(new LSL_Types.LSLInteger(1)); else res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TEMP_ON_REZ: if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0) res.Add(new LSL_Types.LSLInteger(1)); else res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_PHANTOM: if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0) res.Add(new LSL_Types.LSLInteger(1)); else res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_POSITION: res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, m_host.AbsolutePosition.Z)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_SIZE: res.Add(new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION: res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE: // TODO-------------- res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE: if (remain < 1) return res; int face=Convert.ToInt32(rules.Data[idx++]); if (face == -1) face = 0; LLObject.TextureEntry tex = m_host.Shape.Textures; LLObject.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_Types.LSLString(texface.TextureID.ToString())); res.Add(new LSL_Types.Vector3(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Types.Vector3(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Types.LSLFloat(texface.Rotation)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_COLOR: if (remain < 1) return res; face=Convert.ToInt32(rules.Data[idx++]); tex = m_host.Shape.Textures; LLColor texcolor; if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color texcolor = tex.DefaultTexture.RGBA; else texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255, (255 - (texcolor.G * 255)) / 255, (255 - (texcolor.B * 255)) / 255)); res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_BUMP_SHINY: // TODO-------------- if (remain < 1) return res; face=Convert.ToInt32(rules.Data[idx++]); res.Add(new LSL_Types.LSLInteger(0)); res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_FULLBRIGHT: // TODO-------------- if (remain < 1) return res; face=Convert.ToInt32(rules.Data[idx++]); res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_FLEXIBLE: PrimitiveBaseShape shape = m_host.Shape; if (shape.FlexiEntry) res.Add(new LSL_Types.LSLInteger(1)); // active else res.Add(new LSL_Types.LSLInteger(0)); res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force shape.FlexiForceY, shape.FlexiForceZ)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_TEXGEN: // TODO-------------- // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) if (remain < 1) return res; face=Convert.ToInt32(rules.Data[idx++]); res.Add(new LSL_Types.LSLInteger(0)); break; case (int)BuiltIn_Commands_BaseClass.PRIM_POINT_LIGHT: shape = m_host.Shape; if (shape.LightEntry) res.Add(new LSL_Types.LSLInteger(1)); // active else res.Add(new LSL_Types.LSLInteger(0)); res.Add(new LSL_Types.Vector3(shape.LightColorR, // color shape.LightColorG, shape.LightColorB)); res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff break; case (int)BuiltIn_Commands_BaseClass.PRIM_GLOW: // TODO-------------- if (remain < 1) return res; face=Convert.ToInt32(rules.Data[idx++]); res.Add(new LSL_Types.LSLFloat(0)); break; } } return res; } // <remarks> // <para> // The .NET definition of base 64 is: // <list> // <item> // Significant: A-Z a-z 0-9 + - // </item> // <item> // Whitespace: \t \n \r ' ' // </item> // <item> // Valueless: = // </item> // <item> // End-of-string: \0 or '==' // </item> // </list> // </para> // <para> // Each point in a base-64 string represents // a 6 bit value. A 32-bit integer can be // represented using 6 characters (with some // redundancy). // </para> // <para> // LSL requires a base64 string to be 8 // characters in length. LSL also uses '/' // rather than '-' (MIME compliant). // </para> // <para> // RFC 1341 used as a reference (as specified // by the SecondLife Wiki). // </para> // <para> // SL do not record any kind of exception for // these functions, so the string to integer // conversion returns '0' if an invalid // character is encountered during conversion. // </para> // <para> // References // <list> // <item> // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 // </item> // <item> // </item> // </list> // </para> // </remarks> // <summary> // Table for converting 6-bit integers into // base-64 characters // </summary> private static readonly char[] i2ctable = { 'A','B','C','D','E','F','G','H', 'I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X', 'Y','Z', 'a','b','c','d','e','f','g','h', 'i','j','k','l','m','n','o','p', 'q','r','s','t','u','v','w','x', 'y','z', '0','1','2','3','4','5','6','7', '8','9', '+','/' }; // <summary> // Table for converting base-64 characters // into 6-bit integers. // </summary> private static readonly int[] c2itable = { -1,-1,-1,-1,-1,-1,-1,-1, // 0x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 1x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 2x -1,-1,-1,63,-1,-1,-1,64, 53,54,55,56,57,58,59,60, // 3x 61,62,-1,-1,-1,0,-1,-1, -1,1,2,3,4,5,6,7, // 4x 8,9,10,11,12,13,14,15, 16,17,18,19,20,21,22,23, // 5x 24,25,26,-1,-1,-1,-1,-1, -1,27,28,29,30,31,32,33, // 6x 34,35,36,37,38,39,40,41, 42,43,44,45,46,47,48,49, // 7x 50,51,52,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 8x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 9x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ax -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Bx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Cx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Dx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ex -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Fx -1,-1,-1,-1,-1,-1,-1,-1 }; // <summary> // Converts a 32-bit integer into a Base64 // character string. Base64 character strings // are always 8 characters long. All iinteger // values are acceptable. // </summary> // <param name="number"> // 32-bit integer to be converted. // </param> // <returns> // 8 character string. The 1st six characters // contain the encoded number, the last two // characters are padded with "=". // </returns> public string llIntegerToBase64(int number) { // uninitialized string char[] imdt = new char[8]; m_host.AddScriptLPS(1); // Manually unroll the loop imdt[7] = '='; imdt[6] = '='; imdt[5] = i2ctable[number<<4 & 0x3F]; imdt[4] = i2ctable[number>>2 & 0x3F]; imdt[3] = i2ctable[number>>8 & 0x3F]; imdt[2] = i2ctable[number>>14 & 0x3F]; imdt[1] = i2ctable[number>>20 & 0x3F]; imdt[0] = i2ctable[number>>26 & 0x3F]; return new string(imdt); } // <summary> // Converts an eight character base-64 string // into a 32-bit integer. // </summary> // <param name="str"> // 8 characters string to be converted. Other // length strings return zero. // </param> // <returns> // Returns an integer representing the // encoded value providedint he 1st 6 // characters of the string. // </returns> // <remarks> // This is coded to behave like LSL's // implementation (I think), based upon the // information available at the Wiki. // If more than 8 characters are supplied, // zero is returned. // If a NULL string is supplied, zero will // be returned. // If fewer than 6 characters are supplied, then // the answer will reflect a partial // accumulation. // <para> // The 6-bit segments are // extracted left-to-right in big-endian mode, // which means that segment 6 only contains the // two low-order bits of the 32 bit integer as // its high order 2 bits. A short string therefore // means loss of low-order information. E.g. // // |<---------------------- 32-bit integer ----------------------->|<-Pad->| // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | // // </para> // </remarks> public LSL_Types.LSLInteger llBase64ToInteger(string str) { int number = 0; int digit; m_host.AddScriptLPS(1); // Require a well-fromed base64 string if (str.Length > 8) return 0; // The loop is unrolled in the interests // of performance and simple necessity. // // MUST find 6 digits to be well formed // -1 == invalid // 0 == padding if ((digit=c2itable[str[0]])<=0) { return digit<0?(int)0:number; } number += --digit<<26; if ((digit=c2itable[str[1]])<=0) { return digit<0?(int)0:number; } number += --digit<<20; if ((digit=c2itable[str[2]])<=0) { return digit<0?(int)0:number; } number += --digit<<14; if ((digit=c2itable[str[3]])<=0) { return digit<0?(int)0:number; } number += --digit<<8; if ((digit=c2itable[str[4]])<=0) { return digit<0?(int)0:number; } number += --digit<<2; if ((digit=c2itable[str[5]])<=0) { return digit<0?(int)0:number; } number += --digit>>4; // ignore trailing padding return number; } public double llGetGMTclock() { m_host.AddScriptLPS(1); return DateTime.UtcNow.TimeOfDay.TotalSeconds; } public string llGetSimulatorHostname() { m_host.AddScriptLPS(1); return System.Environment.MachineName; } public void llSetLocalRot(LSL_Types.Quaternion rot) { m_host.AddScriptLPS(1); m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); } // <summary> // Scan the string supplied in 'src' and // tokenize it based upon two sets of // tokenizers provided in two lists, // separators and spacers. // </summary> // // <remarks> // Separators demarcate tokens and are // elided as they are encountered. Spacers // also demarcate tokens, but are themselves // retained as tokens. // // Both separators and spacers may be arbitrarily // long strings. i.e. ":::". // // The function returns an ordered list // representing the tokens found in the supplied // sources string. If two successive tokenizers // are encountered, then a NULL entry is added // to the list. // // It is a precondition that the source and // toekizer lisst are non-null. If they are null, // then a null pointer exception will be thrown // while their lengths are being determined. // // A small amount of working memoryis required // of approximately 8*#tokenizers. // // There are many ways in which this function // can be implemented, this implementation is // fairly naive and assumes that when the // function is invooked with a short source // string and/or short lists of tokenizers, then // performance will not be an issue. // // In order to minimize the perofrmance // effects of long strings, or large numbers // of tokeizers, the function skips as far as // possible whenever a toekenizer is found, // and eliminates redundant tokenizers as soon // as is possible. // // The implementation tries to avoid any copying // of arrays or other objects. // </remarks> public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers) { int beginning = 0; int srclen = src.Length; int seplen = separators.Length; object[] separray = separators.Data; int spclen = spacers.Length; object[] spcarray = spacers.Data; int mlen = seplen+spclen; int[] offset = new int[mlen+1]; bool[] active = new bool[mlen]; int best; int j; // Initial capacity reduces resize cost LSL_Types.list tokens = new LSL_Types.list(); m_host.AddScriptLPS(1); // All entries are initially valid for (int i = 0; i < mlen; i++) active[i] = true; offset[mlen] = srclen; while (beginning < srclen) { best = mlen; // as bad as it gets // Scan for separators for (j = 0; j < seplen; j++) { if (active[j]) { // scan all of the markers if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1) { // not present at all active[j] = false; } else { // present and correct if (offset[j] < offset[best]) { // closest so far best = j; if (offset[best] == beginning) break; } } } } // Scan for spacers if (offset[best] != beginning) { for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) { if (active[j]) { // scan all of the markers if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1) { // not present at all active[j] = false; } else { // present and correct if (offset[j] < offset[best]) { // closest so far best = j; } } } } } // This is the normal exit from the scanning loop if (best == mlen) { // no markers were found on this pass // so we're pretty much done tokens.Add(src.Substring(beginning, srclen-beginning)); break; } // Otherwise we just add the newly delimited token // and recalculate where the search should continue. tokens.Add(src.Substring(beginning,offset[best]-beginning)); if (best < seplen) { beginning = offset[best]+((string)separray[best]).Length; } else { beginning = offset[best]+((string)spcarray[best-seplen]).Length; tokens.Add(spcarray[best-seplen]); } } // This an awkward an not very intuitive boundary case. If the // last substring is a tokenizer, then there is an implied trailing // null list entry. Hopefully the single comparison will not be too // arduous. Alternatively the 'break' could be replced with a return // but that's shabby programming. if (beginning == srclen) { if (srclen != 0) tokens.Add(""); } return tokens; } public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_host.AddScriptLPS(1); NotImplemented("llRezAtRoot"); } public LSL_Types.LSLInteger llGetObjectPermMask(int mask) { m_host.AddScriptLPS(1); int permmask = 0; if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0 { permmask = (int)m_host.BaseMask; } else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1 { permmask = (int)m_host.OwnerMask; } else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2 { permmask = (int)m_host.GroupMask; } else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3 { permmask = (int)m_host.EveryoneMask; } else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4 { permmask = (int)m_host.NextOwnerMask; } return permmask; } public void llSetObjectPermMask(int mask, int value) { m_host.AddScriptLPS(1); IConfigSource config = new IniConfigSource(Application.iniFilePath); if (config.Configs["LL-Functions"] == null) config.AddConfig("LL-Functions"); if (config.Configs["LL-Functions"].GetBoolean("AllowGodFunctions", false)) { if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID)) { if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0 { m_host.BaseMask = (uint)value; } else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1 { m_host.OwnerMask = (uint)value; } else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2 { m_host.GroupMask = (uint)value; } else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3 { m_host.EveryoneMask = (uint)value; } else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4 { m_host.NextOwnerMask = (uint)value; } } } } public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask) { m_host.AddScriptLPS(1); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == item) { switch (mask) { case 0: return (int)inv.Value.BasePermissions; case 1: return (int)inv.Value.CurrentPermissions; case 2: return (int)inv.Value.GroupPermissions; case 3: return (int)inv.Value.EveryonePermissions; case 4: return (int)inv.Value.NextPermissions; } } } return -1; } public void llSetInventoryPermMask(string item, int mask, int value) { m_host.AddScriptLPS(1); NotImplemented("llSetInventoryPermMask"); } public string llGetInventoryCreator(string item) { m_host.AddScriptLPS(1); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == item) { return inv.Value.CreatorID.ToString(); } } llSay(0, "No item name '" + item + "'"); return String.Empty; } public void llOwnerSay(string msg) { m_host.AddScriptLPS(1); World.SimChatBroadcast(Helpers.StringToField(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); } public string llRequestSimulatorData(string simulator, int data) { m_host.AddScriptLPS(1); string reply = String.Empty; RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator); switch (data) { case 5: // DATA_SIM_POS if (info == null) return LLUUID.Zero.ToString(); reply = new LSL_Types.Vector3( info.RegionLocX * Constants.RegionSize, info.RegionLocY * Constants.RegionSize, 0).ToString(); break; case 6: // DATA_SIM_STATUS if (info != null) reply = "up"; // Duh! else reply = "unknown"; break; case 7: // DATA_SIM_RATING if (info == null) return LLUUID.Zero.ToString(); int access = info.RegionSettings.Maturity; if (access == 0) reply = "PG"; else if (access == 1) reply = "MATURE"; else reply = "UNKNOWN"; break; case 128: // SIM_RELEASE reply = m_ScriptEngine.World.GetSimulatorVersion(); break; default: return LLUUID.Zero.ToString(); // Raise no event } LLUUID rq = LLUUID.Random(); LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager. m_Dataserver.RegisterRequest(m_localID, m_itemID, rq.ToString()); m_ScriptEngine.m_ASYNCLSLCommandManager. m_Dataserver.DataserverReply(rq.ToString(), reply); return tid.ToString(); } public void llForceMouselook(int mouselook) { m_host.AddScriptLPS(1); m_host.SetForceMouselook(mouselook != 0); } public double llGetObjectMass(string id) { m_host.AddScriptLPS(1); LLUUID key = new LLUUID(); if (LLUUID.TryParse(id,out key)) { return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass(); } return 0; } /// <summary> /// illListReplaceList removes the sub-list defined by the inclusive indices /// start and end and inserts the src list in its place. The inclusive /// nature of the indices means that at least one element must be deleted /// if the indices are within the bounds of the existing list. I.e. 2,2 /// will remove the element at index 2 and replace it with the source /// list. Both indices may be negative, with the usual interpretation. An /// interesting case is where end is lower than start. As these indices /// bound the list to be removed, then 0->end, and start->lim are removed /// and the source list is added as a suffix. /// </summary> public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) { LSL_Types.list pref = null; m_host.AddScriptLPS(1); // Note that although we have normalized, both // indices could still be negative. if (start < 0) { start = start+dest.Length; } if (end < 0) { end = end+dest.Length; } // The comventional case, remove a sequence starting with // start and ending with end. And then insert the source // list. if (start <= end) { // If greater than zero, then there is going to be a // surviving prefix. Otherwise the inclusive nature // of the indices mean that we're going to add the // source list as a prefix. if (start > 0) { pref = dest.GetSublist(0,start-1); // Only add a suffix if there is something // beyond the end index (it's inclusive too). if (end+1 < dest.Length) { return pref + src + dest.GetSublist(end+1,-1); } else { return pref + src; } } // If start is less than or equal to zero, then // the new list is simply a prefix. We still need to // figure out any necessary surgery to the destination // based upon end. Note that if end exceeds the upper // bound in this case, the entire destination list // is removed. else { if (end+1 < dest.Length) { return src + dest.GetSublist(end+1,-1); } else { return src; } } } // Finally, if start > end, we strip away a prefix and // a suffix, to leave the list that sits <between> ens // and start, and then tag on the src list. AT least // that's my interpretation. We can get sublist to do // this for us. Note that one, or both of the indices // might have been negative. else { return dest.GetSublist(end+1,start-1)+src; } } public void llLoadURL(string avatar_id, string message, string url) { m_host.AddScriptLPS(1); LLUUID avatarId = new LLUUID(avatar_id); m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); } public void llParcelMediaCommandList(LSL_Types.list commandList) { m_host.AddScriptLPS(1); NotImplemented("llParcelMediaCommandList"); } public void llParcelMediaQuery() { m_host.AddScriptLPS(1); NotImplemented("llParcelMediaQuery"); } public LSL_Types.LSLInteger llModPow(int a, int b, int c) { m_host.AddScriptLPS(1); Int64 tmp = 0; Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); return Convert.ToInt32(tmp); } public LSL_Types.LSLInteger llGetInventoryType(string name) { m_host.AddScriptLPS(1); foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == name) { return inv.Value.InvType; } } return -1; } public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) { m_host.AddScriptLPS(1); if (quick_pay_buttons.Data.Length != 4) { LSLError("List must have 4 elements"); return; } m_host.ParentGroup.RootPart.PayPrice[0]=price; m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0]; m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1]; m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2]; m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3]; } public LSL_Types.Vector3 llGetCameraPos() { m_host.AddScriptLPS(1); LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return new LSL_Types.Vector3(); if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero) return new LSL_Types.Vector3(); if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA) == 0) { ShoutError("No permissions to track the camera"); return new LSL_Types.Vector3(); } ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z); return pos; } return new LSL_Types.Vector3(); } public LSL_Types.Quaternion llGetCameraRot() { m_host.AddScriptLPS(1); NotImplemented("llGetCameraRot"); return new LSL_Types.Quaternion(); } public void llSetPrimURL() { m_host.AddScriptLPS(1); NotImplemented("llSetPrimURL"); } public void llRefreshPrimURL() { m_host.AddScriptLPS(1); NotImplemented("llRefreshPrimURL"); } public string llEscapeURL(string url) { m_host.AddScriptLPS(1); try { return Uri.EscapeUriString(url); } catch (Exception ex) { return "llEscapeURL: " + ex.ToString(); } } public string llUnescapeURL(string url) { m_host.AddScriptLPS(1); try { return Uri.UnescapeDataString(url); } catch (Exception ex) { return "llUnescapeURL: " + ex.ToString(); } } public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_host.AddScriptLPS(1); NotImplemented("llMapDestination"); } public void llAddToLandBanList(string avatar, double hours) { m_host.AddScriptLPS(1); LLUUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; if (land.OwnerID == m_host.OwnerID) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); if (LLUUID.TryParse(avatar, out key)) { entry.AgentID = key; entry.Flags = ParcelManager.AccessList.Ban; entry.Time = DateTime.Now.AddHours(hours); land.ParcelAccessList.Add(entry); } } } public void llRemoveFromLandPassList(string avatar) { m_host.AddScriptLPS(1); LLUUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; if (land.OwnerID == m_host.OwnerID) { if (LLUUID.TryParse(avatar, out key)) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access) { land.ParcelAccessList.Remove(entry); break; } } } } } public void llRemoveFromLandBanList(string avatar) { m_host.AddScriptLPS(1); LLUUID key; LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; if (land.OwnerID == m_host.OwnerID) { if (LLUUID.TryParse(avatar, out key)) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban) { land.ParcelAccessList.Remove(entry); break; } } } } } public void llSetCameraParams(LSL_Types.list rules) { m_host.AddScriptLPS(1); // our key in the object we are in LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return; // the object we are in LLUUID objectID = m_host.ParentUUID; if (objectID == LLUUID.Zero) return; // we need the permission first, to know which avatar we want to set the camera for LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter; if (agentID == LLUUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); object[] data = rules.Data; for (int i = 0; i < data.Length; ++i) { int type = Convert.ToInt32(data[i++]); if (i >= data.Length) break; // odd number of entries => ignore the last // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) switch (type) { case BuiltIn_Commands_BaseClass.CAMERA_FOCUS: case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET: case BuiltIn_Commands_BaseClass.CAMERA_POSITION: LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i]; parameters.Add(type + 1, (float)v.x); parameters.Add(type + 2, (float)v.y); parameters.Add(type + 3, (float)v.z); break; default: // TODO: clean that up as soon as the implicit casts are in if (data[i] is LSL_Types.LSLFloat) parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value); else if (data[i] is LSL_Types.LSLInteger) parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value); else parameters.Add(type, Convert.ToSingle(data[i])); break; } } if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); } public void llClearCameraParams() { m_host.AddScriptLPS(1); // our key in the object we are in LLUUID invItemID=InventorySelf(); if (invItemID == LLUUID.Zero) return; // the object we are in LLUUID objectID = m_host.ParentUUID; if (objectID == LLUUID.Zero) return; // we need the permission first, to know which avatar we want to clear the camera for LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter; if (agentID == LLUUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; presence.ControllingClient.SendClearFollowCamProperties(objectID); } public double llListStatistics(int operation, LSL_Types.list src) { m_host.AddScriptLPS(1); LSL_Types.list nums = LSL_Types.list.ToDoubleList(src); switch (operation) { case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE: return nums.Range(); case BuiltIn_Commands_BaseClass.LIST_STAT_MIN: return nums.Min(); case BuiltIn_Commands_BaseClass.LIST_STAT_MAX: return nums.Max(); case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN: return nums.Mean(); case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN: return nums.Median(); case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT: return nums.NumericLength(); case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV: return nums.StdDev(); case BuiltIn_Commands_BaseClass.LIST_STAT_SUM: return nums.Sum(); case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES: return nums.SumSqrs(); case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN: return nums.GeometricMean(); case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN: return nums.HarmonicMean(); default: return 0.0; } } public LSL_Types.LSLInteger llGetUnixTime() { m_host.AddScriptLPS(1); return Util.UnixTimeSinceEpoch(); } public LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos) { m_host.AddScriptLPS(1); return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags; } public LSL_Types.LSLInteger llGetRegionFlags() { m_host.AddScriptLPS(1); IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); if (estate == null) return 67108864; return estate.GetRegionFlags(); } public string llXorBase64StringsCorrect(string str1, string str2) { m_host.AddScriptLPS(1); string ret = String.Empty; string src1 = llBase64ToString(str1); string src2 = llBase64ToString(str2); int c = 0; for (int i = 0; i < src1.Length; i++) { ret += src1[i] ^ src2[c]; c++; if (c >= src2.Length) c = 0; } return llStringToBase64(ret); } public string llHTTPRequest(string url, LSL_Types.list parameters, string body) { // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/LlHTTPRequest // parameter flags support are implemented in ScriptsHttpRequests.cs // in StartHttpRequest m_host.AddScriptLPS(1); IHttpRequests httpScriptMod = m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); List<string> param = new List<string>(); foreach (object o in parameters.Data) { param.Add(o.ToString()); } LLVector3 position = m_host.AbsolutePosition; LLVector3 velocity = m_host.Velocity; LLQuaternion rotation = m_host.RotationOffset; ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner); RegionInfo regionInfo = World.RegionInfo; Dictionary<string, string> httpHeaders = new Dictionary<string, string>(); httpHeaders["X-SecondLife-Shard"] = "OpenSim"; httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; httpHeaders["X-SecondLife-Object-Key"] = m_itemID.ToString(); httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); httpHeaders["X-SecondLife-Owner-Name"] = scenePresence == null ? string.Empty : scenePresence.ControllingClient.Name; httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString(); LLUUID reqID = httpScriptMod. StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); if (reqID != LLUUID.Zero) return reqID.ToString(); else return null; } public void llResetLandBanList() { m_host.AddScriptLPS(1); LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; if (land.OwnerID == m_host.OwnerID) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.Flags == ParcelManager.AccessList.Ban) { land.ParcelAccessList.Remove(entry); } } } } public void llResetLandPassList() { m_host.AddScriptLPS(1); LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; if (land.OwnerID == m_host.OwnerID) { foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) { if (entry.Flags == ParcelManager.AccessList.Access) { land.ParcelAccessList.Remove(entry); } } } } public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { m_host.AddScriptLPS(1); LandData land = World.GetLandData((float)pos.x, (float)pos.y); if (land == null) { return 0; } else { if (sim_wide == 1) { if (category == 0) { return land.SimwidePrims; } else { //public int simwideArea = 0; return 0; } } else { if (category == 0)//Total Prims { return 0;//land. } else if (category == 1)//Owner Prims { return land.OwnerPrims; } else if (category == 2)//Group Prims { return land.GroupPrims; } else if (category == 3)//Other Prims { return land.OtherPrims; } else if (category == 4)//Selected { return land.SelectedPrims; } else if (category == 5)//Temp { return 0;//land. } } } return 0; } public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) { m_host.AddScriptLPS(1); LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); LSL_Types.list ret = new LSL_Types.list(); if (land != null) { foreach (KeyValuePair<LLUUID, int> d in land.getLandObjectOwners()) { ret.Add(d.Key.ToString()); ret.Add(d.Value); } } return ret; } public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id) { m_host.AddScriptLPS(1); SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); if (part == null) { return 0; } else { return part.ParentGroup.Children.Count; } } public LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { m_host.AddScriptLPS(1); // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation // Which probably will be irrelevent in OpenSim.... LandData land = World.GetLandData((float)pos.x, (float)pos.y); float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; if (land == null) { return 0; } if (sim_wide == 1) { decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor; return (int)v; } else { decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor; return (int)v; } } public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) { m_host.AddScriptLPS(1); LandData land = World.GetLandData((float)pos.x, (float)pos.y); if (land == null) { return new LSL_Types.list(0); } LSL_Types.list ret = new LSL_Types.list(); foreach (object o in param.Data) { switch (o.ToString()) { case "0": ret = ret + new LSL_Types.list(land.Name); break; case "1": ret = ret + new LSL_Types.list(land.Description); break; case "2": ret = ret + new LSL_Types.list(land.OwnerID.ToString()); break; case "3": ret = ret + new LSL_Types.list(land.GroupID.ToString()); break; case "4": ret = ret + new LSL_Types.list(land.Area); break; default: ret = ret + new LSL_Types.list(0); break; } } return ret; } public void llSetLinkTexture(int linknumber, string texture, int face) { m_host.AddScriptLPS(1); if (m_host.ParentGroup == null) return; SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); if (part == null) return; SetTexture(part, texture, face); } public string llStringTrim(string src, int type) { m_host.AddScriptLPS(1); if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); } return src; } public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args) { m_host.AddScriptLPS(1); LSL_Types.list ret = new LSL_Types.list(); LLUUID key = new LLUUID(); if (LLUUID.TryParse(id, out key)) { ScenePresence av = World.GetScenePresence(key); if (av != null) { foreach (object o in args.Data) { switch (o.ToString()) { case "1": ret.Add(av.Firstname + " " + av.Lastname); break; case "2": ret.Add(""); break; case "3": ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); break; case "4": ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w)); break; case "5": ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z)); break; case "6": ret.Add(id); break; case "7": ret.Add(LLUUID.Zero.ToString()); break; case "8": ret.Add(LLUUID.Zero.ToString()); break; } } return ret; } SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj != null) { foreach (object o in args.Data) { switch (o.ToString()) { case "1": ret.Add(obj.Name); break; case "2": ret.Add(obj.Description); break; case "3": ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z)); break; case "4": ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); break; case "5": ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); break; case "6": ret.Add(obj.OwnerID.ToString()); break; case "7": ret.Add(obj.GroupID.ToString()); break; case "8": ret.Add(obj.CreatorID.ToString()); break; } } return ret; } } return new LSL_Types.list(); } internal LLUUID ScriptByName(string name) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) { if (item.Type == 10 && item.Name == name) return item.ItemID; } return LLUUID.Zero; } internal void ShoutError(string msg) { llShout(BuiltIn_Commands_BaseClass.DEBUG_CHANNEL, msg); } internal void NotImplemented(string command) { if (throwErrorOnNotImplemented) throw new NotImplementedException("Command not implemented: " + command); } internal void Deprecated(string command) { throw new Exception("Command deprecated: " + command); } internal void LSLError(string msg) { throw new Exception("LSL Runtime Error: " + msg); } } }