/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Text; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Scenes.Tests { [TestFixture] public class UuidGathererTests { protected IAssetService m_assetService; protected UuidGatherer m_uuidGatherer; [SetUp] public void Init() { m_assetService = new TestAssetService(); m_uuidGatherer = new UuidGatherer(m_assetService); } [Test] public void TestCorruptAsset() { TestHelper.InMethod(); UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); AssetBase corruptAsset = new AssetBase(corruptAssetUuid, corruptAssetUuid.ToString(), (sbyte)AssetType.Object); corruptAsset.Data = Encoding.ASCII.GetBytes("CORRUPT ASSET"); m_assetService.Store(corruptAsset); IDictionary foundAssetUuids = new Dictionary(); m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); // We count the uuid as gathered even if the asset itself is corrupt. Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); } /// /// Test requests made for non-existent assets while we're gathering /// [Test] public void TestMissingAsset() { TestHelper.InMethod(); UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); IDictionary foundAssetUuids = new Dictionary(); m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); // We count the uuid as gathered even if the asset itself is missing. Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); } } }