/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Framework.EventQueue;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps = OpenSim.Framework.Capabilities.Caps;
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GroupsModule : ISharedRegionModule, IGroupsModule
{
///
/// ; To use this module, you must specify the following in your OpenSim.ini
/// [GROUPS]
/// Enabled = true
///
/// Module = GroupsModule
/// NoticesEnabled = true
/// DebugEnabled = true
///
/// GroupsServicesConnectorModule = XmlRpcGroupsServicesConnector
/// XmlRpcServiceURL = http://osflotsam.org/xmlrpc.php
/// XmlRpcServiceReadKey = 1234
/// XmlRpcServiceWriteKey = 1234
///
/// MessagingModule = GroupsMessagingModule
/// MessagingEnabled = true
///
/// ; Disables HTTP Keep-Alive for Groups Module HTTP Requests, work around for
/// ; a problem discovered on some Windows based region servers. Only disable
/// ; if you see a large number (dozens) of the following Exceptions:
/// ; System.Net.WebException: The request was aborted: The request was canceled.
///
/// XmlRpcDisableKeepAlive = false
///
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List m_sceneList = new List();
private IMessageTransferModule m_msgTransferModule = null;
private IGroupsServicesConnector m_groupData = null;
class GroupRequestIDInfo
{
public GroupRequestID RequestID = new GroupRequestID();
public DateTime LastUsedTMStamp = DateTime.MinValue;
}
private Dictionary m_clientRequestIDInfo = new Dictionary();
private const int m_clientRequestIDFlushTimeOut = 300000; // Every 5 minutes
private Timer m_clientRequestIDFlushTimer = new Timer();
// Configuration settings
private bool m_groupsEnabled = false;
private bool m_groupNoticesEnabled = true;
private bool m_debugEnabled = true;
#region IRegionModuleBase Members
public void Initialise(IConfigSource config)
{
IConfig groupsConfig = config.Configs["Groups"];
if (groupsConfig == null)
{
// Do not run this module by default.
return;
}
else
{
m_groupsEnabled = groupsConfig.GetBoolean("Enabled", false);
if (!m_groupsEnabled)
{
return;
}
if (groupsConfig.GetString("Module", "Default") != Name)
{
m_groupsEnabled = false;
return;
}
m_log.InfoFormat("[GROUPS]: Initializing {0}", this.Name);
m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true);
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
m_clientRequestIDFlushTimer.Interval = m_clientRequestIDFlushTimeOut;
m_clientRequestIDFlushTimer.Elapsed += FlushClientRequestIDInfoCache;
m_clientRequestIDFlushTimer.AutoReset = true;
m_clientRequestIDFlushTimer.Start();
}
}
void FlushClientRequestIDInfoCache(object sender, ElapsedEventArgs e)
{
lock (m_clientRequestIDInfo)
{
TimeSpan cacheTimeout = new TimeSpan(0,0, m_clientRequestIDFlushTimeOut / 1000);
UUID[] CurrentKeys = new UUID[m_clientRequestIDInfo.Count];
foreach (UUID key in CurrentKeys)
{
if (DateTime.Now - m_clientRequestIDInfo[key].LastUsedTMStamp > cacheTimeout)
{
m_clientRequestIDInfo.Remove(key);
}
}
}
}
public void AddRegion(Scene scene)
{
if (m_groupsEnabled)
scene.RegisterModuleInterface(this);
}
public void RegionLoaded(Scene scene)
{
if (!m_groupsEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
if (m_groupData == null)
{
m_groupData = scene.RequestModuleInterface();
// No Groups Service Connector, then nothing works...
if (m_groupData == null)
{
m_groupsEnabled = false;
m_log.Error("[GROUPS]: Could not get IGroupsServicesConnector");
Close();
return;
}
}
if (m_msgTransferModule == null)
{
m_msgTransferModule = scene.RequestModuleInterface();
// No message transfer module, no notices, group invites, rejects, ejects, etc
if (m_msgTransferModule == null)
{
m_groupsEnabled = false;
m_log.Error("[GROUPS]: Could not get MessageTransferModule");
Close();
return;
}
}
lock (m_sceneList)
{
m_sceneList.Add(scene);
}
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
// scene.EventManager.OnClientClosed += OnClientClosed;
}
public void RemoveRegion(Scene scene)
{
if (!m_groupsEnabled)
return;
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
lock (m_sceneList)
{
m_sceneList.Remove(scene);
}
}
public void Close()
{
if (!m_groupsEnabled)
return;
if (m_debugEnabled) m_log.Debug("[GROUPS]: Shutting down Groups module.");
m_clientRequestIDFlushTimer.Stop();
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "GroupsModule"; }
}
#endregion
#region ISharedRegionModule Members
public void PostInitialise()
{
// NoOp
}
#endregion
#region EventHandlers
private void OnNewClient(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnDirFindQuery += OnDirFindQuery;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
lock (m_clientRequestIDInfo)
{
if (m_clientRequestIDInfo.ContainsKey(client.AgentId))
{
// flush any old RequestID information
m_clientRequestIDInfo.Remove(client.AgentId);
}
}
SendAgentGroupDataUpdate(client, client.AgentId);
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
{
GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetClientGroupRequestID(remoteClient), avatarID).ToArray();
remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
}
/*
* This becomes very problematic in a shared module. In a shared module you may have more then one
* reference to IClientAPI's, one for 0 or 1 root connections, and 0 or more child connections.
* The OnClientClosed event does not provide anything to indicate which one of those should be closed
* nor does it provide what scene it was from so that the specific reference can be looked up.
* The InstantMessageModule.cs does not currently worry about unregistering the handles,
* and it should be an issue, since it's the client that references us not the other way around
* , so as long as we don't keep a reference to the client laying around, the client can still be GC'ed
private void OnClientClosed(UUID AgentId)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
lock (m_ActiveClients)
{
if (m_ActiveClients.ContainsKey(AgentId))
{
IClientAPI client = m_ActiveClients[AgentId];
client.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest -= OnAgentDataUpdateRequest;
client.OnDirFindQuery -= OnDirFindQuery;
client.OnInstantMessage -= OnInstantMessage;
m_ActiveClients.Remove(AgentId);
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Client closed that wasn't registered here.");
}
}
}
*/
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
{
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})", System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetClientGroupRequestID(remoteClient), queryText).ToArray());
}
}
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
UUID activeGroupID = UUID.Zero;
string activeGroupTitle = string.Empty;
string activeGroupName = string.Empty;
ulong activeGroupPowers = (ulong)GroupPowers.None;
GroupMembershipData membership = m_groupData.GetAgentActiveMembership(GetClientGroupRequestID(remoteClient), dataForAgentID);
if (membership != null)
{
activeGroupID = membership.GroupID;
activeGroupTitle = membership.GroupTitle;
activeGroupPowers = membership.GroupPowers;
}
SendAgentDataUpdate(remoteClient, dataForAgentID, activeGroupID, activeGroupName, activeGroupPowers, activeGroupTitle);
SendScenePresenceUpdate(dataForAgentID, activeGroupTitle);
}
private void HandleUUIDGroupNameRequest(UUID GroupID,IClientAPI remoteClient)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
string GroupName;
GroupRecord group = m_groupData.GetGroupRecord(GetClientGroupRequestID(remoteClient), GroupID, null);
if (group != null)
{
GroupName = group.GroupName;
}
else
{
GroupName = "Unknown";
}
remoteClient.SendGroupNameReply(GroupID, GroupName);
}
private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Group invitations
if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
{
UUID inviteID = new UUID(im.imSessionID);
GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(GetClientGroupRequestID(remoteClient), inviteID);
if (inviteInfo == null)
{
if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Received an Invite IM for an invite that does not exist {0}.", inviteID);
return;
}
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Invite is for Agent {0} to Group {1}.", inviteInfo.AgentID, inviteInfo.GroupID);
UUID fromAgentID = new UUID(im.fromAgentID);
if ((inviteInfo != null) && (fromAgentID == inviteInfo.AgentID))
{
// Accept
if (im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received an accept invite notice.");
// and the sessionid is the role
m_groupData.AddAgentToGroup(GetClientGroupRequestID(remoteClient), inviteInfo.AgentID, inviteInfo.GroupID, inviteInfo.RoleID);
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = UUID.Zero.Guid;
msg.toAgentID = inviteInfo.AgentID.Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentName = "Groups";
msg.message = string.Format("You have been added to the group.");
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageBox;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, inviteInfo.AgentID);
UpdateAllClientsWithGroupInfo(inviteInfo.AgentID);
// TODO: If the inviter is still online, they need an agent dataupdate
// and maybe group membership updates for the invitee
m_groupData.RemoveAgentToGroupInvite(GetClientGroupRequestID(remoteClient), inviteID);
}
// Reject
if (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received a reject invite notice.");
m_groupData.RemoveAgentToGroupInvite(GetClientGroupRequestID(remoteClient), inviteID);
}
}
}
// Group notices
if ((im.dialog == (byte)InstantMessageDialog.GroupNotice))
{
if (!m_groupNoticesEnabled)
{
return;
}
UUID GroupID = new UUID(im.toAgentID);
if (m_groupData.GetGroupRecord(GetClientGroupRequestID(remoteClient), GroupID, null) != null)
{
UUID NoticeID = UUID.Random();
string Subject = im.message.Substring(0, im.message.IndexOf('|'));
string Message = im.message.Substring(Subject.Length + 1);
byte[] bucket;
if ((im.binaryBucket.Length == 1) && (im.binaryBucket[0] == 0))
{
bucket = new byte[19];
bucket[0] = 0; //dunno
bucket[1] = 0; //dunno
GroupID.ToBytes(bucket, 2);
bucket[18] = 0; //dunno
}
else
{
string binBucket = OpenMetaverse.Utils.BytesToString(im.binaryBucket);
binBucket = binBucket.Remove(0, 14).Trim();
if (m_debugEnabled)
{
m_log.WarnFormat("I don't understand a group notice binary bucket of: {0}", binBucket);
OSDMap binBucketOSD = (OSDMap)OSDParser.DeserializeLLSDXml(binBucket);
foreach (string key in binBucketOSD.Keys)
{
m_log.WarnFormat("{0}: {1}", key, binBucketOSD[key].ToString());
}
}
// treat as if no attachment
bucket = new byte[19];
bucket[0] = 0; //dunno
bucket[1] = 0; //dunno
GroupID.ToBytes(bucket, 2);
bucket[18] = 0; //dunno
}
m_groupData.AddGroupNotice(GetClientGroupRequestID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket);
if (OnNewGroupNotice != null)
{
OnNewGroupNotice(GroupID, NoticeID);
}
// Send notice out to everyone that wants notices
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetClientGroupRequestID(remoteClient), GroupID))
{
if (m_debugEnabled)
{
UserProfileData targetUserProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(member.AgentID);
if (targetUserProfile != null)
{
m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUserProfile.Name, member.AcceptNotices);
}
else
{
m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, member.AgentID, member.AcceptNotices);
}
}
if (member.AcceptNotices)
{
// Build notice IIM
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
msg.toAgentID = member.AgentID.Guid;
OutgoingInstantMessage(msg, member.AgentID);
}
}
}
}
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presense server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
if ((im.dialog == 210))
{
// This is sent from the region that the ejectee was ejected from
// if it's being delivered here, then the ejectee is here
// so we need to send local updates to the agent.
UUID ejecteeID = new UUID(im.toAgentID);
im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
OutgoingInstantMessage(im, ejecteeID);
IClientAPI ejectee = GetActiveClient(ejecteeID);
if (ejectee != null)
{
UUID groupID = new UUID(im.fromAgentID);
ejectee.SendAgentDropGroup(groupID);
}
}
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Trigger the above event handler
OnInstantMessage(null, msg);
// If a message from a group arrives here, it may need to be forwarded to a local client
if (msg.fromGroup == true)
{
switch (msg.dialog)
{
case (byte)InstantMessageDialog.GroupInvitation:
case (byte)InstantMessageDialog.GroupNotice:
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI localClient = GetActiveClient(toAgentID);
if (localClient != null)
{
localClient.SendInstantMessage(msg);
}
break;
}
}
}
#endregion
#region IGroupsModule Members
public event NewGroupNotice OnNewGroupNotice;
public GroupRecord GetGroupRecord(UUID GroupID)
{
return m_groupData.GetGroupRecord(null, GroupID, null);
}
public void ActivateGroup(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.SetAgentActiveGroup(GetClientGroupRequestID(remoteClient), remoteClient.AgentId, groupID);
// Changing active group changes title, active powers, all kinds of things
// anyone who is in any region that can see this client, should probably be
// updated with new group info. At a minimum, they should get ScenePresence
// updated with new title.
UpdateAllClientsWithGroupInfo(remoteClient.AgentId);
}
///
/// Get the Role Titles for an Agent, for a specific group
///
public List GroupTitlesRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
List agentRoles = m_groupData.GetAgentGroupRoles(grID, remoteClient.AgentId, groupID);
GroupMembershipData agentMembership = m_groupData.GetAgentGroupMembership(grID, remoteClient.AgentId, groupID);
List titles = new List();
foreach (GroupRolesData role in agentRoles)
{
GroupTitlesData title = new GroupTitlesData();
title.Name = role.Name;
if (agentMembership != null)
{
title.Selected = agentMembership.ActiveRole == role.RoleID;
}
title.UUID = role.RoleID;
titles.Add(title);
}
return titles;
}
public List GroupMembersRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List data = m_groupData.GetGroupMembers(GetClientGroupRequestID(remoteClient), groupID);
if (m_debugEnabled)
{
foreach (GroupMembersData member in data)
{
m_log.DebugFormat("[GROUPS]: {0} {1}", member.AgentID, member.Title);
}
}
return data;
}
public List GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List data = m_groupData.GetGroupRoles(GetClientGroupRequestID(remoteClient), groupID);
if (m_debugEnabled)
{
foreach (GroupRolesData member in data)
{
m_log.DebugFormat("[GROUPS]: {0} {1}", member.Title, member.Members);
}
}
return data;
}
public List GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List data = m_groupData.GetGroupRoleMembers(GetClientGroupRequestID(remoteClient), groupID);
if (m_debugEnabled)
{
foreach (GroupRoleMembersData member in data)
{
m_log.DebugFormat("[GROUPS]: Av: {0} Role: {1}", member.MemberID, member.RoleID);
}
}
return data;
}
public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupProfileData profile = new GroupProfileData();
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
GroupRecord groupInfo = m_groupData.GetGroupRecord(GetClientGroupRequestID(remoteClient), groupID, null);
if (groupInfo != null)
{
profile.AllowPublish = groupInfo.AllowPublish;
profile.Charter = groupInfo.Charter;
profile.FounderID = groupInfo.FounderID;
profile.GroupID = groupID;
profile.GroupMembershipCount = m_groupData.GetGroupMembers(grID, groupID).Count;
profile.GroupRolesCount = m_groupData.GetGroupRoles(grID, groupID).Count;
profile.InsigniaID = groupInfo.GroupPicture;
profile.MaturePublish = groupInfo.MaturePublish;
profile.MembershipFee = groupInfo.MembershipFee;
profile.Money = 0; // TODO: Get this from the currency server?
profile.Name = groupInfo.GroupName;
profile.OpenEnrollment = groupInfo.OpenEnrollment;
profile.OwnerRole = groupInfo.OwnerRoleID;
profile.ShowInList = groupInfo.ShowInList;
}
GroupMembershipData memberInfo = m_groupData.GetAgentGroupMembership(grID, remoteClient.AgentId, groupID);
if (memberInfo != null)
{
profile.MemberTitle = memberInfo.GroupTitle;
profile.PowersMask = memberInfo.GroupPowers;
}
return profile;
}
public GroupMembershipData[] GetMembershipData(UUID agentID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
return m_groupData.GetAgentGroupMemberships(null, agentID).ToArray();
}
public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
return m_groupData.GetAgentGroupMembership(null, agentID, groupID);
}
public void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: Security Check?
m_groupData.UpdateGroup(GetClientGroupRequestID(remoteClient), groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish);
}
public void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile)
{
// TODO: Security Check?
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.SetAgentGroupInfo(GetClientGroupRequestID(remoteClient), remoteClient.AgentId, groupID, acceptNotices, listInProfile);
}
public UUID CreateGroup(IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
if (m_groupData.GetGroupRecord(grID, UUID.Zero, name) != null)
{
remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists.");
return UUID.Zero;
}
// is there is a money module present ?
IMoneyModule money=remoteClient.Scene.RequestModuleInterface();
if (money != null)
{
// do the transaction, that is if the agent has got sufficient funds
if (!money.GroupCreationCovered(remoteClient)) {
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got issuficient funds to create a group.");
return UUID.Zero;
}
money.ApplyGroupCreationCharge(remoteClient.AgentId);
}
UUID groupID = m_groupData.CreateGroup(grID, name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, remoteClient.AgentId);
remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
// Update the founder with new group information.
SendAgentGroupDataUpdate(remoteClient, remoteClient.AgentId);
return groupID;
}
public GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// ToDo: check if agent is a member of group and is allowed to see notices?
return m_groupData.GetGroupNotices(GetClientGroupRequestID(remoteClient), groupID).ToArray();
}
///
/// Get the title of the agent's current role.
///
public string GetGroupTitle(UUID avatarID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupMembershipData membership = m_groupData.GetAgentActiveMembership(null, avatarID);
if (membership != null)
{
return membership.GroupTitle;
}
return string.Empty;
}
///
/// Change the current Active Group Role for Agent
///
public void GroupTitleUpdate(IClientAPI remoteClient, UUID groupID, UUID titleRoleID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.SetAgentActiveGroupRole(GetClientGroupRequestID(remoteClient), remoteClient.AgentId, groupID, titleRoleID);
// TODO: Not sure what all is needed here, but if the active group role change is for the group
// the client currently has set active, then we need to do a scene presence update too
// if (m_groupData.GetAgentActiveMembership(remoteClient.AgentId).GroupID == GroupID)
UpdateAllClientsWithGroupInfo(remoteClient.AgentId);
}
public void GroupRoleUpdate(IClientAPI remoteClient, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, byte updateType)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: Security Checks?
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
switch ((OpenMetaverse.GroupRoleUpdate)updateType)
{
case OpenMetaverse.GroupRoleUpdate.Create:
m_groupData.AddGroupRole(grID, groupID, UUID.Random(), name, description, title, powers);
break;
case OpenMetaverse.GroupRoleUpdate.Delete:
m_groupData.RemoveGroupRole(grID, groupID, roleID);
break;
case OpenMetaverse.GroupRoleUpdate.UpdateAll:
case OpenMetaverse.GroupRoleUpdate.UpdateData:
case OpenMetaverse.GroupRoleUpdate.UpdatePowers:
m_groupData.UpdateGroupRole(grID, groupID, roleID, name, description, title, powers);
break;
case OpenMetaverse.GroupRoleUpdate.NoUpdate:
default:
// No Op
break;
}
// TODO: This update really should send out updates for everyone in the role that just got changed.
SendAgentGroupDataUpdate(remoteClient, remoteClient.AgentId);
}
public void GroupRoleChanges(IClientAPI remoteClient, UUID groupID, UUID roleID, UUID memberID, uint changes)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Todo: Security check
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
switch (changes)
{
case 0:
// Add
m_groupData.AddAgentToGroupRole(grID, memberID, groupID, roleID);
break;
case 1:
// Remove
m_groupData.RemoveAgentFromGroupRole(grID, memberID, groupID, roleID);
break;
default:
m_log.ErrorFormat("[GROUPS]: {0} does not understand changes == {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, changes);
break;
}
// TODO: This update really should send out updates for everyone in the role that just got changed.
SendAgentGroupDataUpdate(remoteClient, remoteClient.AgentId);
}
public void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
GroupNoticeInfo data = m_groupData.GetGroupNotice(grID, groupNoticeID);
if (data != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(grID, data.GroupID, null);
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = data.GroupID.Guid;
msg.toAgentID = remoteClient.AgentId.Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
msg.message = data.noticeData.Subject + "|" + data.Message;
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
msg.binaryBucket = data.BinaryBucket;
OutgoingInstantMessage(msg, remoteClient.AgentId);
}
}
public GridInstantMessage CreateGroupNoticeIM(UUID agentID, UUID groupNoticeID, byte dialog)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.toAgentID = agentID.Guid;
msg.dialog = dialog;
// msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
msg.fromGroup = true;
msg.offline = (byte)1; // Allow this message to be stored for offline use
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = UUID.Zero.Guid;
GroupNoticeInfo info = m_groupData.GetGroupNotice(null, groupNoticeID);
if (info != null)
{
msg.fromAgentID = info.GroupID.Guid;
msg.timestamp = info.noticeData.Timestamp;
msg.fromAgentName = info.noticeData.FromName;
msg.message = info.noticeData.Subject + "|" + info.Message;
msg.binaryBucket = info.BinaryBucket;
}
else
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Group Notice {0} not found, composing empty message.", groupNoticeID);
msg.fromAgentID = UUID.Zero.Guid;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); ;
msg.fromAgentName = string.Empty;
msg.message = string.Empty;
msg.binaryBucket = new byte[0];
}
return msg;
}
public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Send agent information about his groups
SendAgentGroupDataUpdate(remoteClient, remoteClient.AgentId);
}
public void JoinGroupRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Should check to see if OpenEnrollment, or if there's an outstanding invitation
m_groupData.AddAgentToGroup(GetClientGroupRequestID(remoteClient), remoteClient.AgentId, groupID, UUID.Zero);
remoteClient.SendJoinGroupReply(groupID, true);
// Should this send updates to everyone in the group?
SendAgentGroupDataUpdate(remoteClient, remoteClient.AgentId);
}
public void LeaveGroupRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_groupData.RemoveAgentFromGroup(GetClientGroupRequestID(remoteClient), remoteClient.AgentId, groupID);
remoteClient.SendLeaveGroupReply(groupID, true);
remoteClient.SendAgentDropGroup(groupID);
// SL sends out notifcations to the group messaging session that the person has left
// Should this also update everyone who is in the group?
SendAgentGroupDataUpdate(remoteClient, remoteClient.AgentId);
}
public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRequestID grID = GetClientGroupRequestID(remoteClient);
// Todo: Security check?
m_groupData.RemoveAgentFromGroup(grID, ejecteeID, groupID);
remoteClient.SendEjectGroupMemberReply(remoteClient.AgentId, groupID, true);
GroupRecord groupInfo = m_groupData.GetGroupRecord(grID, groupID, null);
UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(ejecteeID);
if ((groupInfo == null) || (userProfile == null))
{
return;
}
// Send Message to Ejectee
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = remoteClient.AgentId.Guid;
// msg.fromAgentID = info.GroupID;
msg.toAgentID = ejecteeID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = remoteClient.Name;
msg.message = string.Format("You have been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = remoteClient.Scene.RegionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, ejecteeID);
// Message to ejector
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presense server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = remoteClient.AgentId.Guid;
msg.toAgentID = remoteClient.AgentId.Guid;
msg.timestamp = 0;
msg.fromAgentName = remoteClient.Name;
if (userProfile != null)
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName, userProfile.Name);
}
else
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName, "Unknown member");
}
msg.dialog = (byte)210; //interop
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = remoteClient.Scene.RegionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, remoteClient.AgentId);
// SL sends out messages to everyone in the group
// Who all should receive updates and what should they be updated with?
UpdateAllClientsWithGroupInfo(ejecteeID);
}
public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Todo: Security check, probably also want to send some kind of notification
UUID InviteID = UUID.Random();
GroupRequestID grid = GetClientGroupRequestID(remoteClient);
m_groupData.AddAgentToGroupInvite(grid, InviteID, groupID, roleID, invitedAgentID);
// Check to see if the invite went through, if it did not then it's possible
// the remoteClient did not validate or did not have permission to invite.
GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(grid, InviteID);
if (inviteInfo != null)
{
if (m_msgTransferModule != null)
{
Guid inviteUUID = InviteID.Guid;
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = inviteUUID;
// msg.fromAgentID = remoteClient.AgentId.Guid;
msg.fromAgentID = groupID.Guid;
msg.toAgentID = invitedAgentID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = remoteClient.Name;
msg.message = string.Format("{0} has invited you to join a group. There is no cost to join this group.", remoteClient.Name);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupInvitation;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = remoteClient.Scene.RegionInfo.RegionID.Guid;
msg.binaryBucket = new byte[20];
OutgoingInstantMessage(msg, invitedAgentID);
}
}
}
#endregion
#region Client/Update Tools
///
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
///
private IClientAPI GetActiveClient(UUID agentID)
{
IClientAPI child = null;
// Try root avatar first
foreach (Scene scene in m_sceneList)
{
if (scene.Entities.ContainsKey(agentID) &&
scene.Entities[agentID] is ScenePresence)
{
ScenePresence user = (ScenePresence)scene.Entities[agentID];
if (!user.IsChildAgent)
{
return user.ControllingClient;
}
else
{
child = user.ControllingClient;
}
}
}
// If we didn't find a root, then just return whichever child we found, or null if none
return child;
}
private GroupRequestID GetClientGroupRequestID(IClientAPI client)
{
if (client == null)
{
return new GroupRequestID();
}
lock (m_clientRequestIDInfo)
{
if (!m_clientRequestIDInfo.ContainsKey(client.AgentId))
{
GroupRequestIDInfo info = new GroupRequestIDInfo();
info.RequestID.AgentID = client.AgentId;
info.RequestID.SessionID = client.SessionId;
UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(client.AgentId);
if (userProfile == null)
{
// This should be impossible. If I've been passed a reference to a client
// that client should be registered with the UserService. So something
// is horribly wrong somewhere.
m_log.WarnFormat("[GROUPS]: Could not find a user profile for {0} / {1}", client.Name, client.AgentId);
// Default to local user service and hope for the best?
info.RequestID.UserServiceURL = m_sceneList[0].CommsManager.NetworkServersInfo.UserURL;
}
else if (userProfile is ForeignUserProfileData)
{
// They aren't from around here
ForeignUserProfileData fupd = (ForeignUserProfileData)userProfile;
info.RequestID.UserServiceURL = fupd.UserServerURI;
}
else
{
// They're a local user, use this:
info.RequestID.UserServiceURL = m_sceneList[0].CommsManager.NetworkServersInfo.UserURL;
}
m_clientRequestIDInfo.Add(client.AgentId, info);
}
m_clientRequestIDInfo[client.AgentId].LastUsedTMStamp = DateTime.Now;
return m_clientRequestIDInfo[client.AgentId].RequestID;
}
return new GroupRequestID();
}
///
/// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
///
private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
foreach (GroupMembershipData membership in data)
{
OSDMap GroupDataMap = new OSDMap(6);
OSDMap NewGroupDataMap = new OSDMap(1);
GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
GroupDataMap.Add("GroupPowers", OSD.FromBinary(membership.GroupPowers));
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));
GroupData.Add(GroupDataMap);
NewGroupData.Add(NewGroupDataMap);
}
OSDMap llDataStruct = new OSDMap(3);
llDataStruct.Add("AgentData", AgentData);
llDataStruct.Add("GroupData", GroupData);
llDataStruct.Add("NewGroupData", NewGroupData);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface();
if (queue != null)
{
queue.Enqueue(EventQueueHelper.buildEvent("AgentGroupDataUpdate", llDataStruct), remoteClient.AgentId);
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
ScenePresence presence = null;
lock (m_sceneList)
{
foreach (Scene scene in m_sceneList)
{
presence = scene.GetScenePresence(AgentID);
if (presence != null)
{
presence.Grouptitle = Title;
// FixMe: Ter suggests a "Schedule" method that I can't find.
presence.SendFullUpdateToAllClients();
}
}
}
}
///
/// Send updates to all clients who might be interested in groups data for dataForClientID
///
private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: Probably isn't nessesary to update every client in every scene.
// Need to examine client updates and do only what's nessesary.
lock (m_sceneList)
{
foreach (Scene scene in m_sceneList)
{
scene.ForEachClient(delegate(IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
}
}
}
///
/// Update remoteClient with group information about dataForAgentID
///
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero);
// Need to send a group membership update to the client
// UDP version doesn't seem to behave nicely. But we're going to send it out here
// with an empty group membership to hopefully remove groups being displayed due
// to the core Groups Stub
remoteClient.SendGroupMembership(new GroupMembershipData[0]);
GroupMembershipData[] membershipData = m_groupData.GetAgentGroupMemberships(GetClientGroupRequestID(remoteClient), dataForAgentID).ToArray();
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipData);
remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipData);
}
private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(dataForAgentID);
string firstname, lastname;
if (userProfile != null)
{
firstname = userProfile.FirstName;
lastname = userProfile.SurName;
}
else
{
firstname = "Unknown";
lastname = "Unknown";
}
remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
lastname, activeGroupPowers, activeGroupName,
activeGroupTitle);
}
#endregion
#region IM Backed Processes
private void OutgoingInstantMessage(GridInstantMessage msg, UUID msgTo)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
IClientAPI localClient = GetActiveClient(msgTo);
if (localClient != null)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is local, delivering directly", localClient.Name);
localClient.SendInstantMessage(msg);
}
else
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is not local, delivering via TransferModule", msgTo);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Message Sent: {0}", success?"Succeeded":"Failed"); });
}
}
public void NotifyChange(UUID groupID)
{
// Notify all group members of a chnge in group roles and/or
// permissions
//
}
#endregion
}
}