/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Nini.Config;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
using OpenSim.Region.Environment.Modules.World.Land;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
{
///
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
///
public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
{
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal ScriptEngineBase.ScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal LLUUID m_itemID;
internal bool throwErrorOnNotImplemented = true;
public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
//m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}
private DateTime m_timer = DateTime.Now;
private string m_state = "default";
private bool m_waitingForScriptAnswer=false;
public string State
{
get { return m_state; }
set {
// Set it if it changed
if (m_state != value)
{
try
{
m_ScriptEngine.m_EventManager.state_exit(m_localID);
}
catch (AppDomainUnloadedException)
{
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
}
m_state = value;
try
{
int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
m_host.SetScriptEvents(m_itemID, eventFlags);
m_ScriptEngine.m_EventManager.state_entry(m_localID);
}
catch (AppDomainUnloadedException)
{
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
}
}
}
}
// Object never expires
public override Object InitializeLifetimeService()
{
//Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
// return null;
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
// Extension commands use this:
public ICommander GetCommander(string name)
{
return World.GetCommander(name);
}
private LLUUID InventorySelf()
{
LLUUID invItemID=new LLUUID();
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
{
invItemID=inv.Key;
break;
}
}
return invItemID;
}
private LLUUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
if (inv.Value.Type != type)
return LLUUID.Zero;
return inv.Value.AssetID.ToString();
}
}
return LLUUID.Zero;
}
private LLUUID InventoryKey(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
return inv.Value.AssetID.ToString();
}
}
return LLUUID.Zero;
}
///
/// accepts a valid LLUUID, -or- a name of an inventory item.
/// Returns a valid LLUUID or LLUUID.Zero if key invalid and item not found
/// in prim inventory.
///
///
///
private LLUUID KeyOrName(string k)
{
LLUUID key = LLUUID.Zero;
// if we can parse the string as a key, use it.
if (LLUUID.TryParse(k, out key))
{
return key;
}
// else try to locate the name in inventory of object. found returns key,
// not found returns LLUUID.Zero which will translate to the default particle texture
else
{
return InventoryKey(k);
}
}
public void osSetRegionWaterHeight(double height)
{
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
{
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
}
}
//These are the implementations of the various ll-functions used by the LSL scripts.
//starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
public double llSin(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Sin(f);
}
public double llCos(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Cos(f);
}
public double llTan(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Tan(f);
}
public double llAtan2(double x, double y)
{
m_host.AddScriptLPS(1);
return (double)Math.Atan2(y, x);
}
public double llSqrt(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Sqrt(f);
}
public double llPow(double fbase, double fexponent)
{
m_host.AddScriptLPS(1);
return (double)Math.Pow(fbase, fexponent);
}
public LSL_Types.LSLInteger llAbs(int i)
{
m_host.AddScriptLPS(1);
return (int)Math.Abs(i);
}
public double llFabs(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Abs(f);
}
public double llFrand(double mag)
{
m_host.AddScriptLPS(1);
lock (Util.RandomClass)
{
return Util.RandomClass.NextDouble() * mag;
}
}
public LSL_Types.LSLInteger llFloor(double f)
{
m_host.AddScriptLPS(1);
return (int)Math.Floor(f);
}
public LSL_Types.LSLInteger llCeil(double f)
{
m_host.AddScriptLPS(1);
return (int)Math.Ceiling(f);
}
// Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
public LSL_Types.LSLInteger llRound(double f)
{
m_host.AddScriptLPS(1);
return (int)Math.Round(f, MidpointRounding.AwayFromZero);
}
//This next group are vector operations involving squaring and square root. ckrinke
public double llVecMag(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
return LSL_Types.Vector3.Mag(v);
}
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
double mag = LSL_Types.Vector3.Mag(v);
LSL_Types.Vector3 nor = new LSL_Types.Vector3();
nor.x = v.x / mag;
nor.y = v.y / mag;
nor.z = v.z / mag;
return nor;
}
public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
m_host.AddScriptLPS(1);
double dx = a.x - b.x;
double dy = a.y - b.y;
double dz = a.z - b.z;
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
}
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
// Utility function for llRot2Euler
// normalize an angle between 0 - 2*PI (0 and 360 degrees)
private double NormalizeAngle(double angle)
{
angle = angle % (Math.PI * 2);
if (angle < 0) angle = angle + Math.PI * 2;
return angle;
}
// Old implementation of llRot2Euler, now normalized
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
//This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
double m = (t.x + t.y + t.z + t.s);
if (m == 0) return new LSL_Types.Vector3();
double n = 2 * (r.y * r.s + r.x * r.z);
double p = m * m - n * n;
if (p > 0)
return new LSL_Types.Vector3(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
else if (n > 0)
return new LSL_Types.Vector3(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
else
return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
}
// Xantor's newer llEuler2Rot() *try the second* inverted quaternions (-x,-y,-z,w) as LL seems to like
// New and improved, now actually works as described. Prim rotates as expected as does llRot2Euler.
/* From wiki:
The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
*/
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
double x,y,z,s,s_i;
double cosX = Math.Cos(v.x);
double cosY = Math.Cos(v.y);
double cosZ = Math.Cos(v.z);
double sinX = Math.Sin(v.x);
double sinY = Math.Sin(v.y);
double sinZ = Math.Sin(v.z);
s = Math.Sqrt(cosY * cosZ - sinX * sinY * sinZ + cosX * cosZ + cosX * cosY + 1.0f) * 0.5f;
if (Math.Abs(s) < 0.00001) // null rotation
{
x = 0.0f;
y = 1.0f;
z = 0.0f;
}
else
{
s_i = 1.0f / (4.0f * s);
x = - (-sinX * cosY - cosX * sinY * sinZ - sinX * cosZ) * s_i;
y = - (-cosX * sinY * cosZ + sinX * sinZ - sinY) * s_i;
z = - (-cosY * sinZ - sinX * sinY * cosZ - cosX * sinZ) * s_i;
}
return new LSL_Types.Quaternion(x, y, z, s);
}
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
{
m_host.AddScriptLPS(1);
NotImplemented("llAxes2Rot");
return new LSL_Types.Quaternion();
}
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
return (new LSL_Types.Vector3(1,0,0) * r);
}
public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
return (new LSL_Types.Vector3(0, 1, 0) * r);
}
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
return (new LSL_Types.Vector3(0, 0, 1) * r);
}
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
//A and B should both be normalized
m_host.AddScriptLPS(1);
double dotProduct = LSL_Types.Vector3.Dot(a, b);
LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
double angle = Math.Acos(dotProduct / magProduct);
LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
double s = Math.Sin(angle / 2);
return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
}
public void llWhisper(int channelID, string text)
{
m_host.AddScriptLPS(1);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
}
public void llSay(int channelID, string text)
{
m_host.AddScriptLPS(1);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
}
public void llShout(int channelID, string text)
{
m_host.AddScriptLPS(1);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
}
public void llRegionSay(int channelID, string text)
{
if (channelID == 0)
{
LSLError("Cannot use llRegionSay() on channel 0");
return;
}
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
}
public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg)
{
m_host.AddScriptLPS(1);
LLUUID keyID;
LLUUID.TryParse(ID, out keyID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
}
public void llListenControl(int number, int active)
{
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenControl(m_itemID, number, active);
}
public void llListenRemove(int number)
{
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenRemove(m_itemID, number);
}
public void llSensor(string name, string id, int type, double range, double arc)
{
m_host.AddScriptLPS(300);
LLUUID keyID = LLUUID.Zero;
LLUUID.TryParse(id, out keyID);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
{
m_host.AddScriptLPS(1);
LLUUID keyID = LLUUID.Zero;
LLUUID.TryParse(id, out keyID);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
}
public void llSensorRemove()
{
m_host.AddScriptLPS(1);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
}
public string resolveName(LLUUID objecUUID)
{
// try avatar username surname
UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
if (profile != null)
{
string avatarname = profile.FirstName + " " + profile.SurName;
return avatarname;
}
// try an scene object
SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
if (SOP != null)
{
string objectname = SOP.Name;
return objectname;
}
EntityBase SensedObject;
lock (World.Entities)
{
World.Entities.TryGetValue(objecUUID, out SensedObject);
}
if (SensedObject == null)
return String.Empty;
return SensedObject.Name;
}
public string llDetectedName(int number)
{
m_host.AddScriptLPS(1);
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if (SenseList != null)
{
if ((number >= 0) && (number <= SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
return resolveName(SensedUUID);
}
}
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
//System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
if (script.llDetectParams._string != null)
{
if (script.llDetectParams._string.Length > number)
{
if (script.llDetectParams._string[number] != null)
{
return script.llDetectParams._string[number];
}
}
}
}
}
}
}
return String.Empty;
}
public LLUUID uuidDetectedKey(int number)
{
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if (SenseList != null)
{
if ((number >= 0) && (number < SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
return SensedUUID;
}
}
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
//System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
if (script.llDetectParams._key.Length > number)
{
if (script.llDetectParams._key[number])
{
return new LLUUID(script.llDetectParams._key[number]);
}
}
}
}
}
}
return LLUUID.Zero;
}
public EntityBase entityDetectedKey(int number)
{
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if (SenseList != null)
{
if ((number >= 0) && (number < SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
return SensedObject;
}
}
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
//System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
if (script.llDetectParams._key.Length > number)
{
if (script.llDetectParams._key[number])
{
LLUUID SensedUUID = new LLUUID(script.llDetectParams._key[number]);
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
return SensedObject;
}
}
}
}
}
}
return null;
}
public string llDetectedKey(int number)
{
m_host.AddScriptLPS(1);
LLUUID SensedUUID = uuidDetectedKey(number);
if (SensedUUID == LLUUID.Zero)
return String.Empty;
return SensedUUID.ToString();
}
public string llDetectedOwner(int number)
{
// returns UUID of owner of object detected
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject ==null)
return String.Empty;
LLUUID SensedUUID = uuidDetectedKey(number);
if (World.GetScenePresence(SensedUUID) == null)
{
// sensed object is not an avatar
// so get the owner of the sensed object
SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
if (SOP != null) { return SOP.ObjectOwner.ToString(); }
}
else
{
// sensed object is an avatar, and so must be its own owner
return SensedUUID.ToString();
}
return String.Empty;
}
public LSL_Types.LSLInteger llDetectedType(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return 0;
int mask = 0;
LLUUID SensedUUID = uuidDetectedKey(number);
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
if (SensedObject.Velocity.Equals(ZeroVector))
mask |= 0x04; // passive non-moving
else
mask |= 0x02; // active moving
if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
return mask;
}
public LSL_Types.Vector3 llDetectedPos(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
}
public LSL_Types.Vector3 llDetectedVel(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
}
public LSL_Types.Vector3 llDetectedGrab(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(
SensedObject.AbsolutePosition.X,
SensedObject.AbsolutePosition.Y,
SensedObject.AbsolutePosition.Y);
}
public LSL_Types.Quaternion llDetectedRot(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Quaternion();
return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
}
public LSL_Types.LSLInteger llDetectedGroup(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedGroup");
return 0;
}
public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedLinkNumber");
return 0;
}
public void llDie()
{
m_host.AddScriptLPS(1);
World.DeleteSceneObject(m_host.ParentGroup);
}
public double llGround(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
int x = (int)(m_host.AbsolutePosition.X + offset.x);
int y = (int)(m_host.AbsolutePosition.Y + offset.y);
return World.GetLandHeight(x, y);
}
public double llCloud(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llCloud");
return 0;
}
public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llWind");
return new LSL_Types.Vector3();
}
public void llSetStatus(int status, int value)
{
m_host.AddScriptLPS(1);
int statusrotationaxis = 0;
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
{
if (value == 1)
m_host.ScriptSetPhysicsStatus(true);
else
m_host.ScriptSetPhysicsStatus(false);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
{
if (value == 1)
m_host.ScriptSetPhantomStatus(true);
else
m_host.ScriptSetPhantomStatus(false);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
{
m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
{
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X;
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
{
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y;
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
{
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z;
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
{
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
{
if (value == 1)
m_host.SetDieAtEdge(true);
else
m_host.SetDieAtEdge(false);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
{
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
{
NotImplemented("llSetStatus - STATUS_SANDBOX");
}
if (statusrotationaxis != 0)
{
m_host.SetAxisRotation(statusrotationaxis, value);
}
}
public LSL_Types.LSLInteger llGetStatus(int status)
{
m_host.AddScriptLPS(1);
// Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
switch (status)
{
case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
{
return 1;
}
return 0;
case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
{
return 1;
}
return 0;
case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
{
return 1;
}
return 0;
case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
if (m_host.GetDieAtEdge())
return 1;
else
return 0;
case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
NotImplemented("llGetStatus - STATUS_ROTATE_X");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
NotImplemented("llGetStatus - STATUS_SANDBOX");
return 0;
}
return 0;
}
public void llSetScale(LSL_Types.Vector3 scale)
{
m_host.AddScriptLPS(1);
SetScale(m_host, scale);
}
private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
{
// TODO: this needs to trigger a persistance save as well
LLVector3 tmp = part.Scale;
tmp.X = (float)scale.x;
tmp.Y = (float)scale.y;
tmp.Z = (float)scale.z;
part.Scale = tmp;
part.SendFullUpdateToAllClients();
}
public LSL_Types.Vector3 llGetScale()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
}
public void llSetColor(LSL_Types.Vector3 color, int face)
{
m_host.AddScriptLPS(1);
SetColor(m_host, color, face);
}
private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
}
part.UpdateTexture(tex);
return;
}
}
public double llGetAlpha(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
}
if (face > -1)
{
return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
}
return 0;
}
public void llSetAlpha(double alpha, int face)
{
m_host.AddScriptLPS(1);
SetAlpha(m_host, alpha, face);
}
private void SetAlpha(SceneObjectPart part, double alpha, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
}
///
/// Set flexi parameters of a part.
///
/// FIXME: Much of this code should probably be within the part itself.
///
///
///
///
///
///
///
///
///
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
float wind, float tension, LSL_Types.Vector3 Force)
{
if (part == null)
return;
bool needs_fakedelete = false;
if (flexi)
{
if (!part.Shape.FlexiEntry)
{
needs_fakedelete = true;
}
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
part.Shape.FlexiDrag = friction;
part.Shape.FlexiWind = wind;
part.Shape.FlexiTension = tension;
part.Shape.FlexiForceX = (float)Force.x;
part.Shape.FlexiForceY = (float)Force.y;
part.Shape.FlexiForceZ = (float)Force.z;
part.Shape.PathCurve = 0x80;
}
else
{
if (part.Shape.FlexiEntry)
{
needs_fakedelete = true;
}
part.Shape.FlexiEntry = false;
}
needs_fakedelete = false;
if (needs_fakedelete)
{
if (part.ParentGroup != null)
{
part.ParentGroup.FakeDeleteGroup();
}
}
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}
///
/// Set a light point on a part
///
/// FIXME: Much of this code should probably be in SceneObjectGroup
///
///
///
///
///
///
///
private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff)
{
if (part == null)
return;
if (light)
{
part.Shape.LightEntry = true;
part.Shape.LightColorR = (float)color.x;
part.Shape.LightColorG = (float)color.y;
part.Shape.LightColorB = (float)color.z;
part.Shape.LightIntensity = intensity;
part.Shape.LightRadius = radius;
part.Shape.LightFalloff = falloff;
}
else
{
part.Shape.LightEntry = false;
}
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}
public LSL_Types.Vector3 llGetColor(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
LSL_Types.Vector3 rgb;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
texcolor = tex.DefaultTexture.RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
if (face > -1)
{
texcolor = tex.GetFace((uint)face).RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
else
{
return new LSL_Types.Vector3();
}
}
public void llSetTexture(string texture, int face)
{
m_host.AddScriptLPS(1);
SetTexture(m_host, texture, face);
}
private void SetTexture(SceneObjectPart part, string texture, int face)
{
LLUUID textureID=new LLUUID();
if (!LLUUID.TryParse(texture, out textureID))
{
textureID=InventoryKey(texture, (int)AssetType.Texture);
}
if (textureID == LLUUID.Zero)
return;
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = textureID;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].TextureID = textureID;
}
}
tex.DefaultTexture.TextureID = textureID;
part.UpdateTexture(tex);
return;
}
}
public void llScaleTexture(double u, double v, int face)
{
m_host.AddScriptLPS(1);
ScaleTexture(m_host, u, v, face);
}
private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.RepeatU = (float)u;
texface.RepeatV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].RepeatU = (float)u;
tex.FaceTextures[i].RepeatV = (float)v;
}
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
part.UpdateTexture(tex);
return;
}
}
public void llOffsetTexture(double u, double v, int face)
{
m_host.AddScriptLPS(1);
OffsetTexture(m_host, u, v, face);
}
private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].OffsetU = (float)u;
tex.FaceTextures[i].OffsetV = (float)v;
}
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
part.UpdateTexture(tex);
return;
}
}
public void llRotateTexture(double rotation, int face)
{
m_host.AddScriptLPS(1);
RotateTexture(m_host, rotation, face);
}
private void RotateTexture(SceneObjectPart part, double rotation, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Rotation = (float)rotation;
}
}
tex.DefaultTexture.Rotation = (float)rotation;
part.UpdateTexture(tex);
return;
}
}
public string llGetTexture(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
}
if (face > -1)
{
LLObject.TextureEntryFace texface;
texface = tex.GetFace((uint)face);
return texface.TextureID.ToString();
}
else
{
return String.Empty;
}
}
public void llSetPos(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
SetPos(m_host, pos);
}
private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
{
if (part.ParentID != 0)
{
part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
}
else
{
part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
}
}
public LSL_Types.Vector3 llGetPos()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
public LSL_Types.Vector3 llGetLocalPos()
{
m_host.AddScriptLPS(1);
if (m_host.ParentID != 0)
{
return new LSL_Types.Vector3(m_host.OffsetPosition.X,
m_host.OffsetPosition.Y,
m_host.OffsetPosition.Z);
}
else
{
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
}
public void llSetRot(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
SetRot(m_host, rot);
}
private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
{
part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
// Update rotation does not move the object in the physics scene if it's a linkset.
part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
}
public LSL_Types.Quaternion llGetRot()
{
m_host.AddScriptLPS(1);
LLQuaternion q = m_host.RotationOffset;
return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
}
public LSL_Types.Quaternion llGetLocalRot()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
}
public void llSetForce(LSL_Types.Vector3 force, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetForce");
}
public LSL_Types.Vector3 llGetForce()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetForce");
return new LSL_Types.Vector3();
}
public LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range)
{
m_host.AddScriptLPS(1);
return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range);
}
public void llTargetRemove(int number)
{
m_host.AddScriptLPS(1);
m_host.unregisterTargetWaypoint(number);
}
public LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotTarget");
return 0;
}
public void llRotTargetRemove(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotTargetRemove");
}
public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
{
m_host.AddScriptLPS(1);
m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
}
public void llStopMoveToTarget()
{
m_host.AddScriptLPS(1);
m_host.StopMoveToTarget();
}
public void llApplyImpulse(LSL_Types.Vector3 force, int local)
{
m_host.AddScriptLPS(1);
//No energy force yet
if (force.x > 20000)
force.x = 20000;
if (force.y > 20000)
force.y = 20000;
if (force.z > 20000)
force.z = 20000;
if (local == 1)
{
m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
}
else
{
m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
}
}
public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llApplyRotationalImpulse");
}
public void llSetTorque(LSL_Types.Vector3 torque, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetTorque");
}
public LSL_Types.Vector3 llGetTorque()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetTorque");
return new LSL_Types.Vector3();
}
public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetForceAndTorque");
}
public LSL_Types.Vector3 llGetVel()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
}
public LSL_Types.Vector3 llGetAccel()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
}
public LSL_Types.Vector3 llGetOmega()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
}
public double llGetTimeOfDay()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetTimeOfDay");
return 0;
}
public double llGetWallclock()
{
m_host.AddScriptLPS(1);
return DateTime.Now.TimeOfDay.TotalSeconds;
}
public double llGetTime()
{
m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer;
return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
}
public void llResetTime()
{
m_host.AddScriptLPS(1);
m_timer = DateTime.Now;
}
public double llGetAndResetTime()
{
m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer;
m_timer = DateTime.Now;
return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
}
public void llSound()
{
m_host.AddScriptLPS(1);
// This function has been deprecated
// see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
Deprecated("llSound");
}
// Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
// 20080530 Updated to remove code duplication
public void llPlaySound(string sound, double volume)
{
m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
}
// Xantor 20080528 we should do this differently.
// 1) apply the sound to the object
// 2) schedule full update
// just sending the sound out once doesn't work so well when other avatars come in view later on
// or when the prim gets moved, changed, sat on, whatever
// see large number of mantises (mantes?)
// 20080530 Updated to remove code duplication
// 20080530 Stop sound if there is one, otherwise volume only changes don't work
public void llLoopSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
if (m_host.Sound != LLUUID.Zero)
llStopSound();
m_host.Sound = KeyOrName(sound);
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
public void llLoopSoundMaster(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundMaster");
}
public void llLoopSoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundSlave");
}
public void llPlaySoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llPlaySoundSlave");
}
public void llTriggerSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
m_host.SendSound(sound, volume, true, 0);
}
// Xantor 20080528: Clear prim data of sound instead
public void llStopSound()
{
m_host.AddScriptLPS(1);
m_host.Sound = LLUUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
// m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
}
public void llPreloadSound(string sound)
{
m_host.AddScriptLPS(1);
m_host.PreloadSound(sound);
}
///
/// Return a portion of the designated string bounded by
/// inclusive indices (start and end). As usual, the negative
/// indices, and the tolerance for out-of-bound values, makes
/// this more complicated than it might otherwise seem.
///
public string llGetSubString(string src, int start, int end)
{
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length+start;
}
if (end < 0)
{
end = src.Length+end;
}
// Conventional substring
if (start <= end)
{
// Implies both bounds are out-of-range.
if (end < 0 || start >= src.Length)
{
return String.Empty;
}
// If end is positive, then it directly
// corresponds to the lengt of the substring
// needed (plus one of course). BUT, it
// must be within bounds.
if (end >= src.Length)
{
end = src.Length-1;
}
if (start < 0)
{
return src.Substring(0,end+1);
}
// Both indices are positive
return src.Substring(start, (end+1) - start);
}
// Inverted substring (end < start)
else
{
// Implies both indices are below the
// lower bound. In the inverted case, that
// means the entire string will be returned
// unchanged.
if (start < 0)
{
return src;
}
// If both indices are greater than the upper
// bound the result may seem initially counter
// intuitive.
if (end >= src.Length)
{
return src;
}
if (end < 0)
{
if (start < src.Length)
{
return src.Substring(start);
}
else
{
return String.Empty;
}
}
else
{
if (start < src.Length)
{
return src.Substring(0,end+1) + src.Substring(start);
}
else
{
return src.Substring(0,end+1);
}
}
}
}
///
/// Delete substring removes the specified substring bounded
/// by the inclusive indices start and end. Indices may be
/// negative (indicating end-relative) and may be inverted,
/// i.e. end < start.
///
public string llDeleteSubString(string src, int start, int end)
{
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length+start;
}
if (end < 0)
{
end = src.Length+end;
}
// Conventionally delimited substring
if (start <= end)
{
// If both bounds are outside of the existing
// string, then return unchanges.
if (end < 0 || start >= src.Length)
{
return src;
}
// At least one bound is in-range, so we
// need to clip the out-of-bound argument.
if (start < 0)
{
start = 0;
}
if (end >= src.Length)
{
end = src.Length-1;
}
return src.Remove(start,end-start+1);
}
// Inverted substring
else
{
// In this case, out of bounds means that
// the existing string is part of the cut.
if (start < 0 || end >= src.Length)
{
return String.Empty;
}
if (end > 0)
{
if (start < src.Length)
{
return src.Remove(start).Remove(0,end+1);
}
else
{
return src.Remove(0,end+1);
}
}
else
{
if (start < src.Length)
{
return src.Remove(start);
}
else
{
return src;
}
}
}
}
///
/// Insert string inserts the specified string identified by src
/// at the index indicated by index. Index may be negative, in
/// which case it is end-relative. The index may exceed either
/// string bound, with the result being a concatenation.
///
public string llInsertString(string dest, int index, string src)
{
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (index < 0)
{
index = dest.Length+index;
// Negative now means it is less than the lower
// bound of the string.
if (index < 0)
{
return src+dest;
}
}
if (index >= dest.Length)
{
return dest+src;
}
// The index is in bounds.
// In this case the index refers to the index that will
// be assigned to the first character of the inserted string.
// So unlike the other string operations, we do not add one
// to get the correct string length.
return dest.Substring(0,index)+src+dest.Substring(index);
}
public string llToUpper(string src)
{
m_host.AddScriptLPS(1);
return src.ToUpper();
}
public string llToLower(string src)
{
m_host.AddScriptLPS(1);
return src.ToLower();
}
public LSL_Types.LSLInteger llGiveMoney(string destination, int amount)
{
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return 0;
m_host.AddScriptLPS(1);
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return 0;
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
{
LSLError("No permissions to give money");
return 0;
}
LLUUID toID=new LLUUID();
if (!LLUUID.TryParse(destination, out toID))
{
LSLError("Bad key in llGiveMoney");
return 0;
}
IMoneyModule money=World.RequestModuleInterface();
if (money == null)
{
NotImplemented("llGiveMoney");
return 0;
}
bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
if (result)
return 1;
return 0;
}
public void llMakeExplosion()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeExplosion");
}
public void llMakeFountain()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeFountain");
}
public void llMakeSmoke()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeSmoke");
}
public void llMakeFire()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeFire");
}
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
{
m_host.AddScriptLPS(1);
//NotImplemented("llRezObject");
bool found = false;
// Instead of using return;, I'm using continue; because in our TaskInventory implementation
// it's possible to have two items with the same task inventory name.
// this is an easter egg of sorts.
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == inventory)
{
// make sure we're an object.
if (inv.Value.InvType != (int)InventoryType.Object)
{
llSay(0, "Unable to create requested object. Object is missing from database.");
continue;
}
LLVector3 llpos = new LLVector3((float)pos.x, (float)pos.y, (float)pos.z);
// test if we're further away then 10m
if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
return; // wiki says, if it's further away then 10m, silently fail.
LLVector3 llvel = new LLVector3((float)vel.x, (float)vel.y, (float)vel.z);
// need the magnitude later
float velmag = (float)Util.GetMagnitude(llvel);
SceneObjectGroup new_group = World.RezObject(inv.Value, llpos, new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
continue;
if (new_group.RootPart == null)
continue;
// objects rezzed with this method are die_at_edge by default.
new_group.RootPart.SetDieAtEdge(true);
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "object_rez", EventQueueManager.llDetectNull, new Object[] { new LSL_Types.LSLString(new_group.RootPart.UUID.ToString()) });
float groupmass = new_group.GetMass();
//Recoil.
llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
found = true;
//script delay
System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
break;
}
}
if (!found)
llSay(0, "Could not find object " + inventory);
}
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
{
m_host.AddScriptLPS(1);
NotImplemented("llLookAt");
}
public void llStopLookAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopLookAt");
}
public void llSetTimerEvent(double sec)
{
m_host.AddScriptLPS(1);
// Setting timer repeat
m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
}
public void llSleep(double sec)
{
m_host.AddScriptLPS((int)(sec * 100));
Thread.Sleep((int)(sec * 1000));
}
public double llGetMass()
{
m_host.AddScriptLPS(1);
return m_host.GetMass();
}
public void llCollisionFilter(string name, string id, int accept)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionFilter");
}
public void llTakeControls(int controls, int accept, int pass_on)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
return;
}
if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
{
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
if (presence != null)
{
if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
}
}
}
m_host.AddScriptLPS(1);
//NotImplemented("llTakeControls");
}
public void llReleaseControls()
{
m_host.AddScriptLPS(1);
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
return;
}
if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
{
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
if (presence != null)
{
if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
// Unregister controls from Presence
presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
// Remove Take Control permission.
m_host.TaskInventory[InventorySelf()].PermsMask &= ~BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS;
}
}
}
}
public void llAttachToAvatar(int attachment)
{
m_host.AddScriptLPS(1);
NotImplemented("llAttachToAvatar");
}
public void llDetachFromAvatar()
{
m_host.AddScriptLPS(1);
NotImplemented("llDetachFromAvatar");
}
public void llTakeCamera(string avatar)
{
m_host.AddScriptLPS(1);
Deprecated("llTakeCamera");
}
public void llReleaseCamera(string avatar)
{
m_host.AddScriptLPS(1);
Deprecated("llReleaseCamera");
}
public string llGetOwner()
{
m_host.AddScriptLPS(1);
return m_host.ObjectOwner.ToString();
}
public void llInstantMessage(string user, string message)
{
m_host.AddScriptLPS(1);
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
// but I don't think we have a list of scenes available from here.
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
// user is a UUID
// TODO: figure out values for client, fromSession, and imSessionID
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
LLUUID friendTransactionID = LLUUID.Random();
//m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
msg.toAgentID = new Guid(user); // toAgentID.UUID;
msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
//if (client != null)
//{
msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
//}
//else
//{
// msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
//}
msg.message = message;
msg.dialog = (byte)19; // messgage from script ??? // dialog;
msg.fromGroup = false;// fromGroup;
msg.offline = (byte)0; //offline;
msg.ParentEstateID = 0; //ParentEstateID;
msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition);
msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID;
msg.binaryBucket = new byte[0];// binaryBucket;
World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
// NotImplemented("llInstantMessage");
}
public void llEmail(string address, string subject, string message)
{
m_host.AddScriptLPS(1);
NotImplemented("llEmail");
}
public void llGetNextEmail(string address, string subject)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNextEmail");
}
public string llGetKey()
{
m_host.AddScriptLPS(1);
return m_host.UUID.ToString();
}
public void llSetBuoyancy(double buoyancy)
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup != null)
{
if (m_host.ParentGroup.RootPart != null)
{
m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
}
}
}
public void llSetHoverHeight(double height, int water, double tau)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetHoverHeight");
}
public void llStopHover()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopHover");
}
public void llMinEventDelay(double delay)
{
m_host.AddScriptLPS(1);
NotImplemented("llMinEventDelay");
}
public void llSoundPreload()
{
m_host.AddScriptLPS(1);
Deprecated("llSoundPreload");
}
public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotLookAt");
}
public LSL_Types.LSLInteger llStringLength(string str)
{
m_host.AddScriptLPS(1);
if (str.Length > 0)
{
return str.Length;
}
else
{
return 0;
}
}
public void llStartAnimation(string anim)
{
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return;
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return;
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
if (presence != null)
{
// Do NOT try to parse LLUUID, animations cannot be triggered by ID
LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
if (animID == LLUUID.Zero)
presence.AddAnimation(anim);
else
presence.AddAnimation(animID);
}
}
}
public void llStopAnimation(string anim)
{
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return;
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return;
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
LLUUID animID = new LLUUID();
if (!LLUUID.TryParse(anim, out animID))
{
animID=InventoryKey(anim);
}
if (animID == LLUUID.Zero)
return;
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
if (presence != null)
{
if (animID == LLUUID.Zero)
presence.RemoveAnimation(anim);
else
presence.RemoveAnimation(animID);
}
}
}
public void llPointAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llPointAt");
}
public void llStopPointAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopPointAt");
}
public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
{
m_host.AddScriptLPS(1);
m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.ScheduleTerseUpdate();
m_host.SendTerseUpdateToAllClients();
}
public LSL_Types.LSLInteger llGetStartParameter()
{
// This is not handled here
return 0;
}
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
NotImplemented("llGodLikeRezObject");
}
public void llRequestPermissions(string agent, int perm)
{
LLUUID agentID=new LLUUID();
if (!LLUUID.TryParse(agent, out agentID))
return;
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return; // Not in a prim? How??
if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions
{
m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
m_host.TaskInventory[invItemID].PermsMask=0;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
return;
}
m_host.AddScriptLPS(1);
if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
{
// When attached, certain permissions are implicit if requested from owner
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
BuiltIn_Commands_BaseClass.PERMISSION_ATTACH;
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
return;
}
}
else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
{
// When agent is sitting, certain permissions are implicit if requested from sitting agent
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA;
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
return;
}
}
ScenePresence presence = World.GetScenePresence(agentID);
if (presence != null)
{
string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
if (ownerName == String.Empty)
ownerName="(hippos)";
if (!m_waitingForScriptAnswer)
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=0;
presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
m_waitingForScriptAnswer=true;
}
presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
return;
}
// Requested agent is not in range, refuse perms
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
}
void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
{
if (taskID != m_host.UUID)
return;
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return;
client.OnScriptAnswer-=handleScriptAnswer;
m_waitingForScriptAnswer=false;
m_host.TaskInventory[invItemID].PermsMask=answer;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(answer)});
}
public string llGetPermissionsKey()
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsGranter.ToString();
}
}
return LLUUID.Zero.ToString();
}
public LSL_Types.LSLInteger llGetPermissions()
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsMask;
}
}
return 0;
}
public LSL_Types.LSLInteger llGetLinkNumber()
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup.Children.Count > 0)
{
return m_host.LinkNum + 1;
}
else
{
return 0;
}
}
public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
}
public void llCreateLink(string target, int parent)
{
m_host.AddScriptLPS(1);
NotImplemented("llCreateLink");
}
public void llBreakLink(int linknum)
{
m_host.AddScriptLPS(1);
NotImplemented("llBreakLink");
}
public void llBreakAllLinks()
{
m_host.AddScriptLPS(1);
NotImplemented("llBreakAllLinks");
}
public string llGetLinkKey(int linknum)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.UUID.ToString();
}
else
{
return LLUUID.Zero.ToString();
}
}
public string llGetLinkName(int linknum)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.Name;
}
else
{
return LLUUID.Zero.ToString();
}
}
public LSL_Types.LSLInteger llGetInventoryNumber(int type)
{
m_host.AddScriptLPS(1);
int count = 0;
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Type == type || type == -1)
{
count = count + 1;
}
}
return count;
}
public string llGetInventoryName(int type, int number)
{
m_host.AddScriptLPS(1);
ArrayList keys = new ArrayList();
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Type == type || type == -1)
{
keys.Add(inv.Value.Name);
}
}
if (keys.Count == 0)
{
return String.Empty;
}
keys.Sort();
if (keys.Count > number)
{
return (string)keys[number];
}
return String.Empty;
}
public void llSetScriptState(string name, int run)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
m_host.AddScriptLPS(1);
// These functions are supposed to be robust,
// so get the state one step at a time.
if ((item = ScriptByName(name)) != LLUUID.Zero)
{
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, item)) != null)
{
script.Exec.Running = (run==0) ? false : true;
}
}
}
}
// Required by SL
if (script == null)
ShoutError("llSetScriptState: script "+name+" not found");
// If we didn't find it, then it's safe to
// assume it is not running.
}
public double llGetEnergy()
{
m_host.AddScriptLPS(1);
// TODO: figure out real energy value
return 1.0f;
}
public void llGiveInventory(string destination, string inventory)
{
m_host.AddScriptLPS(1);
bool found = false;
LLUUID destId = LLUUID.Zero;
LLUUID objId = LLUUID.Zero;
if (!LLUUID.TryParse(destination, out destId))
{
llSay(0, "Could not parse key " + destination);
return;
}
// move the first object found with this inventory name
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == inventory)
{
found = true;
objId = inv.Key;
break;
}
}
// check if destination is an avatar
if (World.GetScenePresence(destId) != null)
{
// destination is an avatar
World.MoveTaskInventoryItem(destId, null, m_host, objId);
}
else
{
// destination is an object
World.MoveTaskInventoryItem(destId, m_host, objId);
}
if (!found)
llSay(0, "Could not find object " + inventory);
}
public void llRemoveInventory(string item)
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoveInventory");
}
public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
{
m_host.AddScriptLPS(1);
Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
m_host.SetText(text, av3, alpha);
}
public double llWater(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
return World.RegionInfo.EstateSettings.waterHeight;
}
public void llPassTouches(int pass)
{
m_host.AddScriptLPS(1);
NotImplemented("llPassTouches");
}
public string llRequestAgentData(string id, int data)
{
m_host.AddScriptLPS(1);
NotImplemented("llRequestAgentData");
return String.Empty;
}
public string llRequestInventoryData(string name)
{
m_host.AddScriptLPS(1);
NotImplemented("llRequestInventoryData");
return String.Empty;
}
public void llSetDamage(double damage)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetDamage");
}
public void llTeleportAgentHome(string agent)
{
m_host.AddScriptLPS(1);
NotImplemented("llTeleportAgentHome");
}
public void llModifyLand(int action, int brush)
{
m_host.AddScriptLPS(1);
World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0));
}
public void llCollisionSound(string impact_sound, double impact_volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionSound");
}
public void llCollisionSprite(string impact_sprite)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionSprite");
}
public string llGetAnimation(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAnimation");
return String.Empty;
}
public void llResetScript()
{
m_host.AddScriptLPS(800);
m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
}
public void llMessageLinked(int linknum, int num, string msg, string id)
{
m_host.AddScriptLPS(1);
uint partLocalID;
LLUUID partItemID;
switch ((int)linknum)
{
case (int)BuiltIn_Commands_BaseClass.LINK_ROOT:
SceneObjectPart part = m_host.ParentGroup.RootPart;
foreach (TaskInventoryItem item in part.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = part.LocalId;
partItemID = item.ItemID;
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_SET:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if (partInst.LocalId != m_host.LocalId)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_THIS:
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10)
{
partItemID = item.ItemID;
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
break;
default:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknum)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resObjDef = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resObjDef
);
}
}
}
}
break;
}
}
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llPushObject");
}
public void llPassCollisions(int pass)
{
m_host.AddScriptLPS(1);
NotImplemented("llPassCollisions");
}
public string llGetScriptName()
{
string result = String.Empty;
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
result = item.Name!=null?item.Name:String.Empty;
break;
}
}
return result;
}
public LSL_Types.LSLInteger llGetNumberOfSides()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNumberOfSides");
return 0;
}
/* The new / changed functions were tested with the following LSL script:
default
{
state_entry()
{
rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
// convert back and forth between quaternion <-> vector and angle
rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
llOwnerSay("Old rotation was: "+(string) rot);
llOwnerSay("re-converted rotation is: "+(string) newrot);
llSetRot(rot); // to check the parameters in the prim
}
}
*/
// Xantor 29/apr/2008
// Returns rotation described by rotating angle radians about axis.
// q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
{
m_host.AddScriptLPS(1);
double x, y, z, s, t;
s = Math.Cos(angle / 2);
t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
x = axis.x * t;
y = axis.y * t;
z = axis.z * t;
return new LSL_Types.Quaternion(x,y,z,s);
}
// Xantor 29/apr/2008
// converts a Quaternion to X,Y,Z axis rotations
public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
double x,y,z;
if (rot.s > 1) // normalization needed
{
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
rot.z * rot.z + rot.s * rot.s);
rot.x /= length;
rot.y /= length;
rot.z /= length;
rot.s /= length;
}
// double angle = 2 * Math.Acos(rot.s);
double s = Math.Sqrt(1 - rot.s * rot.s);
if (s < 0.001)
{
x = 1;
y = z = 0;
}
else
{
x = rot.x / s; // normalise axis
y = rot.y / s;
z = rot.z / s;
}
return new LSL_Types.Vector3(x,y,z);
// NotImplemented("llRot2Axis");
}
// Returns the angle of a quaternion (see llRot2Axis for the axis)
public double llRot2Angle(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
if (rot.s > 1) // normalization needed
{
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
rot.z * rot.z + rot.s * rot.s);
rot.x /= length;
rot.y /= length;
rot.z /= length;
rot.s /= length;
}
double angle = 2 * Math.Acos(rot.s);
return angle;
// NotImplemented("llRot2Angle");
}
public double llAcos(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Acos(val);
}
public double llAsin(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Asin(val);
}
// Xantor 30/apr/2008
public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
{
m_host.AddScriptLPS(1);
return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
}
public string llGetInventoryKey(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
return inv.Value.AssetID.ToString();
}
else
{
return LLUUID.Zero.ToString();
}
}
}
return LLUUID.Zero.ToString();
}
public void llAllowInventoryDrop(int add)
{
m_host.AddScriptLPS(1);
if(add != 0)
m_host.ParentGroup.RootPart.AllowedDrop = true;
else
m_host.ParentGroup.RootPart.AllowedDrop = false;
}
public LSL_Types.Vector3 llGetSunDirection()
{
m_host.AddScriptLPS(1);
LSL_Types.Vector3 SunDoubleVector3;
LLVector3 SunFloatVector3;
// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
SunDoubleVector3.x = (double)SunFloatVector3.X;
SunDoubleVector3.y = (double)SunFloatVector3.Y;
SunDoubleVector3.z = (double)SunFloatVector3.Z;
return SunDoubleVector3;
}
public LSL_Types.Vector3 llGetTextureOffset(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 offset;
if (face == -1)
{
face = 0;
}
offset.x = tex.GetFace((uint)face).OffsetU;
offset.y = tex.GetFace((uint)face).OffsetV;
offset.z = 0.0;
return offset;
}
public LSL_Types.Vector3 llGetTextureScale(int side)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 scale;
if (side == -1)
{
side = 0;
}
scale.x = tex.GetFace((uint)side).RepeatU;
scale.y = tex.GetFace((uint)side).RepeatV;
scale.z = 0.0;
return scale;
}
public double llGetTextureRot(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
}
return tex.GetFace((uint)face).Rotation;
}
public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern)
{
m_host.AddScriptLPS(1);
return source.IndexOf(pattern);
}
public string llGetOwnerKey(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id, out key))
{
return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
}
else
{
return LLUUID.Zero.ToString();
}
}
public LSL_Types.Vector3 llGetCenterOfMass()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCenterOfMass");
return new LSL_Types.Vector3();
}
public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
{
m_host.AddScriptLPS(1);
return src.Sort(stride, ascending);
}
public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src)
{
m_host.AddScriptLPS(1);
return src.Length;
}
public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
try
{
return Convert.ToInt32(src.Data[index]);
}
catch (FormatException)
{
return 0;
}
}
public double osList2Double(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToDouble(src.Data[index]);
}
public double llList2Float(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
try
{
return Convert.ToDouble(src.Data[index]);
}
catch (FormatException)
{
return 0.0;
}
}
public string llList2String(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return String.Empty;
}
return src.Data[index].ToString();
}
public string llList2Key(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return "";
}
return src.Data[index].ToString();
}
public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Vector3(0, 0, 0);
}
if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
{
return (LSL_Types.Vector3)src.Data[index];
}
else
{
return new LSL_Types.Vector3(src.Data[index].ToString());
}
}
public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
{
return (LSL_Types.Quaternion)src.Data[index];
}
else
{
return new LSL_Types.Quaternion(src.Data[index].ToString());
}
}
public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
{
m_host.AddScriptLPS(1);
return src.GetSublist(start, end);
}
public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
{
return src.DeleteSublist(end, start);
}
public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
if (src.Data[index] is Int32)
return 1;
if (src.Data[index] is Double)
return 2;
if (src.Data[index] is String)
{
LLUUID tuuid;
if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
{
return 3;
}
else
{
return 4;
}
}
if (src.Data[index] is LSL_Types.Vector3)
return 5;
if (src.Data[index] is LSL_Types.Quaternion)
return 6;
if (src.Data[index] is LSL_Types.list)
return 7;
return 0;
}
///
/// Process the supplied list and return the
/// content of the list formatted as a comma
/// separated list. There is a space after
/// each comma.
///
public string llList2CSV(LSL_Types.list src)
{
string ret = String.Empty;
int x = 0;
m_host.AddScriptLPS(1);
if (src.Data.Length > 0)
{
ret = src.Data[x++].ToString();
for (; x < src.Data.Length; x++)
{
ret += ", "+src.Data[x].ToString();
}
}
return ret;
}
///
/// The supplied string is scanned for commas
/// and converted into a list. Commas are only
/// effective if they are encountered outside
/// of '<' '>' delimiters. Any whitespace
/// before or after an element is trimmed.
///
public LSL_Types.list llCSV2List(string src)
{
LSL_Types.list result = new LSL_Types.list();
int parens = 0;
int start = 0;
int length = 0;
m_host.AddScriptLPS(1);
for (int i = 0; i < src.Length; i++)
{
switch (src[i])
{
case '<' :
parens++;
length++;
break;
case '>' :
if (parens > 0)
parens--;
length++;
break;
case ',' :
if (parens == 0)
{
result.Add(src.Substring(start,length).Trim());
start += length+1;
length = 0;
}
else
{
length++;
}
break;
default :
length++;
break;
}
}
result.Add(src.Substring(start,length).Trim());
return result;
}
///
/// Randomizes the list, be arbitrarily reordering
/// sublists of stride elements. As the stride approaches
/// the size of the list, the options become very
/// limited.
///
///
/// This could take a while for very large list
/// sizes.
///
public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
{
LSL_Types.list result;
Random rand = new Random();
int chunkk;
int[] chunks;
int index1;
int index2;
int tmp;
m_host.AddScriptLPS(1);
if (stride == 0)
stride = 1;
// Stride MUST be a factor of the list length
// If not, then return the src list. This also
// traps those cases where stride > length.
if (src.Length != stride && src.Length%stride == 0)
{
chunkk = src.Length/stride;
chunks = new int[chunkk];
for (int i = 0; i < chunkk; i++)
chunks[i] = i;
for (int i = 0; i < chunkk - 1; i++)
{
// randomly select 2 chunks
index1 = rand.Next(rand.Next(65536));
index1 = index1%chunkk;
index2 = rand.Next(rand.Next(65536));
index2 = index2%chunkk;
// and swap their relative positions
tmp = chunks[index1];
chunks[index1] = chunks[index2];
chunks[index2] = tmp;
}
// Construct the randomized list
result = new LSL_Types.list();
for (int i = 0; i < chunkk; i++)
{
for (int j = 0; j < stride; j++)
{
result.Add(src.Data[chunks[i]*stride+j]);
}
}
}
else {
object[] array = new object[src.Length];
Array.Copy(src.Data, 0, array, 0, src.Length);
result = new LSL_Types.list(array);
}
return result;
}
///
/// Elements in the source list starting with 0 and then
/// every i+stride. If the stride is negative then the scan
/// is backwards producing an inverted result.
/// Only those elements that are also in the specified
/// range are included in the result.
///
public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
{
LSL_Types.list result = new LSL_Types.list();
int[] si = new int[2];
int[] ei = new int[2];
bool twopass = false;
m_host.AddScriptLPS(1);
// First step is always to deal with negative indices
if (start < 0)
start = src.Length+start;
if (end < 0)
end = src.Length+end;
// Out of bounds indices are OK, just trim them
// accordingly
if (start > src.Length)
start = src.Length;
if (end > src.Length)
end = src.Length;
// There may be one or two ranges to be considered
if (start != end)
{
if (start <= end)
{
si[0] = start;
ei[0] = end;
}
else
{
si[1] = start;
ei[1] = src.Length;
si[0] = 0;
ei[0] = end;
twopass = true;
}
// The scan always starts from the beginning of the
// source list, but members are only selected if they
// fall within the specified sub-range. The specified
// range values are inclusive.
// A negative stride reverses the direction of the
// scan producing an inverted list as a result.
if (stride == 0)
stride = 1;
if (stride > 0)
{
for (int i = 0; i < src.Length; i += stride)
{
if (i<=ei[0] && i>=si[0])
result.Add(src.Data[i]);
if (twopass && i>=si[1] && i<=ei[1])
result.Add(src.Data[i]);
}
}
else if (stride < 0)
{
for (int i = src.Length - 1; i >= 0; i += stride)
{
if (i <= ei[0] && i >= si[0])
result.Add(src.Data[i]);
if (twopass && i >= si[1] && i <= ei[1])
result.Add(src.Data[i]);
}
}
}
return result;
}
public LSL_Types.Vector3 llGetRegionCorner()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
}
///
/// Insert the list identified by into the
/// list designated by such that the first
/// new element has the index specified by
///
public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index)
{
LSL_Types.list pref = null;
LSL_Types.list suff = null;
m_host.AddScriptLPS(1);
if (index < 0)
{
index = index+dest.Length;
if (index < 0)
{
index = 0;
}
}
if (index != 0)
{
pref = dest.GetSublist(0,index-1);
if (index < dest.Length)
{
suff = dest.GetSublist(index,-1);
return pref + src + suff;
}
else
{
return pref + src;
}
}
else
{
if (index < dest.Length)
{
suff = dest.GetSublist(index,-1);
return src + suff;
}
else
{
return src;
}
}
}
///
/// Returns the index of the first occurrence of test
/// in src.
///
public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test)
{
int index = -1;
int length = src.Length - test.Length + 1;
m_host.AddScriptLPS(1);
// If either list is empty, do not match
if (src.Length != 0 && test.Length != 0)
{
for (int i = 0; i < length; i++)
{
if (src.Data[i].Equals(test.Data[0]))
{
int j;
for (j = 1; j < test.Length; j++)
if (!src.Data[i+j].Equals(test.Data[j]))
break;
if (j == test.Length)
{
index = i;
break;
}
}
}
}
return index;
}
public string llGetObjectName()
{
m_host.AddScriptLPS(1);
return m_host.Name!=null?m_host.Name:String.Empty;
}
public void llSetObjectName(string name)
{
m_host.AddScriptLPS(1);
m_host.Name = name!=null?name:String.Empty;
}
public string llGetDate()
{
m_host.AddScriptLPS(1);
DateTime date = DateTime.Now.ToUniversalTime();
string result = date.ToString("yyyy-MM-dd");
return result;
}
public LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
{
m_host.AddScriptLPS(1);
NotImplemented("llEdgeOfWorld");
return 0;
}
public LSL_Types.LSLInteger llGetAgentInfo(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAgentInfo");
return 0;
}
public void llAdjustSoundVolume(double volume)
{
m_host.AddScriptLPS(1);
m_host.AdjustSoundGain(volume);
}
public void llSetSoundQueueing(int queue)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetSoundQueueing");
}
public void llSetSoundRadius(double radius)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetSoundRadius");
}
public string llKey2Name(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id,out key))
{
ScenePresence presence = World.GetScenePresence(key);
if (presence != null)
{
return presence.ControllingClient.Name;
//return presence.Name;
}
if (World.GetSceneObjectPart(key) != null)
{
return World.GetSceneObjectPart(key).Name;
}
}
return String.Empty;
}
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_host.AddScriptLPS(1);
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags =(uint) mode;
//ALL_SIDES
if (face == -1)
face = 255;
pTexAnim.Face = (uint)face;
pTexAnim.Length = (float)length;
pTexAnim.Rate = (float)rate;
pTexAnim.SizeX = (uint)sizex;
pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start;
m_host.AddTextureAnimation(pTexAnim);
m_host.SendFullUpdateToAllClients();
}
public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
LSL_Types.Vector3 bottom_south_west)
{
m_host.AddScriptLPS(1);
NotImplemented("llTriggerSoundLimited");
}
public void llEjectFromLand(string pest)
{
m_host.AddScriptLPS(1);
NotImplemented("llEjectFromLand");
}
public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
{
m_host.AddScriptLPS(1);
LSL_Types.list ret = new LSL_Types.list();
object[] delimiters = new object[separators.Length + spacers.Length];
separators.Data.CopyTo(delimiters, 0);
spacers.Data.CopyTo(delimiters, separators.Length);
bool dfound = false;
do
{
dfound = false;
int cindex = -1;
string cdeli = "";
for (int i = 0; i < delimiters.Length; i++)
{
int index = str.IndexOf(delimiters[i].ToString());
bool found = index != -1;
if (found && String.Empty != (string)delimiters[i])
{
if ((cindex > index) || (cindex == -1))
{
cindex = index;
cdeli = (string)delimiters[i];
}
dfound = dfound || found;
}
}
if (cindex != -1)
{
if (cindex > 0)
{
ret.Add(str.Substring(0, cindex));
if (spacers.Contains(cdeli))
{
ret.Add(cdeli);
}
}
if (cindex == 0 && spacers.Contains(cdeli))
{
ret.Add(cdeli);
}
str = str.Substring(cindex + cdeli.Length);
}
} while (dfound);
if (str != "")
{
ret.Add(str);
}
return ret;
}
public LSL_Types.LSLInteger llOverMyLand(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id,out key))
{
SceneObjectPart obj = new SceneObjectPart();
obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
{
return 1;
}
else
{
return 0;
}
}
else
{
return 0;
}
}
public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
}
public string llGetNotecardLine(string name, int line)
{
m_host.AddScriptLPS(1);
// TODO: this script function should actually return
// the requested notecard line via the dataserver event
// once it is implemented - krtaylor
String[] notecardLines = GetNotecardLines(name);
line--; // array starts at 0
if ((!String.IsNullOrEmpty(notecardLines[0])) &&
(line >= 0) &&
(line < notecardLines.Length))
{
return notecardLines[line];
}
else
{
return String.Empty;
}
}
private String[] GetNotecardLines(string name)
{
// bool found = false;
int notecardIndex = 0;
String[] notecardLines = { "0" };
notecardLines[0] = String.Empty;
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if ((inv.Value.Name == name) && (inv.Value.InvType == (int)InventoryType.Notecard))
{
// OK, it has the right name and it is a notecard
// so get the asset that contains the notecard raw data
// and convert it into a string
AssetBase notecardAsset = World.AssetCache.GetAsset(inv.Value.AssetID, false);
String dataString = System.Text.Encoding.ASCII.GetString(notecardAsset.Data);
if (!String.IsNullOrEmpty(dataString))
{
// good, we have the notecard data as a string
// now parse the text lines using the Linden Text delimiters
notecardIndex = dataString.IndexOf("}\nText length ");
if (notecardIndex > 0)
{
notecardIndex = notecardIndex + 2; //get past delimiter
notecardIndex = dataString.IndexOf("\n", notecardIndex);
if (notecardIndex > 0)
{
// Finally got to the first line of the notecard
// now find the end of the notecard text delimited by }
// parse the lines, delimited by
notecardIndex = dataString.IndexOf("\n", notecardIndex);
notecardIndex++; // get past delimiter
int notecardLength = dataString.Length - notecardIndex - 3;
// create new string to parse that only consists of the actual lines in the asset
Char[] notecardCharArray = dataString.ToCharArray(notecardIndex, notecardLength);
String notecardString = new String(notecardCharArray);
// split the lines of the notecard into separate strings
char[] delimChar = { '\n' };
notecardLines = notecardString.Split(delimChar);
return notecardLines;
}
}
}
}
}
return notecardLines;
}
public LSL_Types.Vector3 llGetAgentSize(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAgentSize");
return new LSL_Types.Vector3();
}
public LSL_Types.LSLInteger llSameGroup(string agent)
{
m_host.AddScriptLPS(1);
NotImplemented("llSameGroup");
return 0;
}
public void llUnSit(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id, out key))
{
ScenePresence av = World.GetScenePresence(key);
if (av != null)
{
if (llAvatarOnSitTarget() == id)
{
// if the avatar is sitting on this object, then
// we can unsit them. We don't want random scripts unsitting random people
// Lets avoid the popcorn avatar scenario.
av.StandUp();
}
else
{
// If the object owner also owns the parcel
// or
// if the land is group owned and the object is group owned by the same group
// or
// if the object is owned by a person with estate access.
ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
if (parcel != null)
{
if (m_host.ObjectOwner == parcel.landData.ownerID ||
(m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
&& parcel.landData.isGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
{
av.StandUp();
}
}
}
}
}
}
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundSlope");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundNormal");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundContour");
return new LSL_Types.Vector3();
}
public LSL_Types.LSLInteger llGetAttached()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAttached");
return 0;
}
public LSL_Types.LSLInteger llGetFreeMemory()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetFreeMemory");
return 0;
}
public string llGetRegionName()
{
m_host.AddScriptLPS(1);
return World.RegionInfo.RegionName;
}
public double llGetRegionTimeDilation()
{
m_host.AddScriptLPS(1);
return (double)World.TimeDilation;
}
public double llGetRegionFPS()
{
m_host.AddScriptLPS(1);
//TODO: return actual FPS
return 10.0f;
}
/* particle system rules should be coming into this routine as doubles, that is
rule[0] should be an integer from this list and rule[1] should be the arg
for the same integer. wiki.secondlife.com has most of this mapping, but some
came from http://www.caligari-designs.com/p4u2
We iterate through the list for 'Count' elements, incrementing by two for each
iteration and set the members of Primitive.ParticleSystem, one at a time.
*/
public enum PrimitiveRule : int
{
PSYS_PART_FLAGS = 0,
PSYS_PART_START_COLOR = 1,
PSYS_PART_START_ALPHA = 2,
PSYS_PART_END_COLOR = 3,
PSYS_PART_END_ALPHA = 4,
PSYS_PART_START_SCALE = 5,
PSYS_PART_END_SCALE = 6,
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
PSYS_SRC_BURST_RADIUS = 16,
PSYS_SRC_BURST_SPEED_MIN = 17,
PSYS_SRC_BURST_SPEED_MAX = 18,
PSYS_SRC_MAX_AGE = 19,
PSYS_SRC_TARGET_KEY = 20,
PSYS_SRC_OMEGA = 21,
PSYS_SRC_ANGLE_BEGIN = 22,
PSYS_SRC_ANGLE_END = 23
}
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
{
Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
return returnval;
}
public void llParticleSystem(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
float tempf = 0;
for (int i = 0; i < rules.Length; i += 2)
{
switch ((int)rules.Data[i])
{
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartColor.R = (float)tempv.x;
prules.PartStartColor.G = (float)tempv.y;
prules.PartStartColor.B = (float)tempv.z;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartStartColor.A = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
prules.PartEndColor.R = (float)tempv.x;
prules.PartEndColor.G = (float)tempv.y;
prules.PartEndColor.B = (float)tempv.z;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartEndColor.A = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartScaleX = (float)tempv.x;
prules.PartStartScaleY = (float)tempv.y;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartEndScaleX = (float)tempv.x;
prules.PartEndScaleY = (float)tempv.y;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartMaxAge = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartAcceleration.X = (float)tempv.x;
prules.PartAcceleration.Y = (float)tempv.y;
prules.PartAcceleration.Z = (float)tempv.z;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
int tmpi = int.Parse(rules.Data[i + 1].ToString());
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
// Xantor 20080503
// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
// "" = default texture.
// 20080530 Updated to remove code duplication
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.Data[i + 1].ToString());
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRate = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRadius = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMin = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMax = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.MaxAge = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
LLUUID key = LLUUID.Zero;
if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
{
prules.Target = key;
}
else
{
prules.Target = m_host.UUID;
}
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
// AL: This is an assumption, since it is the only thing that would match.
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.AngularVelocity.X = (float)tempv.x;
prules.AngularVelocity.Y = (float)tempv.y;
prules.AngularVelocity.Z = (float)tempv.z;
//cast?? prules.MaxAge = (float)rules[i + 1];
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.InnerAngle = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.OuterAngle = (float)tempf;
break;
}
}
prules.CRC = 1;
m_host.AddNewParticleSystem(prules);
m_host.SendFullUpdateToAllClients();
}
public void llGroundRepel(double height, int water, double tau)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundRepel");
}
private LLUUID GetTaskInventoryItem(string name)
{
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if(inv.Value.Name == name)
return inv.Key;
}
return LLUUID.Zero;
}
public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
{
m_host.AddScriptLPS(1);
LLUUID destID;
if(!LLUUID.TryParse(destination, out destID))
return;
List itemList = new List();
foreach (Object item in inventory.Data)
{
LLUUID itemID;
if(LLUUID.TryParse(item.ToString(), out itemID))
{
itemList.Add(itemID);
}
else
{
itemID = GetTaskInventoryItem(item.ToString());
if(itemID != LLUUID.Zero)
itemList.Add(itemID);
}
}
if(itemList.Count == 0)
return;
m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
}
public void llSetVehicleType(int type)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleType");
}
public void llSetVehicledoubleParam(int param, double value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicledoubleParam");
}
public void llSetVehicleFloatParam(int param, float value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleFloatParam");
}
public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleVectorParam");
}
public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleRotationParam");
}
public void llSetVehicleFlags(int flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleFlags");
}
public void llRemoveVehicleFlags(int flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoveVehicleFlags");
}
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
// LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
}
public string llAvatarOnSitTarget()
{
m_host.AddScriptLPS(1);
return m_host.GetAvatarOnSitTarget().ToString();
}
public void llAddToLandPassList(string avatar, double hours)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (LLUUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = ParcelManager.AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.parcelAccessList.Add(entry);
}
}
}
public void llSetTouchText(string text)
{
m_host.AddScriptLPS(1);
m_host.TouchName = text;
}
public void llSetSitText(string text)
{
m_host.AddScriptLPS(1);
m_host.SitName = text;
}
public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetCameraEyeOffset");
}
public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetCameraAtOffset");
}
public string llDumpList2String(LSL_Types.list src, string seperator)
{
m_host.AddScriptLPS(1);
if (src.Length == 0)
{
return String.Empty;
}
string ret = String.Empty;
foreach (object o in src.Data)
{
ret = ret + o.ToString() + seperator;
}
ret = ret.Substring(0, ret.Length - seperator.Length);
return ret;
}
public LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
if (result)
{
return 1;
}
else
{
return 0;
}
}
public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
{
m_host.AddScriptLPS(1);
LLUUID av = new LLUUID();
if (!LLUUID.TryParse(avatar,out av))
{
LSLError("First parameter to llDialog needs to be a key");
return;
}
if (buttons.Length > 12)
{
LSLError("No more than 12 buttons can be shown");
return;
}
string[] buts = new string[buttons.Length];
for (int i = 0; i < buttons.Length; i++)
{
if (buttons.Data[i].ToString() == String.Empty)
{
LSLError("button label cannot be blank");
return;
}
if (buttons.Data[i].ToString().Length > 24)
{
LSLError("button label cannot be longer than 24 characters");
return;
}
buts[i] = buttons.Data[i].ToString();
}
World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
}
public void llVolumeDetect(int detect)
{
m_host.AddScriptLPS(1);
NotImplemented("llVolumeDetect");
}
///
/// Reset the named script. The script must be present
/// in the same prim.
///
public void llResetOtherScript(string name)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
m_host.AddScriptLPS(8000);
// These functions are supposed to be robust,
// so get the state one step at a time.
if ((item = ScriptByName(name)) != LLUUID.Zero)
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
sm.ResetScript(m_localID, item);
// Required by SL
if (script == null)
ShoutError("llResetOtherScript: script "+name+" not found");
// If we didn't find it, then it's safe to
// assume it is not running.
}
public LSL_Types.LSLInteger llGetScriptState(string name)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
m_host.AddScriptLPS(1);
// These functions are supposed to be robust,
// so get the state one step at a time.
if ((item = ScriptByName(name)) != LLUUID.Zero)
{
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if ((script = sm.GetScript(m_localID, item)) != null)
{
return script.Exec.Running?1:0;
}
}
}
// Required by SL
if (script == null)
ShoutError("llGetScriptState: script "+name+" not found");
// If we didn't find it, then it's safe to
// assume it is not running.
return 0;
}
public void llRemoteLoadScript()
{
m_host.AddScriptLPS(1);
Deprecated("llRemoteLoadScript");
}
public void llSetRemoteScriptAccessPin(int pin)
{
m_host.AddScriptLPS(1);
m_host.ScriptAccessPin = pin;
}
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
{
m_host.AddScriptLPS(1);
bool found = false;
LLUUID destId = LLUUID.Zero;
LLUUID srcId = LLUUID.Zero;
if (!LLUUID.TryParse(target, out destId))
{
llSay(0, "Could not parse key " + target);
return;
}
// target must be a different prim than the one containing the script
if (m_host.UUID == destId)
{
return;
}
// copy the first script found with this inventory name
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
// make sure the object is a script
if(10 == inv.Value.Type)
{
found = true;
srcId = inv.Key;
break;
}
}
}
if (!found)
{
llSay(0, "Could not find script " + name);
return;
}
// the rest of the permission checks are done in RezScript, so check the pin there as well
World.RezScript(srcId, m_host, destId, pin, running, start_param);
// this will cause the delay even if the script pin or permissions were wrong - seems ok
System.Threading.Thread.Sleep(3000);
}
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
// Not sure where these constants should live:
// REMOTE_DATA_CHANNEL = 1
// REMOTE_DATA_REQUEST = 2
// REMOTE_DATA_REPLY = 3
public void llOpenRemoteDataChannel()
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
if (xmlrpcMod.IsEnabled())
{
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, LLUUID.Zero);
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
}
public string llSendRemoteData(string channel, string dest, int idata, string sdata)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
}
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
}
public void llCloseRemoteDataChannel(string channel)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
xmlrpcMod.CloseXMLRPCChannel(channel);
}
public string llMD5String(string src, int nonce)
{
m_host.AddScriptLPS(1);
return Util.Md5Hash(src + ":" + nonce.ToString());
}
public void llSetPrimitiveParams(LSL_Types.list rules)
{
llSetLinkPrimitiveParams(m_host.LinkNum+1, rules);
}
public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
SceneObjectPart part=null;
if (m_host.LinkNum+1 != linknumber)
{
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknumber)
{
part = partInst;
break;
}
}
}
else
{
part = m_host;
}
if (part == null)
return;
int idx = 0;
while (idx < rules.Length)
{
int code = Convert.ToInt32(rules.Data[idx++]);
int remain = rules.Length - idx;
int face;
LSL_Types.Vector3 v;
switch (code)
{
case 6: // PRIM_POSITION
if (remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetPos(part, v);
break;
case 7: // PRIM_SIZE
if (remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetScale(part, v);
break;
case 8: // PRIM_ROTATION
if (remain < 1)
return;
LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
SetRot(part, q);
break;
case 17: // PRIM_TEXTURE
if (remain < 5)
return;
face=Convert.ToInt32(rules.Data[idx++]);
string tex=rules.Data[idx++].ToString();
LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
double rotation=Convert.ToDouble(rules.Data[idx++]);
SetTexture(part, tex, face);
ScaleTexture(part, repeats.x, repeats.y, face);
OffsetTexture(part, offsets.x, offsets.y, face);
RotateTexture(part, rotation, face);
break;
case 18: // PRIM_COLOR
if (remain < 3)
return;
face=Convert.ToInt32(rules.Data[idx++]);
LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
double alpha=Convert.ToDouble(rules.Data[idx++]);
SetColor(part, color, face);
SetAlpha(part, alpha, face);
break;
case 21: // PRIM_FLEXI
if (remain < 7)
return;
int flexi = Convert.ToInt32(rules.Data[idx++]);
int softness = Convert.ToInt32(rules.Data[idx++]);
float gravity = (float)Convert.ToDouble(rules.Data[idx++]);
float friction = (float)Convert.ToDouble(rules.Data[idx++]);
float wind = (float)Convert.ToDouble(rules.Data[idx++]);
float tension = (float)Convert.ToDouble(rules.Data[idx++]);
LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force);
break;
case 23: // PRIM_POINT_LIGHT
if (remain < 5)
return;
int light = Convert.ToInt32(rules.Data[idx++]);
LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
float radius = (float)Convert.ToDouble(rules.Data[idx++]);
float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
break;
}
}
}
public string llStringToBase64(string str)
{
m_host.AddScriptLPS(1);
try
{
byte[] encData_byte = new byte[str.Length];
encData_byte = Encoding.UTF8.GetBytes(str);
string encodedData = Convert.ToBase64String(encData_byte);
return encodedData;
}
catch (Exception e)
{
throw new Exception("Error in base64Encode" + e.Message);
}
}
public string llBase64ToString(string str)
{
m_host.AddScriptLPS(1);
UTF8Encoding encoder = new UTF8Encoding();
Decoder utf8Decode = encoder.GetDecoder();
try
{
byte[] todecode_byte = Convert.FromBase64String(str);
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
char[] decoded_char = new char[charCount];
utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
string result = new String(decoded_char);
return result;
}
catch (Exception e)
{
throw new Exception("Error in base64Decode" + e.Message);
}
}
public void llXorBase64Strings()
{
m_host.AddScriptLPS(1);
Deprecated("llXorBase64Strings");
}
public void llRemoteDataSetRegion()
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoteDataSetRegion");
}
public double llLog10(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Log10(val);
}
public double llLog(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Log(val);
}
public LSL_Types.list llGetAnimationList(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAnimationList");
return new LSL_Types.list();
}
public void llSetParcelMusicURL(string url)
{
m_host.AddScriptLPS(1);
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner == LLUUID.Zero)
{
return;
}
if (landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
}
public void osSetParcelMediaURL(string url)
{
m_host.AddScriptLPS(1);
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner == LLUUID.Zero)
{
return;
}
if (landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
}
public LSL_Types.Vector3 llGetRootPosition()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
}
public LSL_Types.Quaternion llGetRootRotation()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
}
public string llGetObjectDesc()
{
return m_host.Description!=null?m_host.Description:String.Empty;
}
public void llSetObjectDesc(string desc)
{
m_host.AddScriptLPS(1);
m_host.Description = desc!=null?desc:String.Empty;
}
public string llGetCreator()
{
m_host.AddScriptLPS(1);
return m_host.ObjectCreator.ToString();
}
public string llGetTimestamp()
{
m_host.AddScriptLPS(1);
return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
}
public void llSetLinkAlpha(int linknumber, double alpha, int face)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
}
public LSL_Types.LSLInteger llGetNumberOfPrims()
{
m_host.AddScriptLPS(1);
return m_host.ParentGroup.PrimCount;
}
public int llGetNumberOfNotecardLines(string name)
{
m_host.AddScriptLPS(1);
// TODO: this script function should actually return
// the number of lines via the dataserver event
// once it is implemented - krtaylor
String[] notecardLines = GetNotecardLines(name);
if (!String.IsNullOrEmpty(notecardLines[0]))
{
return notecardLines.Length;
}
else
{
return 0;
}
}
public LSL_Types.list llGetBoundingBox(string obj)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetBoundingBox");
return new LSL_Types.list();
}
public LSL_Types.Vector3 llGetGeometricCenter()
{
return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
}
public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
LSL_Types.list res = new LSL_Types.list();
int idx=0;
while (idx < rules.Length)
{
int code=Convert.ToInt32(rules.Data[idx++]);
int remain=rules.Length-idx;
switch (code)
{
case 2: // PRIM_MATERIAL
res.Add(new LSL_Types.LSLInteger(m_host.Material));
break;
case 3: // PRIM_PHYSICS
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0)
res.Add(new LSL_Types.LSLInteger(1));
else
res.Add(new LSL_Types.LSLInteger(0));
break;
case 4: // PRIM_TEMP_ON_REZ
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0)
res.Add(new LSL_Types.LSLInteger(1));
else
res.Add(new LSL_Types.LSLInteger(0));
break;
case 5: // PRIM_PHANTOM
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0)
res.Add(new LSL_Types.LSLInteger(1));
else
res.Add(new LSL_Types.LSLInteger(0));
break;
case 6: // PRIM_POSITION
res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z));
break;
case 7: // PRIM_SIZE
res.Add(new LSL_Types.Vector3(m_host.Scale.X,
m_host.Scale.Y,
m_host.Scale.Z));
break;
case 8: // PRIM_ROTATION
res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X,
m_host.RotationOffset.Y,
m_host.RotationOffset.Z,
m_host.RotationOffset.W));
break;
case 9: // PRIM_TYPE
// TODO--------------
res.Add(new LSL_Types.LSLInteger(0));
break;
case 17: // PRIM_TEXTURE
if (remain < 1)
return res;
int face=Convert.ToInt32(rules.Data[idx++]);
if (face == -1)
face = 0;
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLObject.TextureEntryFace texface = tex.GetFace((uint)face);
res.Add(new LSL_Types.LSLString(texface.TextureID.ToString()));
res.Add(new LSL_Types.Vector3(texface.RepeatU,
texface.RepeatV,
0));
res.Add(new LSL_Types.Vector3(texface.OffsetU,
texface.OffsetV,
0));
res.Add(new LSL_Types.LSLFloat(texface.Rotation));
break;
case 18: // PRIM_COLOR
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
tex = m_host.Shape.Textures;
LLColor texcolor;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
texcolor = tex.DefaultTexture.RGBA;
else
texcolor = tex.GetFace((uint)face).RGBA;
res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255,
(255 - (texcolor.G * 255)) / 255,
(255 - (texcolor.B * 255)) / 255));
res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
break;
case 19: // PRIM_BUMP_SHINY
// TODO--------------
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
res.Add(new LSL_Types.LSLInteger(0));
res.Add(new LSL_Types.LSLInteger(0));
break;
case 20: // PRIM_FULLBRIGHT
// TODO--------------
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
res.Add(new LSL_Types.LSLInteger(0));
break;
case 21: // PRIM_FLEXIBLE
PrimitiveBaseShape shape = m_host.Shape;
if (shape.FlexiEntry)
res.Add(new LSL_Types.LSLInteger(1)); // active
else
res.Add(new LSL_Types.LSLInteger(0));
res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness
res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity
res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction
res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind
res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension
res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force
shape.FlexiForceY,
shape.FlexiForceZ));
break;
case 22: // PRIM_TEXGEN
// TODO--------------
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
res.Add(new LSL_Types.LSLInteger(0));
break;
case 23: // PRIM_POINT_LIGHT:
shape = m_host.Shape;
if (shape.LightEntry)
res.Add(new LSL_Types.LSLInteger(1)); // active
else
res.Add(new LSL_Types.LSLInteger(0));
res.Add(new LSL_Types.Vector3(shape.LightColorR, // color
shape.LightColorG,
shape.LightColorB));
res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity
res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius
res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
break;
case 24: // PRIM_GLOW
// TODO--------------
if (remain < 1)
return res;
face=Convert.ToInt32(rules.Data[idx++]);
res.Add(new LSL_Types.LSLFloat(0));
break;
}
}
return res;
}
//
//
// The .NET definition of base 64 is:
//
// -
// Significant: A-Z a-z 0-9 + -
//
// -
// Whitespace: \t \n \r ' '
//
// -
// Valueless: =
//
// -
// End-of-string: \0 or '=='
//
//
//
//
// Each point in a base-64 string represents
// a 6 bit value. A 32-bit integer can be
// represented using 6 characters (with some
// redundancy).
//
//
// LSL requires a base64 string to be 8
// characters in length. LSL also uses '/'
// rather than '-' (MIME compliant).
//
//
// RFC 1341 used as a reference (as specified
// by the SecondLife Wiki).
//
//
// SL do not record any kind of exception for
// these functions, so the string to integer
// conversion returns '0' if an invalid
// character is encountered during conversion.
//
//
// References
//
// -
// http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
//
// -
//
//
//
//
//
// Table for converting 6-bit integers into
// base-64 characters
//
private static readonly char[] i2ctable =
{
'A','B','C','D','E','F','G','H',
'I','J','K','L','M','N','O','P',
'Q','R','S','T','U','V','W','X',
'Y','Z',
'a','b','c','d','e','f','g','h',
'i','j','k','l','m','n','o','p',
'q','r','s','t','u','v','w','x',
'y','z',
'0','1','2','3','4','5','6','7',
'8','9',
'+','/'
};
//
// Table for converting base-64 characters
// into 6-bit integers.
//
private static readonly int[] c2itable =
{
-1,-1,-1,-1,-1,-1,-1,-1, // 0x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 1x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 2x
-1,-1,-1,63,-1,-1,-1,64,
53,54,55,56,57,58,59,60, // 3x
61,62,-1,-1,-1,0,-1,-1,
-1,1,2,3,4,5,6,7, // 4x
8,9,10,11,12,13,14,15,
16,17,18,19,20,21,22,23, // 5x
24,25,26,-1,-1,-1,-1,-1,
-1,27,28,29,30,31,32,33, // 6x
34,35,36,37,38,39,40,41,
42,43,44,45,46,47,48,49, // 7x
50,51,52,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 8x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 9x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Ax
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Bx
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Cx
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Dx
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Ex
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Fx
-1,-1,-1,-1,-1,-1,-1,-1
};
//
// Converts a 32-bit integer into a Base64
// character string. Base64 character strings
// are always 8 characters long. All iinteger
// values are acceptable.
//
//
// 32-bit integer to be converted.
//
//
// 8 character string. The 1st six characters
// contain the encoded number, the last two
// characters are padded with "=".
//
public string llIntegerToBase64(int number)
{
// uninitialized string
char[] imdt = new char[8];
m_host.AddScriptLPS(1);
// Manually unroll the loop
imdt[7] = '=';
imdt[6] = '=';
imdt[5] = i2ctable[number<<4 & 0x3F];
imdt[4] = i2ctable[number>>2 & 0x3F];
imdt[3] = i2ctable[number>>8 & 0x3F];
imdt[2] = i2ctable[number>>14 & 0x3F];
imdt[1] = i2ctable[number>>20 & 0x3F];
imdt[0] = i2ctable[number>>26 & 0x3F];
return new string(imdt);
}
//
// Converts an eight character base-64 string
// into a 32-bit integer.
//
//
// 8 characters string to be converted. Other
// length strings return zero.
//
//
// Returns an integer representing the
// encoded value providedint he 1st 6
// characters of the string.
//
//
// This is coded to behave like LSL's
// implementation (I think), based upon the
// information available at the Wiki.
// If more than 8 characters are supplied,
// zero is returned.
// If a NULL string is supplied, zero will
// be returned.
// If fewer than 6 characters are supplied, then
// the answer will reflect a partial
// accumulation.
//
// The 6-bit segments are
// extracted left-to-right in big-endian mode,
// which means that segment 6 only contains the
// two low-order bits of the 32 bit integer as
// its high order 2 bits. A short string therefore
// means loss of low-order information. E.g.
//
// |<---------------------- 32-bit integer ----------------------->|<-Pad->|
// |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
// |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
// |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
// | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
//
//
//
public LSL_Types.LSLInteger llBase64ToInteger(string str)
{
int number = 0;
int digit;
m_host.AddScriptLPS(1);
// Require a well-fromed base64 string
if (str.Length > 8)
return 0;
// The loop is unrolled in the interests
// of performance and simple necessity.
//
// MUST find 6 digits to be well formed
// -1 == invalid
// 0 == padding
if ((digit=c2itable[str[0]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<26;
if ((digit=c2itable[str[1]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<20;
if ((digit=c2itable[str[2]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<14;
if ((digit=c2itable[str[3]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<8;
if ((digit=c2itable[str[4]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<2;
if ((digit=c2itable[str[5]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit>>4;
// ignore trailing padding
return number;
}
public double llGetGMTclock()
{
m_host.AddScriptLPS(1);
return DateTime.UtcNow.TimeOfDay.TotalSeconds;
}
public string llGetSimulatorHostname()
{
m_host.AddScriptLPS(1);
return System.Environment.MachineName;
}
public void llSetLocalRot(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
}
//
// Scan the string supplied in 'src' and
// tokenize it based upon two sets of
// tokenizers provided in two lists,
// separators and spacers.
//
//
//
// Separators demarcate tokens and are
// elided as they are encountered. Spacers
// also demarcate tokens, but are themselves
// retained as tokens.
//
// Both separators and spacers may be arbitrarily
// long strings. i.e. ":::".
//
// The function returns an ordered list
// representing the tokens found in the supplied
// sources string. If two successive tokenizers
// are encountered, then a NULL entry is added
// to the list.
//
// It is a precondition that the source and
// toekizer lisst are non-null. If they are null,
// then a null pointer exception will be thrown
// while their lengths are being determined.
//
// A small amount of working memoryis required
// of approximately 8*#tokenizers.
//
// There are many ways in which this function
// can be implemented, this implementation is
// fairly naive and assumes that when the
// function is invooked with a short source
// string and/or short lists of tokenizers, then
// performance will not be an issue.
//
// In order to minimize the perofrmance
// effects of long strings, or large numbers
// of tokeizers, the function skips as far as
// possible whenever a toekenizer is found,
// and eliminates redundant tokenizers as soon
// as is possible.
//
// The implementation tries to avoid any copying
// of arrays or other objects.
//
public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
{
int beginning = 0;
int srclen = src.Length;
int seplen = separators.Length;
object[] separray = separators.Data;
int spclen = spacers.Length;
object[] spcarray = spacers.Data;
int mlen = seplen+spclen;
int[] offset = new int[mlen+1];
bool[] active = new bool[mlen];
int best;
int j;
// Initial capacity reduces resize cost
LSL_Types.list tokens = new LSL_Types.list();
m_host.AddScriptLPS(1);
// All entries are initially valid
for (int i = 0; i < mlen; i++)
active[i] = true;
offset[mlen] = srclen;
while (beginning < srclen)
{
best = mlen; // as bad as it gets
// Scan for separators
for (j = 0; j < seplen; j++)
{
if (active[j])
{
// scan all of the markers
if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
{
// not present at all
active[j] = false;
}
else
{
// present and correct
if (offset[j] < offset[best])
{
// closest so far
best = j;
if (offset[best] == beginning)
break;
}
}
}
}
// Scan for spacers
if (offset[best] != beginning)
{
for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
{
if (active[j])
{
// scan all of the markers
if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
{
// not present at all
active[j] = false;
}
else
{
// present and correct
if (offset[j] < offset[best])
{
// closest so far
best = j;
}
}
}
}
}
// This is the normal exit from the scanning loop
if (best == mlen)
{
// no markers were found on this pass
// so we're pretty much done
tokens.Add(src.Substring(beginning, srclen-beginning));
break;
}
// Otherwise we just add the newly delimited token
// and recalculate where the search should continue.
tokens.Add(src.Substring(beginning,offset[best]-beginning));
if (best < seplen)
{
beginning = offset[best]+((string)separray[best]).Length;
}
else
{
beginning = offset[best]+((string)spcarray[best-seplen]).Length;
tokens.Add(spcarray[best-seplen]);
}
}
// This an awkward an not very intuitive boundary case. If the
// last substring is a tokenizer, then there is an implied trailing
// null list entry. Hopefully the single comparison will not be too
// arduous. Alternatively the 'break' could be replced with a return
// but that's shabby programming.
if (beginning == srclen)
{
if (srclen != 0)
tokens.Add("");
}
return tokens;
}
public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
LSL_Types.Quaternion rot, int param)
{
m_host.AddScriptLPS(1);
NotImplemented("llRezAtRoot");
}
public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
{
m_host.AddScriptLPS(1);
int permmask = 0;
if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
{
permmask = (int)m_host.BaseMask;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
{
permmask = (int)m_host.OwnerMask;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
{
permmask = (int)m_host.GroupMask;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
{
permmask = (int)m_host.EveryoneMask;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
{
permmask = (int)m_host.NextOwnerMask;
}
return permmask;
}
public void llSetObjectPermMask(int mask, int value)
{
m_host.AddScriptLPS(1);
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["LL-Functions"] == null)
config.AddConfig("LL-Functions");
if (config.Configs["LL-Functions"].GetBoolean("AllowGodFunctions", false))
{
if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
{
if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
{
m_host.BaseMask = (uint)value;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
{
m_host.OwnerMask = (uint)value;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
{
m_host.GroupMask = (uint)value;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
{
m_host.EveryoneMask = (uint)value;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
{
m_host.NextOwnerMask = (uint)value;
}
}
}
}
public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
return (int)inv.Value.BaseMask;
case 1:
return (int)inv.Value.OwnerMask;
case 2:
return (int)inv.Value.GroupMask;
case 3:
return (int)inv.Value.EveryoneMask;
case 4:
return (int)inv.Value.NextOwnerMask;
}
}
}
return -1;
}
public void llSetInventoryPermMask(string item, int mask, int value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask");
}
public string llGetInventoryCreator(string item)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
return inv.Value.CreatorID.ToString();
}
}
llSay(0, "No item name '" + item + "'");
return String.Empty;
}
public void llOwnerSay(string msg)
{
m_host.AddScriptLPS(1);
World.SimChatBroadcast(Helpers.StringToField(msg),
ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
}
public string llRequestSimulatorData(string simulator, int data)
{
m_host.AddScriptLPS(1);
string reply = String.Empty;
RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
switch (data)
{
case 5: // DATA_SIM_POS
if (info == null)
return LLUUID.Zero.ToString();
reply = new LSL_Types.Vector3(
info.RegionLocX * Constants.RegionSize,
info.RegionLocY * Constants.RegionSize,
0).ToString();
break;
case 6: // DATA_SIM_STATUS
if (info != null)
reply = "up"; // Duh!
else
reply = "unknown";
break;
case 7: // DATA_SIM_RATING
if (info == null)
return LLUUID.Zero.ToString();
int access = (int)info.EstateSettings.simAccess;
if (access == 21)
reply = "MATURE";
else if (access == 13)
reply = "MATURE";
else
reply = "UNKNOWN";
break;
default:
return LLUUID.Zero.ToString(); // Raise no event
}
LLUUID rq = LLUUID.Random();
LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
m_Dataserver.RegisterRequest(m_localID,
m_itemID, rq.ToString());
m_ScriptEngine.m_ASYNCLSLCommandManager.
m_Dataserver.DataserverReply(rq.ToString(), reply);
return tid.ToString();
}
public void llForceMouselook(int mouselook)
{
m_host.AddScriptLPS(1);
NotImplemented("llForceMouselook");
}
public double llGetObjectMass(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id,out key))
{
return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
}
return 0;
}
///
/// illListReplaceList removes the sub-list defined by the inclusive indices
/// start and end and inserts the src list in its place. The inclusive
/// nature of the indices means that at least one element must be deleted
/// if the indices are within the bounds of the existing list. I.e. 2,2
/// will remove the element at index 2 and replace it with the source
/// list. Both indices may be negative, with the usual interpretation. An
/// interesting case is where end is lower than start. As these indices
/// bound the list to be removed, then 0->end, and start->lim are removed
/// and the source list is added as a suffix.
///
public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
{
LSL_Types.list pref = null;
m_host.AddScriptLPS(1);
// Note that although we have normalized, both
// indices could still be negative.
if (start < 0)
{
start = start+dest.Length;
}
if (end < 0)
{
end = end+dest.Length;
}
// The comventional case, remove a sequence starting with
// start and ending with end. And then insert the source
// list.
if (start <= end)
{
// If greater than zero, then there is going to be a
// surviving prefix. Otherwise the inclusive nature
// of the indices mean that we're going to add the
// source list as a prefix.
if (start > 0)
{
pref = dest.GetSublist(0,start-1);
// Only add a suffix if there is something
// beyond the end index (it's inclusive too).
if (end+1 < dest.Length)
{
return pref + src + dest.GetSublist(end+1,-1);
}
else
{
return pref + src;
}
}
// If start is less than or equal to zero, then
// the new list is simply a prefix. We still need to
// figure out any necessary surgery to the destination
// based upon end. Note that if end exceeds the upper
// bound in this case, the entire destination list
// is removed.
else
{
if (end+1 < dest.Length)
{
return src + dest.GetSublist(end+1,-1);
}
else
{
return src;
}
}
}
// Finally, if start > end, we strip away a prefix and
// a suffix, to leave the list that sits ens
// and start, and then tag on the src list. AT least
// that's my interpretation. We can get sublist to do
// this for us. Note that one, or both of the indices
// might have been negative.
else
{
return dest.GetSublist(end+1,start-1)+src;
}
}
public void llLoadURL(string avatar_id, string message, string url)
{
m_host.AddScriptLPS(1);
LLUUID avatarId = new LLUUID(avatar_id);
m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
url);
}
public void llParcelMediaCommandList(LSL_Types.list commandList)
{
m_host.AddScriptLPS(1);
NotImplemented("llParcelMediaCommandList");
}
public void llParcelMediaQuery()
{
m_host.AddScriptLPS(1);
NotImplemented("llParcelMediaQuery");
}
public LSL_Types.LSLInteger llModPow(int a, int b, int c)
{
m_host.AddScriptLPS(1);
Int64 tmp = 0;
Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
return Convert.ToInt32(tmp);
}
public LSL_Types.LSLInteger llGetInventoryType(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
return inv.Value.InvType;
}
}
return -1;
}
public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
{
m_host.AddScriptLPS(1);
if (quick_pay_buttons.Data.Length != 4)
{
LSLError("List must have 4 elements");
return;
}
m_host.ParentGroup.RootPart.PayPrice[0]=price;
m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
}
public LSL_Types.Vector3 llGetCameraPos()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCameraPos");
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llGetCameraRot()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCameraRot");
return new LSL_Types.Quaternion();
}
public void llSetPrimURL()
{
m_host.AddScriptLPS(1);
NotImplemented("llSetPrimURL");
}
public void llRefreshPrimURL()
{
m_host.AddScriptLPS(1);
NotImplemented("llRefreshPrimURL");
}
public string llEscapeURL(string url)
{
m_host.AddScriptLPS(1);
try
{
return Uri.EscapeUriString(url);
}
catch (Exception ex)
{
return "llEscapeURL: " + ex.ToString();
}
}
public string llUnescapeURL(string url)
{
m_host.AddScriptLPS(1);
try
{
return Uri.UnescapeDataString(url);
}
catch (Exception ex)
{
return "llUnescapeURL: " + ex.ToString();
}
}
public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
{
m_host.AddScriptLPS(1);
NotImplemented("llMapDestination");
}
public void llAddToLandBanList(string avatar, double hours)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (LLUUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = ParcelManager.AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.parcelAccessList.Add(entry);
}
}
}
public void llRemoveFromLandPassList(string avatar)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
if (LLUUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
{
land.parcelAccessList.Remove(entry);
break;
}
}
}
}
}
public void llRemoveFromLandBanList(string avatar)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
if (LLUUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
{
land.parcelAccessList.Remove(entry);
break;
}
}
}
}
}
public void llSetCameraParams(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetCameraParams");
}
public void llClearCameraParams()
{
m_host.AddScriptLPS(1);
NotImplemented("llClearCameraParams");
}
public double llListStatistics(int operation, LSL_Types.list src)
{
m_host.AddScriptLPS(1);
LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
switch (operation)
{
case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE:
return nums.Range();
case BuiltIn_Commands_BaseClass.LIST_STAT_MIN:
return nums.Min();
case BuiltIn_Commands_BaseClass.LIST_STAT_MAX:
return nums.Max();
case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN:
return nums.Mean();
case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN:
return nums.Median();
case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT:
return nums.NumericLength();
case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV:
return nums.StdDev();
case BuiltIn_Commands_BaseClass.LIST_STAT_SUM:
return nums.Sum();
case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES:
return nums.SumSqrs();
case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
return nums.GeometricMean();
case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN:
return nums.HarmonicMean();
default:
return 0.0;
}
}
public LSL_Types.LSLInteger llGetUnixTime()
{
m_host.AddScriptLPS(1);
return Util.UnixTimeSinceEpoch();
}
public LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.landFlags;
}
public LSL_Types.LSLInteger llGetRegionFlags()
{
m_host.AddScriptLPS(1);
return (int)World.RegionInfo.EstateSettings.regionFlags;
}
public string llXorBase64StringsCorrect(string str1, string str2)
{
m_host.AddScriptLPS(1);
string ret = String.Empty;
string src1 = llBase64ToString(str1);
string src2 = llBase64ToString(str2);
int c = 0;
for (int i = 0; i < src1.Length; i++)
{
ret += src1[i] ^ src2[c];
c++;
if (c > src2.Length)
c = 0;
}
return llStringToBase64(ret);
}
public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
{
// Partial implementation: support for parameter flags needed
// see http://wiki.secondlife.com/wiki/LlHTTPRequest
// parameter flags support are implemented in ScriptsHttpRequests.cs
// in StartHttpRequest
m_host.AddScriptLPS(1);
IHttpRequests httpScriptMod =
m_ScriptEngine.World.RequestModuleInterface();
List param = new List();
foreach (object o in parameters.Data)
{
param.Add(o.ToString());
}
LLUUID reqID = httpScriptMod.
StartHttpRequest(m_localID, m_itemID, url, param, body);
if (reqID != LLUUID.Zero)
return reqID.ToString();
else
return null;
}
public void llResetLandBanList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.Flags == ParcelManager.AccessList.Ban)
{
land.parcelAccessList.Remove(entry);
}
}
}
}
public void llResetLandPassList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.Flags == ParcelManager.AccessList.Access)
{
land.parcelAccessList.Remove(entry);
}
}
}
}
public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
{
m_host.AddScriptLPS(1);
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if (land == null)
{
return 0;
}
else
{
if (sim_wide == 1)
{
if (category == 0)
{
return land.simwidePrims;
}
else
{
//public int simwideArea = 0;
return 0;
}
}
else
{
if (category == 0)//Total Prims
{
return 0;//land.
}
else if (category == 1)//Owner Prims
{
return land.ownerPrims;
}
else if (category == 2)//Group Prims
{
return land.groupPrims;
}
else if (category == 3)//Other Prims
{
return land.otherPrims;
}
else if (category == 4)//Selected
{
return land.selectedPrims;
}
else if (category == 5)//Temp
{
return 0;//land.
}
}
}
return 0;
}
public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
LSL_Types.list ret = new LSL_Types.list();
if (land != null)
{
foreach (KeyValuePair d in land.getLandObjectOwners())
{
ret.Add(d.Key.ToString());
ret.Add(d.Value);
}
}
return ret;
}
public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
if (part == null)
{
return 0;
}
else
{
return part.ParentGroup.Children.Count;
}
}
public LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
{
m_host.AddScriptLPS(1);
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
// Which probably will be irrelevent in OpenSim....
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
if (land == null)
{
return 0;
}
if (sim_wide == 1)
{
decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
return (int)v;
}
else
{
decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
return (int)v;
}
}
public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
{
m_host.AddScriptLPS(1);
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if (land == null)
{
return new LSL_Types.list(0);
}
LSL_Types.list ret = new LSL_Types.list();
foreach (object o in param.Data)
{
switch (o.ToString())
{
case "0":
ret = ret + new LSL_Types.list(land.landName);
break;
case "1":
ret = ret + new LSL_Types.list(land.landDesc);
break;
case "2":
ret = ret + new LSL_Types.list(land.ownerID.ToString());
break;
case "3":
ret = ret + new LSL_Types.list(land.groupID.ToString());
break;
case "4":
ret = ret + new LSL_Types.list(land.area);
break;
default:
ret = ret + new LSL_Types.list(0);
break;
}
}
return ret;
}
public void llSetLinkTexture(int linknumber, string texture, int face)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetLinkTexture");
}
public string llStringTrim(string src, int type)
{
m_host.AddScriptLPS(1);
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); }
return src;
}
public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
{
m_host.AddScriptLPS(1);
LSL_Types.list ret = new LSL_Types.list();
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id, out key))
{
ScenePresence av = World.GetScenePresence(key);
if (av != null)
{
foreach (object o in args.Data)
{
switch (o.ToString())
{
case "1":
ret.Add(av.Firstname + " " + av.Lastname);
break;
case "2":
ret.Add("");
break;
case "3":
ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
break;
case "4":
ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w));
break;
case "5":
ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z));
break;
case "6":
ret.Add(id);
break;
case "7":
ret.Add(LLUUID.Zero.ToString());
break;
case "8":
ret.Add(LLUUID.Zero.ToString());
break;
}
}
return ret;
}
SceneObjectPart obj = World.GetSceneObjectPart(key);
if (obj != null)
{
foreach (object o in args.Data)
{
switch (o.ToString())
{
case "1":
ret.Add(obj.Name);
break;
case "2":
ret.Add(obj.Description);
break;
case "3":
ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z));
break;
case "4":
ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
break;
case "5":
ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
break;
case "6":
ret.Add(obj.OwnerID.ToString());
break;
case "7":
ret.Add(obj.GroupID.ToString());
break;
case "8":
ret.Add(obj.CreatorID.ToString());
break;
}
}
return ret;
}
}
return new LSL_Types.list();
}
internal LLUUID ScriptByName(string name)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.Name == name)
return item.ItemID;
}
return LLUUID.Zero;
}
internal void ShoutError(string msg)
{
llShout(BuiltIn_Commands_BaseClass.DEBUG_CHANNEL, msg);
}
internal void NotImplemented(string command)
{
if (throwErrorOnNotImplemented)
throw new NotImplementedException("Command not implemented: " + command);
}
internal void Deprecated(string command)
{
throw new Exception("Command deprecated: " + command);
}
internal void LSLError(string msg)
{
throw new Exception("LSL Runtime Error: " + msg);
}
}
}