/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Scenes.Tests { /// <summary> /// Basic scene object resize tests /// </summary> [TestFixture] public class SceneObjectResizeTests { /// <summary> /// Test resizing an object /// </summary> [Test] public void TestResizeSceneObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = SceneHelpers.SetupScene(); SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; g1.GroupResize(new Vector3(2, 3, 4)); SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID); Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1)); } /// <summary> /// Test resizing an individual part in a scene object. /// </summary> [Test] public void TestResizeSceneObjectPart() { TestHelpers.InMethod(); //log4net.Config.XmlConfigurator.Configure(); Scene scene = SceneHelpers.SetupScene(); SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); g1.RootPart.Scale = new Vector3(2, 3, 4); g1.Parts[1].Scale = new Vector3(5, 6, 7); scene.AddSceneObject(g1); SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID); g1Post.Parts[1].Resize(new Vector3(8, 9, 10)); SceneObjectGroup g1PostPost = scene.GetSceneObjectGroup(g1.UUID); SceneObjectPart g1RootPart = g1PostPost.RootPart; SceneObjectPart g1ChildPart = g1PostPost.Parts[1]; Assert.That(g1RootPart.Scale.X, Is.EqualTo(2)); Assert.That(g1RootPart.Scale.Y, Is.EqualTo(3)); Assert.That(g1RootPart.Scale.Z, Is.EqualTo(4)); Assert.That(g1ChildPart.Scale.X, Is.EqualTo(8)); Assert.That(g1ChildPart.Scale.Y, Is.EqualTo(9)); Assert.That(g1ChildPart.Scale.Z, Is.EqualTo(10)); } } }