/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.Attachments; using OpenSim.Region.CoreModules.Avatar.Gods; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.RegionCombinerModule { public class RegionCombinerIndividualEventForwarder { private Scene m_rootScene; private Scene m_virtScene; public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) { m_rootScene = rootScene; m_virtScene = virtScene; } public void ClientConnect(IClientAPI client) { m_virtScene.UnSubscribeToClientPrimEvents(client); m_virtScene.UnSubscribeToClientPrimRezEvents(client); m_virtScene.UnSubscribeToClientInventoryEvents(client); ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client); //m_virtScene.UnSubscribeToClientTeleportEvents(client); m_virtScene.UnSubscribeToClientScriptEvents(client); IGodsModule virtGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>(); if (virtGodsModule != null) ((GodsModule)virtGodsModule).UnsubscribeFromClientEvents(client); m_virtScene.UnSubscribeToClientNetworkEvents(client); m_rootScene.SubscribeToClientPrimEvents(client); client.OnAddPrim += LocalAddNewPrim; client.OnRezObject += LocalRezObject; m_rootScene.SubscribeToClientInventoryEvents(client); ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client); //m_rootScene.SubscribeToClientTeleportEvents(client); m_rootScene.SubscribeToClientScriptEvents(client); IGodsModule rootGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>(); if (rootGodsModule != null) ((GodsModule)rootGodsModule).UnsubscribeFromClientEvents(client); m_rootScene.SubscribeToClientNetworkEvents(client); } public void ClientClosed(UUID clientid, Scene scene) { } /// <summary> /// Fixes position based on the region the Rez event came in on /// </summary> /// <param name="remoteclient"></param> /// <param name="itemid"></param> /// <param name="rayend"></param> /// <param name="raystart"></param> /// <param name="raytargetid"></param> /// <param name="bypassraycast"></param> /// <param name="rayendisintersection"></param> /// <param name="rezselected"></param> /// <param name="removeitem"></param> /// <param name="fromtaskid"></param> private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, UUID fromtaskid) { int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; rayend.X += differenceX * (int)Constants.RegionSize; rayend.Y += differenceY * (int)Constants.RegionSize; raystart.X += differenceX * (int)Constants.RegionSize; raystart.Y += differenceY * (int)Constants.RegionSize; m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, rayendisintersection, rezselected, removeitem, fromtaskid); } /// <summary> /// Fixes position based on the region the AddPrimShape event came in on /// </summary> /// <param name="ownerid"></param> /// <param name="groupid"></param> /// <param name="rayend"></param> /// <param name="rot"></param> /// <param name="shape"></param> /// <param name="bypassraycast"></param> /// <param name="raystart"></param> /// <param name="raytargetid"></param> /// <param name="rayendisintersection"></param> private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, byte rayendisintersection) { int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; rayend.X += differenceX * (int)Constants.RegionSize; rayend.Y += differenceY * (int)Constants.RegionSize; raystart.X += differenceX * (int)Constants.RegionSize; raystart.Y += differenceY * (int)Constants.RegionSize; m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, rayendisintersection); } } }