/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using Nini.Config; using log4net; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Mono.Addins; using OpenMetaverse; namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")] class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IScriptModule m_scriptModule = null; public event ScriptCommand OnScriptCommand; public void Initialise(IConfigSource config) { } public void AddRegion(Scene scene) { scene.RegisterModuleInterface<IScriptModuleComms>(this); } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { m_scriptModule = scene.RequestModuleInterface<IScriptModule>(); if (m_scriptModule != null) m_log.Info("[MODULE COMMANDS]: Script engine found, module active"); } public string Name { get { return "ScriptModuleCommsModule"; } } public Type ReplaceableInterface { get { return null; } } public void Close() { } public void RaiseEvent(UUID script, string id, string module, string command, string k) { ScriptCommand c = OnScriptCommand; if (c == null) return; c(script, id, module, command, k); } public void DispatchReply(UUID script, int code, string text, string k) { if (m_scriptModule == null) return; Object[] args = new Object[] {-1, code, text, k}; m_scriptModule.PostScriptEvent(script, "link_message", args); } } }