/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* Freely adapted from the Aurora version of the terrain compressor. * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ */ using System; using System.Reflection; using log4net; using OpenSim.Framework; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Scenes; using OpenMetaverse; using OpenMetaverse.Packets; namespace OpenSim.Region.ClientStack.LindenUDP { public static class OpenSimTerrainCompressor { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static string LogHeader = "[TERRAIN COMPRESSOR]"; public const int END_OF_PATCHES = 97; private const float OO_SQRT2 = 0.7071067811865475244008443621049f; private const int STRIDE = 264; private const int ZERO_CODE = 0x0; private const int ZERO_EOB = 0x2; private const int POSITIVE_VALUE = 0x6; private const int NEGATIVE_VALUE = 0x7; private static readonly float[] DequantizeTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; private static readonly float[] DequantizeTable32 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; private static readonly float[] QuantizeTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; static OpenSimTerrainCompressor() { // Initialize the decompression tables BuildDequantizeTable16(); SetupCosines16(); BuildCopyMatrix16(); BuildQuantizeTable16(); } // Unused: left for historical reference. public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, int pRegionSizeY) { LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; // Should be enough to fit even the most poorly packed data byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; BitPack bitpack = new BitPack(data, 0); bitpack.PackBits(header.Stride, 16); bitpack.PackBits(header.PatchSize, 8); bitpack.PackBits(type, 8); foreach (TerrainPatch t in patches) CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); bitpack.PackBits(END_OF_PATCHES, 8); layer.LayerData.Data = new byte[bitpack.BytePos + 1]; Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); return layer; } // Create a land packet for a single patch. public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) { int[] xPieces = new int[1]; int[] yPieces = new int[1]; xPieces[0] = patchX; // patch X dimension yPieces[0] = patchY; byte landPacketType = (byte)TerrainPatch.LayerType.Land; if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) { landPacketType = (byte)TerrainPatch.LayerType.LandExtended; } return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); } /// /// Creates a LayerData packet for compressed land data given a full /// simulator heightmap and an array of indices of patches to compress /// /// /// Terrain data that can result in a meter square heightmap. /// /// /// Array of indexes in the grid of patches /// for this simulator. /// If creating a packet for multiple patches, there will be entries in /// both the X and Y arrays for each of the patches. /// For example if patches 1 and 17 are to be sent, /// x[] = {1,1} and y[] = {0,1} which specifies the patches at /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). /// /// /// Array of indexes in the grid of patches. /// /// /// /// /// public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) { LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; BitPack bitpack = new BitPack(data, 0); bitpack.PackBits(header.Stride, 16); bitpack.PackBits(header.PatchSize, 8); bitpack.PackBits(type, 8); for (int i = 0; i < x.Length; i++) CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); bitpack.PackBits(END_OF_PATCHES, 8); layer.LayerData.Data = new byte[bitpack.BytePos + 1]; Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); return layer; } // Unused: left for historical reference. public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) { TerrainPatch.Header header = PrescanPatch(patchData); header.QuantWBits = 136; if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) { header.PatchIDs = (y & 0xFFFF); header.PatchIDs += (x << 16); } else { header.PatchIDs = (y & 0x1F); header.PatchIDs += (x << 5); } // NOTE: No idea what prequant and postquant should be or what they do int wbits; int[] patch = CompressPatch(patchData, header, 10, out wbits); wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits); EncodePatch(output, patch, 0, wbits); } /// /// Add a patch of terrain to a BitPacker /// /// BitPacker to write the patch to /// /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. /// /// /// X offset of the patch to create. /// /// /// Y offset of the patch to create. /// /// /// public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) { TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); header.QuantWBits = 136; // If larger than legacy region size, pack patch X and Y info differently. if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) { header.PatchIDs = (patchY & 0xFFFF); header.PatchIDs += (patchX << 16); } else { header.PatchIDs = (patchY & 0x1F); header.PatchIDs += (patchX << 5); } // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", // LogHeader, patchX, patchY, header.DCOffset, header.Range); // NOTE: No idea what prequant and postquant should be or what they do int wbits; int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); EncodePatch(output, patch, 0, wbits); } private static TerrainPatch.Header PrescanPatch(float[] patch) { TerrainPatch.Header header = new TerrainPatch.Header(); float zmax = -99999999.0f; float zmin = 99999999.0f; for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) { float val = patch[i]; if (val > zmax) zmax = val; if (val < zmin) zmin = val; } header.DCOffset = zmin; header.Range = (int) ((zmax - zmin) + 1.0f); return header; } // Scan the height info we're returning and return a patch packet header for this patch. private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) { TerrainPatch.Header header = new TerrainPatch.Header(); float zmax = -99999999.0f; float zmin = 99999999.0f; for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) { for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) { float val = terrData[i, j]; if (val > zmax) zmax = val; if (val < zmin) zmin = val; } } header.DCOffset = zmin; header.Range = (int)(zmax - zmin + 1.0f); return header; } public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) { TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; // Quantized word bits if (header.QuantWBits == END_OF_PATCHES) return header; // DC offset header.DCOffset = bitpack.UnpackFloat(); // Range header.Range = bitpack.UnpackBits(16); // Patch IDs (10 bits) header.PatchIDs = bitpack.UnpackBits(10); // Word bits header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); return header; } private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, uint pRegionSizeY, int wbits) { /* int temp; int wbits = (header.QuantWBits & 0x0f) + 2; uint maxWbits = (uint)wbits + 5; uint minWbits = ((uint)wbits >> 1); int wbitsMaxValue; */ // goal is to determ minimum number of bits to use so all data fits /* wbits = (int)minWbits; wbitsMaxValue = (1 << wbits); for (int i = 0; i < patch.Length; i++) { temp = patch[i]; if (temp != 0) { // Get the absolute value if (temp < 0) temp *= -1; no coments.. for (int j = (int)maxWbits; j > (int)minWbits; j--) { if ((temp & (1 << j)) != 0) { if (j > wbits) wbits = j; break; } } while (temp > wbitsMaxValue) { wbits++; if (wbits == maxWbits) goto Done; wbitsMaxValue = 1 << wbits; } } } Done: // wbits += 1; */ // better check if (wbits > 17) wbits = 16; else if (wbits < 3) wbits = 3; header.QuantWBits &= 0xf0; header.QuantWBits |= (wbits - 2); output.PackBits(header.QuantWBits, 8); output.PackFloat(header.DCOffset); output.PackBits(header.Range, 16); if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) output.PackBits(header.PatchIDs, 32); else output.PackBits(header.PatchIDs, 10); return wbits; } private static void IDCTColumn16(float[] linein, float[] lineout, int column) { for (int n = 0; n < Constants.TerrainPatchSize; n++) { float total = OO_SQRT2*linein[column]; for (int u = 1; u < Constants.TerrainPatchSize; u++) { int usize = u*Constants.TerrainPatchSize; total += linein[usize + column]*CosineTable16[usize + n]; } lineout[Constants.TerrainPatchSize*n + column] = total; } } private static void IDCTLine16(float[] linein, float[] lineout, int line) { const float oosob = 2.0f/Constants.TerrainPatchSize; int lineSize = line*Constants.TerrainPatchSize; for (int n = 0; n < Constants.TerrainPatchSize; n++) { float total = OO_SQRT2*linein[lineSize]; for (int u = 1; u < Constants.TerrainPatchSize; u++) { total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; } lineout[lineSize + n] = total*oosob; } } /* private static void DCTLine16(float[] linein, float[] lineout, int line) { float total = 0.0f; int lineSize = line * Constants.TerrainPatchSize; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[lineSize + n]; } lineout[lineSize] = OO_SQRT2 * total; int uptr = 0; for (int u = 1; u < Constants.TerrainPatchSize; u++) { total = 0.0f; uptr += Constants.TerrainPatchSize; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[lineSize + n] * CosineTable16[uptr + n]; } lineout[lineSize + u] = total; } } */ private static void DCTLine16(float[] linein, float[] lineout, int line) { // outputs transpose data (lines exchanged with coluns ) // so to save a bit of cpu when doing coluns float total = 0.0f; int lineSize = line*Constants.TerrainPatchSize; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[lineSize + n]; } lineout[line] = OO_SQRT2*total; for (int u = Constants.TerrainPatchSize; u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; u += Constants.TerrainPatchSize) { total = 0.0f; for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) { total += linein[ptrn]*CosineTable16[ptru]; } lineout[line + u] = total; } } /* private static void DCTColumn16(float[] linein, int[] lineout, int column) { float total = 0.0f; // const float oosob = 2.0f / Constants.TerrainPatchSize; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[Constants.TerrainPatchSize * n + column]; } // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) { total = 0.0f; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; } // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); } } */ private static void DCTColumn16(float[] linein, int[] lineout, int column) { // input columns are in fact stored in lines now float total = 0.0f; // const float oosob = 2.0f / Constants.TerrainPatchSize; int inlinesptr = Constants.TerrainPatchSize*column; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[inlinesptr + n]; } // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) { total = 0.0f; for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) { total += linein[n]*CosineTable16[ptru]; } // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); } } private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) { // input columns are in fact stored in lines now bool dowbits = wbits != maxwbits; int wbitsMaxValue = 1 << wbits; float total = 0.0f; // const float oosob = 2.0f / Constants.TerrainPatchSize; int inlinesptr = Constants.TerrainPatchSize*column; for (int n = 0; n < Constants.TerrainPatchSize; n++) { total += linein[inlinesptr + n]; } // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); lineout[CopyMatrix16[column]] = tmp; if (dowbits) { if (tmp < 0) tmp *= -1; while (tmp > wbitsMaxValue) { wbits++; wbitsMaxValue = 1 << wbits; if (wbits == maxwbits) { dowbits = false; break; } } } for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) { total = 0.0f; for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) { total += linein[n]*CosineTable16[ptru]; } tmp = (int) (total*QuantizeTable16[uptr + column]); lineout[CopyMatrix16[uptr + column]] = tmp; if (dowbits) { if (tmp < 0) tmp *= -1; while (tmp > wbitsMaxValue) { wbits++; wbitsMaxValue = 1 << wbits; if (wbits == maxwbits) { dowbits = false; break; } } } } return wbits; } public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) { for (int n = 0; n < size*size; n++) { // ? int temp = bitpack.UnpackBits(1); if (temp != 0) { // Value or EOB temp = bitpack.UnpackBits(1); if (temp != 0) { // Value temp = bitpack.UnpackBits(1); if (temp != 0) { // Negative temp = bitpack.UnpackBits((int) header.WordBits); patches[n] = temp*-1; } else { // Positive temp = bitpack.UnpackBits((int) header.WordBits); patches[n] = temp; } } else { // Set the rest to zero // TODO: This might not be necessary for (int o = n; o < size*size; o++) { patches[o] = 0; } break; } } else { patches[n] = 0; } } } private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) { int maxwbitssize = (1 << wbits) - 1; if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) { Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); return; } if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) { int temp = patch[i]; if (temp == 0) { bool eob = true; for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) { if (patch[j] != 0) { eob = false; break; } } if (eob) { output.PackBits(ZERO_EOB, 2); return; } output.PackBits(ZERO_CODE, 1); } else { if (temp < 0) { temp *= -1; if (temp > maxwbitssize) temp = maxwbitssize; output.PackBits(NEGATIVE_VALUE, 3); output.PackBits(temp, wbits); } else { if (temp > maxwbitssize) temp = maxwbitssize; output.PackBits(POSITIVE_VALUE, 3); output.PackBits(temp, wbits); } } } } public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) { float[] block = new float[group.PatchSize*group.PatchSize]; float[] output = new float[group.PatchSize*group.PatchSize]; int prequant = (header.QuantWBits >> 4) + 2; int quantize = 1 << prequant; float ooq = 1.0f/quantize; float mult = ooq*header.Range; float addval = mult*(1 << (prequant - 1)) + header.DCOffset; if (group.PatchSize == Constants.TerrainPatchSize) { for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) { block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; } float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; for (int o = 0; o < Constants.TerrainPatchSize; o++) IDCTColumn16(block, ftemp, o); for (int o = 0; o < Constants.TerrainPatchSize; o++) IDCTLine16(ftemp, block, o); } else { for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) { block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; } Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); } for (int j = 0; j < block.Length; j++) { output[j] = block[j]*mult + addval; } return output; } private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) { float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int wordsize = (prequant - 2) & 0x0f; float oozrange = 1.0f/header.Range; float range = (1 << prequant); float premult = oozrange*range; float sub = (1 << (prequant - 1)) + header.DCOffset*premult; header.QuantWBits = wordsize; header.QuantWBits |= wordsize << 4; int k = 0; for (int j = 0; j < Constants.TerrainPatchSize; j++) { for (int i = 0; i < Constants.TerrainPatchSize; i++) block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; } float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int maxWbits = prequant + 5; wbits = (prequant >> 1); for (int o = 0; o < Constants.TerrainPatchSize; o++) DCTLine16(block, ftemp, o); for (int o = 0; o < Constants.TerrainPatchSize; o++) wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); return itemp; } private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) { float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; float oozrange = 1.0f/header.Range; float range = (1 << prequant); float premult = oozrange*range; float sub = (1 << (prequant - 1)) + header.DCOffset*premult; int wordsize = (prequant - 2) & 0x0f; header.QuantWBits = wordsize; header.QuantWBits |= wordsize << 4; int k = 0; for (int j = 0; j < Constants.TerrainPatchSize; j++) { for (int i = 0; i < Constants.TerrainPatchSize; i++) block[k++] = patchData[j, i]*premult - sub; } float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int maxWbits = prequant + 5; wbits = (prequant >> 1); for (int o = 0; o < Constants.TerrainPatchSize; o++) DCTLine16(block, ftemp, o); for (int o = 0; o < Constants.TerrainPatchSize; o++) wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); return itemp; } private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, int prequant, out int wbits) { float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int wordsize = prequant; float oozrange = 1.0f/header.Range; float range = (1 << prequant); float premult = oozrange*range; float sub = (1 << (prequant - 1)) + header.DCOffset*premult; header.QuantWBits = wordsize - 2; header.QuantWBits |= (prequant - 2) << 4; int k = 0; int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) { for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) { block[k++] = terrData[xx, yy] * premult - sub; } } float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; int maxWbits = prequant + 5; wbits = (prequant >> 1); for (int o = 0; o < Constants.TerrainPatchSize; o++) DCTLine16(block, ftemp, o); for (int o = 0; o < Constants.TerrainPatchSize; o++) wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); return itemp; } #region Initialization private static void BuildDequantizeTable16() { for (int j = 0; j < Constants.TerrainPatchSize; j++) { for (int i = 0; i < Constants.TerrainPatchSize; i++) { DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); } } } private static void BuildQuantizeTable16() { const float oosob = 2.0f/Constants.TerrainPatchSize; for (int j = 0; j < Constants.TerrainPatchSize; j++) { for (int i = 0; i < Constants.TerrainPatchSize; i++) { // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); } } } private static void SetupCosines16() { const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; for (int u = 0; u < Constants.TerrainPatchSize; u++) { for (int n = 0; n < Constants.TerrainPatchSize; n++) { CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); } } } private static void BuildCopyMatrix16() { bool diag = false; bool right = true; int i = 0; int j = 0; int count = 0; while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) { CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; if (!diag) { if (right) { if (i < Constants.TerrainPatchSize - 1) i++; else j++; right = false; diag = true; } else { if (j < Constants.TerrainPatchSize - 1) j++; else i++; right = true; diag = true; } } else { if (right) { i++; j--; if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; } else { i--; j++; if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; } } } } #endregion Initialization } }