/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Ubit 2012 using System; using System.Reflection; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using log4net; namespace OpenSim.Region.Framework.Scenes { public struct CollisionForSoundInfo { public uint colliderID; public Vector3 position; public float relativeVel; } public static class CollisionSounds { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private const int MaxMaterials = 7; // part part private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66"); private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66"); private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66"); private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66"); private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66"); private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66"); private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66"); private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66"); private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66"); private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66"); private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66"); private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66"); private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66"); private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66"); private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66"); private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66"); private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66"); private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66"); private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66"); private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66"); private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66"); private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66"); private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66"); private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66"); private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66"); private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66"); private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66"); private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66"); // terrain part private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66"); public static UUID[] m_TerrainPart = { snd_TerrainStone, snd_TerrainMetal, snd_TerrainGlass, snd_TerrainWood, snd_TerrainFlesh, snd_TerrainPlastic, snd_TerrainRubber }; // simetric sounds public static UUID[] m_PartPart = { snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber }; public static void PartCollisionSound(SceneObjectPart part, List collidersinfolist) { if (collidersinfolist.Count == 0 || part == null) return; if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) return; if (part.ParentGroup == null) return; if (part.CollisionSoundType < 0) return; float volume = part.CollisionSoundVolume; if (volume == 0.0f) return; UUID soundID = part.CollisionSound; bool HaveSound = false; switch (part.CollisionSoundType) { case 0: // default sounds volume = 1.0f; break; case 1: // selected sound if(soundID == part.invalidCollisionSoundUUID) return; HaveSound = true; break; case 2: // default sounds with volume set by script default: break; } bool doneownsound = false; int thisMaterial = (int)part.Material; if (thisMaterial >= MaxMaterials) thisMaterial = 3; int thisMatScaled = thisMaterial * MaxMaterials; CollisionForSoundInfo colInfo; uint id; for(int i = 0; i < collidersinfolist.Count; i++) { colInfo = collidersinfolist[i]; id = colInfo.colliderID; if (id == 0) // terrain collision { if (!doneownsound) { if (!HaveSound) { float vol = Math.Abs(colInfo.relativeVel); if (vol < 0.2f) continue; vol *= vol * .0625f; // 4m/s == full volume if (vol > 1.0f) vol = 1.0f; soundID = m_TerrainPart[thisMaterial]; volume *= vol; } part.SendCollisionSound(soundID, volume, colInfo.position); doneownsound = true; } continue; } SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); if (otherPart != null) { if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive) continue; if (!HaveSound) { if (otherPart.CollisionSoundType == 1) { soundID = otherPart.CollisionSound; volume = otherPart.CollisionSoundVolume; if (volume == 0.0f) continue; } else { if (otherPart.CollisionSoundType == 2) { volume = otherPart.CollisionSoundVolume; if (volume == 0.0f) continue; } float vol = Math.Abs(colInfo.relativeVel); if (vol < 0.2f) continue; vol *= vol * .0625f; // 4m/s == full volume if (vol > 1.0f) vol = 1.0f; int otherMaterial = (int)otherPart.Material; if (otherMaterial >= MaxMaterials) otherMaterial = 3; soundID = m_PartPart[thisMatScaled + otherMaterial]; volume *= vol; } } if (doneownsound) otherPart.SendCollisionSound(soundID, volume, colInfo.position); else { part.SendCollisionSound(soundID, volume, colInfo.position); doneownsound = true; } } } } public static void AvatarCollisionSound(ScenePresence av, List collidersinfolist) { if (collidersinfolist.Count == 0 || av == null) return; UUID soundID; int otherMaterial; int thisMaterial = 4; // flesh int thisMatScaled = thisMaterial * MaxMaterials; // bool doneownsound = false; CollisionForSoundInfo colInfo; uint id; float volume; for(int i = 0; i< collidersinfolist.Count; i++) { colInfo = collidersinfolist[i]; id = colInfo.colliderID; if (id == 0) // no terrain collision sounds for now { continue; // volume = Math.Abs(colInfo.relativeVel); // if (volume < 0.2f) // continue; } SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); if (otherPart != null) { if (otherPart.CollisionSoundType < 0) continue; if (otherPart.CollisionSoundType == 1 && otherPart.CollisionSoundVolume > 0f) otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); else { float volmod = 1.0f; if (otherPart.CollisionSoundType == 2) { volmod = otherPart.CollisionSoundVolume; if(volmod == 0.0) continue; } volume = Math.Abs(colInfo.relativeVel); // Most noral collisions (running into walls, stairs) // should never be heard. if (volume < 3.2f) continue; // m_log.DebugFormat("Collision speed was {0}", volume); // Cap to 0.2 times volume because climbing stairs should not be noisy // Also changed scaling volume *= volume * .0125f; // 4m/s == volume 0.2 if (volume > 0.2f) volume = 0.2f; otherMaterial = (int)otherPart.Material; if (otherMaterial >= MaxMaterials) otherMaterial = 3; volume *= volmod; soundID = m_PartPart[thisMatScaled + otherMaterial]; otherPart.SendCollisionSound(soundID, volume, colInfo.position); } continue; } /* else if (!doneownsound) { ScenePresence otherav = av.Scene.GetScenePresence(Id); if (otherav != null && (!otherav.IsChildAgent)) { soundID = snd_FleshFlesh; av.SendCollisionSound(soundID, 1.0); doneownsound = true; } } */ } } } }