/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Scenes.Serialization
{
///
/// Serialize and deserialize scene objects.
///
/// This should really be in OpenSim.Framework.Serialization but this would mean circular dependency problems
/// right now - hopefully this isn't forever.
public class SceneObjectSerializer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static IUserManagement m_UserManagement;
///
/// Deserialize a scene object from the original xml format
///
///
/// The scene object deserialized. Null on failure.
public static SceneObjectGroup FromOriginalXmlFormat(string xmlData)
{
String fixedData = ExternalRepresentationUtils.SanitizeXml(xmlData);
using (XmlTextReader wrappedReader = new XmlTextReader(fixedData, XmlNodeType.Element, null))
{
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
{
try {
return FromOriginalXmlFormat(reader);
}
catch (Exception e)
{
m_log.Error("[SERIALIZER]: Deserialization of xml failed ", e);
Util.LogFailedXML("[SERIALIZER]:", fixedData);
return null;
}
}
}
}
///
/// Deserialize a scene object from the original xml format
///
///
/// The scene object deserialized. Null on failure.
public static SceneObjectGroup FromOriginalXmlFormat(XmlReader reader)
{
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
int linkNum;
reader.ReadToFollowing("RootPart");
reader.ReadToFollowing("SceneObjectPart");
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
reader.ReadToFollowing("OtherParts");
if (reader.ReadToDescendant("Part"))
{
do
{
if (reader.ReadToDescendant("SceneObjectPart"))
{
SceneObjectPart part = SceneObjectPart.FromXml(reader);
linkNum = part.LinkNum;
sceneObject.AddPart(part);
part.LinkNum = linkNum;
part.TrimPermissions();
}
}
while (reader.ReadToNextSibling("Part"));
}
// Script state may, or may not, exist. Not having any, is NOT
// ever a problem.
sceneObject.LoadScriptState(reader);
sceneObject.AggregateDeepPerms();
return sceneObject;
}
///
/// Serialize a scene object to the original xml format
///
///
///
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
{
return ToOriginalXmlFormat(sceneObject, true);
}
///
/// Serialize a scene object to the original xml format
///
///
/// Control whether script states are also serialized.
///
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, bool doScriptStates)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
ToOriginalXmlFormat(sceneObject, writer, doScriptStates);
}
return sw.ToString();
}
}
///
/// Serialize a scene object to the original xml format
///
///
///
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates)
{
ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
}
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
ToOriginalXmlFormat(sceneObject, writer, false, true);
writer.WriteRaw(scriptedState);
writer.WriteEndElement();
}
return sw.ToString();
}
}
///
/// Serialize a scene object to the original xml format
///
///
///
/// If false, don't write the enclosing SceneObjectGroup element
///
public static void ToOriginalXmlFormat(
SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates, bool noRootElement)
{
// m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", sceneObject.Name);
// int time = System.Environment.TickCount;
if (!noRootElement)
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
ToXmlFormat(sceneObject.RootPart, writer);
writer.WriteEndElement();
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
SceneObjectPart[] parts = sceneObject.Parts;
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.UUID != sceneObject.RootPart.UUID)
{
writer.WriteStartElement(String.Empty, "Part", String.Empty);
ToXmlFormat(part, writer);
writer.WriteEndElement();
}
}
writer.WriteEndElement(); // OtherParts
if (doScriptStates)
sceneObject.SaveScriptedState(writer);
if (!noRootElement)
writer.WriteEndElement(); // SceneObjectGroup
// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time);
}
protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
{
SOPToXml2(writer, part, new Dictionary());
}
public static SceneObjectGroup FromXml2Format(string xmlData)
{
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
try
{
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
if (parts.Count == 0)
{
m_log.Error("[SERIALIZER]: Deserialization of xml failed: No SceneObjectPart nodes");
Util.LogFailedXML("[SERIALIZER]:", xmlData);
return null;
}
StringReader sr = new StringReader(parts[0].OuterXml);
XmlTextReader reader = new XmlTextReader(sr);
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
reader.Close();
sr.Close();
// Then deal with the rest
for (int i = 1; i < parts.Count; i++)
{
sr = new StringReader(parts[i].OuterXml);
reader = new XmlTextReader(sr);
SceneObjectPart part = SceneObjectPart.FromXml(reader);
int originalLinkNum = part.LinkNum;
sceneObject.AddPart(part);
// SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
// We override that here
if (originalLinkNum != 0)
part.LinkNum = originalLinkNum;
reader.Close();
sr.Close();
}
XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
if (keymotion.Count > 0)
sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
else
sceneObject.RootPart.KeyframeMotion = null;
// Script state may, or may not, exist. Not having any, is NOT
// ever a problem.
sceneObject.LoadScriptState(doc);
sceneObject.AggregatePerms();
return sceneObject;
}
catch (Exception e)
{
m_log.Error("[SERIALIZER]: Deserialization of xml failed ", e);
Util.LogFailedXML("[SERIALIZER]:", xmlData);
return null;
}
}
///
/// Serialize a scene object to the 'xml2' format.
///
///
///
public static string ToXml2Format(SceneObjectGroup sceneObject)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
SOGToXml2(writer, sceneObject, new Dictionary());
}
return sw.ToString();
}
}
///
/// Modifies a SceneObjectGroup.
///
/// The object
/// Whether the object was actually modified
public delegate bool SceneObjectModifier(SceneObjectGroup sog);
///
/// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing.
///
/// The object's UUID
/// Serialized data
/// The function to run on each SceneObjectGroup
/// The new serialized object's data, or null if an error occurred
public static byte[] ModifySerializedObject(UUID assetId, byte[] data, SceneObjectModifier modifier)
{
List sceneObjects = new List();
CoalescedSceneObjects coa = null;
string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data));
if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
{
// m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
if (coa.Objects.Count == 0)
{
m_log.WarnFormat("[SERIALIZER]: Aborting load of coalesced object from asset {0} as it has zero loaded components", assetId);
return null;
}
sceneObjects.AddRange(coa.Objects);
}
else
{
SceneObjectGroup deserializedObject = FromOriginalXmlFormat(xmlData);
if (deserializedObject != null)
{
sceneObjects.Add(deserializedObject);
}
else
{
m_log.WarnFormat("[SERIALIZER]: Aborting load of object from asset {0} as deserialization failed", assetId);
return null;
}
}
bool modified = false;
foreach (SceneObjectGroup sog in sceneObjects)
{
if (modifier(sog))
modified = true;
}
if (modified)
{
if (coa != null)
data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
else
data = Utils.StringToBytes(ToOriginalXmlFormat(sceneObjects[0]));
}
return data;
}
#region manual serialization
private static Dictionary> m_SOPXmlProcessors
= new Dictionary>();
private static Dictionary> m_TaskInventoryXmlProcessors
= new Dictionary>();
private static Dictionary> m_ShapeXmlProcessors
= new Dictionary>();
static SceneObjectSerializer()
{
#region SOPXmlProcessors initialization
m_SOPXmlProcessors.Add("AllowedDrop", ProcessAllowedDrop);
m_SOPXmlProcessors.Add("CreatorID", ProcessCreatorID);
m_SOPXmlProcessors.Add("CreatorData", ProcessCreatorData);
m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
m_SOPXmlProcessors.Add("UUID", ProcessUUID);
m_SOPXmlProcessors.Add("LocalId", ProcessLocalId);
m_SOPXmlProcessors.Add("Name", ProcessName);
m_SOPXmlProcessors.Add("Material", ProcessMaterial);
m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches);
m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions);
m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle);
m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin);
m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition);
m_SOPXmlProcessors.Add("OffsetPosition", ProcessOffsetPosition);
m_SOPXmlProcessors.Add("RotationOffset", ProcessRotationOffset);
m_SOPXmlProcessors.Add("Velocity", ProcessVelocity);
m_SOPXmlProcessors.Add("AngularVelocity", ProcessAngularVelocity);
m_SOPXmlProcessors.Add("Acceleration", ProcessAcceleration);
m_SOPXmlProcessors.Add("Description", ProcessDescription);
m_SOPXmlProcessors.Add("Color", ProcessColor);
m_SOPXmlProcessors.Add("Text", ProcessText);
m_SOPXmlProcessors.Add("SitName", ProcessSitName);
m_SOPXmlProcessors.Add("TouchName", ProcessTouchName);
m_SOPXmlProcessors.Add("LinkNum", ProcessLinkNum);
m_SOPXmlProcessors.Add("ClickAction", ProcessClickAction);
m_SOPXmlProcessors.Add("Shape", ProcessShape);
m_SOPXmlProcessors.Add("Scale", ProcessScale);
m_SOPXmlProcessors.Add("SitTargetOrientation", ProcessSitTargetOrientation);
m_SOPXmlProcessors.Add("SitTargetPosition", ProcessSitTargetPosition);
m_SOPXmlProcessors.Add("SitTargetPositionLL", ProcessSitTargetPositionLL);
m_SOPXmlProcessors.Add("SitTargetOrientationLL", ProcessSitTargetOrientationLL);
m_SOPXmlProcessors.Add("ParentID", ProcessParentID);
m_SOPXmlProcessors.Add("CreationDate", ProcessCreationDate);
m_SOPXmlProcessors.Add("Category", ProcessCategory);
m_SOPXmlProcessors.Add("SalePrice", ProcessSalePrice);
m_SOPXmlProcessors.Add("ObjectSaleType", ProcessObjectSaleType);
m_SOPXmlProcessors.Add("OwnershipCost", ProcessOwnershipCost);
m_SOPXmlProcessors.Add("GroupID", ProcessGroupID);
m_SOPXmlProcessors.Add("OwnerID", ProcessOwnerID);
m_SOPXmlProcessors.Add("LastOwnerID", ProcessLastOwnerID);
m_SOPXmlProcessors.Add("RezzerID", ProcessRezzerID);
m_SOPXmlProcessors.Add("BaseMask", ProcessBaseMask);
m_SOPXmlProcessors.Add("OwnerMask", ProcessOwnerMask);
m_SOPXmlProcessors.Add("GroupMask", ProcessGroupMask);
m_SOPXmlProcessors.Add("EveryoneMask", ProcessEveryoneMask);
m_SOPXmlProcessors.Add("NextOwnerMask", ProcessNextOwnerMask);
m_SOPXmlProcessors.Add("Flags", ProcessFlags);
m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
m_SOPXmlProcessors.Add("AttachedPos", ProcessAttachedPos);
m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs);
m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0);
m_SOPXmlProcessors.Add("PayPrice1", ProcessPayPrice1);
m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
m_SOPXmlProcessors.Add("Force", ProcessForce);
m_SOPXmlProcessors.Add("Torque", ProcessTorque);
m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
m_SOPXmlProcessors.Add("PhysicsInertia", ProcessPhysicsInertia);
m_SOPXmlProcessors.Add("RotationAxisLocks", ProcessRotationAxisLocks);
m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
m_SOPXmlProcessors.Add("Density", ProcessDensity);
m_SOPXmlProcessors.Add("Friction", ProcessFriction);
m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
m_SOPXmlProcessors.Add("SoundID", ProcessSoundID);
m_SOPXmlProcessors.Add("SoundGain", ProcessSoundGain);
m_SOPXmlProcessors.Add("SoundFlags", ProcessSoundFlags);
m_SOPXmlProcessors.Add("SoundRadius", ProcessSoundRadius);
m_SOPXmlProcessors.Add("SoundQueueing", ProcessSoundQueueing);
#endregion
#region TaskInventoryXmlProcessors initialization
m_TaskInventoryXmlProcessors.Add("AssetID", ProcessTIAssetID);
m_TaskInventoryXmlProcessors.Add("BasePermissions", ProcessTIBasePermissions);
m_TaskInventoryXmlProcessors.Add("CreationDate", ProcessTICreationDate);
m_TaskInventoryXmlProcessors.Add("CreatorID", ProcessTICreatorID);
m_TaskInventoryXmlProcessors.Add("CreatorData", ProcessTICreatorData);
m_TaskInventoryXmlProcessors.Add("Description", ProcessTIDescription);
m_TaskInventoryXmlProcessors.Add("EveryonePermissions", ProcessTIEveryonePermissions);
m_TaskInventoryXmlProcessors.Add("Flags", ProcessTIFlags);
m_TaskInventoryXmlProcessors.Add("GroupID", ProcessTIGroupID);
m_TaskInventoryXmlProcessors.Add("GroupPermissions", ProcessTIGroupPermissions);
m_TaskInventoryXmlProcessors.Add("InvType", ProcessTIInvType);
m_TaskInventoryXmlProcessors.Add("ItemID", ProcessTIItemID);
m_TaskInventoryXmlProcessors.Add("OldItemID", ProcessTIOldItemID);
m_TaskInventoryXmlProcessors.Add("LastOwnerID", ProcessTILastOwnerID);
m_TaskInventoryXmlProcessors.Add("Name", ProcessTIName);
m_TaskInventoryXmlProcessors.Add("NextPermissions", ProcessTINextPermissions);
m_TaskInventoryXmlProcessors.Add("OwnerID", ProcessTIOwnerID);
m_TaskInventoryXmlProcessors.Add("CurrentPermissions", ProcessTICurrentPermissions);
m_TaskInventoryXmlProcessors.Add("ParentID", ProcessTIParentID);
m_TaskInventoryXmlProcessors.Add("ParentPartID", ProcessTIParentPartID);
m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
#endregion
#region ShapeXmlProcessors initialization
m_ShapeXmlProcessors.Add("ProfileCurve", ProcessShpProfileCurve);
m_ShapeXmlProcessors.Add("TextureEntry", ProcessShpTextureEntry);
m_ShapeXmlProcessors.Add("ExtraParams", ProcessShpExtraParams);
m_ShapeXmlProcessors.Add("PathBegin", ProcessShpPathBegin);
m_ShapeXmlProcessors.Add("PathCurve", ProcessShpPathCurve);
m_ShapeXmlProcessors.Add("PathEnd", ProcessShpPathEnd);
m_ShapeXmlProcessors.Add("PathRadiusOffset", ProcessShpPathRadiusOffset);
m_ShapeXmlProcessors.Add("PathRevolutions", ProcessShpPathRevolutions);
m_ShapeXmlProcessors.Add("PathScaleX", ProcessShpPathScaleX);
m_ShapeXmlProcessors.Add("PathScaleY", ProcessShpPathScaleY);
m_ShapeXmlProcessors.Add("PathShearX", ProcessShpPathShearX);
m_ShapeXmlProcessors.Add("PathShearY", ProcessShpPathShearY);
m_ShapeXmlProcessors.Add("PathSkew", ProcessShpPathSkew);
m_ShapeXmlProcessors.Add("PathTaperX", ProcessShpPathTaperX);
m_ShapeXmlProcessors.Add("PathTaperY", ProcessShpPathTaperY);
m_ShapeXmlProcessors.Add("PathTwist", ProcessShpPathTwist);
m_ShapeXmlProcessors.Add("PathTwistBegin", ProcessShpPathTwistBegin);
m_ShapeXmlProcessors.Add("PCode", ProcessShpPCode);
m_ShapeXmlProcessors.Add("ProfileBegin", ProcessShpProfileBegin);
m_ShapeXmlProcessors.Add("ProfileEnd", ProcessShpProfileEnd);
m_ShapeXmlProcessors.Add("ProfileHollow", ProcessShpProfileHollow);
m_ShapeXmlProcessors.Add("Scale", ProcessShpScale);
m_ShapeXmlProcessors.Add("LastAttachPoint", ProcessShpLastAttach);
m_ShapeXmlProcessors.Add("State", ProcessShpState);
m_ShapeXmlProcessors.Add("ProfileShape", ProcessShpProfileShape);
m_ShapeXmlProcessors.Add("HollowShape", ProcessShpHollowShape);
m_ShapeXmlProcessors.Add("SculptTexture", ProcessShpSculptTexture);
m_ShapeXmlProcessors.Add("SculptType", ProcessShpSculptType);
// Ignore "SculptData"; this element is deprecated
m_ShapeXmlProcessors.Add("FlexiSoftness", ProcessShpFlexiSoftness);
m_ShapeXmlProcessors.Add("FlexiTension", ProcessShpFlexiTension);
m_ShapeXmlProcessors.Add("FlexiDrag", ProcessShpFlexiDrag);
m_ShapeXmlProcessors.Add("FlexiGravity", ProcessShpFlexiGravity);
m_ShapeXmlProcessors.Add("FlexiWind", ProcessShpFlexiWind);
m_ShapeXmlProcessors.Add("FlexiForceX", ProcessShpFlexiForceX);
m_ShapeXmlProcessors.Add("FlexiForceY", ProcessShpFlexiForceY);
m_ShapeXmlProcessors.Add("FlexiForceZ", ProcessShpFlexiForceZ);
m_ShapeXmlProcessors.Add("LightColorR", ProcessShpLightColorR);
m_ShapeXmlProcessors.Add("LightColorG", ProcessShpLightColorG);
m_ShapeXmlProcessors.Add("LightColorB", ProcessShpLightColorB);
m_ShapeXmlProcessors.Add("LightColorA", ProcessShpLightColorA);
m_ShapeXmlProcessors.Add("LightRadius", ProcessShpLightRadius);
m_ShapeXmlProcessors.Add("LightCutoff", ProcessShpLightCutoff);
m_ShapeXmlProcessors.Add("LightFalloff", ProcessShpLightFalloff);
m_ShapeXmlProcessors.Add("LightIntensity", ProcessShpLightIntensity);
m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry);
m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry);
m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry);
m_ShapeXmlProcessors.Add("Media", ProcessShpMedia);
#endregion
}
#region SOPXmlProcessors
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlReader reader)
{
obj.AllowedDrop = Util.ReadBoolean(reader);
}
private static void ProcessCreatorID(SceneObjectPart obj, XmlReader reader)
{
obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
}
private static void ProcessCreatorData(SceneObjectPart obj, XmlReader reader)
{
obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
}
private static void ProcessFolderID(SceneObjectPart obj, XmlReader reader)
{
obj.FolderID = Util.ReadUUID(reader, "FolderID");
}
private static void ProcessInventorySerial(SceneObjectPart obj, XmlReader reader)
{
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
}
private static void ProcessTaskInventory(SceneObjectPart obj, XmlReader reader)
{
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
}
private static void ProcessUUID(SceneObjectPart obj, XmlReader reader)
{
obj.UUID = Util.ReadUUID(reader, "UUID");
}
private static void ProcessLocalId(SceneObjectPart obj, XmlReader reader)
{
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
}
private static void ProcessName(SceneObjectPart obj, XmlReader reader)
{
obj.Name = reader.ReadElementString("Name");
}
private static void ProcessMaterial(SceneObjectPart obj, XmlReader reader)
{
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
}
private static void ProcessPassTouches(SceneObjectPart obj, XmlReader reader)
{
obj.PassTouches = Util.ReadBoolean(reader);
}
private static void ProcessPassCollisions(SceneObjectPart obj, XmlReader reader)
{
obj.PassCollisions = Util.ReadBoolean(reader);
}
private static void ProcessRegionHandle(SceneObjectPart obj, XmlReader reader)
{
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
}
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlReader reader)
{
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
}
private static void ProcessGroupPosition(SceneObjectPart obj, XmlReader reader)
{
obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
}
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlReader reader)
{
obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
}
private static void ProcessRotationOffset(SceneObjectPart obj, XmlReader reader)
{
obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
}
private static void ProcessVelocity(SceneObjectPart obj, XmlReader reader)
{
obj.Velocity = Util.ReadVector(reader, "Velocity");
}
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlReader reader)
{
obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
}
private static void ProcessAcceleration(SceneObjectPart obj, XmlReader reader)
{
obj.Acceleration = Util.ReadVector(reader, "Acceleration");
}
private static void ProcessDescription(SceneObjectPart obj, XmlReader reader)
{
obj.Description = reader.ReadElementString("Description");
}
private static void ProcessColor(SceneObjectPart obj, XmlReader reader)
{
reader.ReadStartElement("Color");
if (reader.Name == "R")
{
float r = reader.ReadElementContentAsFloat("R", String.Empty);
float g = reader.ReadElementContentAsFloat("G", String.Empty);
float b = reader.ReadElementContentAsFloat("B", String.Empty);
float a = reader.ReadElementContentAsFloat("A", String.Empty);
obj.Color = Color.FromArgb((int)a, (int)r, (int)g, (int)b);
reader.ReadEndElement();
}
}
private static void ProcessText(SceneObjectPart obj, XmlReader reader)
{
obj.Text = reader.ReadElementString("Text", String.Empty);
}
private static void ProcessSitName(SceneObjectPart obj, XmlReader reader)
{
obj.SitName = reader.ReadElementString("SitName", String.Empty);
}
private static void ProcessTouchName(SceneObjectPart obj, XmlReader reader)
{
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
}
private static void ProcessLinkNum(SceneObjectPart obj, XmlReader reader)
{
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
}
private static void ProcessClickAction(SceneObjectPart obj, XmlReader reader)
{
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
}
private static void ProcessRotationAxisLocks(SceneObjectPart obj, XmlReader reader)
{
obj.RotationAxisLocks = (byte)reader.ReadElementContentAsInt("RotationAxisLocks", String.Empty);
}
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlReader reader)
{
obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
}
private static void ProcessDensity(SceneObjectPart obj, XmlReader reader)
{
obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
}
private static void ProcessFriction(SceneObjectPart obj, XmlReader reader)
{
obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
}
private static void ProcessBounce(SceneObjectPart obj, XmlReader reader)
{
obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
}
private static void ProcessGravityModifier(SceneObjectPart obj, XmlReader reader)
{
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlReader reader)
{
obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
}
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlReader reader)
{
obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
}
private static void ProcessSoundID(SceneObjectPart obj, XmlReader reader)
{
obj.Sound = Util.ReadUUID(reader, "SoundID");
}
private static void ProcessSoundGain(SceneObjectPart obj, XmlReader reader)
{
obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty);
}
private static void ProcessSoundFlags(SceneObjectPart obj, XmlReader reader)
{
obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty);
}
private static void ProcessSoundRadius(SceneObjectPart obj, XmlReader reader)
{
obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty);
}
private static void ProcessSoundQueueing(SceneObjectPart obj, XmlReader reader)
{
obj.SoundQueueing = Util.ReadBoolean(reader);
}
private static void ProcessVehicle(SceneObjectPart obj, XmlReader reader)
{
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
if (vehicle == null)
{
obj.VehicleParams = null;
m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
obj.Name, obj.UUID);
}
else
{
obj.VehicleParams = vehicle;
}
}
private static void ProcessPhysicsInertia(SceneObjectPart obj, XmlReader reader)
{
PhysicsInertiaData pdata = PhysicsInertiaData.FromXml2(reader);
if (pdata == null)
{
obj.PhysicsInertia = null;
m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing PhysicsInertiaData for object part {0} {1} encountered errors. Please see earlier log entries.",
obj.Name, obj.UUID);
}
else
{
obj.PhysicsInertia = pdata;
}
}
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
{
List errorNodeNames;
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames, obj);
if (errorNodeNames != null)
{
m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
}
}
private static void ProcessScale(SceneObjectPart obj, XmlReader reader)
{
obj.Scale = Util.ReadVector(reader, "Scale");
}
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
}
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
}
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
}
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlReader reader)
{
obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
}
private static void ProcessParentID(SceneObjectPart obj, XmlReader reader)
{
string str = reader.ReadElementContentAsString("ParentID", String.Empty);
obj.ParentID = Convert.ToUInt32(str);
}
private static void ProcessCreationDate(SceneObjectPart obj, XmlReader reader)
{
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
}
private static void ProcessCategory(SceneObjectPart obj, XmlReader reader)
{
obj.Category = (uint)reader.ReadElementContentAsInt("Category", String.Empty);
}
private static void ProcessSalePrice(SceneObjectPart obj, XmlReader reader)
{
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
}
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlReader reader)
{
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
}
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlReader reader)
{
obj.OwnershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
}
private static void ProcessGroupID(SceneObjectPart obj, XmlReader reader)
{
obj.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessOwnerID(SceneObjectPart obj, XmlReader reader)
{
obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
}
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlReader reader)
{
obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
}
private static void ProcessRezzerID(SceneObjectPart obj, XmlReader reader)
{
obj.RezzerID = Util.ReadUUID(reader, "RezzerID");
}
private static void ProcessBaseMask(SceneObjectPart obj, XmlReader reader)
{
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
}
private static void ProcessOwnerMask(SceneObjectPart obj, XmlReader reader)
{
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
}
private static void ProcessGroupMask(SceneObjectPart obj, XmlReader reader)
{
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
}
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlReader reader)
{
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
}
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlReader reader)
{
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
}
private static void ProcessFlags(SceneObjectPart obj, XmlReader reader)
{
obj.Flags = Util.ReadEnum(reader, "Flags");
}
private static void ProcessCollisionSound(SceneObjectPart obj, XmlReader reader)
{
obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
}
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlReader reader)
{
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
}
private static void ProcessMediaUrl(SceneObjectPart obj, XmlReader reader)
{
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
}
private static void ProcessAttachedPos(SceneObjectPart obj, XmlReader reader)
{
obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
}
private static void ProcessDynAttrs(SceneObjectPart obj, XmlReader reader)
{
obj.DynAttrs.ReadXml(reader);
}
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlReader reader)
{
obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
}
private static void ProcessParticleSystem(SceneObjectPart obj, XmlReader reader)
{
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
}
private static void ProcessPayPrice0(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty);
}
private static void ProcessPayPrice1(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty);
}
private static void ProcessPayPrice2(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty);
}
private static void ProcessPayPrice3(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty);
}
private static void ProcessPayPrice4(SceneObjectPart obj, XmlReader reader)
{
obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
}
private static void ProcessBuoyancy(SceneObjectPart obj, XmlReader reader)
{
obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
}
private static void ProcessForce(SceneObjectPart obj, XmlReader reader)
{
obj.Force = Util.ReadVector(reader, "Force");
}
private static void ProcessTorque(SceneObjectPart obj, XmlReader reader)
{
obj.Torque = Util.ReadVector(reader, "Torque");
}
private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlReader reader)
{
obj.VolumeDetectActive = Util.ReadBoolean(reader);
}
#endregion
#region TaskInventoryXmlProcessors
private static void ProcessTIAssetID(TaskInventoryItem item, XmlReader reader)
{
item.AssetID = Util.ReadUUID(reader, "AssetID");
}
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlReader reader)
{
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
}
private static void ProcessTICreationDate(TaskInventoryItem item, XmlReader reader)
{
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
}
private static void ProcessTICreatorID(TaskInventoryItem item, XmlReader reader)
{
item.CreatorID = Util.ReadUUID(reader, "CreatorID");
}
private static void ProcessTICreatorData(TaskInventoryItem item, XmlReader reader)
{
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
}
private static void ProcessTIDescription(TaskInventoryItem item, XmlReader reader)
{
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
}
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlReader reader)
{
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
}
private static void ProcessTIFlags(TaskInventoryItem item, XmlReader reader)
{
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
}
private static void ProcessTIGroupID(TaskInventoryItem item, XmlReader reader)
{
item.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlReader reader)
{
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
}
private static void ProcessTIInvType(TaskInventoryItem item, XmlReader reader)
{
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
}
private static void ProcessTIItemID(TaskInventoryItem item, XmlReader reader)
{
item.ItemID = Util.ReadUUID(reader, "ItemID");
}
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlReader reader)
{
item.OldItemID = Util.ReadUUID(reader, "OldItemID");
}
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlReader reader)
{
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
}
private static void ProcessTIName(TaskInventoryItem item, XmlReader reader)
{
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
}
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlReader reader)
{
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
}
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlReader reader)
{
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
}
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlReader reader)
{
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
}
private static void ProcessTIParentID(TaskInventoryItem item, XmlReader reader)
{
item.ParentID = Util.ReadUUID(reader, "ParentID");
}
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlReader reader)
{
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
}
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlReader reader)
{
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
}
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlReader reader)
{
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
}
private static void ProcessTIType(TaskInventoryItem item, XmlReader reader)
{
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
}
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlReader reader)
{
item.OwnerChanged = Util.ReadBoolean(reader);
}
#endregion
#region ShapeXmlProcessors
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
}
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlReader reader)
{
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
}
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ExtraParams = Convert.FromBase64String(reader.ReadElementString("ExtraParams"));
}
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
}
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
}
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
}
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
}
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
}
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
}
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
}
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
}
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
}
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
}
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
}
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
}
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
}
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
}
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlReader reader)
{
shp.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
}
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
}
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
}
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
}
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlReader reader)
{
shp.Scale = Util.ReadVector(reader, "Scale");
}
private static void ProcessShpState(PrimitiveBaseShape shp, XmlReader reader)
{
shp.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
}
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LastAttachPoint = (byte)reader.ReadElementContentAsInt("LastAttachPoint", String.Empty);
}
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlReader reader)
{
shp.ProfileShape = Util.ReadEnum(reader, "ProfileShape");
}
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlReader reader)
{
shp.HollowShape = Util.ReadEnum(reader, "HollowShape");
}
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
}
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptType = (byte)reader.ReadElementContentAsInt("SculptType", String.Empty);
}
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
}
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
}
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
}
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
}
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
}
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
}
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
}
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
}
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
}
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
}
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
}
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
}
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
}
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
}
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
}
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
}
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlReader reader)
{
shp.FlexiEntry = Util.ReadBoolean(reader);
}
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlReader reader)
{
shp.LightEntry = Util.ReadBoolean(reader);
}
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptEntry = Util.ReadBoolean(reader);
}
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlReader reader)
{
string value = reader.ReadElementContentAsString("Media", String.Empty);
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
}
#endregion
////////// Write /////////
public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionaryoptions)
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
SOPToXml2(writer, sog.RootPart, options);
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
sog.ForEachPart(delegate(SceneObjectPart sop)
{
if (sop.UUID != sog.RootPart.UUID)
SOPToXml2(writer, sop, options);
});
writer.WriteEndElement();
if (sog.RootPart.KeyframeMotion != null)
{
Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
writer.WriteBase64(data, 0, data.Length);
writer.WriteEndElement();
}
writer.WriteEndElement();
}
public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary options)
{
writer.WriteStartElement("SceneObjectPart");
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
WriteUUID(writer, "CreatorID", sop.CreatorID, options);
if (!string.IsNullOrEmpty(sop.CreatorData))
writer.WriteElementString("CreatorData", sop.CreatorData);
else if (options.ContainsKey("home"))
{
if (m_UserManagement == null)
m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface();
string name = m_UserManagement.GetUserName(sop.CreatorID);
writer.WriteElementString("CreatorData", ExternalRepresentationUtils.CalcCreatorData((string)options["home"], name));
}
WriteUUID(writer, "FolderID", sop.FolderID, options);
writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
WriteTaskInventory(writer, sop.TaskInventory, options, sop.ParentGroup.Scene);
WriteUUID(writer, "UUID", sop.UUID, options);
writer.WriteElementString("LocalId", sop.LocalId.ToString());
writer.WriteElementString("Name", sop.Name);
writer.WriteElementString("Material", sop.Material.ToString());
writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower());
writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
WriteVector(writer, "GroupPosition", sop.GroupPosition);
WriteVector(writer, "OffsetPosition", sop.OffsetPosition);
WriteQuaternion(writer, "RotationOffset", sop.RotationOffset);
WriteVector(writer, "Velocity", sop.Velocity);
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description);
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName);
writer.WriteElementString("TouchName", sop.TouchName);
writer.WriteElementString("LinkNum", sop.LinkNum.ToString());
writer.WriteElementString("ClickAction", sop.ClickAction.ToString());
WriteShape(writer, sop.Shape, options);
WriteVector(writer, "Scale", sop.Scale);
WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
writer.WriteElementString("ParentID", sop.ParentID.ToString());
writer.WriteElementString("CreationDate", sop.CreationDate.ToString());
writer.WriteElementString("Category", sop.Category.ToString());
writer.WriteElementString("SalePrice", sop.SalePrice.ToString());
writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
UUID groupID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.GroupID;
WriteUUID(writer, "GroupID", groupID, options);
UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.OwnerID;
WriteUUID(writer, "OwnerID", ownerID, options);
UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID;
WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
UUID rezzerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.RezzerID;
WriteUUID(writer, "RezzerID", rezzerID, options);
writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
WriteVector(writer, "AttachedPos", sop.AttachedPos);
if (sop.DynAttrs.CountNamespaces > 0)
{
writer.WriteStartElement("DynAttrs");
sop.DynAttrs.WriteXml(writer);
writer.WriteEndElement();
}
WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString());
writer.WriteElementString("PayPrice1", sop.PayPrice[1].ToString());
writer.WriteElementString("PayPrice2", sop.PayPrice[2].ToString());
writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
WriteVector(writer, "Force", sop.Force);
WriteVector(writer, "Torque", sop.Torque);
writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
if (sop.VehicleParams != null)
sop.VehicleParams.ToXml2(writer);
if (sop.PhysicsInertia != null)
sop.PhysicsInertia.ToXml2(writer);
if(sop.RotationAxisLocks != 0)
writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
if (sop.Density != 1000.0f)
writer.WriteElementString("Density", sop.Density.ToString().ToLower());
if (sop.Friction != 0.6f)
writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
if (sop.Restitution != 0.5f)
writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
if (sop.GravityModifier != 1.0f)
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
// if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim
{
WriteUUID(writer, "SoundID", sop.Sound, options);
writer.WriteElementString("SoundGain", sop.SoundGain.ToString().ToLower());
writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower());
writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString().ToLower());
}
writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower());
writer.WriteEndElement();
}
static void WriteUUID(XmlTextWriter writer, string name, UUID id, Dictionary options)
{
writer.WriteStartElement(name);
if (options.ContainsKey("old-guids"))
writer.WriteElementString("Guid", id.ToString());
else
writer.WriteElementString("UUID", id.ToString());
writer.WriteEndElement();
}
static void WriteVector(XmlTextWriter writer, string name, Vector3 vec)
{
writer.WriteStartElement(name);
writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
static void WriteQuaternion(XmlTextWriter writer, string name, Quaternion quat)
{
writer.WriteStartElement(name);
writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
static void WriteBytes(XmlTextWriter writer, string name, byte[] data)
{
writer.WriteStartElement(name);
byte[] d;
if (data != null)
d = data;
else
d = Utils.EmptyBytes;
writer.WriteBase64(d, 0, d.Length);
writer.WriteEndElement(); // name
}
static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary options)
{
// Older versions of serialization can't cope with commas, so we eliminate the commas
writer.WriteElementString(name, flagsStr.Replace(",", ""));
}
public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary options, Scene scene)
{
if (tinv.Count > 0) // otherwise skip this
{
writer.WriteStartElement("TaskInventory");
foreach (TaskInventoryItem item in tinv.Values)
{
writer.WriteStartElement("TaskInventoryItem");
WriteUUID(writer, "AssetID", item.AssetID, options);
writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
writer.WriteElementString("CreationDate", item.CreationDate.ToString());
WriteUUID(writer, "CreatorID", item.CreatorID, options);
if (!string.IsNullOrEmpty(item.CreatorData))
writer.WriteElementString("CreatorData", item.CreatorData);
else if (options.ContainsKey("home"))
{
if (m_UserManagement == null)
m_UserManagement = scene.RequestModuleInterface();
string name = m_UserManagement.GetUserName(item.CreatorID);
writer.WriteElementString("CreatorData", ExternalRepresentationUtils.CalcCreatorData((string)options["home"], name));
}
writer.WriteElementString("Description", item.Description);
writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
writer.WriteElementString("Flags", item.Flags.ToString());
UUID groupID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.GroupID;
WriteUUID(writer, "GroupID", groupID, options);
writer.WriteElementString("GroupPermissions", item.GroupPermissions.ToString());
writer.WriteElementString("InvType", item.InvType.ToString());
WriteUUID(writer, "ItemID", item.ItemID, options);
WriteUUID(writer, "OldItemID", item.OldItemID, options);
UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.LastOwnerID;
WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
writer.WriteElementString("Name", item.Name);
writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.OwnerID;
WriteUUID(writer, "OwnerID", ownerID, options);
writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
WriteUUID(writer, "ParentID", item.ParentID, options);
WriteUUID(writer, "ParentPartID", item.ParentPartID, options);
WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
writer.WriteElementString("Type", item.Type.ToString());
bool ownerChanged = options.ContainsKey("wipe-owners") ? false : item.OwnerChanged;
writer.WriteElementString("OwnerChanged", ownerChanged.ToString().ToLower());
writer.WriteEndElement(); // TaskInventoryItem
}
writer.WriteEndElement(); // TaskInventory
}
}
public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary options)
{
if (shp != null)
{
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", shp.ProfileCurve.ToString());
writer.WriteStartElement("TextureEntry");
byte[] te;
if (shp.TextureEntry != null)
te = shp.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (shp.ExtraParams != null)
ep = shp.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", shp.PathBegin.ToString());
writer.WriteElementString("PathCurve", shp.PathCurve.ToString());
writer.WriteElementString("PathEnd", shp.PathEnd.ToString());
writer.WriteElementString("PathRadiusOffset", shp.PathRadiusOffset.ToString());
writer.WriteElementString("PathRevolutions", shp.PathRevolutions.ToString());
writer.WriteElementString("PathScaleX", shp.PathScaleX.ToString());
writer.WriteElementString("PathScaleY", shp.PathScaleY.ToString());
writer.WriteElementString("PathShearX", shp.PathShearX.ToString());
writer.WriteElementString("PathShearY", shp.PathShearY.ToString());
writer.WriteElementString("PathSkew", shp.PathSkew.ToString());
writer.WriteElementString("PathTaperX", shp.PathTaperX.ToString());
writer.WriteElementString("PathTaperY", shp.PathTaperY.ToString());
writer.WriteElementString("PathTwist", shp.PathTwist.ToString());
writer.WriteElementString("PathTwistBegin", shp.PathTwistBegin.ToString());
writer.WriteElementString("PCode", shp.PCode.ToString());
writer.WriteElementString("ProfileBegin", shp.ProfileBegin.ToString());
writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString());
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
writer.WriteElementString("State", shp.State.ToString());
writer.WriteElementString("LastAttachPoint", shp.LastAttachPoint.ToString());
WriteFlags(writer, "ProfileShape", shp.ProfileShape.ToString(), options);
WriteFlags(writer, "HollowShape", shp.HollowShape.ToString(), options);
WriteUUID(writer, "SculptTexture", shp.SculptTexture, options);
writer.WriteElementString("SculptType", shp.SculptType.ToString());
// Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'.
writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", shp.LightColorR.ToString());
writer.WriteElementString("LightColorG", shp.LightColorG.ToString());
writer.WriteElementString("LightColorB", shp.LightColorB.ToString());
writer.WriteElementString("LightColorA", shp.LightColorA.ToString());
writer.WriteElementString("LightRadius", shp.LightRadius.ToString());
writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString());
writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower());
writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower());
writer.WriteElementString("SculptEntry", shp.SculptEntry.ToString().ToLower());
if (shp.Media != null)
writer.WriteElementString("Media", shp.Media.ToXml());
writer.WriteEndElement(); // Shape
}
}
public static SceneObjectPart Xml2ToSOP(XmlReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
reader.ReadStartElement("SceneObjectPart");
bool errors = ExternalRepresentationUtils.ExecuteReadProcessors(
obj,
m_SOPXmlProcessors,
reader,
(o, nodeName, e) => {
m_log.Debug(string.Format("[SceneObjectSerializer]: Error while parsing element {0} in object {1} {2} ",
nodeName, ((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID), e);
});
if (errors)
throw new XmlException(string.Format("Error parsing object {0} {1}", obj.Name, obj.UUID));
reader.ReadEndElement(); // SceneObjectPart
obj.AggregateInnerPerms();
// m_log.DebugFormat("[SceneObjectSerializer]: parsed SOP {0} {1}", obj.Name, obj.UUID);
return obj;
}
public static TaskInventoryDictionary ReadTaskInventory(XmlReader reader, string name)
{
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
reader.ReadStartElement(name, String.Empty);
while (reader.Name == "TaskInventoryItem")
{
reader.ReadStartElement("TaskInventoryItem", String.Empty); // TaskInventory
TaskInventoryItem item = new TaskInventoryItem();
ExternalRepresentationUtils.ExecuteReadProcessors(
item,
m_TaskInventoryXmlProcessors,
reader);
reader.ReadEndElement(); // TaskInventoryItem
tinv.Add(item.ItemID, item);
}
if (reader.NodeType == XmlNodeType.EndElement)
reader.ReadEndElement(); // TaskInventory
return tinv;
}
///
/// Read a shape from xml input
///
///
/// The name of the xml element containing the shape
/// a list containing the failing node names. If no failures then null.
/// The shape parsed
public static PrimitiveBaseShape ReadShape(XmlReader reader, string name, out List errorNodeNames, SceneObjectPart obj)
{
List internalErrorNodeNames = null;
PrimitiveBaseShape shape = new PrimitiveBaseShape();
if (reader.IsEmptyElement)
{
reader.Read();
errorNodeNames = null;
return shape;
}
reader.ReadStartElement(name, String.Empty); // Shape
ExternalRepresentationUtils.ExecuteReadProcessors(
shape,
m_ShapeXmlProcessors,
reader,
(o, nodeName, e) => {
m_log.Debug(string.Format("[SceneObjectSerializer]: Error while parsing element {0} in Shape property of object {1} {2} ",
nodeName, obj.Name, obj.UUID), e);
if (internalErrorNodeNames == null)
internalErrorNodeNames = new List();
internalErrorNodeNames.Add(nodeName);
});
reader.ReadEndElement(); // Shape
errorNodeNames = internalErrorNodeNames;
return shape;
}
#endregion
}
}