/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using log4net; using Nini.Config; using Nwc.XmlRpc; using Mono.Addins; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.OptionalModules.World.MoneyModule { /// <summary> /// This is only the functionality required to make the functionality associated with money work /// (such as land transfers). There is no money code here! Use FORGE as an example for money code. /// Demo Economy/Money Module. This is a purposely crippled module! /// // To land transfer you need to add: /// -helperuri <ADDRESS TO THIS SERVER> /// to the command line parameters you use to start up your client /// This commonly looks like -helperuri http://127.0.0.1:9000/ /// /// </summary> [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] public class SampleMoneyModule : IMoneyModule, ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// <summary> /// Where Stipends come from and Fees go to. /// </summary> // private UUID EconomyBaseAccount = UUID.Zero; private float EnergyEfficiency = 0f; // private ObjectPaid handerOnObjectPaid; private bool m_enabled = true; private bool m_sellEnabled = false; private IConfigSource m_gConfig; /// <summary> /// Region UUIDS indexed by AgentID /// </summary> /// <summary> /// Scenes by Region Handle /// </summary> private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>(); // private int m_stipend = 1000; private int ObjectCount = 0; private int PriceEnergyUnit = 0; private int PriceGroupCreate = 0; private int PriceObjectClaim = 0; private float PriceObjectRent = 0f; private float PriceObjectScaleFactor = 0f; private int PriceParcelClaim = 0; private float PriceParcelClaimFactor = 0f; private int PriceParcelRent = 0; private int PricePublicObjectDecay = 0; private int PricePublicObjectDelete = 0; private int PriceRentLight = 0; private int PriceUpload = 0; private int TeleportMinPrice = 0; private float TeleportPriceExponent = 0f; #region IMoneyModule Members public event ObjectPaid OnObjectPaid; public int UploadCharge { get { return 0; } } public int GroupCreationCharge { get { return 0; } } /// <summary> /// Startup /// </summary> /// <param name="scene"></param> /// <param name="config"></param> public void Initialise(IConfigSource config) { m_gConfig = config; IConfig startupConfig = m_gConfig.Configs["Startup"]; IConfig economyConfig = m_gConfig.Configs["Economy"]; ReadConfigAndPopulate(startupConfig, "Startup"); ReadConfigAndPopulate(economyConfig, "Economy"); } public void AddRegion(Scene scene) { if (m_enabled) { scene.RegisterModuleInterface<IMoneyModule>(this); IHttpServer httpServer = MainServer.Instance; lock (m_scenel) { if (m_scenel.Count == 0) { // XMLRPCHandler = scene; // To use the following you need to add: // -helperuri <ADDRESS TO HERE OR grid MONEY SERVER> // to the command line parameters you use to start up your client // This commonly looks like -helperuri http://127.0.0.1:9000/ // Local Server.. enables functionality only. httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func); httpServer.AddXmlRPCHandler("buyCurrency", buy_func); httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func); httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func); } if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) { m_scenel[scene.RegionInfo.RegionHandle] = scene; } else { m_scenel.Add(scene.RegionInfo.RegionHandle, scene); } } scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnMoneyTransfer += MoneyTransferAction; scene.EventManager.OnClientClosed += ClientClosed; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; scene.EventManager.OnMakeChildAgent += MakeChildAgent; scene.EventManager.OnClientClosed += ClientLoggedOut; scene.EventManager.OnValidateLandBuy += ValidateLandBuy; scene.EventManager.OnLandBuy += processLandBuy; } } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { } // Please do not refactor these to be just one method // Existing implementations need the distinction // public void ApplyCharge(UUID agentID, int amount, string text) { } public void ApplyUploadCharge(UUID agentID, int amount, string text) { } public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) { string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description); BalanceUpdate(fromID, toID, give_result, description); return give_result; } public void PostInitialise() { } public void Close() { } public Type ReplaceableInterface { get { return typeof(IMoneyModule); } } public string Name { get { return "BetaGridLikeMoneyModule"; } } #endregion /// <summary> /// Parse Configuration /// </summary> /// <param name="scene"></param> /// <param name="startupConfig"></param> /// <param name="config"></param> private void ReadConfigAndPopulate(IConfig startupConfig, string config) { if (config == "Startup" && startupConfig != null) { m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule"); } if (config == "Economy" && startupConfig != null) { PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100); PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10); PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4); PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4); PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1); PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f); PriceUpload = startupConfig.GetInt("PriceUpload", 0); PriceRentLight = startupConfig.GetInt("PriceRentLight", 5); TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2); TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f); EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1); PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1); PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10); PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1); PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1); m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false); } } private void GetClientFunds(IClientAPI client) { CheckExistAndRefreshFunds(client.AgentId); } /// <summary> /// New Client Event Handler /// </summary> /// <param name="client"></param> private void OnNewClient(IClientAPI client) { GetClientFunds(client); // Subscribe to Money messages client.OnEconomyDataRequest += EconomyDataRequestHandler; client.OnMoneyBalanceRequest += SendMoneyBalance; client.OnRequestPayPrice += requestPayPrice; client.OnObjectBuy += ObjectBuy; client.OnLogout += ClientClosed; } /// <summary> /// Transfer money /// </summary> /// <param name="Sender"></param> /// <param name="Receiver"></param> /// <param name="amount"></param> /// <returns></returns> private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description) { bool result = true; return result; } /// <summary> /// Sends the the stored money balance to the client /// </summary> /// <param name="client"></param> /// <param name="agentID"></param> /// <param name="SessionID"></param> /// <param name="TransactionID"></param> public void SendMoneyBalance(IClientAPI client, UUID agentID, UUID SessionID, UUID TransactionID) { if (client.AgentId == agentID && client.SessionId == SessionID) { int returnfunds = 0; try { returnfunds = GetFundsForAgentID(agentID); } catch (Exception e) { client.SendAlertMessage(e.Message + " "); } client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds); } else { client.SendAlertMessage("Unable to send your money balance to you!"); } } private SceneObjectPart findPrim(UUID objectID) { lock (m_scenel) { foreach (Scene s in m_scenel.Values) { SceneObjectPart part = s.GetSceneObjectPart(objectID); if (part != null) { return part; } } } return null; } private string resolveObjectName(UUID objectID) { SceneObjectPart part = findPrim(objectID); if (part != null) { return part.Name; } return String.Empty; } private string resolveAgentName(UUID agentID) { // try avatar username surname Scene scene = GetRandomScene(); UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, agentID); if (account != null) { string avatarname = account.FirstName + " " + account.LastName; return avatarname; } else { m_log.ErrorFormat( "[MONEY]: Could not resolve user {0}", agentID); } return String.Empty; } private void BalanceUpdate(UUID senderID, UUID receiverID, bool transactionresult, string description) { IClientAPI sender = LocateClientObject(senderID); IClientAPI receiver = LocateClientObject(receiverID); if (senderID != receiverID) { if (sender != null) { sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID)); } if (receiver != null) { receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID)); } } } /// <summary> /// XMLRPC handler to send alert message and sound to client /// </summary> public XmlRpcResponse UserAlert(XmlRpcRequest request, IPEndPoint remoteClient) { XmlRpcResponse ret = new XmlRpcResponse(); Hashtable retparam = new Hashtable(); Hashtable requestData = (Hashtable) request.Params[0]; UUID agentId; UUID soundId; UUID regionId; UUID.TryParse((string) requestData["agentId"], out agentId); UUID.TryParse((string) requestData["soundId"], out soundId); UUID.TryParse((string) requestData["regionId"], out regionId); string text = (string) requestData["text"]; string secret = (string) requestData["secret"]; Scene userScene = GetSceneByUUID(regionId); if (userScene != null) { if (userScene.RegionInfo.regionSecret == secret) { IClientAPI client = LocateClientObject(agentId); if (client != null) { if (soundId != UUID.Zero) client.SendPlayAttachedSound(soundId, UUID.Zero, UUID.Zero, 1.0f, 0); client.SendBlueBoxMessage(UUID.Zero, "", text); retparam.Add("success", true); } else { retparam.Add("success", false); } } else { retparam.Add("success", false); } } ret.Value = retparam; return ret; } # region Standalone box enablers only public XmlRpcResponse quote_func(XmlRpcRequest request, IPEndPoint remoteClient) { // Hashtable requestData = (Hashtable) request.Params[0]; // UUID agentId = UUID.Zero; int amount = 0; Hashtable quoteResponse = new Hashtable(); XmlRpcResponse returnval = new XmlRpcResponse(); Hashtable currencyResponse = new Hashtable(); currencyResponse.Add("estimatedCost", 0); currencyResponse.Add("currencyBuy", amount); quoteResponse.Add("success", true); quoteResponse.Add("currency", currencyResponse); quoteResponse.Add("confirm", "asdfad9fj39ma9fj"); returnval.Value = quoteResponse; return returnval; } public XmlRpcResponse buy_func(XmlRpcRequest request, IPEndPoint remoteClient) { // Hashtable requestData = (Hashtable) request.Params[0]; // UUID agentId = UUID.Zero; // int amount = 0; XmlRpcResponse returnval = new XmlRpcResponse(); Hashtable returnresp = new Hashtable(); returnresp.Add("success", true); returnval.Value = returnresp; return returnval; } public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request, IPEndPoint remoteClient) { XmlRpcResponse ret = new XmlRpcResponse(); Hashtable retparam = new Hashtable(); Hashtable membershiplevels = new Hashtable(); ArrayList levels = new ArrayList(); Hashtable level = new Hashtable(); level.Add("id", "00000000-0000-0000-0000-000000000000"); level.Add("description", "some level"); levels.Add(level); //membershiplevels.Add("levels",levels); Hashtable landuse = new Hashtable(); landuse.Add("upgrade", false); landuse.Add("action", "http://invaliddomaininvalid.com/"); Hashtable currency = new Hashtable(); currency.Add("estimatedCost", 0); Hashtable membership = new Hashtable(); membershiplevels.Add("upgrade", false); membershiplevels.Add("action", "http://invaliddomaininvalid.com/"); membershiplevels.Add("levels", membershiplevels); retparam.Add("success", true); retparam.Add("currency", currency); retparam.Add("membership", membership); retparam.Add("landuse", landuse); retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf"); ret.Value = retparam; return ret; } public XmlRpcResponse landBuy_func(XmlRpcRequest request, IPEndPoint remoteClient) { XmlRpcResponse ret = new XmlRpcResponse(); Hashtable retparam = new Hashtable(); // Hashtable requestData = (Hashtable) request.Params[0]; // UUID agentId = UUID.Zero; // int amount = 0; retparam.Add("success", true); ret.Value = retparam; return ret; } #endregion #region local Fund Management /// <summary> /// Ensures that the agent accounting data is set up in this instance. /// </summary> /// <param name="agentID"></param> private void CheckExistAndRefreshFunds(UUID agentID) { } /// <summary> /// Gets the amount of Funds for an agent /// </summary> /// <param name="AgentID"></param> /// <returns></returns> private int GetFundsForAgentID(UUID AgentID) { int returnfunds = 0; return returnfunds; } // private void SetLocalFundsForAgentID(UUID AgentID, int amount) // { // } #endregion #region Utility Helpers /// <summary> /// Locates a IClientAPI for the client specified /// </summary> /// <param name="AgentID"></param> /// <returns></returns> private IClientAPI LocateClientObject(UUID AgentID) { ScenePresence tPresence = null; IClientAPI rclient = null; lock (m_scenel) { foreach (Scene _scene in m_scenel.Values) { tPresence = _scene.GetScenePresence(AgentID); if (tPresence != null) { if (!tPresence.IsChildAgent) { rclient = tPresence.ControllingClient; } } if (rclient != null) { return rclient; } } } return null; } private Scene LocateSceneClientIn(UUID AgentId) { lock (m_scenel) { foreach (Scene _scene in m_scenel.Values) { ScenePresence tPresence = _scene.GetScenePresence(AgentId); if (tPresence != null) { if (!tPresence.IsChildAgent) { return _scene; } } } } return null; } /// <summary> /// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter /// </summary> /// <returns></returns> public Scene GetRandomScene() { lock (m_scenel) { foreach (Scene rs in m_scenel.Values) return rs; } return null; } /// <summary> /// Utility function to get a Scene by RegionID in a module /// </summary> /// <param name="RegionID"></param> /// <returns></returns> public Scene GetSceneByUUID(UUID RegionID) { lock (m_scenel) { foreach (Scene rs in m_scenel.Values) { if (rs.RegionInfo.originRegionID == RegionID) { return rs; } } } return null; } #endregion #region event Handlers public void requestPayPrice(IClientAPI client, UUID objectID) { Scene scene = LocateSceneClientIn(client.AgentId); if (scene == null) return; SceneObjectPart task = scene.GetSceneObjectPart(objectID); if (task == null) return; SceneObjectGroup group = task.ParentGroup; SceneObjectPart root = group.RootPart; client.SendPayPrice(objectID, root.PayPrice); } /// <summary> /// When the client closes the connection we remove their accounting info from memory to free up resources. /// </summary> /// <param name="AgentID"></param> public void ClientClosed(UUID AgentID, Scene scene) { } /// <summary> /// Event called Economy Data Request handler. /// </summary> /// <param name="agentId"></param> public void EconomyDataRequestHandler(UUID agentId) { IClientAPI user = LocateClientObject(agentId); if (user != null) { Scene s = LocateSceneClientIn(user.AgentId); user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate, PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor, PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload, TeleportMinPrice, TeleportPriceExponent); } } private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e) { lock (e) { e.economyValidated = true; } } private void processLandBuy(Object osender, EventManager.LandBuyArgs e) { } /// <summary> /// THis method gets called when someone pays someone else as a gift. /// </summary> /// <param name="osender"></param> /// <param name="e"></param> private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e) { } /// <summary> /// Event Handler for when a root agent becomes a child agent /// </summary> /// <param name="avatar"></param> private void MakeChildAgent(ScenePresence avatar) { } /// <summary> /// Event Handler for when the client logs out. /// </summary> /// <param name="AgentId"></param> private void ClientLoggedOut(UUID AgentId, Scene scene) { } /// <summary> /// Call this when the client disconnects. /// </summary> /// <param name="client"></param> public void ClientClosed(IClientAPI client) { ClientClosed(client.AgentId, null); } /// <summary> /// Event Handler for when an Avatar enters one of the parcels in the simulator. /// </summary> /// <param name="avatar"></param> /// <param name="localLandID"></param> /// <param name="regionID"></param> private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) { //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); } public int GetBalance(UUID agentID) { return 0; } // Please do not refactor these to be just one method // Existing implementations need the distinction // public bool UploadCovered(UUID agentID, int amount) { return true; } public bool AmountCovered(UUID agentID, int amount) { return true; } #endregion public void ObjectBuy(IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID groupID, UUID categoryID, uint localID, byte saleType, int salePrice) { if (!m_sellEnabled) { remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying is not implemented in this version"); return; } if (salePrice != 0) { remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying anything for a price other than zero is not implemented"); return; } Scene s = LocateSceneClientIn(remoteClient.AgentId); // Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless // combined with other implementations. We're actually validating that the client is sending the data // that it should. In theory, the client should already know what to send here because it'll see it when it // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an // old idea of what the object properties are. Viewer developer Hazim informed us that the base module // didn't check the client sent data against the object do any. Since the base modules are the // 'crowning glory' examples of good practice.. // Validate that the object exists in the scene the user is in SceneObjectPart part = s.GetSceneObjectPart(localID); if (part == null) { remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false); return; } // Validate that the client sent the price that the object is being sold for if (part.SalePrice != salePrice) { remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false); return; } // Validate that the client sent the proper sale type the object has set if (part.ObjectSaleType != saleType) { remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false); return; } IBuySellModule module = s.RequestModuleInterface<IBuySellModule>(); if (module != null) module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); } public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text) { } } public enum TransactionType : int { SystemGenerated = 0, RegionMoneyRequest = 1, Gift = 2, Purchase = 3 } }