using System; using System.Reflection; using log4net; using Nini.Config; using Mono.Addins; using OdeAPI; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Region.PhysicsModule.ubOde { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")] class ubOdeModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; private IConfigSource m_config; private ODEScene m_scene; private bool ubOdeLib; #region INonSharedRegionModule public string Name { get { return "ubODE"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { IConfig config = source.Configs["Startup"]; if (config != null) { string physics = config.GetString("physics", string.Empty); if (physics == Name) { m_config = source; m_Enabled = true; } } } public void Close() { } public void AddRegion(Scene scene) { if (!m_Enabled) return; if (Util.IsWindows()) Util.LoadArchSpecificWindowsDll("ode.dll"); // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to // http://opensimulator.org/mantis/view.php?id=2750). d.InitODE(); string ode_config = d.GetConfiguration(); if (ode_config != null && ode_config != "") { m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config); // ubODE still not avaiable if (ode_config.Contains("ubODE")) { ubOdeLib = true; } } m_scene = new ODEScene(scene, m_config, Name, ubOdeLib); } public void RemoveRegion(Scene scene) { if (!m_Enabled || m_scene == null) return; m_scene.Dispose(); m_scene = null; } public void RegionLoaded(Scene scene) { if (!m_Enabled || m_scene == null) return; m_scene.RegionLoaded(); } #endregion } }