/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.RegionCombinerModule { public class RegionCombinerPermissionModule { private Scene m_rootScene; public RegionCombinerPermissionModule(Scene RootScene) { m_rootScene = RootScene; } #region Permission Override public bool BypassPermissions() { return m_rootScene.Permissions.BypassPermissions(); } public void SetBypassPermissions(bool value) { m_rootScene.Permissions.SetBypassPermissions(value); } public bool PropagatePermissions() { return m_rootScene.Permissions.PropagatePermissions(); } public uint GenerateClientFlags(UUID userid, UUID objectidid) { return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); } public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) { return m_rootScene.Permissions.CanAbandonParcel(user,parcel); } public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) { return m_rootScene.Permissions.CanReclaimParcel(user, parcel); } public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) { return m_rootScene.Permissions.CanDeedParcel(user, parcel); } public bool CanDeedObject(UUID user, UUID @group, Scene scene) { return m_rootScene.Permissions.CanDeedObject(user,@group); } public bool IsGod(UUID user, Scene requestfromscene) { return m_rootScene.Permissions.IsGod(user); } public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) { return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); } public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) { return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); } public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) { return m_rootScene.Permissions.CanEditObject(objectid, editorid); } public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene) { return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g); } public bool CanInstantMessage(UUID user, UUID target, Scene startscene) { return m_rootScene.Permissions.CanInstantMessage(user, target); } public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) { return m_rootScene.Permissions.CanInventoryTransfer(user, target); } public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) { return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); } public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) { return m_rootScene.Permissions.CanMoveObject(objectid, moverid); } public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) { return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); } public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) { return m_rootScene.Permissions.CanReturnObjects(land, user, objects); } public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) { return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); } public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) { return m_rootScene.Permissions.CanRunConsoleCommand(user); } public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) { return m_rootScene.Permissions.CanRunScript(script, objectid, user); } public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) { return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); } public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) { return m_rootScene.Permissions.CanSellParcel(user, parcel); } public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) { return m_rootScene.Permissions.CanTakeObject(objectid, stealer); } public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) { return m_rootScene.Permissions.CanTakeObject(objectid, userid); } public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) { return m_rootScene.Permissions.CanTerraformLand(user, position); } public bool CanLinkObject(UUID user, UUID objectid) { return m_rootScene.Permissions.CanLinkObject(user, objectid); } public bool CanDelinkObject(UUID user, UUID objectid) { return m_rootScene.Permissions.CanDelinkObject(user, objectid); } public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) { return m_rootScene.Permissions.CanBuyLand(user, parcel); } public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) { return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); } public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) { return m_rootScene.Permissions.CanViewScript(script, objectid, user); } public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) { return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); } public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) { return m_rootScene.Permissions.CanEditScript(script, objectid, user); } public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) { return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); } public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) { return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); } public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) { return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); } public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) { return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); } public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) { return m_rootScene.Permissions.CanResetScript(prim, script, user); } public bool CanCreateUserInventory(int invtype, UUID userid) { return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); } public bool CanCopyUserInventory(UUID itemid, UUID userid) { return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); } public bool CanEditUserInventory(UUID itemid, UUID userid) { return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); } public bool CanDeleteUserInventory(UUID itemid, UUID userid) { return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); } public bool CanTeleport(UUID userid, Scene scene) { return m_rootScene.Permissions.CanTeleport(userid); } #endregion } }