/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Reflection; using System.Xml; using log4net; using OpenMetaverse; namespace OpenSim.Region.Framework.Scenes.Animation { public class DefaultAvatarAnimations { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public static readonly string DefaultAnimationsPath = "data/avataranimations.xml"; public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); static DefaultAvatarAnimations() { LoadAnimations(DefaultAnimationsPath); } /// <summary> /// Load the default SL avatar animations. /// </summary> /// <returns></returns> private static void LoadAnimations(string path) { // Dictionary<string, UUID> animations = new Dictionary<string, UUID>(); using (XmlTextReader reader = new XmlTextReader(path)) { XmlDocument doc = new XmlDocument(); doc.Load(reader); // if (doc.DocumentElement != null) // { foreach (XmlNode nod in doc.DocumentElement.ChildNodes) { if (nod.Attributes["name"] != null) { string name = nod.Attributes["name"].Value; UUID id = (UUID)nod.InnerText; string animState = (string)nod.Attributes["state"].Value; AnimsUUID.Add(name, id); AnimsNames.Add(id, name); if (animState != "") AnimStateNames.Add(id, animState); // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState); } } // } } // return animations; } /// <summary> /// Get the default avatar animation with the given name. /// </summary> /// <param name="name"></param> /// <returns></returns> public static UUID GetDefaultAnimation(string name) { // m_log.DebugFormat( // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name); if (AnimsUUID.ContainsKey(name)) { // m_log.DebugFormat( // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name); return AnimsUUID[name]; } return UUID.Zero; } } }