/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { public interface IGroupsServicesConnector { UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID); void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName); List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search); List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID); void AddGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers); void UpdateGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers); void RemoveGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID); List<GroupRolesData> GetGroupRoles(UUID RequestingAgentID, UUID GroupID); List<GroupRoleMembersData> GetGroupRoleMembers(UUID RequestingAgentID, UUID GroupID); void AddAgentToGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); void RemoveAgentFromGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID); void AddAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID); GroupInviteInfo GetAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID); void RemoveAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID); void AddAgentToGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); void RemoveAgentFromGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); List<GroupRolesData> GetAgentGroupRoles(UUID RequestingAgentID, UUID AgentID, UUID GroupID); void SetAgentActiveGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID); GroupMembershipData GetAgentActiveMembership(UUID RequestingAgentID, UUID AgentID); void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); /// <summary> /// Get information about a specific group to which the user belongs. /// </summary> /// <param name="RequestingAgentID">The agent requesting the information.</param> /// <param name="AgentID">The agent requested.</param> /// <param name="GroupID">The group requested.</param> /// <returns> /// If the user is a member of the group then the data structure is returned. If not, then null is returned. /// </returns> GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); /// <summary> /// Get information about the groups to which a user belongs. /// </summary> /// <param name="RequestingAgentID">The agent requesting the information.</param> /// <param name="AgentID">The agent requested.</param> /// <returns> /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty /// list is returned. /// </returns> List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID); List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID); void ResetAgentGroupChatSessions(UUID agentID); bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID); bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID); void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID); void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID); } public class GroupInviteInfo { public UUID GroupID = UUID.Zero; public UUID RoleID = UUID.Zero; public UUID AgentID = UUID.Zero; public UUID InviteID = UUID.Zero; } }