/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
///
/// Scene presence tests
///
[TestFixture]
public class SceneTests : OpenSimTestCase
{
[Test]
public void TestCreateScene()
{
TestHelpers.InMethod();
new SceneHelpers().SetupScene();
}
[Test]
public void TestCreateVarScene()
{
TestHelpers.InMethod();
UUID regionUuid = TestHelpers.ParseTail(0x1);
uint sizeX = 512;
uint sizeY = 512;
Scene scene
= new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource());
Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY);
}
///
/// Very basic scene update test. Should become more elaborate with time.
///
[Test]
public void TestUpdateScene()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(1));
}
[Test]
public void TestShutdownScene()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
scene.Close();
Assert.That(scene.ShuttingDown, Is.True);
Assert.That(scene.Active, Is.False);
// Trying to update a shutdown scene should result in no update
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(0));
}
}
}