/* The MIT License * * Copyright (c) 2010 Intel Corporation. * All rights reserved. * * Based on the convexdecomposition library from * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; using System.Collections.Generic; namespace OpenSim.Region.Physics.ConvexDecompositionDotNet { public class VertexPool { private List<float3> mVertices = new List<float3>(); private Dictionary<float3, int> mIndices = new Dictionary<float3, int>(); public int getIndex(float3 vtx) { int idx; if (mIndices.TryGetValue(vtx, out idx)) return idx; idx = mVertices.Count; mVertices.Add(vtx); mIndices.Add(vtx, idx); return idx; } public float3 Get(int idx) { return mVertices[idx]; } public int GetSize() { return mVertices.Count; } public List<float3> GetVertices() { return mVertices; } public void Clear() { mVertices.Clear(); } } }