/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Monitoring; using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Avatar.Attachments { /// /// A module that just holds commands for inspecting avatar appearance. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TempAttachmentsModule")] public class TempAttachmentsModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; public void Initialise(IConfigSource configSource) { } public void AddRegion(Scene scene) { m_scene = scene; IScriptModuleComms comms = scene.RequestModuleInterface(); if (comms != null) { comms.RegisterScriptInvocation( this, "llAttachToAvatarTemp"); m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions"); } else { m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions"); } } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { } public void Close() { } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "TempAttachmentsModule"; } } private void llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint) { SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host); if (hostPart == null) return; if (hostPart.ParentGroup.IsAttachment) return; IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface(); if (attachmentsModule == null) return; TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script); if (item == null) return; if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH return; ScenePresence target; if (!m_scene.TryGetScenePresence(item.PermsGranter, out target)) return; attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true); } } }