/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using System.Threading; using System.Timers; using Timer=System.Timers.Timer; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Tests { [TestFixture] public class UserInventoryTests { [Test] public void TestGiveInventoryItem() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); InventoryItemBase retrievedItem1 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1"); Assert.That(retrievedItem1, Is.Not.Null); // Try giving back the freshly received item scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID); List<InventoryItemBase> reretrievedItems = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1"); Assert.That(reretrievedItems.Count, Is.EqualTo(2)); } [Test] public void TestGiveInventoryFolder() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); InventoryFolderBase folder1 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1"); scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); InventoryFolderBase retrievedFolder1 = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1"); Assert.That(retrievedFolder1, Is.Not.Null); // Try giving back the freshly received folder scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); List<InventoryFolderBase> reretrievedFolders = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1"); Assert.That(reretrievedFolders.Count, Is.EqualTo(2)); } } }