/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; namespace OpenSim.Region.Framework.Scenes { public class EntityManager { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>(); public int Count { get { return m_entities.Count; } } public void Add(EntityBase entity) { m_entities.Add(entity.UUID, entity.LocalId, entity); } public void Clear() { m_entities.Clear(); } public bool ContainsKey(UUID id) { return m_entities.ContainsKey(id); } public bool ContainsKey(uint localID) { return m_entities.ContainsKey(localID); } public bool Remove(uint localID) { return m_entities.Remove(localID); } public bool Remove(UUID id) { return m_entities.Remove(id); } public EntityBase[] GetAllByType<T>() { List<EntityBase> tmp = new List<EntityBase>(); ForEach( delegate(EntityBase entity) { if (entity is T) tmp.Add(entity); } ); return tmp.ToArray(); } public EntityBase[] GetEntities() { List<EntityBase> tmp = new List<EntityBase>(m_entities.Count); ForEach(delegate(EntityBase entity) { tmp.Add(entity); }); return tmp.ToArray(); } public void ForEach(Action<EntityBase> action) { m_entities.ForEach(action); } public EntityBase Find(Predicate<EntityBase> predicate) { return m_entities.FindValue(predicate); } public EntityBase this[UUID id] { get { EntityBase entity; m_entities.TryGetValue(id, out entity); return entity; } set { Add(value); } } public EntityBase this[uint localID] { get { EntityBase entity; m_entities.TryGetValue(localID, out entity); return entity; } set { Add(value); } } public bool TryGetValue(UUID key, out EntityBase obj) { return m_entities.TryGetValue(key, out obj); } public bool TryGetValue(uint key, out EntityBase obj) { return m_entities.TryGetValue(key, out obj); } } }