/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Scenes.Tests { [TestFixture] public class SceneObjectScriptTests { [Test] public void TestAddScript() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID userId = TestHelpers.ParseTail(0x1); // UUID itemId = TestHelpers.ParseTail(0x2); string itemName = "Test Script Item"; Scene scene = SceneHelpers.SetupScene(); SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); scene.AddNewSceneObject(so, true); InventoryItemBase itemTemplate = new InventoryItemBase(); itemTemplate.Name = itemName; itemTemplate.Folder = so.UUID; itemTemplate.InvType = (int)InventoryType.LSL; SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); Assert.That(partWhereScriptAdded, Is.Not.Null); IEntityInventory primInventory = partWhereScriptAdded.Inventory; Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); Assert.That(primInventory.ContainsScripts(), Is.True); IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName); Assert.That(primItems.Count, Is.EqualTo(1)); } } }