/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Region.Framework.Interfaces { public interface IWorldCommListenerInfo { Object[] GetSerializationData(); UUID GetItemID(); UUID GetHostID(); int GetChannel(); uint GetLocalID(); int GetHandle(); string GetMessage(); string GetName(); bool IsActive(); void Deactivate(); void Activate(); UUID GetID(); } public interface IWorldComm { /// <summary> /// Total number of listeners /// </summary> int ListenerCount { get; } /// <summary> /// Create a listen event callback with the specified filters. /// The parameters localID,itemID are needed to uniquely identify /// the script during 'peek' time. Parameter hostID is needed to /// determine the position of the script. /// </summary> /// <param name="localID">localID of the script engine</param> /// <param name="itemID">UUID of the script engine</param> /// <param name="hostID">UUID of the SceneObjectPart</param> /// <param name="channel">channel to listen on</param> /// <param name="name">name to filter on</param> /// <param name="id">key to filter on (user given, could be totally faked)</param> /// <param name="msg">msg to filter on</param> /// <returns>number of the scripts handle</returns> int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); /// <summary> /// This method scans over the objects which registered an interest in listen callbacks. /// For everyone it finds, it checks if it fits the given filter. If it does, then /// enqueue the message for delivery to the objects listen event handler. /// The enqueued ListenerInfo no longer has filter values, but the actually trigged values. /// Objects that do an llSay have their messages delivered here and for nearby avatars, /// the OnChatFromClient event is used. /// </summary> /// <param name="type">type of delvery (whisper,say,shout or regionwide)</param> /// <param name="channel">channel to sent on</param> /// <param name="name">name of sender (object or avatar)</param> /// <param name="id">key of sender (object or avatar)</param> /// <param name="msg">msg to sent</param> void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); /// <summary> /// Delivers the message to a specified object in the region. /// </summary> /// <param name='target'> /// Target. /// </param> /// <param name='channel'> /// Channel. /// </param> /// <param name='name'> /// Name. /// </param> /// <param name='id'> /// Identifier. /// </param> /// <param name='msg'> /// Message. /// </param> bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); /// <summary> /// Are there any listen events ready to be dispatched? /// </summary> /// <returns>boolean indication</returns> bool HasMessages(); /// <summary> /// Pop the first availlable listen event from the queue /// </summary> /// <returns>ListenerInfo with filter filled in</returns> IWorldCommListenerInfo GetNextMessage(); void ListenControl(UUID itemID, int handle, int active); void ListenRemove(UUID itemID, int handle); void DeleteListener(UUID itemID); Object[] GetSerializationData(UUID itemID); void CreateFromData(uint localID, UUID itemID, UUID hostID, Object[] data); } }