/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Region.Framework.Scenes { #region Delegates public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID); public delegate void SetBypassPermissionsHandler(bool value); public delegate bool BypassPermissionsHandler(); public delegate bool PropagatePermissionsHandler(); public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene); public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene); public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene); public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene); public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene); public delegate bool RunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType, Scene scene); public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene); public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene); public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene); public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); public delegate bool IsGodHandler(UUID user, Scene requestFromScene); public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool DeedObjectHandler(UUID user, UUID group, Scene scene); public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool LinkObjectHandler(UUID user, UUID objectID); public delegate bool DelinkObjectHandler(UUID user, UUID objectID); public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); public delegate bool CreateUserInventoryHandler(int invType, UUID userID); public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID); public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); public delegate bool TeleportHandler(UUID userID, Scene scene); public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene); #endregion public class ScenePermissions { private Scene m_scene; public ScenePermissions(Scene scene) { m_scene = scene; } #region Events public event GenerateClientFlagsHandler OnGenerateClientFlags; public event SetBypassPermissionsHandler OnSetBypassPermissions; public event BypassPermissionsHandler OnBypassPermissions; public event PropagatePermissionsHandler OnPropagatePermissions; public event RezObjectHandler OnRezObject; public event DeleteObjectHandler OnDeleteObject; public event TakeObjectHandler OnTakeObject; public event TakeCopyObjectHandler OnTakeCopyObject; public event DuplicateObjectHandler OnDuplicateObject; public event EditObjectHandler OnEditObject; public event EditObjectInventoryHandler OnEditObjectInventory; public event MoveObjectHandler OnMoveObject; public event ObjectEntryHandler OnObjectEntry; public event ReturnObjectHandler OnReturnObject; public event InstantMessageHandler OnInstantMessage; public event InventoryTransferHandler OnInventoryTransfer; public event ViewScriptHandler OnViewScript; public event ViewNotecardHandler OnViewNotecard; public event EditScriptHandler OnEditScript; public event EditNotecardHandler OnEditNotecard; public event RunScriptHandler OnRunScript; public event CompileScriptHandler OnCompileScript; public event StartScriptHandler OnStartScript; public event StopScriptHandler OnStopScript; public event ResetScriptHandler OnResetScript; public event TerraformLandHandler OnTerraformLand; public event RunConsoleCommandHandler OnRunConsoleCommand; public event IssueEstateCommandHandler OnIssueEstateCommand; public event IsGodHandler OnIsGod; public event EditParcelHandler OnEditParcel; public event SellParcelHandler OnSellParcel; public event AbandonParcelHandler OnAbandonParcel; public event ReclaimParcelHandler OnReclaimParcel; public event DeedParcelHandler OnDeedParcel; public event DeedObjectHandler OnDeedObject; public event BuyLandHandler OnBuyLand; public event LinkObjectHandler OnLinkObject; public event DelinkObjectHandler OnDelinkObject; public event CreateObjectInventoryHandler OnCreateObjectInventory; public event CopyObjectInventoryHandler OnCopyObjectInventory; public event DeleteObjectInventoryHandler OnDeleteObjectInventory; public event CreateUserInventoryHandler OnCreateUserInventory; public event EditUserInventoryHandler OnEditUserInventory; public event CopyUserInventoryHandler OnCopyUserInventory; public event DeleteUserInventoryHandler OnDeleteUserInventory; public event TeleportHandler OnTeleport; public event UseObjectReturnHandler OnUseObjectReturn; #endregion #region Object Permission Checks public uint GenerateClientFlags(UUID userID, UUID objectID) { SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); if (part == null) return 0; // libomv will moan about PrimFlags.ObjectYouOfficer being // obsolete... #pragma warning disable 0612 uint perms=part.GetEffectiveObjectFlags() | (uint)PrimFlags.ObjectModify | (uint)PrimFlags.ObjectCopy | (uint)PrimFlags.ObjectMove | (uint)PrimFlags.ObjectTransfer | (uint)PrimFlags.ObjectYouOwner | (uint)PrimFlags.ObjectAnyOwner | (uint)PrimFlags.ObjectOwnerModify | (uint)PrimFlags.ObjectYouOfficer; #pragma warning restore 0612 GenerateClientFlagsHandler handlerGenerateClientFlags = OnGenerateClientFlags; if (handlerGenerateClientFlags != null) { Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); foreach (GenerateClientFlagsHandler check in list) { perms &= check(userID, objectID); } } return perms; } public void SetBypassPermissions(bool value) { SetBypassPermissionsHandler handler = OnSetBypassPermissions; if (handler != null) handler(value); } public bool BypassPermissions() { BypassPermissionsHandler handler = OnBypassPermissions; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (BypassPermissionsHandler h in list) { if (h() == false) return false; } } return true; } public bool PropagatePermissions() { PropagatePermissionsHandler handler = OnPropagatePermissions; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (PropagatePermissionsHandler h in list) { if (h() == false) return false; } } return true; } #region REZ OBJECT public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition) { RezObjectHandler handler = OnRezObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (RezObjectHandler h in list) { if (h(objectCount, owner,objectPosition, m_scene) == false) return false; } } return true; } #endregion #region DELETE OBJECT public bool CanDeleteObject(UUID objectID, UUID deleter) { DeleteObjectHandler handler = OnDeleteObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DeleteObjectHandler h in list) { if (h(objectID, deleter, m_scene) == false) return false; } } return true; } #endregion #region TAKE OBJECT public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID) { TakeObjectHandler handler = OnTakeObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (TakeObjectHandler h in list) { if (h(objectID, AvatarTakingUUID, m_scene) == false) return false; } } return true; } #endregion #region TAKE COPY OBJECT public bool CanTakeCopyObject(UUID objectID, UUID userID) { TakeCopyObjectHandler handler = OnTakeCopyObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (TakeCopyObjectHandler h in list) { if (h(objectID, userID, m_scene) == false) return false; } } return true; } #endregion #region DUPLICATE OBJECT public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) { DuplicateObjectHandler handler = OnDuplicateObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DuplicateObjectHandler h in list) { if (h(objectCount, objectID, owner, m_scene, objectPosition) == false) return false; } } return true; } #endregion #region EDIT OBJECT public bool CanEditObject(UUID objectID, UUID editorID) { EditObjectHandler handler = OnEditObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditObjectHandler h in list) { if (h(objectID, editorID, m_scene) == false) return false; } } return true; } public bool CanEditObjectInventory(UUID objectID, UUID editorID) { EditObjectInventoryHandler handler = OnEditObjectInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditObjectInventoryHandler h in list) { if (h(objectID, editorID, m_scene) == false) return false; } } return true; } #endregion #region MOVE OBJECT public bool CanMoveObject(UUID objectID, UUID moverID) { MoveObjectHandler handler = OnMoveObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (MoveObjectHandler h in list) { if (h(objectID, moverID, m_scene) == false) return false; } } return true; } #endregion #region OBJECT ENTRY public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint) { ObjectEntryHandler handler = OnObjectEntry; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ObjectEntryHandler h in list) { if (h(objectID, enteringRegion, newPoint, m_scene) == false) return false; } } return true; } #endregion #region RETURN OBJECT public bool CanReturnObject(UUID objectID, UUID returnerID) { ReturnObjectHandler handler = OnReturnObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ReturnObjectHandler h in list) { if (h(objectID, returnerID, m_scene) == false) return false; } } return true; } #endregion #region INSTANT MESSAGE public bool CanInstantMessage(UUID user, UUID target) { InstantMessageHandler handler = OnInstantMessage; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (InstantMessageHandler h in list) { if (h(user, target, m_scene) == false) return false; } } return true; } #endregion #region INVENTORY TRANSFER public bool CanInventoryTransfer(UUID user, UUID target) { InventoryTransferHandler handler = OnInventoryTransfer; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (InventoryTransferHandler h in list) { if (h(user, target, m_scene) == false) return false; } } return true; } #endregion #region VIEW SCRIPT public bool CanViewScript(UUID script, UUID objectID, UUID user) { ViewScriptHandler handler = OnViewScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ViewScriptHandler h in list) { if (h(script, objectID, user, m_scene) == false) return false; } } return true; } public bool CanViewNotecard(UUID script, UUID objectID, UUID user) { ViewNotecardHandler handler = OnViewNotecard; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ViewNotecardHandler h in list) { if (h(script, objectID, user, m_scene) == false) return false; } } return true; } #endregion #region EDIT SCRIPT public bool CanEditScript(UUID script, UUID objectID, UUID user) { EditScriptHandler handler = OnEditScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditScriptHandler h in list) { if (h(script, objectID, user, m_scene) == false) return false; } } return true; } public bool CanEditNotecard(UUID script, UUID objectID, UUID user) { EditNotecardHandler handler = OnEditNotecard; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditNotecardHandler h in list) { if (h(script, objectID, user, m_scene) == false) return false; } } return true; } #endregion #region RUN SCRIPT (When Script Placed in Object) public bool CanRunScript(UUID script, UUID objectID, UUID user) { RunScriptHandler handler = OnRunScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (RunScriptHandler h in list) { if (h(script, objectID, user, m_scene) == false) return false; } } return true; } #endregion #region COMPILE SCRIPT (When Script needs to get (re)compiled) public bool CanCompileScript(UUID ownerUUID, int scriptType) { CompileScriptHandler handler = OnCompileScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (CompileScriptHandler h in list) { if (h(ownerUUID, scriptType, m_scene) == false) return false; } } return true; } #endregion #region START SCRIPT (When Script run box is Checked after placed in object) public bool CanStartScript(UUID script, UUID user) { StartScriptHandler handler = OnStartScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (StartScriptHandler h in list) { if (h(script, user, m_scene) == false) return false; } } return true; } #endregion #region STOP SCRIPT (When Script run box is unchecked after placed in object) public bool CanStopScript(UUID script, UUID user) { StopScriptHandler handler = OnStopScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (StopScriptHandler h in list) { if (h(script, user, m_scene) == false) return false; } } return true; } #endregion #region RESET SCRIPT public bool CanResetScript(UUID prim, UUID script, UUID user) { ResetScriptHandler handler = OnResetScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ResetScriptHandler h in list) { if (h(prim, script, user, m_scene) == false) return false; } } return true; } #endregion #region TERRAFORM LAND public bool CanTerraformLand(UUID user, Vector3 pos) { TerraformLandHandler handler = OnTerraformLand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (TerraformLandHandler h in list) { if (h(user, pos, m_scene) == false) return false; } } return true; } #endregion #region RUN CONSOLE COMMAND public bool CanRunConsoleCommand(UUID user) { RunConsoleCommandHandler handler = OnRunConsoleCommand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (RunConsoleCommandHandler h in list) { if (h(user, m_scene) == false) return false; } } return true; } #endregion #region CAN ISSUE ESTATE COMMAND public bool CanIssueEstateCommand(UUID user, bool ownerCommand) { IssueEstateCommandHandler handler = OnIssueEstateCommand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (IssueEstateCommandHandler h in list) { if (h(user, m_scene, ownerCommand) == false) return false; } } return true; } #endregion #region CAN BE GODLIKE public bool IsGod(UUID user) { IsGodHandler handler = OnIsGod; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (IsGodHandler h in list) { if (h(user, m_scene) == false) return false; } } return true; } #endregion #region EDIT PARCEL public bool CanEditParcel(UUID user, ILandObject parcel) { EditParcelHandler handler = OnEditParcel; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditParcelHandler h in list) { if (h(user, parcel, m_scene) == false) return false; } } return true; } #endregion #region SELL PARCEL public bool CanSellParcel(UUID user, ILandObject parcel) { SellParcelHandler handler = OnSellParcel; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (SellParcelHandler h in list) { if (h(user, parcel, m_scene) == false) return false; } } return true; } #endregion #region ABANDON PARCEL public bool CanAbandonParcel(UUID user, ILandObject parcel) { AbandonParcelHandler handler = OnAbandonParcel; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (AbandonParcelHandler h in list) { if (h(user, parcel, m_scene) == false) return false; } } return true; } #endregion public bool CanReclaimParcel(UUID user, ILandObject parcel) { ReclaimParcelHandler handler = OnReclaimParcel; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ReclaimParcelHandler h in list) { if (h(user, parcel, m_scene) == false) return false; } } return true; } public bool CanDeedParcel(UUID user, ILandObject parcel) { DeedParcelHandler handler = OnDeedParcel; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DeedParcelHandler h in list) { if (h(user, parcel, m_scene) == false) return false; } } return true; } public bool CanDeedObject(UUID user, UUID group) { DeedObjectHandler handler = OnDeedObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DeedObjectHandler h in list) { if (h(user, group, m_scene) == false) return false; } } return true; } public bool CanBuyLand(UUID user, ILandObject parcel) { BuyLandHandler handler = OnBuyLand; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (BuyLandHandler h in list) { if (h(user, parcel, m_scene) == false) return false; } } return true; } public bool CanLinkObject(UUID user, UUID objectID) { LinkObjectHandler handler = OnLinkObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (LinkObjectHandler h in list) { if (h(user, objectID) == false) return false; } } return true; } public bool CanDelinkObject(UUID user, UUID objectID) { DelinkObjectHandler handler = OnDelinkObject; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DelinkObjectHandler h in list) { if (h(user, objectID) == false) return false; } } return true; } #endregion /// Check whether the specified user is allowed to directly create the given inventory type in a prim's /// inventory (e.g. the New Script button in the 1.21 Linden Lab client). /// </summary> /// <param name="invType"></param> /// <param name="objectID"></param> /// <param name="userID"></param> /// <returns></returns> public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) { CreateObjectInventoryHandler handler = OnCreateObjectInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (CreateObjectInventoryHandler h in list) { if (h(invType, objectID, userID) == false) return false; } } return true; } public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID) { CopyObjectInventoryHandler handler = OnCopyObjectInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (CopyObjectInventoryHandler h in list) { if (h(itemID, objectID, userID) == false) return false; } } return true; } public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID) { DeleteObjectInventoryHandler handler = OnDeleteObjectInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DeleteObjectInventoryHandler h in list) { if (h(itemID, objectID, userID) == false) return false; } } return true; } /// <summary> /// Check whether the specified user is allowed to create the given inventory type in their inventory. /// </summary> /// <param name="invType"></param> /// <param name="userID"></param> /// <returns></returns> public bool CanCreateUserInventory(int invType, UUID userID) { CreateUserInventoryHandler handler = OnCreateUserInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (CreateUserInventoryHandler h in list) { if (h(invType, userID) == false) return false; } } return true; } /// <summary> /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. /// </summary> /// <param name="itemID"></param> /// <param name="userID"></param> /// <returns></returns> public bool CanEditUserInventory(UUID itemID, UUID userID) { EditUserInventoryHandler handler = OnEditUserInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditUserInventoryHandler h in list) { if (h(itemID, userID) == false) return false; } } return true; } /// <summary> /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. /// </summary> /// <param name="itemID"></param> /// <param name="userID"></param> /// <returns></returns> public bool CanCopyUserInventory(UUID itemID, UUID userID) { CopyUserInventoryHandler handler = OnCopyUserInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (CopyUserInventoryHandler h in list) { if (h(itemID, userID) == false) return false; } } return true; } /// <summary> /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. /// </summary> /// <param name="itemID"></param> /// <param name="userID"></param> /// <returns></returns> public bool CanDeleteUserInventory(UUID itemID, UUID userID) { DeleteUserInventoryHandler handler = OnDeleteUserInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (DeleteUserInventoryHandler h in list) { if (h(itemID, userID) == false) return false; } } return true; } public bool CanTeleport(UUID userID) { TeleportHandler handler = OnTeleport; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (TeleportHandler h in list) { if (h(userID, m_scene) == false) return false; } } return true; } public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client, List<SceneObjectGroup> retlist) { UseObjectReturnHandler handler = OnUseObjectReturn; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (UseObjectReturnHandler h in list) { if (h(landData, type, client, retlist, m_scene) == false) return false; } } return true; } } }