/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using System.Threading; using System.Timers; using Timer = System.Timers.Timer; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.ClientStack.Linden; using OpenSim.Region.CoreModules.Framework; using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Tests.Common; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.Framework.Scenes.Tests { [TestFixture] public class ScenePresenceCapabilityTests : OpenSimTestCase { [Test] public void TestChildAgentSingleRegionCapabilities() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID spUuid = TestHelpers.ParseTail(0x1); // XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for // any subsequent test. // XXX: May replace with a mock IHttpServer later. BaseHttpServer httpServer = new BaseHttpServer(99999); MainServer.AddHttpServer(httpServer); MainServer.Instance = httpServer; CapabilitiesModule capsMod = new CapabilitiesModule(); TestScene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, capsMod); ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid); //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null); // TODO: Need to add tests for other ICapabiltiesModule methods. // scene.IncomingCloseAgent(sp.UUID, false); // //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); scene.CloseAgent(sp.UUID, false); // Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); // TODO: Need to add tests for other ICapabiltiesModule methods. } } }