/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Ubit 2012 using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Region.Framework.Scenes { public struct CollisionForSoundInfo { public uint colliderID; public Vector3 position; public float relativeVel; } public static class CollisionSounds { // defines for cases // only know one UUID for now (woodflesh) private const int MaxMaterials = 7; // part part private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); // terrain part private static UUID snd_TerrainStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_TerrainMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_TerrainGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_TerrainWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_TerrainFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_TerrainPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_TerrainRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); public static UUID[] m_TerrainPart = { snd_TerrainStone, snd_TerrainMetal, snd_TerrainGlass, snd_TerrainWood, snd_TerrainFlesh, snd_TerrainPlastic, snd_TerrainRubber }; public static UUID[] m_PartPart = { snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber, snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber, snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber, snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber, snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber, snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber, snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber }; public static void PartCollisionSound(SceneObjectPart part,List Colliders) { // temporary mute sounds // return; if(Colliders.Count == 0 || part == null) return; if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) return; if (part.ParentGroup == null) return; if (part.CollisionSound == part.invalidCollisionSoundUUID) return; UUID soundID; int otherMaterial; Vector3 position = part.AbsolutePosition; if (part.CollisionSound != UUID.Zero) { if (part.CollisionSoundVolume > 0.0f) part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position); return; } int thisMaterial = (int) part.Material; if (thisMaterial >= MaxMaterials) thisMaterial = 3; int thisMatScaled = thisMaterial * MaxMaterials; int index; bool doneownsound = false; foreach (uint Id in Colliders) { if (Id == 0) { if (!doneownsound) { soundID = m_TerrainPart[thisMaterial]; part.SendCollisionSound(soundID, 1.0, position); doneownsound = true; } continue; } SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); if (otherPart != null) { if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) continue; if (otherPart.CollisionSound != UUID.Zero) otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); else { otherMaterial = (int)otherPart.Material; if (otherMaterial >= MaxMaterials) otherMaterial = 3; index = thisMatScaled + otherMaterial; soundID = m_PartPart[index]; if (doneownsound) otherPart.SendCollisionSound(soundID, 1.0, position); else { part.SendCollisionSound(soundID, 1.0, position); doneownsound = true; } } } } } public static void AvatarCollisionSound(ScenePresence av, List collidersinfolist) { // temporary mute sounds // return; if (collidersinfolist.Count == 0 || av == null) return; UUID soundID; int otherMaterial; int thisMaterial = 3; int thisMatScaled = thisMaterial * MaxMaterials; int index; // bool doneownsound = false; CollisionForSoundInfo colInfo; uint id; float volume; for(int i = 0; i< collidersinfolist.Count; i++) { colInfo = collidersinfolist[i]; volume = Math.Abs(colInfo.relativeVel); if(volume < 0.2f) continue; id = colInfo.colliderID; if (id == 0) // no terrain collision sounds for now { continue; } SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id); if (otherPart != null) { if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) continue; if (otherPart.CollisionSound != UUID.Zero) otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position); else { volume *= volume * .0625f; // 4m/s == full volume if (volume > 1.0f) volume = 1.0f; otherMaterial = (int)otherPart.Material; if (otherMaterial >= MaxMaterials) otherMaterial = 3; index = thisMatScaled + otherMaterial; soundID = m_PartPart[index]; otherPart.SendCollisionSound(soundID, volume, colInfo.position); } } /* else if (!doneownsound) { ScenePresence otherav = av.Scene.GetScenePresence(Id); if (otherav != null && (!otherav.IsChildAgent)) { soundID = snd_FleshFlesh; av.SendCollisionSound(soundID, 1.0); doneownsound = true; } } */ } } } }