/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Runtime; using System.Net; using System.IO; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.OptionalModules.Scripting.RegionReady { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionReadyModule")] public class RegionReadyModule : IRegionReadyModule, INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IConfig m_config = null; private bool m_firstEmptyCompileQueue; private bool m_oarFileLoading; private bool m_lastOarLoadedOk; private int m_channelNotify = -1000; private bool m_enabled = false; private bool m_disable_logins; private string m_uri = string.Empty; Scene m_scene; #region INonSharedRegionModule interface public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource config) { m_config = config.Configs["RegionReady"]; if (m_config != null) { m_enabled = m_config.GetBoolean("enabled", false); if (m_enabled) { m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify); m_disable_logins = m_config.GetBoolean("login_disable", false); m_uri = m_config.GetString("alert_uri",string.Empty); } } } public void AddRegion(Scene scene) { if (!m_enabled) return; m_scene = scene; m_scene.RegisterModuleInterface(this); m_firstEmptyCompileQueue = true; m_oarFileLoading = false; m_lastOarLoadedOk = true; m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); if (m_disable_logins) { m_scene.LoginLock = true; //// m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; // This should always show up to the user but should not trigger warn/errors as these messages are // expected and are not simulator problems. Ideally, there would be a status level in log4net but // failing that, we will print out to console instead. MainConsole.Instance.Output("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name); if (m_uri != string.Empty) { RRAlert("disabled"); } } m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; } public void RemoveRegion(Scene scene) { if (!m_enabled) return; m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded; if (m_disable_logins) m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue; if (m_uri != string.Empty) RRAlert("shutdown"); m_scene = null; } public void Close() { } public void RegionLoaded(Scene scene) { } public string Name { get { return "RegionReadyModule"; } } #endregion void OnEmptyScriptCompileQueue(int numScriptsFailed, string message) { m_log.DebugFormat("[RegionReady]: Script compile queue empty!"); if (m_firstEmptyCompileQueue || m_oarFileLoading) { OSChatMessage c = new OSChatMessage(); if (m_firstEmptyCompileQueue) c.Message = "server_startup,"; else c.Message = "oar_file_load,"; m_firstEmptyCompileQueue = false; m_oarFileLoading = false; m_scene.Backup(false); c.From = "RegionReady"; if (m_lastOarLoadedOk) c.Message += "1,"; else c.Message += "0,"; c.Channel = m_channelNotify; c.Message += numScriptsFailed.ToString() + "," + message; c.Type = ChatTypeEnum.Region; if (m_scene != null) c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); else c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); c.Sender = null; c.SenderUUID = UUID.Zero; c.Scene = m_scene; m_log.DebugFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}", m_scene.RegionInfo.RegionName, c.Message, m_channelNotify); m_scene.EventManager.TriggerOnChatBroadcast(this, c); TriggerRegionReady(m_scene); } } void OnOarFileLoaded(Guid requestId, List loadedScenes, string message) { m_oarFileLoading = true; if (message==String.Empty) { m_lastOarLoadedOk = true; } else { m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message); m_lastOarLoadedOk = false; } } /// /// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered /// when the script compile queue is empty after initial region startup. /// /// public void TriggerRegionReady(IScene scene) { m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue; m_scene.LoginLock = false; GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce; GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default; if (!m_scene.StartDisabled) { m_scene.LoginsEnabled = true; // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); // Putting this out to console to make it eye-catching for people who are running OpenSimulator // without info log messages enabled. Making this a warning is arguably misleading since it isn't a // warning, and monitor scripts looking for warn/error/fatal messages will received false positives. // Arguably, log4net needs a status log level (like Apache). if (m_disable_logins) m_log.InfoFormat("[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name); else m_log.InfoFormat("[RegionReady]: INITIALIZATION COMPLETE FOR {0}", m_scene.Name); } //// Scene.cs already does this. //// m_scene.SceneGridService.InformNeighborsThatRegionisUp( //// m_scene.RequestModuleInterface(), m_scene.RegionInfo); if (m_uri != string.Empty) { RRAlert("enabled"); } m_scene.Ready = true; } public void OarLoadingAlert(string msg) { // Let's bypass this for now until some better feedback can be established // // if (msg == "load") // { // m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; // m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; // m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled; // m_scene.EventManager.OnRezScript += OnRezScript; // m_oarFileLoading = true; // m_firstEmptyCompileQueue = true; // // m_scene.LoginsDisabled = true; // m_scene.LoginLock = true; // if ( m_uri != string.Empty ) // { // RRAlert("loading oar"); // RRAlert("disabled"); // } // } } public void RRAlert(string status) { string request_method = "POST"; string content_type = "application/json"; OSDMap RRAlert = new OSDMap(); RRAlert["alert"] = "region_ready"; RRAlert["login"] = status; RRAlert["region_name"] = m_scene.RegionInfo.RegionName; RRAlert["region_id"] = m_scene.RegionInfo.RegionID; string strBuffer = ""; byte[] buffer = new byte[1]; try { strBuffer = OSDParser.SerializeJsonString(RRAlert); Encoding str = Util.UTF8; buffer = str.GetBytes(strBuffer); } catch (Exception e) { m_log.WarnFormat("[RegionReady]: Exception thrown on alert: {0}", e.Message); } WebRequest request = WebRequest.Create(m_uri); request.Method = request_method; request.ContentType = content_type; Stream os = null; try { request.ContentLength = buffer.Length; os = request.GetRequestStream(); os.Write(buffer, 0, strBuffer.Length); } catch(Exception e) { m_log.WarnFormat("[RegionReady]: Exception thrown sending alert: {0}", e.Message); } finally { if (os != null) os.Dispose(); } } } }